18 Commits
Author SHA1 Message Date
iChris4andClaude Opus 5 05d91da8bf Fixed Vulkan VR crash when opening a second game in one process
Opening a game, closing it, and opening another crashed or device-lost on
the Vulkan backend with VR enabled. D3D11 and D3D12 both restart cleanly,
so this was Vulkan-specific rather than an OpenXR runtime limitation.

Root cause, proven with VK_EXT_device_fault plus
VK_EXT_device_address_binding_report: the fault is a write-invalid at a
page-aligned address that the binding tracer reports as not owned by the
second game device. The OpenXR compositor still references resources that
lived on the first game VkDevice; destroying that device frees the memory
and the compositor later writes into the freed page. The D3D backends are
immune because their shared compositor resources are COM ref-counted,
while vkDestroyDevice frees unconditionally.

Fix: persist and reuse the VulkanContext (VkInstance and VkDevice) across
VR games, so vkCreateDevice/vkDestroyDevice run once per process and those
pages are never unmapped. Per-game objects are still fully recreated,
including the surface, swapchain, object cache, command buffers, and the
OpenXR session and XrInstance. A device-lost context is never persisted. A
non-VR launch, or a runtime requiring a device extension the persisted
device lacks, discards it and initializes fresh.

Two problems that persisting exposed:

- InitBackendInfo() creates and destroys a temporary VkInstance on every
  game boot and then calls UnloadVulkanLibrary(), which nulls every global
  Vulkan function pointer. Reuse now re-resolves the instance and device
  dispatch for the persisted handles.

- That same UnloadVulkanLibrary() unmaps vulkan-1.dll on runtimes that do
  not otherwise pin it, invalidating the persisted handles. This is why
  VDXR still failed after SteamVR worked. Added KeepVulkanLibraryLoaded()
  so unloading is suppressed while a device is persisted.

Also removes the XR_KHR_vulkan_enable2 path. Creating a second device
against a retained XrInstance crashes inside the runtime in a way SEH
cannot catch. The backend now always uses legacy XR_KHR_vulkan_enable,
where Dolphin owns instance and device creation and the runtime binds at
xrCreateSession.

Supporting changes: ordered OpenXR session teardown (ShutdownSession and
DestroySession), a device-lost guard in CommandBufferManager that stops
emulation instead of resubmitting to a dead device, synchronous release of
Dolphin views and framebuffers before xrDestroySwapchain, and the two GPU
fault diagnostics. Note that vkGetDeviceFaultInfoEXT must be called with
vendorBinarySize zeroed on the second call, or the driver writes the
vendor blob to a null pointer.

Verified on SteamVR/PSVR2, VDXR/Quest 3, and Meta Link over repeated
open/close cycles.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 15:43:14 +02:00
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
Ali Homafar 02e9a8feaf vulkan: Add line number to vulkan error logger
This is a minor improvement to add line numbers to the LOG_VULKAN_ERROR
define. Basically error logs for Vulkan will now look like:

```
// This
25:03:347 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion:278) vkWaitForFences failed:  (2: VK_TIMEOUT)

// Instead of
15:45:154 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion) vkWaitForFences failed:  (2: VK_TIMEOUT)
```
2024-08-28 17:42:54 -04:00
Robin Kertels 23bebc5270 VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
Robin Kertelsandiwubcode 3ffbf94b2a VideoBackends:Vulkan: Set up VMA
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
Pokechu22 ae7b14887b Remove varargs support from LOG_VULKAN_ERROR
Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
OatmealDome 2209dc0355 MoltenVK: Use an external project instead of a pre-compiled dylib
Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
Pokechu22 04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash 21dd7a8ebb Vulkan: Migrate logging over to fmt
Migrates the vulkan backend over to the fmt-capable logger.
2020-11-09 03:26:16 -05:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Stenzek a6bb06174f Vulkan: Fix library load failure on Android 2019-03-29 23:36:53 +10:00
Stenzek f6641b7e4f Vulkan: Use Common::DynamicLibrary 2019-03-29 19:52:38 +10:00
Stenzek f9869cb216 Vulkan: Support runtime selection of WSI 2019-02-15 18:40:46 +10:00
Stenzek 673f1963a0 Vulkan: Support macOS via MoltenVK
The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek cf1f975148 Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
Stenzek 77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00