Files
spyjacobandClaude Opus 5.5 535c5f2247 Passthrough brightness slider, standalone fix, updated panel screenshot
- Passthrough slider in the panel; mrkey.sh passthru patches the two camera shaders
  so the room behind the game is as bright as SteamVR's pass-through view
  (tools/gen_cam_spv.py), with adjustable brightness
- the panel keeps forceSceneAlphaBlending on only while a PC stream runs, so
  standalone apps and Room View are stock (no faint passthrough bleed)
- layer: read-only camera-pass probe in the compositor log
- README: new panel screenshot and the new features

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VavVgDGiQzkiSpHzFhuqk
2026-10-11 15:45:09 -07:00
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