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// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef ENABLE_VR
// Must define the D3D12 platform before any OpenXR includes.
#define XR_USE_GRAPHICS_API_D3D12
#include "VideoBackends/D3D12/D3D12OpenXR.h"
#include <algorithm>
#include <array>
#include <vector>
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/D3D12Gfx.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoConfig.h"
// Only used for the DXGI swapchain-format helpers, which are shared between the D3D11 and
// D3D12 bindings (both enumerate DXGI_FORMAT values). D3D12OpenXR.h enables both OpenXR
// platform blocks so this header's D3D11-typed declarations compile here.
#include "VideoCommon/VR/OpenXRD3D11Common.h"
#include "VideoCommon/VR/OpenXRManager.h"
namespace DX12
{
std::unique_ptr<D3D12OpenXR> g_openxr_d3d12;
XRLayeredSwapchain::XRLayeredSwapchain() = default;
XRLayeredSwapchain::~XRLayeredSwapchain() = default;
XRLayeredSwapchain::XRLayeredSwapchain(XRLayeredSwapchain&&) noexcept = default;
XRLayeredSwapchain& XRLayeredSwapchain::operator=(XRLayeredSwapchain&&) noexcept = default;
D3D12OpenXR::D3D12OpenXR() = default;
D3D12OpenXR::~D3D12OpenXR()
{
Shutdown();
}
bool D3D12OpenXR::Initialize()
{
INFO_LOG_FMT(VIDEO, "OpenXR D3D12: Starting initialization...");
ASSERT_MSG(VIDEO, !VR::g_openxr, "OpenXRManager already initialized.");
auto mgr = std::make_unique<VR::OpenXRManager>();
// The D3D12 graphics binding extension is mandatory.
// Also enable optional controller profile extensions (Meta, Pico, etc.) when available.
std::vector<const char*> extensions = {XR_KHR_D3D12_ENABLE_EXTENSION_NAME};
if (VR::OpenXRManager::IsRuntimeExtensionSupported(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME))
{
extensions.push_back(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME);
INFO_LOG_FMT(VIDEO, "OpenXR: Enabling XR_FB_display_refresh_rate.");
}
const auto controller_exts = VR::OpenXRManager::GetAvailableControllerExtensions();
extensions.insert(extensions.end(), controller_exts.begin(), controller_exts.end());
if (!mgr->CreateInstance(extensions))
return false;
if (!mgr->InitializeSystem())
return false;
if (!mgr->EnumerateViewConfigurations())
return false;
// Publish the manager globally so CreateSessionD3D12 can access instance/system IDs.
VR::g_openxr = std::move(mgr);
if (!CreateSessionD3D12())
{
VR::g_openxr.reset();
return false;
}
if (!VR::g_openxr->CreateReferenceSpace())
{
VR::g_openxr.reset();
return false;
}
if (!CreateSwapchains())
{
// Destroy any partially-created swapchains while the session still exists.
DestroySwapchains();
VR::g_openxr.reset();
return false;
}
// Register this object as the swapchain provider so Presenter can acquire eye images.
VR::g_openxr->SetSwapchain(this);
INFO_LOG_FMT(VIDEO, "OpenXR D3D12: Initialization complete.");
return true;
}
void D3D12OpenXR::Shutdown()
{
// Clear swapchain pointer before destroying swapchains so no dangling use occurs.
if (VR::g_openxr)
VR::g_openxr->SetSwapchain(nullptr);
DestroySwapchains();
VR::g_openxr.reset();
INFO_LOG_FMT(VIDEO, "OpenXR D3D12: Shut down.");
}
bool D3D12OpenXR::CreateSessionD3D12()
{
ASSERT(g_dx_context != nullptr && g_dx_context->GetDevice() != nullptr);
ASSERT(VR::g_openxr != nullptr);
PFN_xrGetD3D12GraphicsRequirementsKHR get_requirements = nullptr;
const XrResult addr_result =
xrGetInstanceProcAddr(VR::g_openxr->GetInstance(), "xrGetD3D12GraphicsRequirementsKHR",
reinterpret_cast<PFN_xrVoidFunction*>(&get_requirements));
if (XR_FAILED(addr_result) || get_requirements == nullptr)
{
ERROR_LOG_FMT(VIDEO, "OpenXR: Could not load xrGetD3D12GraphicsRequirementsKHR.");
return false;
}
XrGraphicsRequirementsD3D12KHR requirements{XR_TYPE_GRAPHICS_REQUIREMENTS_D3D12_KHR};
const XrResult req_result =
get_requirements(VR::g_openxr->GetInstance(), VR::g_openxr->GetSystemId(), &requirements);
if (XR_FAILED(req_result))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrGetD3D12GraphicsRequirementsKHR failed ({}).",
static_cast<int>(req_result));
return false;
}
INFO_LOG_FMT(VIDEO,
"OpenXR: D3D12 requirements — adapter LUID {:#010x}{:08x}, "
"min feature level {:#x}",
requirements.adapterLuid.HighPart, requirements.adapterLuid.LowPart,
static_cast<int>(requirements.minFeatureLevel));
// Runtimes require the session's device to live on the HMD's adapter. Dolphin created its
// device from the adapter selected in the graphics settings, so warn when they differ —
// xrCreateSession is then expected to fail.
const LUID device_luid = g_dx_context->GetDevice()->GetAdapterLuid();
if (device_luid.HighPart != requirements.adapterLuid.HighPart ||
device_luid.LowPart != requirements.adapterLuid.LowPart)
{
WARN_LOG_FMT(VIDEO,
"OpenXR: Dolphin's D3D12 device is on adapter LUID {:#010x}{:08x}, but the "
"runtime wants {:#010x}{:08x}. Select the headset's GPU as the adapter in the "
"graphics settings.",
device_luid.HighPart, device_luid.LowPart, requirements.adapterLuid.HighPart,
requirements.adapterLuid.LowPart);
}
XrGraphicsBindingD3D12KHR d3d12_binding{XR_TYPE_GRAPHICS_BINDING_D3D12_KHR};
d3d12_binding.device = g_dx_context->GetDevice();
d3d12_binding.queue = g_dx_context->GetCommandQueue();
XrSessionCreateInfo session_info{XR_TYPE_SESSION_CREATE_INFO};
session_info.next = &d3d12_binding;
session_info.systemId = VR::g_openxr->GetSystemId();
XrSession session = XR_NULL_HANDLE;
const XrResult result = xrCreateSession(VR::g_openxr->GetInstance(), &session_info, &session);
if (XR_FAILED(result))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrCreateSession (D3D12) failed ({}).",
static_cast<int>(result));
return false;
}
VR::g_openxr->SetSession(session);
INFO_LOG_FMT(VIDEO, "OpenXR D3D12: Session created successfully.");
return true;
}
bool D3D12OpenXR::CreateSwapchains()
{
ASSERT(VR::g_openxr != nullptr);
// Both the D3D11 and D3D12 bindings enumerate DXGI_FORMAT values, so the D3D11-named
// format-selection helper applies unchanged.
int64_t swapchain_format = 0;
if (!VR::D3D11OpenXR::SelectSwapchainFormat(VR::g_openxr->GetSession(), &swapchain_format))
return false;
m_use_layered_swapchain = false;
m_frame_uses_layered_swapchain = false;
// Layered fast path: one arraySize=2 swapchain the presenter fills in a single
// GS-expanded blit, halving the full-res blits and acquire/release pairs per frame.
// Only the stereo projection path benefits (the flat panel is mono), and the shared
// image size requires both eyes to agree.
if (g_ActiveConfig.stereo_mode == StereoMode::OpenXR && g_backend_info.bSupportsGeometryShaders)
{
const auto& view_cfgs = VR::g_openxr->GetViewConfigViews();
const bool matching_eye_sizes =
view_cfgs[0].recommendedImageRectWidth == view_cfgs[1].recommendedImageRectWidth &&
view_cfgs[0].recommendedImageRectHeight == view_cfgs[1].recommendedImageRectHeight;
if (matching_eye_sizes)
{
if (CreateLayeredSwapchain(swapchain_format))
{
m_use_layered_swapchain = true;
}
else
{
WARN_LOG_FMT(VIDEO, "OpenXR: Layered D3D12 swapchain creation failed; falling back to "
"two per-eye swapchains.");
}
}
else
{
WARN_LOG_FMT(VIDEO,
"OpenXR: Layered D3D12 swapchain disabled because eye sizes differ "
"({}x{} vs {}x{}).",
view_cfgs[0].recommendedImageRectWidth,
view_cfgs[0].recommendedImageRectHeight,
view_cfgs[1].recommendedImageRectWidth,
view_cfgs[1].recommendedImageRectHeight);
}
}
return CreateEyeSwapchains(swapchain_format);
}
bool D3D12OpenXR::CreateLayeredSwapchain(int64_t swapchain_format)
{
ASSERT(VR::g_openxr != nullptr);
const auto& view_cfgs = VR::g_openxr->GetViewConfigViews();
auto& sc = m_layered_swapchain;
sc.width = view_cfgs[0].recommendedImageRectWidth;
sc.height = view_cfgs[0].recommendedImageRectHeight;
const auto cleanup = [&sc]() {
// Same ordering as DestroySwapchains: drop the DXTexture wrappers (their resource
// references are released on a fence), flush so the references are really gone,
// then let the runtime free its images.
const bool had_wrappers = !sc.textures.empty() || !sc.framebuffers.empty();
sc.framebuffers.clear();
sc.textures.clear();
if (had_wrappers && g_dx_context)
{
if (g_gfx)
Gfx::GetInstance()->ExecuteCommandList(true);
else
g_dx_context->ExecuteCommandList(true);
}
if (sc.swapchain != XR_NULL_HANDLE)
{
xrDestroySwapchain(sc.swapchain);
sc.swapchain = XR_NULL_HANDLE;
}
sc.width = 0;
sc.height = 0;
};
XrSwapchainCreateInfo info{XR_TYPE_SWAPCHAIN_CREATE_INFO};
info.arraySize = 2;
info.format = swapchain_format;
info.width = sc.width;
info.height = sc.height;
info.mipCount = 1;
info.faceCount = 1;
info.sampleCount = 1;
// Same usage as the per-eye swapchains: color target only, MUTABLE_FORMAT so a UNORM
// RTV can alias the sRGB-declared texture (avoids a double gamma encode).
info.usageFlags =
XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT;
XrResult result = xrCreateSwapchain(VR::g_openxr->GetSession(), &info, &sc.swapchain);
if (XR_FAILED(result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrCreateSwapchain failed for layered D3D12 swapchain ({}).",
static_cast<int>(result));
cleanup();
return false;
}
uint32_t image_count = 0;
result = xrEnumerateSwapchainImages(sc.swapchain, 0, &image_count, nullptr);
if (XR_FAILED(result) || image_count == 0)
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrEnumerateSwapchainImages failed for layered D3D12 swapchain ({}).",
static_cast<int>(result));
cleanup();
return false;
}
std::vector<XrSwapchainImageD3D12KHR> images(image_count, {XR_TYPE_SWAPCHAIN_IMAGE_D3D12_KHR});
result = xrEnumerateSwapchainImages(sc.swapchain, image_count, &image_count,
reinterpret_cast<XrSwapchainImageBaseHeader*>(images.data()));
if (XR_FAILED(result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrEnumerateSwapchainImages data failed for layered D3D12 swapchain "
"({}).",
static_cast<int>(result));
cleanup();
return false;
}
sc.textures.resize(image_count);
sc.framebuffers.resize(image_count);
for (uint32_t i = 0; i < image_count; ++i)
{
// CreateAdopted reads the resource descriptor, so the wrapper picks up both array
// slices (layers=2) and DXFramebuffer's RTV spans them.
sc.textures[i] =
DXTexture::CreateAdopted(images[i].texture, D3D12_RESOURCE_STATE_RENDER_TARGET);
if (!sc.textures[i])
{
WARN_LOG_FMT(VIDEO, "OpenXR: DXTexture::CreateAdopted failed for layered image {}.", i);
cleanup();
return false;
}
if (sc.textures[i]->GetLayers() < 2)
{
// A single-slice resource would silently leave the right eye black — fall back.
WARN_LOG_FMT(VIDEO,
"OpenXR: Layered D3D12 swapchain image {} has {} layer(s), expected 2.", i,
sc.textures[i]->GetLayers());
cleanup();
return false;
}
sc.framebuffers[i] = DXFramebuffer::Create(sc.textures[i].get(), nullptr, {});
if (!sc.framebuffers[i])
{
WARN_LOG_FMT(VIDEO, "OpenXR: DXFramebuffer::Create failed for layered image {}.", i);
cleanup();
return false;
}
}
INFO_LOG_FMT(VIDEO, "OpenXR: Layered D3D12 swapchain ready: {}x{}, {} images, arraySize=2.",
sc.width, sc.height, image_count);
return true;
}
bool D3D12OpenXR::CreateEyeSwapchains(int64_t swapchain_format)
{
ASSERT(VR::g_openxr != nullptr);
const auto& view_cfgs = VR::g_openxr->GetViewConfigViews();
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& sc = m_eye_swapchains[eye];
sc.width = view_cfgs[eye].recommendedImageRectWidth;
sc.height = view_cfgs[eye].recommendedImageRectHeight;
// Format must come from xrEnumerateSwapchainFormats.
XrSwapchainCreateInfo info{XR_TYPE_SWAPCHAIN_CREATE_INFO};
info.arraySize = 1;
info.format = swapchain_format;
info.width = sc.width;
info.height = sc.height;
info.mipCount = 1;
info.faceCount = 1;
info.sampleCount = 1;
// We render into this swapchain image as a color target, but never sample from it.
// Some runtimes reject the extra SAMPLED usage for certain formats.
//
// MUTABLE_FORMAT lets us keep the swapchain declared as sRGB (so the compositor
// decodes correctly) while creating a UNORM RTV on the underlying texture, so
// BlitFromTexture writes raw sRGB-encoded bytes without a double gamma encode.
// With this flag the runtime must back the texture with a DXGI _TYPELESS format.
info.usageFlags =
XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT;
XrResult result = xrCreateSwapchain(VR::g_openxr->GetSession(), &info, &sc.swapchain);
if (XR_FAILED(result))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrCreateSwapchain failed for eye {} ({}).", eye,
static_cast<int>(result));
return false;
}
// Enumerate the D3D12 resources backing this swapchain.
uint32_t image_count = 0;
xrEnumerateSwapchainImages(sc.swapchain, 0, &image_count, nullptr);
std::vector<XrSwapchainImageD3D12KHR> images(image_count, {XR_TYPE_SWAPCHAIN_IMAGE_D3D12_KHR});
xrEnumerateSwapchainImages(sc.swapchain, image_count, &image_count,
reinterpret_cast<XrSwapchainImageBaseHeader*>(images.data()));
sc.textures.resize(image_count);
sc.framebuffers.resize(image_count);
for (uint32_t i = 0; i < image_count; ++i)
{
// Adopt the runtime-owned resource. DXTexture::CreateAdopted reads the resource
// descriptor to build the TextureConfig and AddRefs the underlying resource.
// The runtime guarantees acquired color images are in a RENDER_TARGET-compatible
// state and expects them back in that state on release, so start tracking there.
sc.textures[i] =
DXTexture::CreateAdopted(images[i].texture, D3D12_RESOURCE_STATE_RENDER_TARGET);
if (!sc.textures[i])
{
ERROR_LOG_FMT(VIDEO, "OpenXR: DXTexture::CreateAdopted failed for eye {}, image {}.",
eye, i);
return false;
}
// No depth attachment; the compositor only consumes the color layer.
sc.framebuffers[i] = DXFramebuffer::Create(sc.textures[i].get(), nullptr, {});
if (!sc.framebuffers[i])
{
ERROR_LOG_FMT(VIDEO, "OpenXR: DXFramebuffer::Create failed for eye {}, image {}.",
eye, i);
return false;
}
}
INFO_LOG_FMT(VIDEO, "OpenXR: Eye {} swapchain ready: {}x{}, {} images.", eye, sc.width,
sc.height, image_count);
}
return true;
}
void D3D12OpenXR::DestroySwapchains()
{
bool had_wrappers = false;
if (m_layered_image_acquired && m_layered_swapchain.swapchain != XR_NULL_HANDLE)
{
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result =
xrReleaseSwapchainImage(m_layered_swapchain.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage during shutdown failed for layered "
"swapchain ({}).",
static_cast<int>(release_result));
}
m_layered_image_acquired = false;
}
had_wrappers |=
!m_layered_swapchain.textures.empty() || !m_layered_swapchain.framebuffers.empty();
m_layered_swapchain.framebuffers.clear();
m_layered_swapchain.textures.clear();
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& sc = m_eye_swapchains[eye];
if (m_image_acquired[eye] && sc.swapchain != XR_NULL_HANDLE)
{
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage during shutdown failed for eye {} ({}).",
eye, static_cast<int>(release_result));
}
m_image_acquired[eye] = false;
}
// Release Dolphin wrappers before destroying the swapchain. The DXTexture destructor
// defers the release of its reference until the current command list's fence passes,
// so an explicit flush below drops them before the runtime frees the resources.
had_wrappers |= !sc.textures.empty() || !sc.framebuffers.empty();
sc.framebuffers.clear();
sc.textures.clear();
}
// Wait for the GPU and destroy the deferred references on the runtime-owned resources.
if (had_wrappers && g_dx_context)
{
if (g_gfx)
Gfx::GetInstance()->ExecuteCommandList(true);
else
g_dx_context->ExecuteCommandList(true);
}
if (m_layered_swapchain.swapchain != XR_NULL_HANDLE)
{
const XrResult destroy_result = xrDestroySwapchain(m_layered_swapchain.swapchain);
if (XR_FAILED(destroy_result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrDestroySwapchain failed for layered swapchain ({}).",
static_cast<int>(destroy_result));
}
m_layered_swapchain.swapchain = XR_NULL_HANDLE;
}
m_layered_swapchain.width = 0;
m_layered_swapchain.height = 0;
m_use_layered_swapchain = false;
m_frame_uses_layered_swapchain = false;
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& sc = m_eye_swapchains[eye];
if (sc.swapchain != XR_NULL_HANDLE)
{
const XrResult destroy_result = xrDestroySwapchain(sc.swapchain);
if (XR_FAILED(destroy_result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrDestroySwapchain failed for eye {} ({}).", eye,
static_cast<int>(destroy_result));
}
sc.swapchain = XR_NULL_HANDLE;
}
}
}
AbstractFramebuffer* D3D12OpenXR::AcquireEyeFramebuffer(uint32_t eye_index)
{
ASSERT(eye_index < 2);
auto& sc = m_eye_swapchains[eye_index];
m_frame_uses_layered_swapchain = false;
XrSwapchainImageAcquireInfo acquire_info{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
if (XR_FAILED(xrAcquireSwapchainImage(sc.swapchain, &acquire_info,
&m_acquired_image_index[eye_index])))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrAcquireSwapchainImage failed for eye {}.", eye_index);
return nullptr;
}
m_image_acquired[eye_index] = true;
// Block until the acquired image is safe to write.
XrSwapchainImageWaitInfo wait_info{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
wait_info.timeout = XR_INFINITE_DURATION;
if (XR_FAILED(xrWaitSwapchainImage(sc.swapchain, &wait_info)))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrWaitSwapchainImage failed for eye {}.", eye_index);
// Ensure we don't leak an acquired image if waiting fails.
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage after wait failure failed for eye {} ({}).",
eye_index, static_cast<int>(release_result));
}
m_image_acquired[eye_index] = false;
return nullptr;
}
// The runtime hands acquired color images over in a RENDER_TARGET-compatible state;
// resync our tracking without recording a barrier.
const uint32_t idx = m_acquired_image_index[eye_index];
sc.textures[idx]->OverrideState(D3D12_RESOURCE_STATE_RENDER_TARGET);
return sc.framebuffers[idx].get();
}
void D3D12OpenXR::ReleaseEyeTexture(uint32_t eye_index)
{
ASSERT(eye_index < 2);
if (!m_image_acquired[eye_index])
return;
auto& sc = m_eye_swapchains[eye_index];
// The runtime interprets released color images as RENDER_TARGET; record a barrier if the
// blit left the image in another state.
sc.textures[m_acquired_image_index[eye_index]]->TransitionToState(
D3D12_RESOURCE_STATE_RENDER_TARGET);
// The spec only requires the image writes to be *submitted* to the queue in the graphics
// binding before xrReleaseSwapchainImage; GPU-side ordering is the runtime's job. Dolphin
// batches commands into open command lists, so kick the current one now.
Gfx::GetInstance()->ExecuteCommandList(false);
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrReleaseSwapchainImage failed for eye {} ({}).", eye_index,
static_cast<int>(result));
}
m_image_acquired[eye_index] = false;
}
AbstractFramebuffer* D3D12OpenXR::AcquireLayeredFramebuffer()
{
static unsigned int s_openxr_d3d12_layered_acquire_log_count = 0;
auto& sc = m_layered_swapchain;
if (!m_use_layered_swapchain || sc.swapchain == XR_NULL_HANDLE)
return nullptr;
XrSwapchainImageAcquireInfo acquire_info{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
if (XR_FAILED(
xrAcquireSwapchainImage(sc.swapchain, &acquire_info, &m_acquired_layered_image_index)))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrAcquireSwapchainImage failed for layered swapchain.");
m_frame_uses_layered_swapchain = false;
return nullptr;
}
m_layered_image_acquired = true;
XrSwapchainImageWaitInfo wait_info{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
wait_info.timeout = XR_INFINITE_DURATION;
if (XR_FAILED(xrWaitSwapchainImage(sc.swapchain, &wait_info)))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrWaitSwapchainImage failed for layered swapchain.");
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage after layered wait failure failed ({}).",
static_cast<int>(release_result));
}
m_layered_image_acquired = false;
m_frame_uses_layered_swapchain = false;
return nullptr;
}
// The runtime hands acquired color images over in a RENDER_TARGET-compatible state;
// resync our tracking without recording a barrier.
const uint32_t idx = m_acquired_layered_image_index;
sc.textures[idx]->OverrideState(D3D12_RESOURCE_STATE_RENDER_TARGET);
m_frame_uses_layered_swapchain = true;
if (s_openxr_d3d12_layered_acquire_log_count < 12)
{
INFO_LOG_FMT(OPENXR, "OpenXR D3D12 layered acquire #{}: image={} format={} size={}x{} layers={}",
s_openxr_d3d12_layered_acquire_log_count + 1, idx,
static_cast<int>(sc.textures[idx]->GetFormat()), sc.width, sc.height,
sc.textures[idx]->GetLayers());
s_openxr_d3d12_layered_acquire_log_count++;
}
return sc.framebuffers[idx].get();
}
void D3D12OpenXR::ReleaseLayeredTexture()
{
if (!m_layered_image_acquired)
return;
// Same contract as ReleaseEyeTexture: hand the image back in RENDER_TARGET state and
// make sure the blit is submitted to the queue before releasing.
m_layered_swapchain.textures[m_acquired_layered_image_index]->TransitionToState(
D3D12_RESOURCE_STATE_RENDER_TARGET);
Gfx::GetInstance()->ExecuteCommandList(false);
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult result = xrReleaseSwapchainImage(m_layered_swapchain.swapchain, &release_info);
if (XR_FAILED(result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrReleaseSwapchainImage failed for layered swapchain ({}).",
static_cast<int>(result));
}
m_layered_image_acquired = false;
}
bool D3D12OpenXR::SubmitFrame()
{
ASSERT(VR::g_openxr != nullptr);
// Use the pose the presented XFB was rendered with (stamped at its XFB copy and
// selected in FetchXFB). Live m_eye_views — or even the live submit snapshot — can
// already belong to the NEXT frame when presentation is deferred to VI time, and a
// pose/content mismatch makes ATW reproject the frame to the wrong place.
const auto& eye_views = VR::g_openxr->GetPresentEyeViews();
const bool submit_layered = m_frame_uses_layered_swapchain && m_use_layered_swapchain &&
m_layered_swapchain.swapchain != XR_NULL_HANDLE;
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& pv = m_projection_views[eye];
pv = {XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};
pv.pose = eye_views[eye].pose;
pv.fov = eye_views[eye].fov;
if (submit_layered)
{
pv.subImage.swapchain = m_layered_swapchain.swapchain;
pv.subImage.imageArrayIndex = eye;
pv.subImage.imageRect = {{0, 0},
{static_cast<int32_t>(m_layered_swapchain.width),
static_cast<int32_t>(m_layered_swapchain.height)}};
}
else
{
pv.subImage.swapchain = m_eye_swapchains[eye].swapchain;
pv.subImage.imageArrayIndex = 0;
pv.subImage.imageRect = {
{0, 0},
{static_cast<int32_t>(m_eye_swapchains[eye].width),
static_cast<int32_t>(m_eye_swapchains[eye].height)}};
}
}
if (VR::g_openxr->IsFrameThreadActive())
{
// The pacing thread owns xrEndFrame; hand it the rendered views (poses included).
VR::g_openxr->PublishFrame(m_projection_views, VR::g_openxr->GetProjectionLayerExtraFlags());
m_frame_uses_layered_swapchain = false;
return true;
}
m_projection_layer = {XR_TYPE_COMPOSITION_LAYER_PROJECTION};
m_projection_layer.space = VR::g_openxr->GetReferenceSpace();
m_projection_layer.viewCount = 2;
m_projection_layer.views = m_projection_views.data();
m_projection_layer.layerFlags = VR::g_openxr->GetProjectionLayerExtraFlags();
const std::vector<XrCompositionLayerBaseHeader*> layers = {
reinterpret_cast<XrCompositionLayerBaseHeader*>(&m_projection_layer)};
const bool result = VR::g_openxr->EndFrame(layers);
m_frame_uses_layered_swapchain = false;
return result;
}
} // namespace DX12
#endif // ENABLE_VR