# Install button A button for web pages and READMEs that opens a game straight in FramePort. Clicking it hands FramePort an install link; FramePort shows what it would download and asks before it does anything (see [Install links](INSTALL.md#install-links-install-with-frameport-buttons)).

Install with FramePort

## Files All files are in [`docs/badges/`](badges/). Each SVG is self-contained (no external fonts or images), 216 × 60. | File | Use it for | |---|---| | [`install-with-frameport.svg`](badges/install-with-frameport.svg) | Everywhere. No motion. | | [`install-with-frameport-animated.svg`](badges/install-with-frameport-animated.svg) | GitHub READMEs and other pages that only allow images. The glow plays by itself every 6 seconds. | | [`install-with-frameport-hover.svg`](badges/install-with-frameport-hover.svg) | Websites where you can paste HTML. It glows while the pointer is on it, but only when its SVG code is in the page itself (see below). | | [`install-with-frameport@2x.png`](badges/install-with-frameport@2x.png) | Places without SVG support (some forums, email). 432 × 120; show it at 216 × 60. | Both animated versions stop moving for visitors who turn on reduced motion in their system settings. ## The link The button links to FramePort's install page, which names either a manifest or one file: ``` https://frameport.app/install?manifest= https://frameport.app/install?url= ``` The page shows what the link installs, opens FramePort with the matching `frameport://` link and, when FramePort isn't installed, offers the download. Pages that only target people who already have FramePort can link to the `frameport://` form directly: ``` frameport://install?manifest= frameport://install?url= ``` The manifest: ```json { "schema": "framedrop.install/v1", "name": "My Game", "version": "1.4.2", "files": [{ "url": "https://example.com/my-game.apk", "sha256": "<64 hex digits>" }], "frameport": { "description": "One sentence about the game.", "icon": "https://example.com/icon.png" } } ``` `name` becomes the game's title in Steam. `sha256` is optional but recommended: FramePort checks the download against it. The `frameport` object is optional; its icon and description are shown in the install question. Only public `https://` addresses are accepted. `version` is optional (it can also go inside the `frameport` object) and makes updates possible: FramePort remembers the manifest's address and version, fetches the manifest again at start (at most every 6 hours) and, when its `version` is newer, offers to download and install the update (Library bar and the game's page; CLI `frameport link-updates [--install]`). Keep the manifest at the same address and raise `version` with every build. Versions compare number by number (`1.10` > `1.9`), and a suffix sorts before the plain release (`1.2.0-beta2` < `1.2.0`). Bare file links (`?url=…`) and manifests without a version are never checked. To build a link from Python: `frameport.deeplink.make_link(manifest_url="https://…/my-game.json")`. **Where to host the manifest.** The install page shows the manifest's name, description and icon only when the manifest's host lets web pages read it (CORS); otherwise it shows "A game or app" (FramePort itself reads any public address). On GitHub, commit the manifest to the repository and link it as a file: `https://raw.githubusercontent.com/ //main/my-game.json`, or the `https://github.com///blob/main/my-game.json` page address, which the page and FramePort turn into the raw address. A manifest attached to a GitHub release (`…/releases/download/…`) installs fine, but web pages can't read it: the page then shows the release's name from GitHub's API instead. ## On a website Image version (any page): ```html Install with FramePort ``` Hover version: paste the contents of `install-with-frameport-hover.svg` inside the link instead of the ``, and give the link an accessible name: ```html … ``` Host the files yourself, or load them from jsDelivr, which serves them with the right content type: `https://cdn.jsdelivr.net/gh/spoopyghosty0/frameport@main/docs/badges/install-with-frameport.svg` (replace `main` with a release tag such as `v1.0.0` to pin a version; jsDelivr caches `@main` for up to 12 hours). ## In a GitHub README GitHub removes links that don't start with `https://` or `http://` from READMEs, so a `frameport://` link there is not clickable. Use the `https://frameport.app/install?…` link: ```markdown [![Install with FramePort](https://cdn.jsdelivr.net/gh/spoopyghosty0/frameport@main/docs/badges/install-with-frameport-animated.svg)](https://frameport.app/install?manifest=https%3A%2F%2Fexample.com%2Fmy-game.json) ``` Use the animated or still SVG: GitHub shows SVGs as images, so the hover version doesn't react there. ## Testing your setup The example button on [frameport.app](https://frameport.app/#button) uses a demo link: ``` https://frameport.app/install/?manifest=https%3A%2F%2Fframeport.app%2Fdemo%2Fcool-game.json ``` Click it to check that FramePort receives install links on your PC. FramePort recognises this one address and shows a demo install question for a placeholder game, "Cool Game"; nothing is downloaded, added to the library or installed (`frameport open-link` says it's the demo link and stops). Real buttons install real games. ## If a visitor doesn't have FramePort The `https://frameport.app/install?…` link handles this: its page offers the download and a second try. A bare `frameport://` link does nothing visible (or shows the browser's "no app for this link" message) when FramePort isn't installed; put a line next to such a button, for example "Needs [FramePort](https://frameport.app)". On macOS, web pages can't hand links to FramePort yet: users paste the link into Add games → Add from a link…. ## Usage rules - Keep the alt text "Install with FramePort". - Don't recolor, stretch, crop or redraw the button, and don't show it smaller than 40 px tall. - Leave some space around it (at least 8 px) so it doesn't touch other buttons. - It works on light and dark pages as it is; there is no light version.