mirror of
https://github.com/thejerf/baijiSteamVR.git
synced 2026-10-18 07:01:35 +02:00
350 lines
12 KiB
C++
350 lines
12 KiB
C++
// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef ENABLE_VR
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// Must define the D3D11 platform before any OpenXR includes.
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#define XR_USE_GRAPHICS_API_D3D11
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#include "VideoBackends/D3D/D3DOpenXR.h"
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#include <algorithm>
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#include <array>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/DXTexture.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VR/OpenXRD3D11Common.h"
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#include "VideoCommon/VR/OpenXRManager.h"
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namespace DX11
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{
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std::unique_ptr<D3DOpenXR> g_openxr_d3d;
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D3DOpenXR::D3DOpenXR() = default;
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D3DOpenXR::~D3DOpenXR()
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{
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Shutdown();
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}
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bool D3DOpenXR::Initialize()
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{
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INFO_LOG_FMT(VIDEO, "OpenXR D3D11: Starting initialization...");
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ASSERT_MSG(VIDEO, !VR::g_openxr, "OpenXRManager already initialized.");
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auto mgr = std::make_unique<VR::OpenXRManager>();
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// The D3D11 graphics binding extension is mandatory.
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// Also enable optional controller profile extensions (Meta, Pico, etc.) when available.
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std::vector<const char*> extensions = {XR_KHR_D3D11_ENABLE_EXTENSION_NAME};
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if (VR::OpenXRManager::IsRuntimeExtensionSupported(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME))
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{
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extensions.push_back(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME);
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INFO_LOG_FMT(VIDEO, "OpenXR: Enabling XR_FB_display_refresh_rate.");
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}
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const auto controller_exts = VR::OpenXRManager::GetAvailableControllerExtensions();
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extensions.insert(extensions.end(), controller_exts.begin(), controller_exts.end());
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if (!mgr->CreateInstance(extensions))
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return false;
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if (!mgr->InitializeSystem())
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return false;
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if (!mgr->EnumerateViewConfigurations())
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return false;
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// Publish the manager globally so CreateSessionD3D11 can access instance/system IDs.
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VR::g_openxr = std::move(mgr);
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if (!CreateSessionD3D11())
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{
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VR::g_openxr.reset();
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return false;
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}
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if (!VR::g_openxr->CreateReferenceSpace())
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{
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VR::g_openxr.reset();
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return false;
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}
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if (!CreateSwapchains())
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{
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VR::g_openxr.reset();
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return false;
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}
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// Register this object as the swapchain provider so Presenter can acquire eye images.
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VR::g_openxr->SetSwapchain(this);
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INFO_LOG_FMT(VIDEO, "OpenXR D3D11: Initialization complete.");
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return true;
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}
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void D3DOpenXR::Shutdown()
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{
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// Clear swapchain pointer before destroying swapchains so no dangling use occurs.
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if (VR::g_openxr)
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VR::g_openxr->SetSwapchain(nullptr);
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DestroySwapchains();
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VR::g_openxr.reset();
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if (D3D::context)
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D3D::context->Flush();
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INFO_LOG_FMT(VIDEO, "OpenXR D3D11: Shut down.");
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}
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bool D3DOpenXR::CreateSessionD3D11()
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{
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ASSERT(D3D::device != nullptr);
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ASSERT(VR::g_openxr != nullptr);
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XrGraphicsRequirementsD3D11KHR requirements{XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};
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if (!VR::D3D11OpenXR::QueryGraphicsRequirements(VR::g_openxr->GetInstance(),
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VR::g_openxr->GetSystemId(), &requirements))
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return false;
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INFO_LOG_FMT(VIDEO,
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"OpenXR: D3D11 requirements — adapter LUID {:#010x}{:08x}, "
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"min feature level {:#x}",
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requirements.adapterLuid.HighPart, requirements.adapterLuid.LowPart,
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static_cast<int>(requirements.minFeatureLevel));
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XrSession session = XR_NULL_HANDLE;
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if (!VR::D3D11OpenXR::CreateSessionFromRequirements(VR::g_openxr->GetInstance(),
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VR::g_openxr->GetSystemId(), requirements,
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D3D::device.Get(), &session))
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return false;
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VR::g_openxr->SetSession(session);
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INFO_LOG_FMT(VIDEO, "OpenXR D3D11: Session created successfully.");
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return true;
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}
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bool D3DOpenXR::CreateSwapchains()
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{
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ASSERT(VR::g_openxr != nullptr);
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const auto& view_cfgs = VR::g_openxr->GetViewConfigViews();
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int64_t swapchain_format = 0;
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if (!VR::D3D11OpenXR::SelectSwapchainFormat(VR::g_openxr->GetSession(), &swapchain_format))
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return false;
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for (uint32_t eye = 0; eye < 2; ++eye)
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{
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auto& sc = m_eye_swapchains[eye];
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sc.width = view_cfgs[eye].recommendedImageRectWidth;
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sc.height = view_cfgs[eye].recommendedImageRectHeight;
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// Format must come from xrEnumerateSwapchainFormats.
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XrSwapchainCreateInfo info{XR_TYPE_SWAPCHAIN_CREATE_INFO};
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info.arraySize = 1;
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info.format = swapchain_format;
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info.width = sc.width;
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info.height = sc.height;
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info.mipCount = 1;
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info.faceCount = 1;
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info.sampleCount = 1;
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// We render into this swapchain image as a color target, but never sample from it.
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// Some runtimes reject the extra SAMPLED usage for certain formats.
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//
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// MUTABLE_FORMAT lets us keep the swapchain declared as sRGB (so the compositor
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// decodes correctly) while creating a UNORM RTV on the underlying texture, so
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// BlitFromTexture writes raw sRGB-encoded bytes without a double gamma encode.
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// With this flag the runtime must back the texture with a DXGI _TYPELESS format.
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info.usageFlags =
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XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT;
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XrResult result = xrCreateSwapchain(VR::g_openxr->GetSession(), &info, &sc.swapchain);
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if (XR_FAILED(result))
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{
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ERROR_LOG_FMT(VIDEO, "OpenXR: xrCreateSwapchain failed for eye {} ({}).", eye,
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static_cast<int>(result));
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return false;
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}
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// Enumerate the D3D11 textures backing this swapchain.
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uint32_t image_count = 0;
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xrEnumerateSwapchainImages(sc.swapchain, 0, &image_count, nullptr);
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std::vector<XrSwapchainImageD3D11KHR> images(image_count, {XR_TYPE_SWAPCHAIN_IMAGE_D3D11_KHR});
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xrEnumerateSwapchainImages(sc.swapchain, image_count, &image_count,
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reinterpret_cast<XrSwapchainImageBaseHeader*>(images.data()));
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sc.textures.resize(image_count);
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sc.framebuffers.resize(image_count);
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for (uint32_t i = 0; i < image_count; ++i)
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{
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// Adopt the runtime-owned texture. DXTexture::CreateAdopted reads the D3D11 texture
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// descriptor to build the TextureConfig and AddRefs the underlying resource.
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sc.textures[i] = DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D>(images[i].texture));
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if (!sc.textures[i])
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{
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ERROR_LOG_FMT(VIDEO, "OpenXR: DXTexture::CreateAdopted failed for eye {}, image {}.",
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eye, i);
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return false;
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}
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// No depth attachment for now; depth will be added in Phase 3 when the render path
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// is fully integrated with the EFB.
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sc.framebuffers[i] = DXFramebuffer::Create(sc.textures[i].get(), nullptr, {});
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if (!sc.framebuffers[i])
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{
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ERROR_LOG_FMT(VIDEO, "OpenXR: DXFramebuffer::Create failed for eye {}, image {}.",
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eye, i);
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return false;
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}
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}
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INFO_LOG_FMT(VIDEO, "OpenXR: Eye {} swapchain ready: {}x{}, {} images.", eye, sc.width,
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sc.height, image_count);
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}
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return true;
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}
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void D3DOpenXR::DestroySwapchains()
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{
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for (uint32_t eye = 0; eye < 2; ++eye)
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{
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auto& sc = m_eye_swapchains[eye];
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if (m_image_acquired[eye] && sc.swapchain != XR_NULL_HANDLE)
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{
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XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
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const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
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if (XR_FAILED(release_result))
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{
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WARN_LOG_FMT(VIDEO,
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"OpenXR: xrReleaseSwapchainImage during shutdown failed for eye {} ({}).",
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eye, static_cast<int>(release_result));
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}
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m_image_acquired[eye] = false;
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}
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// Release Dolphin wrappers before destroying the swapchain so the
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// runtime's textures are only freed after our references are gone.
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sc.framebuffers.clear();
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sc.textures.clear();
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if (sc.swapchain != XR_NULL_HANDLE)
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{
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const XrResult destroy_result = xrDestroySwapchain(sc.swapchain);
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if (XR_FAILED(destroy_result))
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{
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WARN_LOG_FMT(VIDEO, "OpenXR: xrDestroySwapchain failed for eye {} ({}).", eye,
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static_cast<int>(destroy_result));
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}
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sc.swapchain = XR_NULL_HANDLE;
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}
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}
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}
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AbstractFramebuffer* D3DOpenXR::AcquireEyeFramebuffer(uint32_t eye_index)
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{
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ASSERT(eye_index < 2);
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auto& sc = m_eye_swapchains[eye_index];
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XrSwapchainImageAcquireInfo acquire_info{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
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if (XR_FAILED(xrAcquireSwapchainImage(sc.swapchain, &acquire_info,
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&m_acquired_image_index[eye_index])))
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{
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ERROR_LOG_FMT(VIDEO, "OpenXR: xrAcquireSwapchainImage failed for eye {}.", eye_index);
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return nullptr;
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}
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m_image_acquired[eye_index] = true;
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// Block until the acquired image is safe to write.
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XrSwapchainImageWaitInfo wait_info{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
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wait_info.timeout = XR_INFINITE_DURATION;
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if (XR_FAILED(xrWaitSwapchainImage(sc.swapchain, &wait_info)))
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{
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ERROR_LOG_FMT(VIDEO, "OpenXR: xrWaitSwapchainImage failed for eye {}.", eye_index);
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// Ensure we don't leak an acquired image if waiting fails.
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XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
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const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
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if (XR_FAILED(release_result))
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{
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WARN_LOG_FMT(VIDEO,
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"OpenXR: xrReleaseSwapchainImage after wait failure failed for eye {} ({}).",
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eye_index, static_cast<int>(release_result));
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}
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m_image_acquired[eye_index] = false;
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return nullptr;
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}
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return sc.framebuffers[m_acquired_image_index[eye_index]].get();
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}
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void D3DOpenXR::ReleaseEyeTexture(uint32_t eye_index)
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{
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ASSERT(eye_index < 2);
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if (!m_image_acquired[eye_index])
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return;
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XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
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const XrResult result = xrReleaseSwapchainImage(m_eye_swapchains[eye_index].swapchain,
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&release_info);
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if (XR_FAILED(result))
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{
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WARN_LOG_FMT(VIDEO, "OpenXR: xrReleaseSwapchainImage failed for eye {} ({}).", eye_index,
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static_cast<int>(result));
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}
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m_image_acquired[eye_index] = false;
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}
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bool D3DOpenXR::SubmitFrame()
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{
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ASSERT(VR::g_openxr != nullptr);
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// Use the pose the presented XFB was rendered with (stamped at its XFB copy and
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// selected in FetchXFB). Live m_eye_views — or even the live submit snapshot — can
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// already belong to the NEXT frame when presentation is deferred to VI time, and a
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// pose/content mismatch makes ATW reproject the frame to the wrong place.
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const auto& eye_views = VR::g_openxr->GetPresentEyeViews();
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for (uint32_t eye = 0; eye < 2; ++eye)
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{
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auto& pv = m_projection_views[eye];
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pv = {XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};
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pv.pose = eye_views[eye].pose;
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pv.fov = eye_views[eye].fov;
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pv.subImage.swapchain = m_eye_swapchains[eye].swapchain;
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pv.subImage.imageArrayIndex = 0;
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pv.subImage.imageRect = {
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{0, 0},
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{static_cast<int32_t>(m_eye_swapchains[eye].width),
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static_cast<int32_t>(m_eye_swapchains[eye].height)}};
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}
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if (VR::g_openxr->IsFrameThreadActive())
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{
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// The pacing thread owns xrEndFrame; hand it the rendered views (poses included).
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VR::g_openxr->PublishFrame(m_projection_views, VR::g_openxr->GetProjectionLayerExtraFlags());
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return true;
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}
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m_projection_layer = {XR_TYPE_COMPOSITION_LAYER_PROJECTION};
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m_projection_layer.space = VR::g_openxr->GetReferenceSpace();
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m_projection_layer.viewCount = 2;
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m_projection_layer.views = m_projection_views.data();
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m_projection_layer.layerFlags = VR::g_openxr->GetProjectionLayerExtraFlags();
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const std::vector<XrCompositionLayerBaseHeader*> layers = {
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reinterpret_cast<XrCompositionLayerBaseHeader*>(&m_projection_layer)};
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return VR::g_openxr->EndFrame(layers);
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}
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} // namespace DX11
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#endif // ENABLE_VR
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