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spoopyghosty0--frameport/docs/input/quest_buttons.json
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{
"_comment": "Single source of the quest_buttons mapping (FrameBridge adapter setting). Keys are Touch input names under /user/hand/<hand>/input/, values the Frame Controller inputs the binding is also suggested for. A button entry covers its bare path (e.g. input/x, which OpenXR resolves to click) and its click and touch components; menu covers the bare path and click only. native/adapter's table, tests/test_quest_buttons.py and scripts/controller_diagram.py follow this file. See docs/input/QUEST_BUTTONS.md.",
"extension": "XR_VALVE_frame_controller_interaction",
"touch_profile": "/interaction_profiles/oculus/touch_controller",
"frame_profile": "/interaction_profiles/valve/frame_controller_valve",
"source": "https://partner.steamgames.com/doc/steamhardware/steamframe/input",
"common": {
"squeeze": ["squeeze"],
"squeeze/value": ["squeeze/value"],
"trigger": ["trigger"],
"trigger/value": ["trigger/value"],
"trigger/touch": ["trigger/touch"],
"thumbstick": ["thumbstick"],
"thumbstick/x": ["thumbstick/x"],
"thumbstick/y": ["thumbstick/y"],
"thumbstick/click": ["thumbstick/click"],
"thumbstick/touch": ["thumbstick/touch"],
"grip": ["grip"],
"grip/pose": ["grip/pose"],
"aim": ["aim"],
"aim/pose": ["aim/pose"]
},
"outputs": {"haptic": ["haptic"]},
"dropped": ["thumbrest/touch", "system/click"],
"buttons": {
"left": ["x", "y"],
"right": ["a", "b"]
},
"modes": {
"0": {
"name": "SteamVR default",
"note": "FrameBridge suggests nothing for the Frame profile; SteamVR remaps Touch itself (documented by Valve). Listed for the diagram only.",
"left": {"x": ["dpad_down"], "y": ["dpad_left", "dpad_up", "dpad_right"], "menu": ["view"]},
"right": {"a": ["a"], "b": ["x", "y", "b"]}
},
"1": {
"name": "Mirror",
"note": "Every face button works; the left controller mirrors the right: bottom + outer = X/A, top + inner = Y/B, as on Quest controllers.",
"left": {"x": ["dpad_down", "dpad_left"], "y": ["dpad_up", "dpad_right"], "menu": ["view"]},
"right": {"a": ["a", "b"], "b": ["x", "y"]}
},
"2": {
"name": "Quest pair",
"note": "Two buttons per controller, placed like Quest Touch's (the second one up and toward the other hand); the other face buttons do nothing.",
"left": {"x": ["dpad_down"], "y": ["dpad_right"], "menu": ["view"]},
"right": {"a": ["a"], "b": ["x"]}
}
}
}