Commit Graph
19 Commits
Author SHA1 Message Date
iChris4andClaude Opus 5 05d91da8bf Fixed Vulkan VR crash when opening a second game in one process
Opening a game, closing it, and opening another crashed or device-lost on
the Vulkan backend with VR enabled. D3D11 and D3D12 both restart cleanly,
so this was Vulkan-specific rather than an OpenXR runtime limitation.

Root cause, proven with VK_EXT_device_fault plus
VK_EXT_device_address_binding_report: the fault is a write-invalid at a
page-aligned address that the binding tracer reports as not owned by the
second game device. The OpenXR compositor still references resources that
lived on the first game VkDevice; destroying that device frees the memory
and the compositor later writes into the freed page. The D3D backends are
immune because their shared compositor resources are COM ref-counted,
while vkDestroyDevice frees unconditionally.

Fix: persist and reuse the VulkanContext (VkInstance and VkDevice) across
VR games, so vkCreateDevice/vkDestroyDevice run once per process and those
pages are never unmapped. Per-game objects are still fully recreated,
including the surface, swapchain, object cache, command buffers, and the
OpenXR session and XrInstance. A device-lost context is never persisted. A
non-VR launch, or a runtime requiring a device extension the persisted
device lacks, discards it and initializes fresh.

Two problems that persisting exposed:

- InitBackendInfo() creates and destroys a temporary VkInstance on every
  game boot and then calls UnloadVulkanLibrary(), which nulls every global
  Vulkan function pointer. Reuse now re-resolves the instance and device
  dispatch for the persisted handles.

- That same UnloadVulkanLibrary() unmaps vulkan-1.dll on runtimes that do
  not otherwise pin it, invalidating the persisted handles. This is why
  VDXR still failed after SteamVR worked. Added KeepVulkanLibraryLoaded()
  so unloading is suppressed while a device is persisted.

Also removes the XR_KHR_vulkan_enable2 path. Creating a second device
against a retained XrInstance crashes inside the runtime in a way SEH
cannot catch. The backend now always uses legacy XR_KHR_vulkan_enable,
where Dolphin owns instance and device creation and the runtime binds at
xrCreateSession.

Supporting changes: ordered OpenXR session teardown (ShutdownSession and
DestroySession), a device-lost guard in CommandBufferManager that stops
emulation instead of resubmitting to a dead device, synchronous release of
Dolphin views and framebuffers before xrDestroySwapchain, and the two GPU
fault diagnostics. Note that vkGetDeviceFaultInfoEXT must be called with
vendorBinarySize zeroed on the second call, or the driver writes the
vendor blob to a null pointer.

Verified on SteamVR/PSVR2, VDXR/Quest 3, and Meta Link over repeated
open/close cycles.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 15:43:14 +02:00
iChris4 e77555d766 XFB pose stamps & EFB clear moved off the present path 2026-07-18 23:24:17 +02:00
iChris4 3bfa9ad3ec Improved passthrough & Added XRPacingThread 2026-07-12 01:32:52 +02:00
iChris4 490695d83f Added foveated rendering 2026-07-11 04:16:02 +02:00
iChris4 1db9a150c7 Added Quest Passthrough 2026-07-10 00:03:19 +02:00
iChris4 d9565464a9 Added 2D "cinema" mode 2026-07-07 05:37:17 +02:00
iChris4 bc7a7dbe67 Updated Passthrough Mode 2026-07-07 04:11:24 +02:00
iChris4 06592e5f52 Improve Vulkan OpenXR performance and compatibility 2026-06-13 22:26:39 +02:00
iChris4 04113519b6 Opcode Replay Added 72,90,120hz 2026-05-15 02:15:13 +02:00
iChris4andClaude Sonnet 4.6 6442017d78 Add VR Forced VBI Frequency setting (Auto/72/90/120 Hz)
Replaces the boolean "Force VBI to 90 Hz" override with an explicit
choice across Off / Auto / 72 / 90 / 120 Hz. Auto samples the headset
refresh rate at OpenXR session startup (via XR_FB_display_refresh_rate)
and rounds to the closest supported value. Migrates the legacy
AutoVBIFromHMD setting on first load. Per-game profile editor and the
HK_VR_TOGGLE_FORCE_VBI hotkey are updated to cycle Off <-> Auto.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 17:36:55 +02:00
iChris4andClaude Sonnet 4.6 5878ccbad3 Fix Meta Link Vulkan crash from v1 1.0.0 max-version quirk
Meta's Oculus runtime reports max Vulkan 1.0.0 via XR_KHR_vulkan_enable
v1, which would clamp Dolphin's instance to 1.0 and crash vkCreateDevice
(multiview is a 1.1 feature). Treat 1.0.0 as "unknown" and keep the
negotiated 1.1/1.2 instance.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 17:33:43 +02:00
iChris4andClaude Sonnet 4.6 d1511f187b Vulkan OpenXR: async frame finalization on Quest submit thread
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-07 01:17:29 +02:00
iChris4 c80961c437 Quest Vulkan Multiview fixes & Performances 2026-05-02 15:58:54 +02:00
iChris4 1b0eb14e15 Vukan Virtual Desktop Fix 2026-04-25 01:45:44 +02:00
iChris4 adaeeaf3d4 Fix for Vulkan 2026-04-24 16:15:01 +02:00
iChris4 2929ead841 Initial Support for Quest 2026-04-24 13:40:27 +02:00
iChris4 8ecef6ef1e "FOCUSED" session state & Oculus/Meta profiles 2026-04-14 03:14:14 +02:00
iChris4 677aa34050 Added ARMode by Clodo76 2026-04-11 18:08:04 +02:00
iChris4 a2dad38be5 Add OpenXR support and related VR changes 2026-04-07 00:18:01 +02:00