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27 lines
1.1 KiB
YAML
27 lines
1.1 KiB
YAML
package: com.vertigogames.ImpactDevelopment
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title: Metro Awakening
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status: works
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notes: Plays (owner's headset test) with the Vulkan shim's fixes, fragment density maps hidden, space warp off and without
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Valve's VALVE_rpo layer (random jumping polygons in 3D without the last two, as in Into The Radius 2).
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details: Unreal 5.2 (Vulkan) quit itself (ForceQuit, use_alt), then crashed three times in the Frame's Vulkan driver
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(Turnip) on things Quest's driver ignores - a depth resolve in a subpass without a depth attachment, image barriers
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and image views for a missing image. Unreal turns on fragment-density-map foveation because the driver offers the
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extension and then expects the density map from the headset, which the Frame never provides; vk_hide_fdm hides the
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extension from the game (Valve's own foveation layer is unaffected).
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tested_version: 1.0-916944
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engine: Unreal
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xr: OpenXR
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alt_overport:
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- patch_remove_unreal_force_quit
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use_alt: true
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adapter:
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vk_spec_fixes: 1
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vk_hide_fdm: 1
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hide_space_warp: 1
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lepton_env:
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VK_INSTANCE_LAYERS: VK_LAYER_VALVE_fdm_injection
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verified:
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date: '2026-10-06'
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updated: '2026-10-06'
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source_hint: Metro Awakening
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