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// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef ENABLE_VR
// The graphics-API and platform macros must be defined before including
// openxr_platform.h, and the native headers each binding needs must come first.
#if defined(_WIN32)
#define XR_USE_PLATFORM_WIN32
#define XR_USE_GRAPHICS_API_OPENGL
#include <windows.h>
#include <unknwn.h> // IUnknown, required by openxr_platform.h's WIN32 section
#include "Common/GL/GLInterface/WGL.h"
#elif defined(ANDROID)
#define XR_USE_PLATFORM_ANDROID
#define XR_USE_GRAPHICS_API_OPENGL_ES
#include <jni.h> // jobject, required by openxr_platform.h's Android section
#include <EGL/egl.h>
#include "Common/GL/GLInterface/EGL.h"
#elif HAVE_X11
#define XR_USE_PLATFORM_XLIB
#define XR_USE_GRAPHICS_API_OPENGL
#include <GL/glx.h>
#include "Common/GL/GLInterface/GLX.h"
#endif
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
#include "VideoBackends/OGL/OGLOpenXR.h"
#include <algorithm>
#include <vector>
#include "Common/Assert.h"
#include "Common/GL/GLContext.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/OGL/OGLConfig.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VR/OpenXRManager.h"
namespace OGL
{
std::unique_ptr<OGLOpenXR> g_openxr_gl;
// Defined here so the unique_ptr deleters see complete OGLTexture/OGLFramebuffer types.
XREyeSwapchainGL::XREyeSwapchainGL() = default;
XREyeSwapchainGL::~XREyeSwapchainGL() = default;
XREyeSwapchainGL::XREyeSwapchainGL(XREyeSwapchainGL&&) noexcept = default;
XREyeSwapchainGL& XREyeSwapchainGL::operator=(XREyeSwapchainGL&&) noexcept = default;
namespace
{
AbstractTextureFormat GetAbstractFormatForGLFormat(int64_t format)
{
switch (format)
{
case GL_SRGB8_ALPHA8:
case GL_RGBA8:
// Declaring sRGB storage as RGBA8 gives the same semantics as the D3D11
// MUTABLE_FORMAT/UNORM-RTV trick: BlitFromTexture writes raw (already
// gamma-encoded) bytes, while the swapchain's declared XR format tells the
// compositor to decode.
return AbstractTextureFormat::RGBA8;
case GL_RGB10_A2:
return AbstractTextureFormat::RGB10_A2;
default:
return AbstractTextureFormat::Undefined;
}
}
} // Anonymous namespace
OGLOpenXR::OGLOpenXR() = default;
OGLOpenXR::~OGLOpenXR()
{
Shutdown();
}
bool OGLOpenXR::Initialize(GLContext* context)
{
INFO_LOG_FMT(VIDEO, "OpenXR GL: Starting initialization...");
ASSERT_MSG(VIDEO, !VR::g_openxr, "OpenXRManager already initialized.");
m_context = context;
m_gles = context->IsGLES();
#if defined(ANDROID)
if (!m_gles)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: only GLES contexts are supported on Android.");
return false;
}
#else
if (m_gles)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: GLES on desktop is not supported for OpenXR.");
return false;
}
#endif
// Per-eye rendering uses the geometry-shader gl_Layer path; without geometry
// shaders (e.g. GLES < 3.2 without AEP) the stereo XFB is never produced.
if (!g_backend_info.bSupportsGeometryShaders)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: geometry shaders are unavailable (desktop GL 3.2+ or "
"OpenGL ES 3.2 required); cannot enable VR.");
return false;
}
auto mgr = std::make_unique<VR::OpenXRManager>();
// The GL graphics binding extension is mandatory. The name macros only exist under
// their respective XR_USE_GRAPHICS_API_* gates, so this is a compile-time choice
// (the m_gles checks above guarantee the context matches).
// Also enable optional controller profile extensions (Meta, Pico, etc.) when available.
#if defined(ANDROID)
std::vector<const char*> extensions = {XR_KHR_OPENGL_ES_ENABLE_EXTENSION_NAME};
#else
std::vector<const char*> extensions = {XR_KHR_OPENGL_ENABLE_EXTENSION_NAME};
#endif
if (VR::OpenXRManager::IsRuntimeExtensionSupported(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME))
{
extensions.push_back(XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME);
INFO_LOG_FMT(VIDEO, "OpenXR: Enabling XR_FB_display_refresh_rate.");
}
#if defined(ANDROID)
// Fixed foveated rendering: on GLES the runtime applies the QCOM scaled-bin foveation
// to the swapchain textures itself, so requesting the extensions is all we need here.
const auto foveation_exts = VR::OpenXRManager::GetAvailableFoveationExtensions(false);
extensions.insert(extensions.end(), foveation_exts.begin(), foveation_exts.end());
#endif
const auto controller_exts = VR::OpenXRManager::GetAvailableControllerExtensions();
extensions.insert(extensions.end(), controller_exts.begin(), controller_exts.end());
if (!mgr->CreateInstance(extensions))
return false;
if (!mgr->InitializeSystem())
return false;
if (!mgr->EnumerateViewConfigurations())
return false;
// Publish the manager globally so CreateSessionGL can access instance/system IDs.
VR::g_openxr = std::move(mgr);
if (!CreateSessionGL())
{
VR::g_openxr.reset();
return false;
}
if (!VR::g_openxr->CreateReferenceSpace())
{
VR::g_openxr.reset();
return false;
}
if (!CreateSwapchains())
{
VR::g_openxr.reset();
return false;
}
// Register this object as the swapchain provider so Presenter can acquire eye images.
VR::g_openxr->SetSwapchain(this);
INFO_LOG_FMT(VIDEO, "OpenXR GL: Initialization complete.");
return true;
}
void OGLOpenXR::Shutdown()
{
// Clear swapchain pointer before destroying swapchains so no dangling use occurs.
if (VR::g_openxr)
VR::g_openxr->SetSwapchain(nullptr);
DestroySwapchains();
VR::g_openxr.reset();
glFlush();
INFO_LOG_FMT(VIDEO, "OpenXR GL: Shut down.");
}
bool OGLOpenXR::CreateSessionGL()
{
ASSERT(m_context != nullptr);
ASSERT(VR::g_openxr != nullptr);
const XrInstance instance = VR::g_openxr->GetInstance();
const XrSystemId system_id = VR::g_openxr->GetSystemId();
// The runtime requires the graphics-requirements query before xrCreateSession.
#if defined(ANDROID)
const char* const requirements_fn = "xrGetOpenGLESGraphicsRequirementsKHR";
PFN_xrGetOpenGLESGraphicsRequirementsKHR get_requirements = nullptr;
XrGraphicsRequirementsOpenGLESKHR requirements{XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_ES_KHR};
#else
const char* const requirements_fn = "xrGetOpenGLGraphicsRequirementsKHR";
PFN_xrGetOpenGLGraphicsRequirementsKHR get_requirements = nullptr;
XrGraphicsRequirementsOpenGLKHR requirements{XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
#endif
if (XR_FAILED(xrGetInstanceProcAddr(instance, requirements_fn,
reinterpret_cast<PFN_xrVoidFunction*>(&get_requirements))) ||
!get_requirements)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: Failed to resolve {}.", requirements_fn);
return false;
}
if (XR_FAILED(get_requirements(instance, system_id, &requirements)))
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: {} failed.", requirements_fn);
return false;
}
// GLExtensions::Version() returns e.g. 460 for GL 4.6 / 320 for GLES 3.2.
const u32 gl_version = GLExtensions::Version();
const XrVersion context_version =
XR_MAKE_VERSION(gl_version / 100, (gl_version % 100) / 10, 0);
INFO_LOG_FMT(VIDEO, "OpenXR GL: runtime requires {} {}.{} - {}.{}, context is {}.{}.",
m_gles ? "GLES" : "GL",
XR_VERSION_MAJOR(requirements.minApiVersionSupported),
XR_VERSION_MINOR(requirements.minApiVersionSupported),
XR_VERSION_MAJOR(requirements.maxApiVersionSupported),
XR_VERSION_MINOR(requirements.maxApiVersionSupported), gl_version / 100,
(gl_version % 100) / 10);
if (context_version < requirements.minApiVersionSupported)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: The context version is below the runtime's minimum.");
return false;
}
XrSessionCreateInfo session_info{XR_TYPE_SESSION_CREATE_INFO};
session_info.systemId = system_id;
#if defined(_WIN32)
if (m_context->GetNativeContextType() != GLContext::NativeContextType::WGL)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: Only WGL contexts are supported on Windows.");
return false;
}
const auto* wgl = static_cast<const GLContextWGL*>(m_context);
XrGraphicsBindingOpenGLWin32KHR binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_WIN32_KHR};
binding.hDC = wgl->GetDCHandle();
binding.hGLRC = wgl->GetRCHandle();
session_info.next = &binding;
#elif defined(ANDROID)
if (m_context->GetNativeContextType() != GLContext::NativeContextType::EGL)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: Only EGL contexts are supported on Android.");
return false;
}
const auto* egl = static_cast<const GLContextEGL*>(m_context);
XrGraphicsBindingOpenGLESAndroidKHR binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_ES_ANDROID_KHR};
binding.display = egl->GetEGLDisplay();
binding.config = egl->GetEGLConfig();
binding.context = egl->GetEGLContext();
session_info.next = &binding;
#elif HAVE_X11
if (m_context->GetNativeContextType() != GLContext::NativeContextType::GLX)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: Only GLX (X11) contexts are supported on Linux for now; "
"Wayland/EGL contexts are not yet supported. Run under X11/XWayland "
"without the EGL/GLES preference, or use the Vulkan backend.");
return false;
}
const auto* glx = static_cast<const GLContextGLX*>(m_context);
XrGraphicsBindingOpenGLXlibKHR binding{XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR};
binding.xDisplay = glx->GetDisplay();
binding.glxFBConfig = glx->GetFBConfig();
binding.glxDrawable = glx->GetDrawable();
binding.glxContext = glx->GetContext();
int visual_id = 0;
glXGetFBConfigAttrib(glx->GetDisplay(), glx->GetFBConfig(), GLX_VISUAL_ID, &visual_id);
binding.visualid = static_cast<uint32_t>(visual_id);
session_info.next = &binding;
#else
ERROR_LOG_FMT(VIDEO, "OpenXR GL: No supported platform binding available in this build.");
return false;
#endif
XrSession session = XR_NULL_HANDLE;
const XrResult result = xrCreateSession(instance, &session_info, &session);
if (XR_FAILED(result))
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: xrCreateSession failed ({}).", static_cast<int>(result));
return false;
}
VR::g_openxr->SetSession(session);
INFO_LOG_FMT(VIDEO, "OpenXR GL: Session created successfully.");
return true;
}
bool OGLOpenXR::SelectSwapchainFormat(int64_t* out_format) const
{
const XrSession session = VR::g_openxr->GetSession();
uint32_t format_count = 0;
if (XR_FAILED(xrEnumerateSwapchainFormats(session, 0, &format_count, nullptr)) ||
format_count == 0)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: xrEnumerateSwapchainFormats failed.");
return false;
}
std::vector<int64_t> formats(format_count);
if (XR_FAILED(
xrEnumerateSwapchainFormats(session, format_count, &format_count, formats.data())))
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: xrEnumerateSwapchainFormats failed.");
return false;
}
// Dolphin's output is already gamma-encoded, so an sRGB swapchain is only usable if
// GL will store our bytes verbatim: always true on desktop GL (GL_FRAMEBUFFER_SRGB is
// never enabled), but on GLES render-to-sRGB always encodes unless
// GL_EXT_sRGB_write_control is available to turn it off.
const bool raw_srgb_writes_ok = !m_gles || g_ogl_config.bSupportsSRGBWriteControl;
std::array<int64_t, 3> preferred{};
if (raw_srgb_writes_ok)
preferred = {GL_SRGB8_ALPHA8, GL_RGBA8, GL_RGB10_A2};
else
preferred = {GL_RGBA8, GL_RGB10_A2, GL_SRGB8_ALPHA8};
for (const int64_t candidate : preferred)
{
if (std::find(formats.begin(), formats.end(), candidate) != formats.end())
{
if (m_gles && !raw_srgb_writes_ok)
{
WARN_LOG_FMT(VIDEO, "OpenXR GL: GL_EXT_sRGB_write_control is unavailable; colors may be "
"slightly off (adjust with the VR gamma setting).");
}
INFO_LOG_FMT(VIDEO, "OpenXR GL: Using swapchain format {:#x}.",
static_cast<uint64_t>(candidate));
*out_format = candidate;
return true;
}
}
ERROR_LOG_FMT(VIDEO, "OpenXR GL: No supported swapchain format found ({} offered).",
format_count);
return false;
}
bool OGLOpenXR::CreateSwapchains()
{
ASSERT(VR::g_openxr != nullptr);
const auto& view_cfgs = VR::g_openxr->GetViewConfigViews();
int64_t swapchain_format = 0;
if (!SelectSwapchainFormat(&swapchain_format))
return false;
const AbstractTextureFormat abstract_format = GetAbstractFormatForGLFormat(swapchain_format);
if (abstract_format == AbstractTextureFormat::Undefined)
{
ERROR_LOG_FMT(VIDEO, "OpenXR GL: No AbstractTextureFormat for swapchain format {:#x}.",
static_cast<uint64_t>(swapchain_format));
return false;
}
if (swapchain_format == GL_SRGB8_ALPHA8 && (!m_gles || g_ogl_config.bSupportsSRGBWriteControl))
{
// Make sure GL stores our already-gamma-encoded bytes verbatim when rendering
// into the sRGB swapchain images. Disabled is the desktop default; on GLES this
// needs GL_EXT_sRGB_write_control (same token value).
glDisable(GL_FRAMEBUFFER_SRGB);
}
// Fixed foveated rendering: only for the stereo projection path — the flat panel quad
// reuses eye swapchain #0 and a foveated panel would blur its edges for no gain.
const bool use_foveation = g_ActiveConfig.stereo_mode == StereoMode::OpenXR &&
VR::g_openxr->IsFoveationUsable();
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& sc = m_eye_swapchains[eye];
sc.width = view_cfgs[eye].recommendedImageRectWidth;
sc.height = view_cfgs[eye].recommendedImageRectHeight;
// Format must come from xrEnumerateSwapchainFormats.
XrSwapchainCreateInfo info{XR_TYPE_SWAPCHAIN_CREATE_INFO};
info.arraySize = 1;
info.format = swapchain_format;
info.width = sc.width;
info.height = sc.height;
info.mipCount = 1;
info.faceCount = 1;
info.sampleCount = 1;
// We render into this swapchain image as a color target, but never sample from it.
// Unlike D3D11, no MUTABLE_FORMAT is needed to write raw bytes to sRGB storage:
// GL only applies the sRGB encode when GL_FRAMEBUFFER_SRGB is enabled (see above).
info.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT;
// GLES foveation uses the Adreno scaled-bin method: the driver renders peripheral
// bins at reduced resolution and upscales them when the render pass resolves.
XrSwapchainCreateInfoFoveationFB foveation_info{XR_TYPE_SWAPCHAIN_CREATE_INFO_FOVEATION_FB};
bool foveated = use_foveation;
if (foveated)
{
foveation_info.flags = XR_SWAPCHAIN_CREATE_FOVEATION_SCALED_BIN_BIT_FB;
// XrSwapchainCreateInfoFoveationFB::next is (non-const) void*.
foveation_info.next = const_cast<void*>(info.next);
info.next = &foveation_info;
}
XrResult result = xrCreateSwapchain(VR::g_openxr->GetSession(), &info, &sc.swapchain);
if (XR_FAILED(result) && foveated)
{
WARN_LOG_FMT(VIDEO,
"OpenXR: Foveated swapchain creation failed for eye {} ({}); retrying "
"without foveation.",
eye, static_cast<int>(result));
info.next = foveation_info.next;
foveated = false;
result = xrCreateSwapchain(VR::g_openxr->GetSession(), &info, &sc.swapchain);
}
if (XR_FAILED(result))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrCreateSwapchain failed for eye {} ({}).", eye,
static_cast<int>(result));
return false;
}
if (foveated)
VR::g_openxr->ApplyFoveationToSwapchain(sc.swapchain);
// Enumerate the GL textures backing this swapchain.
uint32_t image_count = 0;
xrEnumerateSwapchainImages(sc.swapchain, 0, &image_count, nullptr);
#if defined(ANDROID)
std::vector<XrSwapchainImageOpenGLESKHR> images(image_count,
{XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR});
#else
std::vector<XrSwapchainImageOpenGLKHR> images(image_count,
{XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_KHR});
#endif
xrEnumerateSwapchainImages(sc.swapchain, image_count, &image_count,
reinterpret_cast<XrSwapchainImageBaseHeader*>(images.data()));
sc.textures.resize(image_count);
sc.framebuffers.resize(image_count);
const TextureConfig config(sc.width, sc.height, 1, 1, 1, abstract_format,
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2D);
for (uint32_t i = 0; i < image_count; ++i)
{
// Adopt the runtime-owned GL texture; OGLTexture will not delete it.
sc.textures[i] = OGLTexture::CreateAdopted(static_cast<GLuint>(images[i].image), config);
if (!sc.textures[i])
{
ERROR_LOG_FMT(VIDEO, "OpenXR: OGLTexture::CreateAdopted failed for eye {}, image {}.", eye,
i);
return false;
}
// No depth attachment; the eye image only receives the final XFB blit.
sc.framebuffers[i] = OGLFramebuffer::Create(sc.textures[i].get(), nullptr, {});
if (!sc.framebuffers[i])
{
ERROR_LOG_FMT(VIDEO, "OpenXR: OGLFramebuffer::Create failed for eye {}, image {}.", eye,
i);
return false;
}
}
INFO_LOG_FMT(VIDEO, "OpenXR: Eye {} swapchain ready: {}x{}, {} images.", eye, sc.width,
sc.height, image_count);
}
return true;
}
void OGLOpenXR::DestroySwapchains()
{
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& sc = m_eye_swapchains[eye];
if (m_image_acquired[eye] && sc.swapchain != XR_NULL_HANDLE)
{
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage during shutdown failed for eye {} ({}).",
eye, static_cast<int>(release_result));
}
m_image_acquired[eye] = false;
}
// Release Dolphin wrappers before destroying the swapchain so the
// runtime's textures are only freed after our references are gone.
sc.framebuffers.clear();
sc.textures.clear();
if (sc.swapchain != XR_NULL_HANDLE)
{
const XrResult destroy_result = xrDestroySwapchain(sc.swapchain);
if (XR_FAILED(destroy_result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrDestroySwapchain failed for eye {} ({}).", eye,
static_cast<int>(destroy_result));
}
sc.swapchain = XR_NULL_HANDLE;
}
}
}
AbstractFramebuffer* OGLOpenXR::AcquireEyeFramebuffer(uint32_t eye_index)
{
ASSERT(eye_index < 2);
auto& sc = m_eye_swapchains[eye_index];
XrSwapchainImageAcquireInfo acquire_info{XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
if (XR_FAILED(xrAcquireSwapchainImage(sc.swapchain, &acquire_info,
&m_acquired_image_index[eye_index])))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrAcquireSwapchainImage failed for eye {}.", eye_index);
return nullptr;
}
m_image_acquired[eye_index] = true;
// Block until the acquired image is safe to write.
XrSwapchainImageWaitInfo wait_info{XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
wait_info.timeout = XR_INFINITE_DURATION;
if (XR_FAILED(xrWaitSwapchainImage(sc.swapchain, &wait_info)))
{
ERROR_LOG_FMT(VIDEO, "OpenXR: xrWaitSwapchainImage failed for eye {}.", eye_index);
// Ensure we don't leak an acquired image if waiting fails.
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult release_result = xrReleaseSwapchainImage(sc.swapchain, &release_info);
if (XR_FAILED(release_result))
{
WARN_LOG_FMT(VIDEO,
"OpenXR: xrReleaseSwapchainImage after wait failure failed for eye {} ({}).",
eye_index, static_cast<int>(release_result));
}
m_image_acquired[eye_index] = false;
return nullptr;
}
return sc.framebuffers[m_acquired_image_index[eye_index]].get();
}
void OGLOpenXR::ReleaseEyeTexture(uint32_t eye_index)
{
ASSERT(eye_index < 2);
if (!m_image_acquired[eye_index])
return;
// Per XR_KHR_opengl_enable the runtime is responsible for GL synchronization at
// release time, but some runtimes' GL paths have historically missed pending work;
// one flush per eye per frame is cheap insurance.
glFlush();
XrSwapchainImageReleaseInfo release_info{XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
const XrResult result =
xrReleaseSwapchainImage(m_eye_swapchains[eye_index].swapchain, &release_info);
if (XR_FAILED(result))
{
WARN_LOG_FMT(VIDEO, "OpenXR: xrReleaseSwapchainImage failed for eye {} ({}).", eye_index,
static_cast<int>(result));
}
m_image_acquired[eye_index] = false;
}
bool OGLOpenXR::SubmitFrame()
{
ASSERT(VR::g_openxr != nullptr);
// Use the pose the presented XFB was rendered with (stamped at its XFB copy and
// selected in FetchXFB). Live m_eye_views — or even the live submit snapshot — can
// already belong to the NEXT frame when presentation is deferred to VI time, and a
// pose/content mismatch makes ATW reproject the frame to the wrong place.
const auto& eye_views = VR::g_openxr->GetPresentEyeViews();
for (uint32_t eye = 0; eye < 2; ++eye)
{
auto& pv = m_projection_views[eye];
pv = {XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW};
pv.pose = eye_views[eye].pose;
pv.fov = eye_views[eye].fov;
pv.subImage.swapchain = m_eye_swapchains[eye].swapchain;
pv.subImage.imageArrayIndex = 0;
pv.subImage.imageRect = {{0, 0},
{static_cast<int32_t>(m_eye_swapchains[eye].width),
static_cast<int32_t>(m_eye_swapchains[eye].height)}};
}
m_projection_layer = {XR_TYPE_COMPOSITION_LAYER_PROJECTION};
m_projection_layer.space = VR::g_openxr->GetReferenceSpace();
m_projection_layer.viewCount = 2;
m_projection_layer.views = m_projection_views.data();
m_projection_layer.layerFlags = VR::g_openxr->GetProjectionLayerExtraFlags();
const std::vector<XrCompositionLayerBaseHeader*> layers = {
reinterpret_cast<XrCompositionLayerBaseHeader*>(&m_projection_layer)};
return VR::g_openxr->EndFrame(layers);
}
} // namespace OGL
#endif // ENABLE_VR