iChris4
ffe128309f
Add tracked eye projection rows to OpenXRManager for HUD independence
2026-09-30 19:55:15 +02:00
iChris4
6ff81b072f
Added Screen Pane Depth options type "Original, Physical, Flat"
2026-07-23 23:40:13 +02:00
iChris4
d85e292b12
Presentation-stage fix & Added screen_pane type override
2026-07-23 17:45:43 +02:00
iChris4
5f651538d3
Removed depreciated Auto Layer and Layer Offset
2026-07-21 21:01:36 +02:00
iChris4
e7662f3c8b
Removed "LockHeadPosePerFrame " and "AutoImmediateXFB "in VR Hacks
2026-07-21 17:06:40 +02:00
iChris4
954bd71aac
Added Metroid 3D HUD Depth Fix Stable combat HUD body range
2026-06-15 01:11:44 +02:00
iChris4
31fcefd3d2
Metroid 3D HUD no longer anchors depth from the first draw
2026-06-14 01:42:13 +02:00
iChris4
e911bec8b3
Fix Metroid Prime 3D VR HUD
2026-06-13 22:26:22 +02:00
iChris4
4a70fd2fbe
VR Pane UI
2026-04-10 19:51:45 +02:00
iChris4
a2dad38be5
Add OpenXR support and related VR changes
2026-04-07 00:18:01 +02:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
...
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Lioncash
d9fec92628
VideoCommon: Header cleanup
...
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Jules Blok
d09af2dbba
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
...
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
Jules Blok
1af3d8447a
GeometryShaderManager: Set the constants within the callbacks.
2014-12-18 00:37:09 +01:00
Jules Blok
332ba4b210
GeometryShaderManager: Upload Line/Point width constants.
2014-12-15 22:47:35 +01:00
Jules Blok
b406e4e1f2
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00