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// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ElementsGroupOverrideWidget.h"
#include <algorithm>
#include <string_view>
#include <QCursor>
#include <QDialog>
#include <QHBoxLayout>
#include <QLabel>
#include <QListWidget>
#include <QMenu>
#include <QPushButton>
#include <QStringList>
#include <QSignalBlocker>
#include <QVBoxLayout>
#include "Common/Logging/Log.h"
#include "DolphinQt/Config/ElementsGroupOverrideAddEditDialog.h"
#include "DolphinQt/Config/ElementsHuntingDialog.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "VideoCommon/ShaderHunter.h"
#include "VideoCommon/TextureElementManager.h"
namespace
{
QString ToQString(std::string_view value)
{
return QString::fromUtf8(value.data(), static_cast<int>(value.size()));
}
} // namespace
ElementsGroupOverrideWidget::ElementsGroupOverrideWidget(std::string game_id,
std::optional<u16> revision)
: m_game_id(std::move(game_id)), m_revision(revision)
{
CreateWidgets();
ConnectWidgets();
LoadOverrides();
}
ElementsGroupOverrideWidget::~ElementsGroupOverrideWidget() = default;
void ElementsGroupOverrideWidget::CreateWidgets()
{
m_code_list = new QListWidget;
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* info_label = new QLabel(
tr("Elements Group Overrides use captured runtime draw signatures.\n"
"Use Elements Hunting to isolate frame-local draw groups, then save a new override."));
info_label->setWordWrap(true);
m_code_add = new NonDefaultQPushButton(tr("&Add Override"));
m_code_edit = new NonDefaultQPushButton(tr("&Edit Override"));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Override"));
m_code_refresh = new NonDefaultQPushButton(tr("Re&fresh List"));
m_code_reload = new NonDefaultQPushButton(tr("Reload &Overrides"));
m_elements_hunting = new NonDefaultQPushButton(tr("Elements Hunting"));
m_code_edit->setEnabled(false);
m_code_remove->setEnabled(false);
auto* button_layout = new QHBoxLayout;
button_layout->addWidget(m_elements_hunting);
button_layout->addWidget(m_code_add);
button_layout->addWidget(m_code_edit);
button_layout->addWidget(m_code_remove);
button_layout->addStretch();
button_layout->addWidget(m_code_refresh);
button_layout->addWidget(m_code_reload);
auto* layout = new QVBoxLayout(this);
layout->addWidget(info_label);
layout->addWidget(m_code_list);
layout->addLayout(button_layout);
}
void ElementsGroupOverrideWidget::ConnectWidgets()
{
connect(m_code_list, &QListWidget::itemChanged, this, &ElementsGroupOverrideWidget::OnItemChanged);
connect(m_code_list, &QListWidget::itemSelectionChanged, this,
&ElementsGroupOverrideWidget::OnSelectionChanged);
connect(m_code_list, &QListWidget::customContextMenuRequested, this,
&ElementsGroupOverrideWidget::OnContextMenuRequested);
connect(m_code_add, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnAddClicked);
connect(m_code_edit, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnEditClicked);
connect(m_code_remove, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnRemoveClicked);
connect(m_code_refresh, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnRefreshClicked);
connect(m_code_reload, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnReloadClicked);
connect(m_elements_hunting, &QPushButton::clicked, this, &ElementsGroupOverrideWidget::OnHuntClicked);
}
void ElementsGroupOverrideWidget::LoadOverrides()
{
m_overrides = ElementsGroupManager::LoadOverridesFromINI(m_game_id, m_revision);
UpdateList();
m_code_edit->setEnabled(false);
m_code_remove->setEnabled(false);
}
void ElementsGroupOverrideWidget::SaveOverrides()
{
ElementsGroupManager::SaveOverridesToINI(m_game_id, m_overrides);
}
void ElementsGroupOverrideWidget::UpdateList()
{
const QSignalBlocker blocker(m_code_list);
m_code_list->clear();
for (size_t i = 0; i < m_overrides.size(); ++i)
{
const auto& entry = m_overrides[i];
QString label = QStringLiteral("%1 (%2)")
.arg(QString::fromStdString(entry.name))
.arg(QString::fromLatin1(entry.handling == ShaderHunter::HandlingType::Screen ? "screen" :
entry.handling == ShaderHunter::HandlingType::ScreenPane ? "screen_pane" :
entry.handling == ShaderHunter::HandlingType::Fullscreen ? "fullscreen" :
entry.handling == ShaderHunter::HandlingType::FullscreenMono ? "fullscreen_mono" :
entry.handling == ShaderHunter::HandlingType::HeadLocked ? "headlocked" :
entry.handling == ShaderHunter::HandlingType::Flag ? "flag" :
entry.handling == ShaderHunter::HandlingType::UnitsPerMeter ? "units_per_meter" :
entry.handling == ShaderHunter::HandlingType::Passthrough ? "passthrough" :
entry.handling == ShaderHunter::HandlingType::CameraAnchor ? "camera_anchor" :
entry.handling == ShaderHunter::HandlingType::ControllerAnchor ? "controller_anchor" :
"skip"));
if (entry.handling == ShaderHunter::HandlingType::ScreenPane)
{
label += entry.screen_pane_depth == ElementsGroupManager::ScreenPaneDepthMode::VR ?
QStringLiteral(" depth:vr") :
entry.screen_pane_depth == ElementsGroupManager::ScreenPaneDepthMode::Flat ?
QStringLiteral(" depth:flat") :
QStringLiteral(" depth:game");
}
if (entry.match_kind == ElementsGroupManager::MatchKind::ProfileLayer)
{
label += QStringLiteral(" profile:%1")
.arg(ToQString(MetroidElementProfileToININame(entry.profile_id)));
if (!entry.profile_layers.empty())
{
QStringList layers;
const int shown = std::min<int>(3, static_cast<int>(entry.profile_layers.size()));
for (int layer_index = 0; layer_index < shown; ++layer_index)
layers << ToQString(MetroidElementLayerToDisplayName(entry.profile_layers[layer_index]));
if (static_cast<int>(entry.profile_layers.size()) > shown)
layers << tr("+%1 more").arg(static_cast<int>(entry.profile_layers.size()) - shown);
label += QStringLiteral(" [%1]").arg(layers.join(QStringLiteral(", ")));
}
}
else
{
if (entry.runtime_element.use_projection)
label += QStringLiteral(" proj");
if (entry.runtime_element.use_projection_type)
label += QStringLiteral(" proj_type");
if (entry.runtime_element.use_layer)
label += QStringLiteral(" layer");
if (entry.runtime_element.use_viewport)
label += QStringLiteral(" vp");
if (entry.runtime_element.use_scissor)
label += QStringLiteral(" scissor");
if (entry.runtime_element.use_render_state)
label += QStringLiteral(" state");
}
if (!entry.texture_hashes.empty())
label += QStringLiteral(" tex");
if (entry.clear_efb)
label += QStringLiteral(" clear_efb");
if (!entry.selected_match_filter.empty())
{
label += QStringLiteral(" %1[%2]")
.arg(entry.selected_match_filter_excluded ? QStringLiteral("match_exclude") :
QStringLiteral("matches"))
.arg(entry.selected_match_filter.size());
const auto legacy_count = std::count_if(
entry.selected_match_filter.begin(), entry.selected_match_filter.end(),
[](const ElementsGroupManager::SelectedSubgroupSignature& filter) {
return filter.family_version < ShaderHunter::FAMILY_SCHEME_VERSION;
});
if (legacy_count > 0)
label += tr(" [%1 legacy - re-capture to survive shader updates]").arg(legacy_count);
}
if (!entry.condition_flag.empty())
label += QStringLiteral(" when(%1%2)")
.arg(entry.condition_inverted ? QStringLiteral("!") : QString())
.arg(QString::fromStdString(entry.condition_flag));
auto* item = new QListWidgetItem(label);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
item->setCheckState(entry.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, static_cast<int>(i));
m_code_list->addItem(item);
}
}
std::vector<std::string> ElementsGroupOverrideWidget::CollectAvailableFlags() const
{
std::vector<std::string> flags;
const auto append_flag = [&flags](const std::string& flag) {
if (!flag.empty() && std::find(flags.begin(), flags.end(), flag) == flags.end())
flags.push_back(flag);
};
const auto shader_overrides = ShaderHunter::LoadOverridesFromINI(m_game_id, m_revision);
for (const auto& entry : shader_overrides)
append_flag(entry.flag_group);
for (const auto& entry : m_overrides)
append_flag(entry.flag_group);
for (const auto& entry : TextureElementManager::LoadOverridesFromINI(m_game_id, m_revision))
append_flag(entry.flag_group);
std::sort(flags.begin(), flags.end());
return flags;
}
void ElementsGroupOverrideWidget::OnItemChanged(QListWidgetItem* item)
{
const int idx = item->data(Qt::UserRole).toInt();
if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
return;
m_overrides[idx].enabled = item->checkState() == Qt::Checked;
INFO_LOG_FMT(VIDEO, "ElementsGroup: override '{}' {}", m_overrides[idx].name,
m_overrides[idx].enabled ? "enabled" : "disabled");
SaveOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnSelectionChanged()
{
const bool has_selection = !m_code_list->selectedItems().empty();
m_code_edit->setEnabled(has_selection);
m_code_remove->setEnabled(has_selection);
}
void ElementsGroupOverrideWidget::OnContextMenuRequested()
{
QMenu menu;
menu.addAction(tr("Sort Alphabetically"), this,
&ElementsGroupOverrideWidget::SortAlphabetically);
menu.addAction(tr("Show Enabled Codes First"), this,
&ElementsGroupOverrideWidget::SortEnabledCodesFirst);
menu.addAction(tr("Show Disabled Codes First"), this,
&ElementsGroupOverrideWidget::SortDisabledCodesFirst);
menu.exec(QCursor::pos());
}
void ElementsGroupOverrideWidget::SortAlphabetically()
{
m_code_list->sortItems();
OnListReordered();
}
void ElementsGroupOverrideWidget::SortEnabledCodesFirst()
{
std::ranges::stable_partition(m_overrides, std::identity{},
&ElementsGroupManager::ElementGroupOverride::enabled);
UpdateList();
SaveOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::SortDisabledCodesFirst()
{
std::ranges::stable_partition(m_overrides, std::logical_not{},
&ElementsGroupManager::ElementGroupOverride::enabled);
UpdateList();
SaveOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnListReordered()
{
std::vector<ElementsGroupManager::ElementGroupOverride> overrides;
overrides.reserve(m_overrides.size());
for (int i = 0; i < m_code_list->count(); ++i)
{
const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
overrides.push_back(std::move(m_overrides[index]));
}
m_overrides = std::move(overrides);
UpdateList();
SaveOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnAddClicked()
{
ElementsGroupOverrideAddEditDialog dialog(this, nullptr, CollectAvailableFlags());
if (dialog.exec() != QDialog::Accepted)
return;
auto result = dialog.GetResult();
result.enabled = true;
result.user_defined = true;
m_overrides.push_back(std::move(result));
SaveOverrides();
LoadOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnEditClicked()
{
const auto items = m_code_list->selectedItems();
if (items.empty())
return;
const int idx = items[0]->data(Qt::UserRole).toInt();
if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
return;
ElementsGroupOverrideAddEditDialog dialog(this, &m_overrides[idx], CollectAvailableFlags());
if (dialog.exec() != QDialog::Accepted)
return;
auto result = dialog.GetResult();
result.enabled = m_overrides[idx].enabled;
m_overrides[idx] = std::move(result);
SaveOverrides();
LoadOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnRemoveClicked()
{
const auto items = m_code_list->selectedItems();
if (items.empty())
return;
const int idx = items[0]->data(Qt::UserRole).toInt();
if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
return;
m_overrides.erase(m_overrides.begin() + idx);
SaveOverrides();
LoadOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnRefreshClicked()
{
LoadOverrides();
}
void ElementsGroupOverrideWidget::OnReloadClicked()
{
INFO_LOG_FMT(VIDEO, "ElementsGroup: reload requested for {}", m_game_id);
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
}
void ElementsGroupOverrideWidget::OnHuntClicked()
{
if (m_hunting_dialog)
{
m_hunting_dialog->show();
m_hunting_dialog->raise();
m_hunting_dialog->activateWindow();
return;
}
m_hunting_dialog = new ElementsHuntingDialog(m_game_id, this);
m_hunting_dialog->setAttribute(Qt::WA_DeleteOnClose, true);
connect(m_hunting_dialog, &ElementsHuntingDialog::OverridesChanged, this,
[this]() {
LoadOverrides();
ElementsGroupManager::GetInstance().LoadOverrides(m_game_id);
});
connect(m_hunting_dialog, &QObject::destroyed, this,
[this]() { m_hunting_dialog = nullptr; });
m_hunting_dialog->show();
}