75 Commits
Author SHA1 Message Date
Jeremy Bowers 5fa8d90d8b Steam Frame: use dropdown controller mappings and defaults 2026-10-03 22:58:52 -04:00
Jeremy Bowers d3bdaab03a DolphinQt: remove VR mapping configure button 2026-10-03 22:36:43 -04:00
Jeremy Bowers ce93e0606d DolphinQt: pin controller mapping to Steam Frame 2026-10-03 22:26:21 -04:00
iChris4 6575095298 Updated Quest Settings 2026-07-28 15:59:44 +02:00
iChris4 3f7bab1a03 Added new Hotkeys for the Texture Override Tool and Anchor Overrides 2026-07-22 04:23:19 +02:00
iChris4 e963819d00 Added "Configure in VR" for Hotkey Settings 2026-07-22 03:37:00 +02:00
iChris4 7ba102775f Added "Configure in VR" to the GameCube bindings 2026-07-21 15:12:49 +02:00
iChris4 d94a5a0cfe Updated "Configure in VR" Wii Remote OpenXR controller bindings 2026-07-20 02:53:55 +02:00
iChris4 5ee1008ed5 Quest Performance Toggle & Controller Profiles 2026-05-05 16:01:31 +02:00
iChris4 8ecef6ef1e "FOCUSED" session state & Oculus/Meta profiles 2026-04-14 03:14:14 +02:00
iChris4 49febf2cbe WII Controller Config Screen Overlay for OpenXR & Quest 3 Controller Fix 2026-04-12 02:08:02 +02:00
iChris4 a2dad38be5 Add OpenXR support and related VR changes 2026-04-07 00:18:01 +02:00
Jordan Woyak f00b1c590e DolphinQt: Add Triforce tab to main settings window. 2026-02-15 20:14:15 -06:00
crediar 2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
Sintendo f2e1c71803 Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
a99cb008db feat(profiles): add "open profiles folder" button + add dropdown button for profile actions
Co-Authored-By: iTrooz <hey@itrooz.fr>
Co-Authored-By: Max Chateau <maxban.chateau@gmail.com>
Co-Authored-By: Damien R. <rodriguezdamien1677@gmail.com>
2025-11-04 08:09:25 +01:00
Jordan Woyak 5906512847 DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter. 2025-06-07 16:15:34 -05:00
Dentomologist 2a7e8a4003 DolphinQt: Remove redundant window hints
Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
2025-06-06 19:35:13 -07:00
Jordan Woyak 543b85a451 DolphinQt: Make WrapInScrollArea and GetWrappedWidget less hacky. 2025-05-26 20:58:48 -05:00
iwubcode d03f9032c1 Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures 2025-03-22 14:53:02 -05:00
Jordan Woyak 3189de6c7a DolphinQt: Add setting to enable iterative input mappings. 2025-02-15 14:15:51 -06:00
Jordan Woyak 6e7e808b66 DolphinQt/Mapping: Add setting to enable waiting for alternate mappings
using the OR-operator.
2025-02-01 01:54:10 -06:00
Jordan Woyak a33368b102 DolphinQt: Add a "Configure Extension" button under the extension
selection combo box.
2025-01-22 02:58:32 -06:00
Jordan Woyak f12846a0e9 DolphinQt: Make input mapping and output testing non-blocking. 2025-01-01 16:48:32 -06:00
Jordan Woyak e7a8e2fca1 DolphinQt: Update mapping indicators at screen refresh rate. 2024-11-25 14:58:48 -06:00
Jordan Woyak 3d762c20ee DolphinQt: Auto hide the mapping window tab bar. 2024-10-11 22:03:05 -05:00
Tillmann Karras 8e7d11d1a1 DolphinQt: fix -Wunused-const-variable warning 2024-06-23 02:38:04 +01:00
JosJuice 6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
Dentomologist 43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00
Admiral H. Curtiss e2fb8fab2f DolphinQt: Set window decorations for all top-level QWidgets. 2023-08-12 16:54:54 +02:00
jnaidu360 5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Jordan Woyak c3ceee8967 DolphinQt: Make "All Devices" mapping hopefully less confusing. 2022-10-09 17:27:25 -05:00
Martin a4d031cfda Add NonDefaultQPushButton to set autoDefault of buttons to false 2022-03-08 08:51:29 +01:00
sowens99 530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
PPLToast e26d2053e2 Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
Bonta b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
Bonta 9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi 83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
iwubcode 626c686fee DolphinQt: update device drop down size policy so that the input profile resizes properly
This also keeps the device profile at a minimum so that it doesn't
completely disappear (which was originally why it was changed to expanding)
2021-04-27 12:50:45 +02:00
iwubcode ddba5a3dfa DolphinQt: Add separate Free Look tab for rotation 2021-03-17 20:58:33 -05:00
Shawn Hoffman 7e1df34735 rename InputCommon/ControllerInterface/Device to CoreDevice 2021-01-27 14:29:48 -08:00
Filippo Tarpini c1ab89cf2c Qt: Fix stock input profiles being deletable
Also avoid files without a name before the extension (name: ".ini")
from being added to the list because then they wouldn't be saveable
and it would appear with an empty name anyway.
2021-01-17 20:51:01 +02:00
iwubcode 9bd4e0939e DolphinQt: Update mapping window device to use expanding size policy 2020-12-24 13:49:25 -06:00
iwubcode 9a744ab25b DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads 2020-12-24 13:49:25 -06:00
Techjar 29460b946e Qt/MappingWindow: Add support for built-in profiles 2020-09-18 06:32:42 -04:00
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
Jordan Woyak 1a3b4d91bf InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls. 2020-02-24 16:25:06 -06:00
Jordan Woyak 0a1634bedf InputCommon: Allow Wii remote extension to be set with an input expression. 2020-02-08 16:03:13 -06:00