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4 lines
144 B
GLSL
4 lines
144 B
GLSL
#version 450
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layout(location=0) out vec2 uv;
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void main(){vec2 p=vec2((gl_VertexIndex<<1)&2,gl_VertexIndex&2);uv=p;gl_Position=vec4(p*2-1,0,1);}
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