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- Passthrough slider in the panel; mrkey.sh passthru patches the two camera shaders so the room behind the game is as bright as SteamVR's pass-through view (tools/gen_cam_spv.py), with adjustable brightness - the panel keeps forceSceneAlphaBlending on only while a PC stream runs, so standalone apps and Room View are stock (no faint passthrough bleed) - layer: read-only camera-pass probe in the compositor log - README: new panel screenshot and the new features Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013VavVgDGiQzkiSpHzFhuqk