Files
spoopyghosty0--frameport/native/adapter/surface_composite.vert
T

4 lines
144 B
GLSL

#version 450
layout(location=0) out vec2 uv;
void main(){vec2 p=vec2((gl_VertexIndex<<1)&2,gl_VertexIndex&2);uv=p;gl_Position=vec4(p*2-1,0,1);}