# Compatibility FramePort's catalog has a tested recipe (the patches and settings that work) for many games, each marked as working, working with issues or not running: see the [list of tested games](GAMES.md). Other games get suggested patches, each with its reason. Every patch can be switched on or off under **Customize** on the game's page. Got a game working? [Share its recipe](INSTALL.md#share-a-recipe-or-report-a-problem). ![Patches](images/patches.png) | Kind of game | On the Steam Frame | |---|---| | Quest games | Converted to OpenXR (the VR standard the Frame uses) by OVRPort and patched; they run in Lepton, Valve's Android runtime | | 32-bit Gear VR, Oculus Go and early Quest games | Run through FramePort's 32-bit bridge (experimental): it translates the game's 32-bit code inside the app; the Frame's right controller acts as the Gear VR / Go controller | | Other Android VR apps using OpenXR (for example Pico builds) | Converted the same way; the other headset's own features and store services aren't available | | Android apps without VR | Installed unchanged and shown as a window in the headset | | PC VR games | On the Frame through Proton (experimental), or on your PC and streamed to the Frame: see [PC VR games](INSTALL.md#pc-vr-games) | | Can't run | x86-only Android apps, apps for Pico's or HTC's own VR system, Android XR apps, and games that check their license through the Oculus app | Automatic launch tests show that a game starts; only the headset shows whether it looks right. ![Steam Frame](images/frame.png)