mirror of
https://github.com/thejerf/baijiSteamVR.git
synced 2026-10-18 14:01:34 +02:00
1000 lines
40 KiB
C++
1000 lines
40 KiB
C++
// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/TextureElementOverrideAddEditDialog.h"
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#include <algorithm>
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#include <cctype>
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#include <cstdlib>
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#include <functional>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialogButtonBox>
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#include <QDir>
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#include <QDoubleSpinBox>
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#include <QDragEnterEvent>
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#include <QDragMoveEvent>
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#include <QDropEvent>
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#include <QFileInfo>
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#include <QFormLayout>
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#include <QFrame>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QMessageBox>
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#include <QMimeData>
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#include <QPixmap>
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#include <QPlainTextEdit>
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#include <QPushButton>
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#include <QRegularExpression>
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#include <QScrollArea>
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#include <QSignalBlocker>
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#include <QSizePolicy>
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#include <QSpinBox>
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#include <QStringList>
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#include <QTextDocument>
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#include <QTimer>
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#include <QUrl>
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#include <QVBoxLayout>
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#include <QWidget>
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#include <fmt/format.h>
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#include "Common/FileUtil.h"
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#include "DolphinQt/Config/TextureHashBrowserDialog.h"
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#include "DolphinQt/QtUtils/DolphinFileDialog.h"
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#include "VideoCommon/TextureInfo.h"
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namespace
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{
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constexpr double UPM_OVERRIDE_MIN = 0.01;
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constexpr double UPM_OVERRIDE_MAX = 1000.0;
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constexpr double UPM_OVERRIDE_STEP = 0.01;
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constexpr int MAX_VISIBLE_TEXTURE_HASH_ROWS = 6;
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constexpr int MAX_VISIBLE_COMMENT_LINES = 5;
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constexpr int TEXTURE_HASH_PREVIEW_SIZE = 40; // Thumbnail square, in pixels.
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constexpr int TEXTURE_HASH_ROW_HEIGHT = TEXTURE_HASH_PREVIEW_SIZE + 6;
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bool HasLocalFileUrls(const QMimeData* mime_data)
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{
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if (!mime_data->hasUrls())
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return false;
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for (const QUrl& url : mime_data->urls())
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{
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if (url.isLocalFile())
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return true;
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}
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return false;
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}
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class TextureHashLineEdit final : public QLineEdit
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{
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public:
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using DropHandler = std::function<void(const QStringList&)>;
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explicit TextureHashLineEdit(DropHandler drop_handler)
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: m_drop_handler(std::move(drop_handler))
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{
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setAcceptDrops(true);
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}
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protected:
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void dragEnterEvent(QDragEnterEvent* event) override
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{
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if (HasLocalFileUrls(event->mimeData()))
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event->acceptProposedAction();
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else
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QLineEdit::dragEnterEvent(event);
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}
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void dragMoveEvent(QDragMoveEvent* event) override
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{
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if (HasLocalFileUrls(event->mimeData()))
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event->acceptProposedAction();
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else
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QLineEdit::dragMoveEvent(event);
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}
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void dropEvent(QDropEvent* event) override
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{
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if (!HasLocalFileUrls(event->mimeData()))
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{
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QLineEdit::dropEvent(event);
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return;
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}
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QStringList files;
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for (const QUrl& url : event->mimeData()->urls())
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{
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if (url.isLocalFile())
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files.push_back(url.toLocalFile());
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}
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m_drop_handler(files);
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event->acceptProposedAction();
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}
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private:
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DropHandler m_drop_handler;
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};
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} // namespace
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using HandlingType = TextureElementManager::HandlingType;
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using AnchorRotationMode = TextureElementManager::AnchorRotationMode;
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using TextureElementOverride = TextureElementManager::TextureElementOverride;
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TextureElementOverrideAddEditDialog::TextureElementOverrideAddEditDialog(
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QWidget* parent, std::string game_id, const TextureElementOverride* edit_override,
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const std::vector<std::string>& available_flags)
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: QDialog(parent), m_game_id(std::move(game_id))
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{
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setWindowTitle(edit_override ? tr("Edit Texture Element Override") :
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tr("Add Texture Element Override"));
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setMinimumWidth(350);
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m_name_edit = new QLineEdit;
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m_name_edit->setPlaceholderText(tr("Override name..."));
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m_comments_edit = new QPlainTextEdit;
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m_comments_edit->setPlaceholderText(tr("Optional notes..."));
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m_comments_edit->setTabChangesFocus(true);
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const int comments_document_margins =
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static_cast<int>(2.0 * m_comments_edit->document()->documentMargin());
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const int comments_max_height =
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MAX_VISIBLE_COMMENT_LINES * m_comments_edit->fontMetrics().lineSpacing() +
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2 * m_comments_edit->frameWidth() + comments_document_margins;
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m_comments_edit->setMaximumHeight(comments_max_height);
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m_comments_edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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m_handling_combo = new QComboBox;
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m_handling_combo->addItem(tr("Skip"), static_cast<int>(HandlingType::Skip));
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m_handling_combo->addItem(tr("Screen"), static_cast<int>(HandlingType::Screen));
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m_handling_combo->addItem(tr("Fullscreen"), static_cast<int>(HandlingType::Fullscreen));
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m_handling_combo->addItem(tr("Head Locked"), static_cast<int>(HandlingType::HeadLocked));
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m_handling_combo->addItem(tr("Flag"), static_cast<int>(HandlingType::Flag));
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m_handling_combo->addItem(tr("Units per Meter"), static_cast<int>(HandlingType::UnitsPerMeter));
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m_handling_combo->addItem(tr("Passthrough"), static_cast<int>(HandlingType::Passthrough));
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m_handling_combo->addItem(tr("Camera Anchor"), static_cast<int>(HandlingType::CameraAnchor));
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m_handling_combo->addItem(tr("Controller Anchor"),
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static_cast<int>(HandlingType::ControllerAnchor));
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m_handling_combo->setToolTip(
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tr("How every draw that binds a listed texture is handled in VR.\n"
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"Skip = hide, Screen = world-fixed, Head Locked = follows head, Fullscreen = no VR,\n"
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"Flag = detect texture presence to conditionally enable overrides in any tool,\n"
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"Passthrough = pixels become a see-through window to the headset camera,\n"
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"Camera Anchor = the VR camera moves to the drawn element (first-person view)."));
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m_flag_label = new QLabel(tr("Flag Group:"));
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m_flag_edit = new QLineEdit;
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m_flag_edit->setPlaceholderText(tr("e.g. gameplay"));
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m_flag_edit->setToolTip(
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tr("When a listed texture is bound, this named flag is set.\n"
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"Shader, Elements Group, and Texture Element overrides can use it as a condition.\n"
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"Optional for non-Flag handling (the texture acts as both override and flag)."));
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m_condition_label = new QLabel(tr("Condition Flag:"));
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m_condition_combo = new QComboBox;
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m_condition_combo->setEditable(true);
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m_condition_combo->addItem(QString());
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for (const std::string& flag : available_flags)
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m_condition_combo->addItem(QString::fromStdString(flag));
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m_condition_combo->setToolTip(
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tr("Only apply this texture override when the shared flag is active or inactive.\n"
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"Flags may be produced by Shader, Elements Group, or Texture Element overrides."));
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m_condition_mode_label = new QLabel(tr("Condition Mode:"));
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m_condition_mode_combo = new QComboBox;
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m_condition_mode_combo->addItem(tr("Activate"), false);
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m_condition_mode_combo->addItem(tr("Deactivate"), true);
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m_element_depth_label = new QLabel(tr("Element Depth:"));
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m_element_depth_spin = new QDoubleSpinBox;
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m_element_depth_spin->setRange(-1.0, 0.01);
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m_element_depth_spin->setDecimals(4);
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m_element_depth_spin->setSingleStep(0.0001);
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m_element_depth_spin->setSpecialValueText(tr("Default"));
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m_element_depth_spin->setValue(-1.0);
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m_element_depth_spin->setToolTip(tr("Within-element depth range for these textures (legacy "
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"fallback when Exact Screen Depth is off).\n"
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"-1 (Default) = use the built-in default."));
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m_units_per_meter_label = new QLabel(tr("Units per Meter:"));
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m_units_per_meter_spin = new QDoubleSpinBox;
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m_units_per_meter_spin->setRange(UPM_OVERRIDE_MIN, UPM_OVERRIDE_MAX);
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m_units_per_meter_spin->setDecimals(2);
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m_units_per_meter_spin->setSingleStep(UPM_OVERRIDE_STEP);
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m_units_per_meter_spin->setValue(1.0);
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m_units_per_meter_spin->setToolTip(tr("Temporary per-texture scale override for VR.\n"
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"Higher values make these textures appear larger."));
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m_passthrough_opacity_label = new QLabel(tr("Opacity:"));
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m_passthrough_opacity_spin = new QDoubleSpinBox;
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m_passthrough_opacity_spin->setRange(0.0, 1.0);
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m_passthrough_opacity_spin->setDecimals(2);
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m_passthrough_opacity_spin->setSingleStep(0.05);
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m_passthrough_opacity_spin->setValue(0.0);
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m_passthrough_opacity_spin->setToolTip(
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tr("How opaque these textures stay over the headset camera feed.\n"
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"0.00 = fully see-through (pure passthrough window).\n"
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"1.00 = fully opaque (no passthrough).\n"
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"Requires the VR Passthrough setting to be enabled."));
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const auto make_anchor_offset_spin = []() {
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auto* spin = new QDoubleSpinBox;
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spin->setRange(-10.0, 10.0);
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spin->setDecimals(2);
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spin->setSingleStep(0.05);
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spin->setValue(0.0);
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spin->setSuffix(QStringLiteral(" m"));
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return spin;
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};
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m_anchor_right_label = new QLabel(tr("Anchor Right:"));
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m_anchor_right_spin = make_anchor_offset_spin();
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m_anchor_right_spin->setToolTip(
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tr("Sideways offset of the VR camera from the anchor element's origin, in meters.\n"
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"Positive = right in camera space."));
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m_anchor_up_label = new QLabel(tr("Anchor Up:"));
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m_anchor_up_spin = make_anchor_offset_spin();
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m_anchor_up_spin->setToolTip(
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tr("Height offset of the VR camera above the anchor element's origin, in meters.\n"
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"Use this when the element's matrix sits at the character's root instead of the head."));
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m_anchor_forward_label = new QLabel(tr("Anchor Forward:"));
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m_anchor_forward_spin = make_anchor_offset_spin();
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m_anchor_forward_spin->setToolTip(
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tr("Forward offset of the VR camera from the anchor element's origin, in meters.\n"
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"Positive = further ahead in the game camera's view direction."));
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m_anchor_rotation_label = new QLabel(tr("Anchor Rotation:"));
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m_anchor_rotation_combo = new QComboBox;
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m_anchor_rotation_combo->addItem(tr("Off"), static_cast<int>(AnchorRotationMode::Off));
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m_anchor_rotation_combo->addItem(tr("Yaw Only"), static_cast<int>(AnchorRotationMode::YawOnly));
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m_anchor_rotation_combo->addItem(tr("Full"), static_cast<int>(AnchorRotationMode::Full));
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m_anchor_rotation_combo->setToolTip(
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tr("Rotate the VR camera with the anchor element.\n"
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"Off = camera keeps the game camera's orientation (position only).\n"
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"Yaw Only = follow the element's heading but keep the horizon level (comfortable).\n"
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"Full = follow the complete orientation including pitch and roll (intense).\n"
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"Head tracking still works on top in every mode."));
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m_anchor_yaw_label = new QLabel(tr("Rotation Yaw Offset:"));
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m_anchor_yaw_spin = new QDoubleSpinBox;
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m_anchor_yaw_spin->setRange(-180.0, 180.0);
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m_anchor_yaw_spin->setDecimals(0);
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m_anchor_yaw_spin->setSingleStep(15.0);
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m_anchor_yaw_spin->setValue(0.0);
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m_anchor_yaw_spin->setSuffix(QStringLiteral("°"));
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m_anchor_yaw_spin->setToolTip(
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tr("Fixed heading correction for the rotation modes. Models differ in which way\n"
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"they face: if the anchored view comes up looking backward use 180, if it looks\n"
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"sideways use 90 or -90."));
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m_anchor_upm_label = new QLabel(tr("Anchor Units per Meter:"));
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m_anchor_upm_spin = new QDoubleSpinBox;
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m_anchor_upm_spin->setRange(0.0, UPM_OVERRIDE_MAX);
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m_anchor_upm_spin->setDecimals(2);
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m_anchor_upm_spin->setSingleStep(UPM_OVERRIDE_STEP);
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m_anchor_upm_spin->setSpecialValueText(tr("Default"));
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m_anchor_upm_spin->setValue(0.0);
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m_anchor_upm_spin->setToolTip(
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tr("World scale to use while this anchor is active, so a first-person view can have a\n"
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"different scale than the game's global Units per Meter setting, which is left\n"
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"untouched. Default = keep the global value."));
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m_anchor_hide_check = new QCheckBox(tr("Hide Anchor Element"));
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m_anchor_hide_check->setChecked(true);
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m_anchor_hide_check->setToolTip(
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tr("Skip drawing the anchor element itself so its mesh (e.g. the character's head)\n"
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"does not block the first-person view. Other body parts need their own Skip\n"
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"overrides. Disabled while the Camera Anchor toggle in the VR pane is off."));
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m_anchor_hand_label = new QLabel(tr("Controller:"));
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m_anchor_hand_combo = new QComboBox;
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m_anchor_hand_combo->addItem(tr("Right"), 1);
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m_anchor_hand_combo->addItem(tr("Left"), 0);
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m_anchor_hand_combo->setToolTip(
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tr("Which VR controller the element follows. The element's position is replaced by\n"
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"the controller's aim pose (plus the anchor offsets).\n"
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"Disabled while the Controller Anchor toggle in the VR pane is off."));
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m_anchor_follow_rotation_check = new QCheckBox(tr("Follow Controller Rotation"));
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m_anchor_follow_rotation_check->setChecked(false);
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m_anchor_follow_rotation_check->setToolTip(
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tr("Rotate the element with the controller so it stays rigidly in hand (sword,\n"
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"cannon). Off = the element only moves with the controller and keeps its\n"
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"game orientation. The anchor offsets follow the controller's frame when on."));
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const auto make_anchor_angle_spin = []() {
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auto* spin = new QDoubleSpinBox;
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spin->setRange(-180.0, 180.0);
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spin->setDecimals(0);
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spin->setSingleStep(15.0);
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spin->setValue(0.0);
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spin->setSuffix(QStringLiteral("°"));
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return spin;
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};
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m_anchor_ctrl_yaw_label = new QLabel(tr("Model Yaw:"));
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m_anchor_ctrl_yaw_spin = make_anchor_angle_spin();
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m_anchor_ctrl_pitch_label = new QLabel(tr("Model Pitch:"));
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m_anchor_ctrl_pitch_spin = make_anchor_angle_spin();
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m_anchor_ctrl_roll_label = new QLabel(tr("Model Roll:"));
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m_anchor_ctrl_roll_spin = make_anchor_angle_spin();
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const QString anchor_angle_tooltip =
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tr("Fixed correction for the model's native orientation, applied in the\n"
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"controller's frame (yaw, then pitch, then roll). Models differ in which way\n"
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"they point: if the element comes up backward use yaw 180, if it lies flat\n"
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"use pitch ±90, and roll spins it about the aim direction.");
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m_anchor_ctrl_yaw_spin->setToolTip(anchor_angle_tooltip);
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m_anchor_ctrl_pitch_spin->setToolTip(anchor_angle_tooltip);
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m_anchor_ctrl_roll_spin->setToolTip(anchor_angle_tooltip);
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m_anchor_ctrl_yaw_spin->setEnabled(false);
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m_anchor_ctrl_pitch_spin->setEnabled(false);
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m_anchor_ctrl_roll_spin->setEnabled(false);
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connect(m_anchor_follow_rotation_check, &QCheckBox::toggled, this, [this](bool checked) {
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m_anchor_ctrl_yaw_spin->setEnabled(checked);
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m_anchor_ctrl_pitch_spin->setEnabled(checked);
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m_anchor_ctrl_roll_spin->setEnabled(checked);
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});
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m_view_textures_button = new QPushButton(tr("Texture Hunter"));
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m_view_textures_button->setToolTip(
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tr("Browse currently-loaded textures and check the ones to add to this override."));
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m_import_textures_button = new QPushButton(tr("Import Texture"));
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m_import_textures_button->setToolTip(
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tr("Add textures by picking dumped texture files. Their hashes are read from the file names\n"
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"and merged into the list below. Opens the game's texture dump folder by default."));
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m_texture_hash_container = new QWidget;
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m_texture_hash_layout = new QVBoxLayout(m_texture_hash_container);
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m_texture_hash_layout->setContentsMargins(0, 0, 0, 0);
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m_texture_hash_layout->setSpacing(4);
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m_texture_hash_layout->setAlignment(Qt::AlignTop);
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m_texture_hash_scroll = new QScrollArea;
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m_texture_hash_scroll->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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m_texture_hash_scroll->setWidgetResizable(true);
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m_texture_hash_scroll->setFrameShape(QFrame::NoFrame);
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m_texture_hash_scroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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m_texture_hash_scroll->setWidget(m_texture_hash_container);
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AddTextureHashField(QString());
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// Pre-fill fields in edit mode.
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if (edit_override)
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{
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m_name_edit->setText(QString::fromStdString(edit_override->name));
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m_comments_edit->setPlainText(QString::fromStdString(edit_override->comments));
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const int handling_idx = m_handling_combo->findData(static_cast<int>(edit_override->handling));
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if (handling_idx >= 0)
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m_handling_combo->setCurrentIndex(handling_idx);
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m_element_depth_spin->setValue(edit_override->element_depth);
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if (edit_override->units_per_meter > 0.0f)
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m_units_per_meter_spin->setValue(edit_override->units_per_meter);
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m_passthrough_opacity_spin->setValue(edit_override->passthrough_opacity);
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m_anchor_right_spin->setValue(edit_override->anchor_right);
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m_anchor_up_spin->setValue(edit_override->anchor_up);
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m_anchor_forward_spin->setValue(edit_override->anchor_forward);
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{
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const int idx =
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m_anchor_rotation_combo->findData(static_cast<int>(edit_override->anchor_rotation));
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if (idx >= 0)
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m_anchor_rotation_combo->setCurrentIndex(idx);
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}
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m_anchor_yaw_spin->setValue(edit_override->anchor_yaw_deg);
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if (edit_override->anchor_units_per_meter > 0.0f)
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m_anchor_upm_spin->setValue(edit_override->anchor_units_per_meter);
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m_anchor_hide_check->setChecked(edit_override->anchor_hide);
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{
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const int idx = m_anchor_hand_combo->findData(edit_override->anchor_hand == 0 ? 0 : 1);
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if (idx >= 0)
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m_anchor_hand_combo->setCurrentIndex(idx);
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}
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if (edit_override->handling == HandlingType::ControllerAnchor)
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{
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m_anchor_follow_rotation_check->setChecked(edit_override->anchor_rotation !=
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AnchorRotationMode::Off);
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m_anchor_ctrl_yaw_spin->setValue(edit_override->anchor_yaw_deg);
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m_anchor_ctrl_pitch_spin->setValue(edit_override->anchor_pitch_deg);
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m_anchor_ctrl_roll_spin->setValue(edit_override->anchor_roll_deg);
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}
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m_flag_edit->setText(QString::fromStdString(edit_override->flag_group));
|
|
{
|
|
const QString condition = QString::fromStdString(edit_override->condition_flag);
|
|
int idx = m_condition_combo->findText(condition);
|
|
if (idx < 0 && !condition.isEmpty())
|
|
{
|
|
m_condition_combo->addItem(condition);
|
|
idx = m_condition_combo->findText(condition);
|
|
}
|
|
m_condition_combo->setCurrentIndex(std::max(idx, 0));
|
|
}
|
|
{
|
|
const int idx = m_condition_mode_combo->findData(edit_override->condition_inverted);
|
|
if (idx >= 0)
|
|
m_condition_mode_combo->setCurrentIndex(idx);
|
|
}
|
|
|
|
m_updating_texture_hash_fields = true;
|
|
while (m_texture_hash_edits.size() < edit_override->texture_hashes.size())
|
|
AddTextureHashField(QString());
|
|
for (size_t i = 0; i < edit_override->texture_hashes.size(); i++)
|
|
{
|
|
m_texture_hash_edits[i]->setText(
|
|
QString::fromStdString(fmt::format("{:016x}", edit_override->texture_hashes[i])));
|
|
}
|
|
for (size_t i = edit_override->texture_hashes.size(); i < m_texture_hash_edits.size(); i++)
|
|
m_texture_hash_edits[i]->clear();
|
|
m_updating_texture_hash_fields = false;
|
|
EnsureTextureHashFieldRows();
|
|
}
|
|
|
|
auto* form = new QFormLayout;
|
|
form->addRow(tr("Name:"), m_name_edit);
|
|
form->addRow(tr("Handling:"), m_handling_combo);
|
|
form->addRow(m_flag_label, m_flag_edit);
|
|
form->addRow(m_condition_label, m_condition_combo);
|
|
form->addRow(m_condition_mode_label, m_condition_mode_combo);
|
|
form->addRow(m_element_depth_label, m_element_depth_spin);
|
|
form->addRow(m_units_per_meter_label, m_units_per_meter_spin);
|
|
form->addRow(m_passthrough_opacity_label, m_passthrough_opacity_spin);
|
|
form->addRow(m_anchor_right_label, m_anchor_right_spin);
|
|
form->addRow(m_anchor_up_label, m_anchor_up_spin);
|
|
form->addRow(m_anchor_forward_label, m_anchor_forward_spin);
|
|
form->addRow(m_anchor_rotation_label, m_anchor_rotation_combo);
|
|
form->addRow(m_anchor_yaw_label, m_anchor_yaw_spin);
|
|
form->addRow(m_anchor_upm_label, m_anchor_upm_spin);
|
|
form->addRow(QString(), m_anchor_hide_check);
|
|
form->addRow(m_anchor_hand_label, m_anchor_hand_combo);
|
|
form->addRow(QString(), m_anchor_follow_rotation_check);
|
|
form->addRow(m_anchor_ctrl_yaw_label, m_anchor_ctrl_yaw_spin);
|
|
form->addRow(m_anchor_ctrl_pitch_label, m_anchor_ctrl_pitch_spin);
|
|
form->addRow(m_anchor_ctrl_roll_label, m_anchor_ctrl_roll_spin);
|
|
form->addRow(QString(), m_view_textures_button);
|
|
form->addRow(QString(), m_import_textures_button);
|
|
form->addRow(tr("Texture Hashes:"), m_texture_hash_scroll);
|
|
form->addRow(tr("Comments:"), m_comments_edit);
|
|
|
|
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
|
connect(buttons, &QDialogButtonBox::accepted, this,
|
|
&TextureElementOverrideAddEditDialog::OnAccept);
|
|
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
|
|
connect(m_handling_combo, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
|
&TextureElementOverrideAddEditDialog::OnHandlingChanged);
|
|
connect(m_condition_combo, &QComboBox::currentTextChanged, this, [this](const QString& text) {
|
|
const bool has_condition = !text.trimmed().isEmpty();
|
|
m_condition_mode_label->setEnabled(has_condition);
|
|
m_condition_mode_combo->setEnabled(has_condition);
|
|
});
|
|
connect(m_view_textures_button, &QPushButton::clicked, this,
|
|
&TextureElementOverrideAddEditDialog::ShowTextureBrowser);
|
|
connect(m_import_textures_button, &QPushButton::clicked, this,
|
|
&TextureElementOverrideAddEditDialog::OnImportTextures);
|
|
|
|
auto* layout = new QVBoxLayout;
|
|
layout->addLayout(form);
|
|
layout->addWidget(buttons);
|
|
setLayout(layout);
|
|
|
|
const bool has_condition = !m_condition_combo->currentText().trimmed().isEmpty();
|
|
m_condition_mode_label->setEnabled(has_condition);
|
|
m_condition_mode_combo->setEnabled(has_condition);
|
|
OnHandlingChanged();
|
|
}
|
|
|
|
TextureElementOverride TextureElementOverrideAddEditDialog::GetResult() const
|
|
{
|
|
TextureElementOverride result;
|
|
result.name = m_name_edit->text().toStdString();
|
|
result.comments = m_comments_edit->toPlainText().trimmed().toStdString();
|
|
result.handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
|
|
result.flag_group = m_flag_edit->text().trimmed().toStdString();
|
|
if (result.handling != HandlingType::Flag)
|
|
{
|
|
result.condition_flag = m_condition_combo->currentText().trimmed().toStdString();
|
|
result.condition_inverted =
|
|
!result.condition_flag.empty() && m_condition_mode_combo->currentData().toBool();
|
|
}
|
|
result.element_depth = (result.handling == HandlingType::Screen ||
|
|
result.handling == HandlingType::HeadLocked) ?
|
|
static_cast<float>(m_element_depth_spin->value()) :
|
|
-1.0f;
|
|
result.units_per_meter = result.handling == HandlingType::UnitsPerMeter ?
|
|
static_cast<float>(m_units_per_meter_spin->value()) :
|
|
-1.0f;
|
|
result.passthrough_opacity = result.handling == HandlingType::Passthrough ?
|
|
static_cast<float>(m_passthrough_opacity_spin->value()) :
|
|
0.0f;
|
|
if (result.handling == HandlingType::CameraAnchor)
|
|
{
|
|
result.anchor_right = static_cast<float>(m_anchor_right_spin->value());
|
|
result.anchor_up = static_cast<float>(m_anchor_up_spin->value());
|
|
result.anchor_forward = static_cast<float>(m_anchor_forward_spin->value());
|
|
result.anchor_rotation =
|
|
static_cast<AnchorRotationMode>(m_anchor_rotation_combo->currentData().toInt());
|
|
result.anchor_yaw_deg = static_cast<float>(m_anchor_yaw_spin->value());
|
|
result.anchor_units_per_meter = m_anchor_upm_spin->value() >= UPM_OVERRIDE_MIN ?
|
|
static_cast<float>(m_anchor_upm_spin->value()) :
|
|
-1.0f;
|
|
result.anchor_hide = m_anchor_hide_check->isChecked();
|
|
}
|
|
if (result.handling == HandlingType::ControllerAnchor)
|
|
{
|
|
result.anchor_hand = m_anchor_hand_combo->currentData().toInt();
|
|
result.anchor_right = static_cast<float>(m_anchor_right_spin->value());
|
|
result.anchor_up = static_cast<float>(m_anchor_up_spin->value());
|
|
result.anchor_forward = static_cast<float>(m_anchor_forward_spin->value());
|
|
result.anchor_rotation = m_anchor_follow_rotation_check->isChecked() ?
|
|
AnchorRotationMode::Full :
|
|
AnchorRotationMode::Off;
|
|
result.anchor_yaw_deg = static_cast<float>(m_anchor_ctrl_yaw_spin->value());
|
|
result.anchor_pitch_deg = static_cast<float>(m_anchor_ctrl_pitch_spin->value());
|
|
result.anchor_roll_deg = static_cast<float>(m_anchor_ctrl_roll_spin->value());
|
|
}
|
|
|
|
for (const std::string& token : CollectTextureHashTokens())
|
|
{
|
|
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
|
|
if (parsed != 0)
|
|
result.texture_hashes.push_back(parsed);
|
|
}
|
|
std::sort(result.texture_hashes.begin(), result.texture_hashes.end());
|
|
result.texture_hashes.erase(
|
|
std::unique(result.texture_hashes.begin(), result.texture_hashes.end()),
|
|
result.texture_hashes.end());
|
|
|
|
result.enabled = true;
|
|
return result;
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::OnAccept()
|
|
{
|
|
if (m_name_edit->text().trimmed().isEmpty())
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"), tr("Name cannot be empty."));
|
|
return;
|
|
}
|
|
|
|
const auto texture_tokens = CollectTextureHashTokens();
|
|
if (texture_tokens.empty())
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"),
|
|
tr("Add at least one texture hash."));
|
|
return;
|
|
}
|
|
for (const std::string& token : texture_tokens)
|
|
{
|
|
for (char c : token)
|
|
{
|
|
if (!std::isxdigit(static_cast<unsigned char>(c)))
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"),
|
|
tr("Texture hashes must contain only hexadecimal characters "
|
|
"(0-9, a-f)."));
|
|
return;
|
|
}
|
|
}
|
|
if (token.size() > 16)
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"),
|
|
tr("Each texture hash must be at most 16 hex digits."));
|
|
return;
|
|
}
|
|
}
|
|
|
|
const auto handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
|
|
if (handling == HandlingType::Flag && m_flag_edit->text().trimmed().isEmpty())
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"),
|
|
tr("Flag handling requires a flag group name."));
|
|
return;
|
|
}
|
|
if (handling == HandlingType::UnitsPerMeter && m_units_per_meter_spin->value() <= 0.0)
|
|
{
|
|
QMessageBox::warning(this, tr("Validation Error"),
|
|
tr("Units per Meter must be greater than 0."));
|
|
return;
|
|
}
|
|
|
|
accept();
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::OnHandlingChanged()
|
|
{
|
|
const auto handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
|
|
const bool show_element_depth =
|
|
(handling == HandlingType::Screen || handling == HandlingType::HeadLocked);
|
|
const bool show_units_per_meter = (handling == HandlingType::UnitsPerMeter);
|
|
const bool show_passthrough = (handling == HandlingType::Passthrough);
|
|
const bool show_anchor = (handling == HandlingType::CameraAnchor);
|
|
const bool show_controller_anchor = (handling == HandlingType::ControllerAnchor);
|
|
const bool show_anchor_offsets = show_anchor || show_controller_anchor;
|
|
const bool is_flag = (handling == HandlingType::Flag);
|
|
|
|
m_element_depth_label->setVisible(show_element_depth);
|
|
m_element_depth_spin->setVisible(show_element_depth);
|
|
m_units_per_meter_label->setVisible(show_units_per_meter);
|
|
m_units_per_meter_spin->setVisible(show_units_per_meter);
|
|
m_passthrough_opacity_label->setVisible(show_passthrough);
|
|
m_passthrough_opacity_spin->setVisible(show_passthrough);
|
|
m_anchor_right_label->setVisible(show_anchor_offsets);
|
|
m_anchor_right_spin->setVisible(show_anchor_offsets);
|
|
m_anchor_up_label->setVisible(show_anchor_offsets);
|
|
m_anchor_up_spin->setVisible(show_anchor_offsets);
|
|
m_anchor_forward_label->setVisible(show_anchor_offsets);
|
|
m_anchor_forward_spin->setVisible(show_anchor_offsets);
|
|
m_anchor_rotation_label->setVisible(show_anchor);
|
|
m_anchor_rotation_combo->setVisible(show_anchor);
|
|
m_anchor_yaw_label->setVisible(show_anchor);
|
|
m_anchor_yaw_spin->setVisible(show_anchor);
|
|
m_anchor_upm_label->setVisible(show_anchor);
|
|
m_anchor_upm_spin->setVisible(show_anchor);
|
|
m_anchor_hide_check->setVisible(show_anchor);
|
|
m_anchor_hand_label->setVisible(show_controller_anchor);
|
|
m_anchor_hand_combo->setVisible(show_controller_anchor);
|
|
m_anchor_follow_rotation_check->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_yaw_label->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_yaw_spin->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_pitch_label->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_pitch_spin->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_roll_label->setVisible(show_controller_anchor);
|
|
m_anchor_ctrl_roll_spin->setVisible(show_controller_anchor);
|
|
// A flag group can be combined with any handling. Conditions are hidden for Flag-only entries,
|
|
// matching the Shader and Elements Group editors.
|
|
m_flag_label->setVisible(true);
|
|
m_flag_edit->setVisible(true);
|
|
m_condition_label->setVisible(!is_flag);
|
|
m_condition_combo->setVisible(!is_flag);
|
|
m_condition_mode_label->setVisible(!is_flag);
|
|
m_condition_mode_combo->setVisible(!is_flag);
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::ShowTextureBrowser()
|
|
{
|
|
TextureHashBrowserConfig browser_config;
|
|
browser_config.title = tr("Texture Hunter");
|
|
browser_config.empty_info_text =
|
|
tr("No textures captured yet.\n"
|
|
"Start a game in VR so its textures can be enumerated.");
|
|
browser_config.current_label = tr("currently loaded");
|
|
browser_config.initial_selected_hashes = CollectTextureHashValues();
|
|
browser_config.fetch_current_entries = []() {
|
|
std::vector<TextureHashBrowserEntry> entries;
|
|
for (const auto& tex : TextureElementManager::GetInstance().GetCurrentTextures())
|
|
entries.push_back(TextureHashBrowserEntry{.hash = tex.hash, .name = tex.name});
|
|
return entries;
|
|
};
|
|
browser_config.apply_selected_hashes = [this](const std::vector<u64>& hashes) {
|
|
SetTextureHashFields(hashes);
|
|
};
|
|
// Live preview: as textures are checked, skip/pink-highlight their draws in-game.
|
|
browser_config.live_selection_changed = [](const std::vector<u64>& hashes) {
|
|
TextureElementManager::GetInstance().SetPreviewTextures(hashes);
|
|
};
|
|
// Preview mode (Skip/Pink) toggle shown in the browser window.
|
|
browser_config.preview_mode_changed = [](bool pink) {
|
|
TextureElementManager::GetInstance().SetPreviewPink(pink);
|
|
};
|
|
|
|
// Enable global texture capture while the browser is open; restore on close.
|
|
TextureElementManager::GetInstance().SetHunterActive(true);
|
|
auto* dlg = ShowTextureHashBrowserDialog(this, browser_config);
|
|
connect(dlg, &QObject::destroyed, this,
|
|
[]() { TextureElementManager::GetInstance().SetHunterActive(false); });
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::OnImportTextures()
|
|
{
|
|
// Default to the game's texture dump folder (…/Dump/Textures/<GameID>) when it exists, falling
|
|
// back to the base dump folder otherwise.
|
|
QString start_dir;
|
|
if (!m_game_id.empty())
|
|
{
|
|
const std::string game_dump_dir = File::GetUserPath(D_DUMPTEXTURES_IDX) + m_game_id;
|
|
if (File::IsDirectory(game_dump_dir))
|
|
start_dir = QString::fromStdString(game_dump_dir);
|
|
}
|
|
if (start_dir.isEmpty())
|
|
start_dir = QString::fromStdString(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
|
|
|
const QStringList files = DolphinFileDialog::getOpenFileNames(
|
|
this, tr("Import Textures"), start_dir,
|
|
QStringLiteral("%1 (*.png *.dds);;%2 (*)").arg(tr("Texture Files")).arg(tr("All Files")));
|
|
if (files.isEmpty())
|
|
return;
|
|
|
|
ImportTextureFiles(files);
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::ImportTextureFiles(const QStringList& files)
|
|
{
|
|
std::vector<u64> imported_hashes;
|
|
QStringList unparsed_files;
|
|
for (const QString& path : files)
|
|
{
|
|
const std::string filename = QFileInfo(path).fileName().toStdString();
|
|
const auto hash = TextureInfo::ParseTextureHash(filename);
|
|
if (hash && *hash != 0)
|
|
imported_hashes.push_back(*hash);
|
|
else
|
|
unparsed_files.append(QFileInfo(path).fileName());
|
|
}
|
|
|
|
// Merge the imported hashes into whatever is already in the fields, then de-duplicate.
|
|
std::vector<u64> merged = CollectTextureHashValues();
|
|
merged.insert(merged.end(), imported_hashes.begin(), imported_hashes.end());
|
|
std::sort(merged.begin(), merged.end());
|
|
merged.erase(std::unique(merged.begin(), merged.end()), merged.end());
|
|
SetTextureHashFields(merged);
|
|
|
|
if (!unparsed_files.isEmpty())
|
|
{
|
|
QMessageBox::warning(
|
|
this, tr("Import Textures"),
|
|
tr("Could not read a texture hash from the following file name(s):\n\n%1")
|
|
.arg(unparsed_files.join(QLatin1Char('\n'))));
|
|
}
|
|
}
|
|
|
|
std::vector<std::string> TextureElementOverrideAddEditDialog::CollectTextureHashTokens() const
|
|
{
|
|
std::vector<std::string> tokens;
|
|
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
|
|
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
|
|
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
|
|
for (QLineEdit* edit : m_texture_hash_edits)
|
|
{
|
|
if (edit == nullptr)
|
|
continue;
|
|
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
|
|
for (const QString& part : parts)
|
|
{
|
|
if (hex_exact.match(part).hasMatch())
|
|
{
|
|
tokens.push_back(part.toLower().toStdString());
|
|
continue;
|
|
}
|
|
|
|
const auto match = hex_16_anywhere.match(part);
|
|
if (match.hasMatch())
|
|
{
|
|
tokens.push_back(match.captured(1).toLower().toStdString());
|
|
continue;
|
|
}
|
|
|
|
tokens.push_back(part.toStdString());
|
|
}
|
|
}
|
|
return tokens;
|
|
}
|
|
|
|
std::vector<u64> TextureElementOverrideAddEditDialog::CollectTextureHashValues() const
|
|
{
|
|
std::vector<u64> hashes;
|
|
for (const std::string& token : CollectTextureHashTokens())
|
|
{
|
|
if (token.empty() || token.size() > 16)
|
|
continue;
|
|
bool valid = true;
|
|
for (char c : token)
|
|
{
|
|
if (!std::isxdigit(static_cast<unsigned char>(c)))
|
|
{
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!valid)
|
|
continue;
|
|
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
|
|
if (parsed != 0)
|
|
hashes.push_back(parsed);
|
|
}
|
|
std::sort(hashes.begin(), hashes.end());
|
|
hashes.erase(std::unique(hashes.begin(), hashes.end()), hashes.end());
|
|
return hashes;
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::SetTextureHashFields(const std::vector<u64>& hashes)
|
|
{
|
|
m_updating_texture_hash_fields = true;
|
|
while (m_texture_hash_edits.size() < hashes.size())
|
|
AddTextureHashField(QString());
|
|
|
|
for (size_t i = 0; i < hashes.size(); i++)
|
|
{
|
|
m_texture_hash_edits[i]->setText(QString::fromStdString(fmt::format("{:016x}", hashes[i])));
|
|
}
|
|
for (size_t i = hashes.size(); i < m_texture_hash_edits.size(); i++)
|
|
m_texture_hash_edits[i]->clear();
|
|
|
|
m_updating_texture_hash_fields = false;
|
|
EnsureTextureHashFieldRows();
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::AddTextureHashField(const QString& text)
|
|
{
|
|
auto* edit = new TextureHashLineEdit([this](const QStringList& files) {
|
|
// SetTextureHashFields can add or remove rows, including the drop target. Wait until Qt has
|
|
// finished dispatching the drop event before changing the row widgets.
|
|
QTimer::singleShot(0, this, [this, files] { ImportTextureFiles(files); });
|
|
});
|
|
edit->setPlaceholderText(tr("Hex hash"));
|
|
edit->setToolTip(
|
|
tr("Texture hash to match.\n"
|
|
"Enter one hash per line; a new line is added automatically.\n"
|
|
"You can paste multiple hashes separated by comma, semicolon, or spaces,\n"
|
|
"or drop one or more dumped PNG/DDS texture files here."));
|
|
edit->setText(text);
|
|
|
|
// Thumbnail of the matching dumped texture, shown beside the hash.
|
|
auto* preview = new QLabel;
|
|
preview->setFixedSize(TEXTURE_HASH_PREVIEW_SIZE, TEXTURE_HASH_PREVIEW_SIZE);
|
|
preview->setAlignment(Qt::AlignCenter);
|
|
|
|
auto* row = new QWidget;
|
|
row->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
|
auto* row_layout = new QHBoxLayout(row);
|
|
row_layout->setContentsMargins(0, 0, 0, 0);
|
|
row_layout->setSpacing(6);
|
|
row_layout->addWidget(edit, 1);
|
|
row_layout->addWidget(preview);
|
|
|
|
m_texture_hash_layout->addWidget(row);
|
|
m_texture_hash_edits.push_back(edit);
|
|
m_texture_hash_previews.push_back(preview);
|
|
m_texture_hash_rows.push_back(row);
|
|
|
|
connect(edit, &QLineEdit::textChanged, this, [this, edit, preview](const QString&) {
|
|
SanitizeTextureHashField(edit);
|
|
EnsureTextureHashFieldRows();
|
|
UpdateTextureHashPreview(edit, preview);
|
|
});
|
|
|
|
UpdateTextureHashPreview(edit, preview);
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::EnsureTextureHashFieldRows()
|
|
{
|
|
if (m_updating_texture_hash_fields)
|
|
return;
|
|
|
|
m_updating_texture_hash_fields = true;
|
|
|
|
int last_non_empty = -1;
|
|
for (int i = 0; i < static_cast<int>(m_texture_hash_edits.size()); i++)
|
|
{
|
|
if (!m_texture_hash_edits[i]->text().trimmed().isEmpty())
|
|
last_non_empty = i;
|
|
}
|
|
|
|
const int desired_rows = std::max(1, last_non_empty + 2);
|
|
|
|
while (static_cast<int>(m_texture_hash_edits.size()) < desired_rows)
|
|
AddTextureHashField(QString());
|
|
|
|
while (static_cast<int>(m_texture_hash_edits.size()) > desired_rows)
|
|
{
|
|
QWidget* row = m_texture_hash_rows.back();
|
|
m_texture_hash_rows.pop_back();
|
|
m_texture_hash_edits.pop_back();
|
|
m_texture_hash_previews.pop_back();
|
|
m_texture_hash_layout->removeWidget(row);
|
|
delete row; // Deletes its child edit and preview label too.
|
|
}
|
|
|
|
const int visible_rows = std::min(desired_rows, MAX_VISIBLE_TEXTURE_HASH_ROWS);
|
|
const int viewport_height = visible_rows * TEXTURE_HASH_ROW_HEIGHT;
|
|
m_texture_hash_scroll->setMinimumHeight(viewport_height);
|
|
|
|
m_updating_texture_hash_fields = false;
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::EnsureDumpIndex()
|
|
{
|
|
if (m_dump_index_built)
|
|
return;
|
|
m_dump_index_built = true; // Build once; keep true even on failure so we don't rescan.
|
|
|
|
if (m_game_id.empty())
|
|
return;
|
|
|
|
const QString dump_dir =
|
|
QString::fromStdString(File::GetUserPath(D_DUMPTEXTURES_IDX) + m_game_id);
|
|
QDir dir(dump_dir);
|
|
if (!dir.exists())
|
|
return;
|
|
|
|
static const QStringList filters{QStringLiteral("*.png"), QStringLiteral("*.dds")};
|
|
const QStringList files = dir.entryList(filters, QDir::Files, QDir::Name);
|
|
for (const QString& filename : files)
|
|
{
|
|
const auto hash = TextureInfo::ParseTextureHash(filename.toStdString());
|
|
if (!hash || *hash == 0)
|
|
continue;
|
|
// entryList is sorted by name, so the base texture ("…_14.png") is seen before its "_mip"/
|
|
// "_arb" variants; emplace keeps that first (base) match.
|
|
m_dump_hash_to_path.emplace(*hash, dir.absoluteFilePath(filename).toStdString());
|
|
}
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::UpdateTextureHashPreview(QLineEdit* edit, QLabel* preview)
|
|
{
|
|
if (edit == nullptr || preview == nullptr)
|
|
return;
|
|
|
|
EnsureDumpIndex();
|
|
|
|
// Preview the first hash-looking token in the field.
|
|
u64 hash = 0;
|
|
const QRegularExpression hex_token(QStringLiteral("[0-9A-Fa-f]{1,16}"));
|
|
const auto match = hex_token.match(edit->text());
|
|
if (match.hasMatch())
|
|
hash = std::strtoull(match.captured(0).toLower().toStdString().c_str(), nullptr, 16);
|
|
|
|
const auto it = hash != 0 ? m_dump_hash_to_path.find(hash) : m_dump_hash_to_path.end();
|
|
if (it == m_dump_hash_to_path.end())
|
|
{
|
|
preview->clear();
|
|
preview->setToolTip(hash != 0 ? tr("No dumped texture found for this hash.") : QString());
|
|
return;
|
|
}
|
|
|
|
const QString path = QString::fromStdString(it->second);
|
|
const QPixmap pixmap(path);
|
|
if (pixmap.isNull())
|
|
{
|
|
preview->clear();
|
|
preview->setToolTip(QFileInfo(path).fileName());
|
|
return;
|
|
}
|
|
|
|
preview->setPixmap(
|
|
pixmap.scaled(preview->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
|
preview->setToolTip(QFileInfo(path).fileName());
|
|
}
|
|
|
|
void TextureElementOverrideAddEditDialog::SanitizeTextureHashField(QLineEdit* edit)
|
|
{
|
|
if (edit == nullptr || m_updating_texture_hash_fields)
|
|
return;
|
|
|
|
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
|
|
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
|
|
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
|
|
|
|
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
|
|
if (parts.isEmpty())
|
|
return;
|
|
|
|
QStringList sanitized_parts;
|
|
bool changed = false;
|
|
for (const QString& part : parts)
|
|
{
|
|
if (hex_exact.match(part).hasMatch())
|
|
{
|
|
const QString lowered = part.toLower();
|
|
sanitized_parts.push_back(lowered);
|
|
if (lowered != part)
|
|
changed = true;
|
|
continue;
|
|
}
|
|
|
|
const auto match = hex_16_anywhere.match(part);
|
|
if (match.hasMatch())
|
|
{
|
|
sanitized_parts.push_back(match.captured(1).toLower());
|
|
changed = true;
|
|
continue;
|
|
}
|
|
|
|
sanitized_parts.push_back(part);
|
|
}
|
|
|
|
if (!changed)
|
|
return;
|
|
|
|
const QString new_text = sanitized_parts.join(QStringLiteral(" "));
|
|
if (new_text == edit->text())
|
|
return;
|
|
|
|
const QSignalBlocker blocker(edit);
|
|
edit->setText(new_text);
|
|
}
|