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https://github.com/thejerf/baijiSteamVR.git
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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <utility>
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include "VideoCommon/AbstractPipeline.h"
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namespace Vulkan
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{
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class VKPipeline final : public AbstractPipeline
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{
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public:
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explicit VKPipeline(const AbstractPipelineConfig& config, VkPipeline pipeline,
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VkPipelineLayout pipeline_layout, AbstractPipelineUsage usage);
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~VKPipeline() override;
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VkPipeline GetVkPipeline() const { return m_pipeline; }
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// Relinquishes ownership of the handle so the caller can hand it to deferred destruction;
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// the destructor then destroys VK_NULL_HANDLE, which is a no-op.
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VkPipeline Release() { return std::exchange(m_pipeline, VK_NULL_HANDLE); }
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VkPipelineLayout GetVkPipelineLayout() const { return m_pipeline_layout; }
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AbstractPipelineUsage GetUsage() const { return m_usage; }
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static std::unique_ptr<VKPipeline> Create(const AbstractPipelineConfig& config);
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private:
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VkPipeline m_pipeline;
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VkPipelineLayout m_pipeline_layout;
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AbstractPipelineUsage m_usage;
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};
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} // namespace Vulkan
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