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C++

// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ShaderOverrideAddEditDialog.h"
#include <algorithm>
#include <cctype>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <QCheckBox>
#include <QComboBox>
#include <QBrush>
#include <QColor>
#include <QDir>
#include <QDirIterator>
#include <QDialogButtonBox>
#include <QDoubleSpinBox>
#include <QFileInfo>
#include <QFormLayout>
#include <QFrame>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QImageReader>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QPixmap>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QRegularExpression>
#include <QSignalBlocker>
#include <QSize>
#include <QSpinBox>
#include <QTimer>
#include <QTreeWidget>
#include <QWidget>
#include <QVBoxLayout>
#include <fmt/format.h>
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
namespace
{
constexpr double UPM_OVERRIDE_MIN = 0.01;
constexpr double UPM_OVERRIDE_MAX = 1000.0;
constexpr double UPM_OVERRIDE_STEP = 0.01;
static QString ToHashHex(u64 hash)
{
return QStringLiteral("%1").arg(static_cast<qulonglong>(hash), 16, 16, QLatin1Char('0'));
}
static std::unordered_map<u64, QString> FindTexturePreviewPaths(const std::vector<u64>& hashes)
{
std::unordered_map<u64, QString> result;
if (hashes.empty())
return result;
std::unordered_set<u64> remaining(hashes.begin(), hashes.end());
std::unordered_map<u64, QString> patterns;
patterns.reserve(remaining.size());
for (u64 hash : remaining)
patterns.emplace(hash, QStringLiteral("_%1_").arg(ToHashHex(hash)));
const QString dump_root = QString::fromStdString(File::GetUserPath(D_DUMPTEXTURES_IDX));
QStringList roots;
const std::string game_id = SConfig::GetInstance().GetGameID();
if (!game_id.empty())
roots.push_back(QDir::cleanPath(dump_root + QString::fromStdString(game_id)));
roots.push_back(QDir::cleanPath(dump_root));
for (const QString& root : roots)
{
if (!QDir(root).exists())
continue;
QDirIterator it(root, QDir::Files, QDirIterator::Subdirectories);
while (it.hasNext() && !remaining.empty())
{
const QString path = it.next();
const QFileInfo info(path);
const QString suffix = info.suffix().toLower();
if (suffix != QStringLiteral("png") && suffix != QStringLiteral("jpg") &&
suffix != QStringLiteral("jpeg") && suffix != QStringLiteral("bmp") &&
suffix != QStringLiteral("tga"))
{
continue;
}
const QString filename = info.fileName().toLower();
for (auto iter = remaining.begin(); iter != remaining.end();)
{
const u64 hash = *iter;
if (filename.contains(patterns[hash]))
{
result.emplace(hash, path);
iter = remaining.erase(iter);
}
else
{
++iter;
}
}
}
if (remaining.empty())
break;
}
return result;
}
static QPixmap LoadPreviewPixmapFresh(const QString& path)
{
QImageReader reader(path);
reader.setAutoTransform(true);
const QImage image = reader.read();
if (image.isNull())
return {};
return QPixmap::fromImage(image);
}
static QString FormatRuntimeElementSummary(const ShaderHunter::RuntimeElementSignature& sig)
{
if (!sig.valid)
return QObject::tr("No runtime element captured.");
QStringList parts;
parts << QObject::tr("Projection: %1")
.arg(sig.perspective ? QObject::tr("Perspective") : QObject::tr("Orthographic"));
if (sig.perspective)
{
parts << QObject::tr("FOV: %1 / %2")
.arg(sig.perspective_hfov_x100 / 100.0, 0, 'f', 2)
.arg(sig.perspective_vfov_x100 / 100.0, 0, 'f', 2);
parts << QObject::tr("Near/Far: %1 / %2")
.arg(sig.perspective_near_x1000 / 1000.0, 0, 'f', 3)
.arg(sig.perspective_far_x100 / 100.0, 0, 'f', 2);
}
else
{
parts << QObject::tr("Ortho: L%1 R%2 T%3 B%4")
.arg(sig.ortho_left_x100 / 100.0, 0, 'f', 2)
.arg(sig.ortho_right_x100 / 100.0, 0, 'f', 2)
.arg(sig.ortho_top_x100 / 100.0, 0, 'f', 2)
.arg(sig.ortho_bottom_x100 / 100.0, 0, 'f', 2);
if (sig.use_layer)
parts << QObject::tr("Layer: %1").arg(sig.ortho_layer);
}
if (sig.use_viewport)
{
parts << QObject::tr("Viewport: %1,%2 %3x%4")
.arg(sig.viewport_x)
.arg(sig.viewport_y)
.arg(sig.viewport_width)
.arg(sig.viewport_height);
}
if (sig.use_scissor)
{
parts << QObject::tr("Scissor: %1,%2 %3,%4")
.arg(sig.scissor_left)
.arg(sig.scissor_top)
.arg(sig.scissor_right)
.arg(sig.scissor_bottom);
}
if (sig.use_render_state)
{
parts << QObject::tr("State: alpha=%1 ztest=%2 zupdate=%3 zfunc=%4 blend=%5/%6")
.arg(QStringLiteral("0x%1").arg(sig.alpha_test_hex, 8, 16, QLatin1Char('0')))
.arg(sig.ztest ? QObject::tr("on") : QObject::tr("off"))
.arg(sig.zupdate ? QObject::tr("on") : QObject::tr("off"))
.arg(sig.zfunc)
.arg(sig.blend_color_update ? QObject::tr("col") : QObject::tr("-"))
.arg(sig.blend_alpha_update ? QObject::tr("alpha") : QObject::tr("-"));
}
return parts.join(QStringLiteral("\n"));
}
} // namespace
ShaderOverrideAddEditDialog::ShaderOverrideAddEditDialog(
QWidget* parent, const ShaderHunter::ShaderOverride* edit_override,
const std::vector<std::string>& available_flags)
: QDialog(parent)
{
setWindowTitle(edit_override ? tr("Edit Shader Override") : tr("Add Shader Override"));
setMinimumWidth(350);
m_name_edit = new QLineEdit;
m_name_edit->setPlaceholderText(tr("Override name..."));
m_comments_edit = new QPlainTextEdit;
m_comments_edit->setPlaceholderText(tr("Optional notes..."));
m_comments_edit->setTabChangesFocus(true);
m_comments_edit->setMinimumHeight(70);
m_credits_edit = new QLineEdit;
m_credits_edit->setPlaceholderText(tr("Optional author/credits..."));
m_hash_edit = new QLineEdit;
m_hash_edit->setPlaceholderText(tr("Hex hash (e.g. 0012abcd)"));
m_type_combo = new QComboBox;
m_type_combo->addItem(tr("Pixel Shader"), static_cast<int>(ShaderHunter::ShaderType::Pixel));
m_type_combo->addItem(tr("Vertex Shader"), static_cast<int>(ShaderHunter::ShaderType::Vertex));
m_type_combo->addItem(tr("Geometry Shader"),
static_cast<int>(ShaderHunter::ShaderType::Geometry));
m_match_mode_label = new QLabel(tr("Match Mode:"));
m_match_mode_combo = new QComboBox;
m_match_mode_combo->addItem(tr("Exact Hash"),
static_cast<int>(ShaderHunter::MatchMode::ExactHash));
m_match_mode_combo->addItem(tr("Shader Family"),
static_cast<int>(ShaderHunter::MatchMode::ShaderFamily));
m_match_mode_combo->addItem(tr("Runtime Element"),
static_cast<int>(ShaderHunter::MatchMode::RuntimeElement));
m_match_mode_combo->setToolTip(
tr("Exact Hash: match only this exact shader hash.\n"
"Shader Family: use the relaxed shader family signature.\n"
"Runtime Element: match the shader plus captured draw-state signature."));
m_handling_combo = new QComboBox;
m_handling_combo->addItem(tr("Skip"), static_cast<int>(ShaderHunter::HandlingType::Skip));
m_handling_combo->addItem(tr("Screen"), static_cast<int>(ShaderHunter::HandlingType::Screen));
m_handling_combo->addItem(tr("Fullscreen"),
static_cast<int>(ShaderHunter::HandlingType::Fullscreen));
m_handling_combo->addItem(tr("Fullscreen Mono"),
static_cast<int>(ShaderHunter::HandlingType::FullscreenMono));
m_handling_combo->addItem(tr("Head Locked"),
static_cast<int>(ShaderHunter::HandlingType::HeadLocked));
m_handling_combo->addItem(tr("Flag"), static_cast<int>(ShaderHunter::HandlingType::Flag));
m_handling_combo->addItem(tr("Units per Meter"),
static_cast<int>(ShaderHunter::HandlingType::UnitsPerMeter));
m_layer_label = new QLabel(tr("Layer:"));
m_layer_spin = new QSpinBox;
m_layer_spin->setRange(-1, 999);
m_layer_spin->setSpecialValueText(tr("Auto"));
m_layer_spin->setValue(-1);
m_layer_spin->setToolTip(tr("Manual depth layer for Screen/Head Locked handling.\n"
"-1 (Auto) = automatic per-draw counter.\n"
"Higher values are closer to camera."));
m_element_depth_label = new QLabel(tr("Element Depth:"));
m_element_depth_spin = new QDoubleSpinBox;
m_element_depth_spin->setRange(-1.0, 0.01);
m_element_depth_spin->setDecimals(4);
m_element_depth_spin->setSingleStep(0.0001);
m_element_depth_spin->setSpecialValueText(tr("Global"));
m_element_depth_spin->setValue(-1.0);
m_element_depth_spin->setToolTip(tr("Within-element depth range for this shader.\n"
"-1 (Global) = use the global Element Depth setting.\n"
"Higher values fix Z-fighting inside the element."));
m_units_per_meter_label = new QLabel(tr("Units per Meter:"));
m_units_per_meter_spin = new QDoubleSpinBox;
m_units_per_meter_spin->setRange(UPM_OVERRIDE_MIN, UPM_OVERRIDE_MAX);
m_units_per_meter_spin->setDecimals(2);
m_units_per_meter_spin->setSingleStep(UPM_OVERRIDE_STEP);
m_units_per_meter_spin->setValue(1.0);
m_units_per_meter_spin->setToolTip(tr("Temporary per-shader scale override for VR.\n"
"Higher values make this shader appear larger."));
m_flag_label = new QLabel(tr("Flag Group:"));
m_flag_edit = new QLineEdit;
m_flag_edit->setPlaceholderText(tr("e.g. gameplay"));
m_flag_edit->setToolTip(tr("When this shader is drawn, it sets this named flag.\n"
"Other overrides can be conditional on this flag.\n"
"Optional for non-Flag handling (shader acts as both override and flag)."));
m_condition_label = new QLabel(tr("Condition:"));
m_condition_combo = new QComboBox;
m_condition_combo->addItem(tr("(None)"), QString());
for (const auto& flag : available_flags)
m_condition_combo->addItem(QString::fromStdString(flag), QString::fromStdString(flag));
m_condition_combo->setToolTip(
tr("Select a flag condition for this override.\n"
"Use Condition Mode to choose active or inactive behavior.\n"
"Flags are detected from the current and previous frame."));
m_condition_mode_label = new QLabel(tr("Condition Mode:"));
m_condition_mode_combo = new QComboBox;
m_condition_mode_combo->addItem(tr("Activate"), false);
m_condition_mode_combo->addItem(tr("Deactivate"), true);
m_condition_mode_combo->setToolTip(
tr("Activate: apply when the selected flag is active.\n"
"Deactivate: apply when the selected flag is NOT active."));
m_clear_efb_check = new QCheckBox(tr("Clear EFB Copy"));
m_clear_efb_check->setToolTip(
tr("When this shader is drawn, the next EFB copy will be cleared to\n"
"transparent instead of copying the framebuffer content.\n"
"Use this to remove post-processing effects (bloom, blur) in VR.\n"
"Can be combined with any handling type (Skip, Screen, etc.)."));
m_clear_efb_min_label = new QLabel(tr("EFB Min Width:"));
m_clear_efb_min_spin = new QSpinBox;
m_clear_efb_min_spin->setRange(0, 640);
m_clear_efb_min_spin->setSingleStep(10);
m_clear_efb_min_spin->setSpecialValueText(tr("Any"));
m_clear_efb_min_spin->setValue(0);
m_clear_efb_min_spin->setToolTip(tr("Only clear EFB copies whose native width >= this value.\n"
"0 (Any) = no lower bound.\n"
"Full EFB = 640 wide; set ~400 to only clear full-screen effects."));
m_clear_efb_max_label = new QLabel(tr("EFB Max Width:"));
m_clear_efb_max_spin = new QSpinBox;
m_clear_efb_max_spin->setRange(0, 640);
m_clear_efb_max_spin->setSingleStep(10);
m_clear_efb_max_spin->setSpecialValueText(tr("Any"));
m_clear_efb_max_spin->setValue(0);
m_clear_efb_max_spin->setToolTip(tr("Only clear EFB copies whose native width <= this value.\n"
"0 (Any) = no upper bound.\n"
"Use to restrict clearing to small or partial EFB copies."));
m_element_start_label = new QLabel(tr("Draw Call Start:"));
m_element_start_spin = new QSpinBox;
m_element_start_spin->setRange(0, 9999);
m_element_start_spin->setValue(0);
m_element_start_spin->setToolTip(
tr("First draw call index to apply this override.\n"
"Only used when Draw Call Filter is enabled.\n"
"Use Draw Call mode in Shader Hunter to identify draw call indices."));
m_element_end_label = new QLabel(tr("Draw Call End:"));
m_element_end_spin = new QSpinBox;
m_element_end_spin->setRange(0, 9999);
m_element_end_spin->setValue(0);
m_element_end_spin->setToolTip(
tr("Last draw call index to apply this override.\n"
"Only used when Draw Call Filter is enabled.\n"
"Range is inclusive: start=2, end=5 skips draws 2,3,4,5."));
m_element_filter_check = new QCheckBox(tr("Draw Call Filter"));
m_element_filter_check->setToolTip(
tr("Enable to apply this override only to a specific draw-call range.\n"
"Ranges adapt automatically when draw-call counts change between frames."));
m_hash_family_check = new QCheckBox(tr("Match Shader Family"));
m_hash_family_check->setToolTip(
tr("Match this override against a relaxed shader family signature instead of the exact hash.\n"
"Useful when the same effect changes hash across scenes or game revisions."));
m_hash_family_check->hide();
m_view_textures_button = new QPushButton(tr("View Textures"));
m_view_textures_button->setToolTip(
tr("Show captured textures for this shader hash and type.\n"
"Check textures in the popup and apply them to Texture Filters."));
m_capture_element_button = new QPushButton(tr("Capture Current Element"));
m_capture_element_button->setToolTip(
tr("Capture the currently selected draw from Shader Hunter as a runtime element signature.\n"
"The Shader Hunter selection must match this shader hash and type."));
m_runtime_element_summary_label = new QLabel;
m_runtime_element_summary_label->setWordWrap(true);
m_runtime_element_summary_label->setTextInteractionFlags(Qt::TextSelectableByMouse);
m_runtime_element_summary_label->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
m_runtime_element_summary_label->setMinimumHeight(96);
m_runtime_element_groups_widget = new QWidget;
auto* runtime_groups_layout = new QHBoxLayout(m_runtime_element_groups_widget);
runtime_groups_layout->setContentsMargins(0, 0, 0, 0);
runtime_groups_layout->setSpacing(8);
m_runtime_use_projection_check = new QCheckBox(tr("Projection"));
m_runtime_use_layer_check = new QCheckBox(tr("Layer"));
m_runtime_use_viewport_check = new QCheckBox(tr("Viewport"));
m_runtime_use_scissor_check = new QCheckBox(tr("Scissor"));
m_runtime_use_render_state_check = new QCheckBox(tr("Render State"));
runtime_groups_layout->addWidget(m_runtime_use_projection_check);
runtime_groups_layout->addWidget(m_runtime_use_layer_check);
runtime_groups_layout->addWidget(m_runtime_use_viewport_check);
runtime_groups_layout->addWidget(m_runtime_use_scissor_check);
runtime_groups_layout->addWidget(m_runtime_use_render_state_check);
runtime_groups_layout->addStretch(1);
m_texture_mode_label = new QLabel(tr("Texture Filter Mode:"));
m_texture_mode_combo = new QComboBox;
m_texture_mode_combo->addItem(tr("Include"), false);
m_texture_mode_combo->addItem(tr("Exclude"), true);
m_texture_mode_combo->setToolTip(
tr("Include: apply override only when any listed texture hash is bound.\n"
"Exclude: apply override only when none of the listed texture hashes are bound."));
m_texture_hash_container = new QWidget;
m_texture_hash_layout = new QVBoxLayout(m_texture_hash_container);
m_texture_hash_layout->setContentsMargins(0, 0, 0, 0);
m_texture_hash_layout->setSpacing(4);
AddTextureHashField(QString());
// Pre-fill fields in edit mode
if (edit_override)
{
m_edit_element_reference_total = edit_override->element_reference_total;
m_edit_runtime_anchor_family = edit_override->hash_family_match;
m_edit_family_signature = edit_override->family_signature;
m_edit_match_mode = edit_override->match_mode;
m_edit_runtime_element = edit_override->runtime_element;
m_name_edit->setText(QString::fromStdString(edit_override->name));
m_comments_edit->setPlainText(QString::fromStdString(edit_override->comments));
m_credits_edit->setText(QString::fromStdString(edit_override->credits));
m_hash_edit->setText(
QString::fromStdString(fmt::format("{:016x}", edit_override->hash)));
const int type_idx = m_type_combo->findData(static_cast<int>(edit_override->type));
if (type_idx >= 0)
m_type_combo->setCurrentIndex(type_idx);
const int handling_idx = m_handling_combo->findData(static_cast<int>(edit_override->handling));
if (handling_idx >= 0)
m_handling_combo->setCurrentIndex(handling_idx);
m_layer_spin->setValue(edit_override->layer);
m_element_depth_spin->setValue(edit_override->element_depth);
if (edit_override->units_per_meter > 0.0f)
m_units_per_meter_spin->setValue(edit_override->units_per_meter);
m_flag_edit->setText(QString::fromStdString(edit_override->flag_group));
m_clear_efb_check->setChecked(edit_override->clear_efb);
m_clear_efb_min_spin->setValue(edit_override->clear_efb_min_width);
m_clear_efb_max_spin->setValue(edit_override->clear_efb_max_width);
const bool has_element_filter =
edit_override->element_start >= 0 || edit_override->element_end >= 0;
m_element_filter_check->setChecked(has_element_filter);
const int match_mode_idx =
m_match_mode_combo->findData(static_cast<int>(m_edit_match_mode));
if (match_mode_idx >= 0)
m_match_mode_combo->setCurrentIndex(match_mode_idx);
m_hash_family_check->setChecked(edit_override->hash_family_match);
m_element_start_spin->setValue(std::max(0, edit_override->element_start));
m_element_end_spin->setValue(std::max(0, edit_override->element_end));
m_updating_texture_hash_fields = true;
while (m_texture_hash_edits.size() < edit_override->texture_hashes.size())
AddTextureHashField(QString());
for (size_t i = 0; i < edit_override->texture_hashes.size(); i++)
{
m_texture_hash_edits[i]->setText(
QString::fromStdString(fmt::format("{:016x}", edit_override->texture_hashes[i])));
}
for (size_t i = edit_override->texture_hashes.size(); i < m_texture_hash_edits.size(); i++)
m_texture_hash_edits[i]->clear();
m_updating_texture_hash_fields = false;
EnsureTextureHashFieldRows();
const int texture_mode_idx =
m_texture_mode_combo->findData(edit_override->texture_hashes_excluded);
if (texture_mode_idx >= 0)
m_texture_mode_combo->setCurrentIndex(texture_mode_idx);
if (!edit_override->condition_flag.empty())
{
const int cond_idx =
m_condition_combo->findData(QString::fromStdString(edit_override->condition_flag));
if (cond_idx >= 0)
m_condition_combo->setCurrentIndex(cond_idx);
else
{
// Flag not in available list — add it dynamically
m_condition_combo->addItem(QString::fromStdString(edit_override->condition_flag),
QString::fromStdString(edit_override->condition_flag));
m_condition_combo->setCurrentIndex(m_condition_combo->count() - 1);
}
}
const int mode_idx = m_condition_mode_combo->findData(edit_override->condition_inverted);
if (mode_idx >= 0)
m_condition_mode_combo->setCurrentIndex(mode_idx);
}
auto* form = new QFormLayout;
form->addRow(tr("Name:"), m_name_edit);
form->addRow(tr("Hash:"), m_hash_edit);
form->addRow(tr("Shader Type:"), m_type_combo);
form->addRow(m_match_mode_label, m_match_mode_combo);
form->addRow(tr("Handling:"), m_handling_combo);
form->addRow(m_layer_label, m_layer_spin);
form->addRow(m_element_depth_label, m_element_depth_spin);
form->addRow(m_units_per_meter_label, m_units_per_meter_spin);
form->addRow(m_flag_label, m_flag_edit);
form->addRow(m_condition_label, m_condition_combo);
form->addRow(m_condition_mode_label, m_condition_mode_combo);
form->addRow(QString(), m_clear_efb_check);
form->addRow(m_clear_efb_min_label, m_clear_efb_min_spin);
form->addRow(m_clear_efb_max_label, m_clear_efb_max_spin);
form->addRow(QString(), m_element_filter_check);
form->addRow(m_element_start_label, m_element_start_spin);
form->addRow(m_element_end_label, m_element_end_spin);
form->addRow(QString(), m_capture_element_button);
form->addRow(tr("Element Signature:"), m_runtime_element_summary_label);
form->addRow(tr("Signature Groups:"), m_runtime_element_groups_widget);
form->addRow(QString(), m_view_textures_button);
form->addRow(m_texture_mode_label, m_texture_mode_combo);
form->addRow(tr("Texture Filters:"), m_texture_hash_container);
form->addRow(tr("Comments:"), m_comments_edit);
form->addRow(tr("Credits:"), m_credits_edit);
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttons, &QDialogButtonBox::accepted, this, &ShaderOverrideAddEditDialog::OnAccept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_handling_combo, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ShaderOverrideAddEditDialog::OnHandlingChanged);
connect(m_clear_efb_check, &QCheckBox::toggled, this,
&ShaderOverrideAddEditDialog::OnClearEFBChanged);
connect(m_element_filter_check, &QCheckBox::toggled, this,
&ShaderOverrideAddEditDialog::OnElementFilterChanged);
connect(m_match_mode_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ShaderOverrideAddEditDialog::RefreshMatchModeUi);
connect(m_condition_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int) {
const bool has_condition = !m_condition_combo->currentData().toString().isEmpty();
m_condition_mode_label->setEnabled(has_condition);
m_condition_mode_combo->setEnabled(has_condition);
});
connect(m_capture_element_button, &QPushButton::clicked, this,
&ShaderOverrideAddEditDialog::CaptureCurrentElement);
connect(m_view_textures_button, &QPushButton::clicked, this,
&ShaderOverrideAddEditDialog::ShowTextureBrowser);
for (QCheckBox* checkbox : {m_runtime_use_projection_check, m_runtime_use_layer_check,
m_runtime_use_viewport_check, m_runtime_use_scissor_check,
m_runtime_use_render_state_check})
{
connect(checkbox, &QCheckBox::toggled, this, [this]() {
m_edit_runtime_element.use_projection = m_runtime_use_projection_check->isChecked();
m_edit_runtime_element.use_layer = m_runtime_use_layer_check->isChecked();
m_edit_runtime_element.use_viewport = m_runtime_use_viewport_check->isChecked();
m_edit_runtime_element.use_scissor = m_runtime_use_scissor_check->isChecked();
m_edit_runtime_element.use_render_state = m_runtime_use_render_state_check->isChecked();
RefreshRuntimeElementSummary();
});
}
auto* layout = new QVBoxLayout;
layout->addLayout(form);
layout->addWidget(buttons);
setLayout(layout);
// Show/hide fields based on initial handling selection
OnHandlingChanged();
const bool has_condition = !m_condition_combo->currentData().toString().isEmpty();
m_condition_mode_label->setEnabled(has_condition);
m_condition_mode_combo->setEnabled(has_condition);
OnClearEFBChanged();
OnElementFilterChanged();
RefreshRuntimeElementGroupControls();
RefreshMatchModeUi();
RefreshRuntimeElementSummary();
}
ShaderHunter::ShaderOverride ShaderOverrideAddEditDialog::GetResult() const
{
ShaderHunter::ShaderOverride result;
result.name = m_name_edit->text().toStdString();
result.comments = m_comments_edit->toPlainText().trimmed().toStdString();
result.credits = m_credits_edit->text().trimmed().toStdString();
result.hash = std::strtoull(m_hash_edit->text().toStdString().c_str(), nullptr, 16);
result.type =
static_cast<ShaderHunter::ShaderType>(m_type_combo->currentData().toInt());
result.match_mode =
static_cast<ShaderHunter::MatchMode>(m_match_mode_combo->currentData().toInt());
result.hash_family_match = false;
result.family_signature = 0;
if (result.match_mode == ShaderHunter::MatchMode::ShaderFamily)
{
result.hash_family_match = true;
result.family_signature = m_edit_family_signature;
if (const auto signature =
ShaderHunter::GetInstance().GetShaderFamilySignature(result.type, result.hash);
signature.has_value())
{
result.family_signature = *signature;
}
}
else if (result.match_mode == ShaderHunter::MatchMode::RuntimeElement)
{
result.runtime_element = m_edit_runtime_element;
result.hash_family_match = m_edit_runtime_anchor_family;
result.family_signature = m_edit_runtime_anchor_family ? m_edit_family_signature : 0;
}
result.handling =
static_cast<ShaderHunter::HandlingType>(m_handling_combo->currentData().toInt());
result.layer = (result.handling == ShaderHunter::HandlingType::Screen ||
result.handling == ShaderHunter::HandlingType::HeadLocked) ?
m_layer_spin->value() : -1;
result.element_depth = (result.handling == ShaderHunter::HandlingType::Screen ||
result.handling == ShaderHunter::HandlingType::HeadLocked) ?
static_cast<float>(m_element_depth_spin->value()) : -1.0f;
result.units_per_meter = result.handling == ShaderHunter::HandlingType::UnitsPerMeter ?
static_cast<float>(m_units_per_meter_spin->value()) :
-1.0f;
result.clear_efb = m_clear_efb_check->isChecked();
result.clear_efb_min_width = result.clear_efb ? m_clear_efb_min_spin->value() : 0;
result.clear_efb_max_width = result.clear_efb ? m_clear_efb_max_spin->value() : 0;
if (m_element_filter_check->isChecked())
{
result.element_start = m_element_start_spin->value();
result.element_end = m_element_end_spin->value();
result.element_reference_total = m_edit_element_reference_total;
}
else
{
result.element_start = -1;
result.element_end = -1;
result.element_reference_total = 0;
}
const auto texture_tokens = CollectTextureHashTokens();
for (const std::string& token : texture_tokens)
{
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
if (parsed != 0)
result.texture_hashes.push_back(parsed);
}
std::sort(result.texture_hashes.begin(), result.texture_hashes.end());
result.texture_hashes.erase(
std::unique(result.texture_hashes.begin(), result.texture_hashes.end()),
result.texture_hashes.end());
result.texture_hashes_excluded =
!result.texture_hashes.empty() && m_texture_mode_combo->currentData().toBool();
result.enabled = true;
result.user_defined = true;
// flag_group is available on all handling types (optional except for Flag)
result.flag_group = m_flag_edit->text().trimmed().toStdString();
if (result.handling != ShaderHunter::HandlingType::Flag)
{
result.condition_flag = m_condition_combo->currentData().toString().toStdString();
result.condition_inverted =
!result.condition_flag.empty() && m_condition_mode_combo->currentData().toBool();
}
return result;
}
void ShaderOverrideAddEditDialog::OnAccept()
{
const std::string name = m_name_edit->text().toStdString();
if (name.empty())
{
QMessageBox::warning(this, tr("Validation Error"), tr("Name cannot be empty."));
return;
}
const std::string hash_str = m_hash_edit->text().toStdString();
if (hash_str.empty())
{
QMessageBox::warning(this, tr("Validation Error"), tr("Hash cannot be empty."));
return;
}
// Validate hex string
for (char c : hash_str)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Hash must contain only hexadecimal characters (0-9, a-f)."));
return;
}
}
if (hash_str.size() > 16)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Hash must be at most 16 hex digits."));
return;
}
// Validate texture hash hex string (if provided)
const auto texture_tokens = CollectTextureHashTokens();
for (const std::string& token : texture_tokens)
{
for (char c : token)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Texture filter values must contain only hexadecimal characters "
"(0-9, a-f)."));
return;
}
}
if (token.size() > 16)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Each texture filter value must be at most 16 hex digits."));
return;
}
}
// Validate flag group name for Flag handling
if (m_element_filter_check->isChecked() &&
m_element_start_spin->value() > m_element_end_spin->value())
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Draw Call Start must be less than or equal to Draw Call End."));
return;
}
// Validate flag group name for Flag handling
const auto handling = static_cast<ShaderHunter::HandlingType>(
m_handling_combo->currentData().toInt());
if (handling == ShaderHunter::HandlingType::Flag && m_flag_edit->text().trimmed().isEmpty())
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Flag Group name cannot be empty for Flag handling."));
return;
}
if (handling == ShaderHunter::HandlingType::UnitsPerMeter &&
m_units_per_meter_spin->value() <= 0.0)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Units per Meter must be greater than 0."));
return;
}
const auto match_mode = static_cast<ShaderHunter::MatchMode>(m_match_mode_combo->currentData().toInt());
if (match_mode == ShaderHunter::MatchMode::RuntimeElement && !m_edit_runtime_element.valid)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Runtime Element match mode requires a captured element signature."));
return;
}
accept();
}
void ShaderOverrideAddEditDialog::OnHandlingChanged()
{
const auto handling = static_cast<ShaderHunter::HandlingType>(
m_handling_combo->currentData().toInt());
const bool show_layer = (handling == ShaderHunter::HandlingType::Screen ||
handling == ShaderHunter::HandlingType::HeadLocked);
const bool show_units_per_meter = (handling == ShaderHunter::HandlingType::UnitsPerMeter);
const bool is_flag = (handling == ShaderHunter::HandlingType::Flag);
m_layer_label->setVisible(show_layer);
m_layer_spin->setVisible(show_layer);
m_element_depth_label->setVisible(show_layer);
m_element_depth_spin->setVisible(show_layer);
m_units_per_meter_label->setVisible(show_units_per_meter);
m_units_per_meter_spin->setVisible(show_units_per_meter);
// Flag group is always visible (optional for non-Flag handling, required for Flag)
m_flag_label->setVisible(true);
m_flag_edit->setVisible(true);
m_condition_label->setVisible(!is_flag);
m_condition_combo->setVisible(!is_flag);
m_condition_mode_label->setVisible(!is_flag);
m_condition_mode_combo->setVisible(!is_flag);
}
void ShaderOverrideAddEditDialog::OnClearEFBChanged()
{
const bool show = m_clear_efb_check->isChecked();
m_clear_efb_min_label->setVisible(show);
m_clear_efb_min_spin->setVisible(show);
m_clear_efb_max_label->setVisible(show);
m_clear_efb_max_spin->setVisible(show);
}
void ShaderOverrideAddEditDialog::OnElementFilterChanged()
{
const bool show = m_element_filter_check->isChecked();
m_element_start_label->setVisible(show);
m_element_start_spin->setVisible(show);
m_element_end_label->setVisible(show);
m_element_end_spin->setVisible(show);
}
void ShaderOverrideAddEditDialog::RefreshMatchModeUi()
{
const auto match_mode =
static_cast<ShaderHunter::MatchMode>(m_match_mode_combo->currentData().toInt());
const bool show_runtime = match_mode == ShaderHunter::MatchMode::RuntimeElement;
m_capture_element_button->setVisible(show_runtime);
m_runtime_element_summary_label->setVisible(show_runtime);
m_runtime_element_groups_widget->setVisible(show_runtime);
RefreshRuntimeElementGroupControls();
RefreshRuntimeElementSummary();
}
void ShaderOverrideAddEditDialog::RefreshRuntimeElementSummary()
{
const auto match_mode =
static_cast<ShaderHunter::MatchMode>(m_match_mode_combo->currentData().toInt());
if (match_mode != ShaderHunter::MatchMode::RuntimeElement)
{
m_runtime_element_summary_label->setText(
tr("Runtime element matching is disabled for this override."));
return;
}
QString summary = FormatRuntimeElementSummary(m_edit_runtime_element);
if (m_edit_runtime_element.valid)
{
summary += tr("\nAnchor: %1")
.arg(m_edit_runtime_anchor_family ? tr("Shader Family") : tr("Exact Hash"));
}
else
{
summary += tr("\nUse Shader Hunter to select the target draw, then capture it here.");
}
m_runtime_element_summary_label->setText(summary);
}
void ShaderOverrideAddEditDialog::RefreshRuntimeElementGroupControls()
{
const QSignalBlocker projection_blocker(m_runtime_use_projection_check);
const QSignalBlocker layer_blocker(m_runtime_use_layer_check);
const QSignalBlocker viewport_blocker(m_runtime_use_viewport_check);
const QSignalBlocker scissor_blocker(m_runtime_use_scissor_check);
const QSignalBlocker render_state_blocker(m_runtime_use_render_state_check);
m_runtime_use_projection_check->setChecked(m_edit_runtime_element.use_projection);
m_runtime_use_layer_check->setChecked(m_edit_runtime_element.use_layer);
m_runtime_use_viewport_check->setChecked(m_edit_runtime_element.use_viewport);
m_runtime_use_scissor_check->setChecked(m_edit_runtime_element.use_scissor);
m_runtime_use_render_state_check->setChecked(m_edit_runtime_element.use_render_state);
const bool has_signature = m_edit_runtime_element.valid;
m_runtime_use_projection_check->setEnabled(has_signature);
m_runtime_use_layer_check->setEnabled(has_signature);
m_runtime_use_viewport_check->setEnabled(has_signature);
m_runtime_use_scissor_check->setEnabled(has_signature);
m_runtime_use_render_state_check->setEnabled(has_signature);
}
void ShaderOverrideAddEditDialog::CaptureCurrentElement()
{
const std::string hash_str = m_hash_edit->text().trimmed().toStdString();
if (hash_str.empty())
{
QMessageBox::warning(this, tr("Capture Element"),
tr("Enter the shader hash before capturing a runtime element."));
return;
}
for (char c : hash_str)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
QMessageBox::warning(this, tr("Capture Element"),
tr("Hash must contain only hexadecimal characters (0-9, a-f)."));
return;
}
}
const auto shader_type =
static_cast<ShaderHunter::ShaderType>(m_type_combo->currentData().toInt());
const u64 shader_hash = std::strtoull(hash_str.c_str(), nullptr, 16);
auto& hunter = ShaderHunter::GetInstance();
const auto signature = hunter.GetSelectedRuntimeElementSignature();
if (!signature.has_value())
{
QMessageBox::warning(
this, tr("Capture Element"),
tr("No current element is available.\nUse Shader Hunter to hunt and highlight the target draw first."));
return;
}
if (hunter.GetActiveType() != shader_type || hunter.GetSelectedHash() != shader_hash)
{
QMessageBox::warning(
this, tr("Capture Element"),
tr("Shader Hunter selection does not match this override.\nSelect the same shader hash and type in Shader Hunter, then capture again."));
return;
}
m_edit_runtime_element = *signature;
m_edit_match_mode = ShaderHunter::MatchMode::RuntimeElement;
const int runtime_index =
m_match_mode_combo->findData(static_cast<int>(ShaderHunter::MatchMode::RuntimeElement));
if (runtime_index >= 0)
m_match_mode_combo->setCurrentIndex(runtime_index);
m_edit_runtime_anchor_family = false;
m_edit_family_signature = 0;
if (shader_type == ShaderHunter::ShaderType::Pixel)
{
if (const auto family_signature = hunter.GetShaderFamilySignature(shader_type, shader_hash);
family_signature.has_value())
{
m_edit_runtime_anchor_family = true;
m_edit_family_signature = *family_signature;
}
}
RefreshRuntimeElementSummary();
RefreshRuntimeElementGroupControls();
}
void ShaderOverrideAddEditDialog::ShowTextureBrowser()
{
const std::string hash_str = m_hash_edit->text().trimmed().toStdString();
if (hash_str.empty())
{
QMessageBox::warning(this, tr("View Textures"),
tr("Hash cannot be empty. Enter the shader hash first."));
return;
}
if (hash_str.size() > 16)
{
QMessageBox::warning(this, tr("View Textures"),
tr("Hash must be at most 16 hex digits."));
return;
}
for (char c : hash_str)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
QMessageBox::warning(this, tr("View Textures"),
tr("Hash must contain only hexadecimal characters (0-9, a-f)."));
return;
}
}
const u64 shader_hash = std::strtoull(hash_str.c_str(), nullptr, 16);
const auto shader_type =
static_cast<ShaderHunter::ShaderType>(m_type_combo->currentData().toInt());
auto& hunter = ShaderHunter::GetInstance();
const bool was_hunting_enabled = hunter.IsEnabled();
const auto previous_active_type = hunter.GetActiveType();
const int previous_selected_pos = hunter.GetSelectedPosition();
const u64 previous_selected_hash = hunter.GetSelectedHash();
auto* dlg = new QDialog(this);
const char* type_str = shader_type == ShaderHunter::ShaderType::Pixel ? "PS" :
shader_type == ShaderHunter::ShaderType::Vertex ? "VS" :
"GS";
dlg->setWindowTitle(tr("Textures for %1 %2")
.arg(QString::fromLatin1(type_str))
.arg(static_cast<qulonglong>(shader_hash), 16, 16, QLatin1Char('0')));
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->setMinimumSize(620, 320);
auto* info = new QLabel;
info->setWordWrap(true);
auto* continuous_scan_check = new QCheckBox(tr("Continuous Scan"));
continuous_scan_check->setToolTip(
tr("Continuously refresh while this window is open.\n"
"Textures seen during scan stay visible in gray."));
auto* scan_timer = new QTimer(dlg);
scan_timer->setInterval(250);
auto* tree = new QTreeWidget;
tree->setHeaderLabels({tr("Use"), tr("Texture Hash"), tr("Name"), tr("Preview")});
tree->setRootIsDecorated(false);
tree->setSelectionMode(QAbstractItemView::NoSelection);
tree->header()->setStretchLastSection(true);
tree->setIconSize(QSize(64, 64));
if (!was_hunting_enabled)
hunter.SetEnabled(true);
hunter.SetTextureToolActive(true);
connect(dlg, &QObject::destroyed, this,
[was_hunting_enabled, previous_active_type, previous_selected_pos,
previous_selected_hash]() {
auto& restore_hunter = ShaderHunter::GetInstance();
restore_hunter.SetTextureToolActive(false);
restore_hunter.ClearTextureSkipFilters();
if (previous_selected_pos >= 0)
{
if (!restore_hunter.SelectShader(previous_active_type, previous_selected_hash))
restore_hunter.SetActiveType(previous_active_type);
}
else
{
restore_hunter.SetActiveType(previous_active_type);
}
if (!was_hunting_enabled)
restore_hunter.SetEnabled(false);
});
const auto initial_hashes = CollectTextureHashValues();
auto selected_hashes =
std::make_shared<std::unordered_set<u64>>(initial_hashes.begin(), initial_hashes.end());
auto scanned_hashes = std::make_shared<std::unordered_map<u64, std::string>>();
const auto populate = [tree, info, selected_hashes, scanned_hashes, continuous_scan_check,
shader_hash, shader_type]() {
auto& populate_hunter = ShaderHunter::GetInstance();
if (populate_hunter.SelectShader(shader_type, shader_hash))
{
populate_hunter.ClearTextureSkipFilters();
for (u64 selected_hash : *selected_hashes)
populate_hunter.SetTextureSkipEnabled(selected_hash, true);
}
const auto textures = populate_hunter.GetTexturesForHash(shader_type, shader_hash);
std::unordered_map<u64, ShaderHunter::TextureUsage> captured;
captured.reserve(textures.size());
for (const auto& tex : textures)
{
captured.emplace(tex.hash, tex);
if (continuous_scan_check->isChecked())
{
auto& saved_name = (*scanned_hashes)[tex.hash];
if (saved_name.empty() && !tex.name.empty())
saved_name = tex.name;
}
}
std::vector<u64> texture_hashes;
texture_hashes.reserve(textures.size() + selected_hashes->size() + scanned_hashes->size());
for (const auto& [captured_hash, _] : captured)
texture_hashes.push_back(captured_hash);
for (u64 saved_hash : *selected_hashes)
texture_hashes.push_back(saved_hash);
for (const auto& [seen_hash, _] : *scanned_hashes)
texture_hashes.push_back(seen_hash);
std::sort(texture_hashes.begin(), texture_hashes.end());
texture_hashes.erase(std::unique(texture_hashes.begin(), texture_hashes.end()), texture_hashes.end());
const auto preview_paths = FindTexturePreviewPaths(texture_hashes);
const QSignalBlocker blocker(tree);
tree->clear();
int saved_only_count = 0;
int scanned_only_count = 0;
for (u64 hash : texture_hashes)
{
const auto captured_it = captured.find(hash);
const bool in_current_scene = (captured_it != captured.end());
const bool is_saved_only = !in_current_scene && selected_hashes->count(hash) > 0;
if (is_saved_only)
++saved_only_count;
const bool is_scanned_only = !in_current_scene && !is_saved_only &&
scanned_hashes->find(hash) != scanned_hashes->end();
if (is_scanned_only)
++scanned_only_count;
auto* item = new QTreeWidgetItem;
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsUserCheckable);
item->setCheckState(0, selected_hashes->count(hash) > 0 ? Qt::Checked : Qt::Unchecked);
item->setText(
1, QStringLiteral("%1").arg(static_cast<qulonglong>(hash), 16, 16, QLatin1Char('0')));
if (in_current_scene)
{
const auto& tex = captured_it->second;
item->setText(2, tex.name.empty() ? QObject::tr("(unknown)") : QString::fromStdString(tex.name));
}
else
{
if (is_saved_only)
{
item->setText(2, QObject::tr("(saved filter, not in current scene)"));
}
else
{
const auto scanned_it = scanned_hashes->find(hash);
const bool has_scanned_name =
scanned_it != scanned_hashes->end() && !scanned_it->second.empty();
item->setText(2, has_scanned_name ? QString::fromStdString(scanned_it->second) :
QObject::tr("(seen during scan, not in current scene)"));
}
const QBrush gray_brush(QColor(140, 140, 140));
item->setForeground(1, gray_brush);
item->setForeground(2, gray_brush);
}
item->setData(0, Qt::UserRole, static_cast<qulonglong>(hash));
auto preview_it = preview_paths.find(hash);
if (preview_it != preview_paths.end())
{
QPixmap pixmap = LoadPreviewPixmapFresh(preview_it->second);
if (!pixmap.isNull())
{
item->setData(3, Qt::DecorationRole,
pixmap.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
item->setSizeHint(3, QSize(72, 72));
}
}
tree->addTopLevelItem(item);
}
for (int i = 0; i < 4; i++)
tree->resizeColumnToContents(i);
if (textures.empty())
{
if (saved_only_count > 0 || scanned_only_count > 0)
{
info->setText(QObject::tr(
"No textures from the current scene were captured yet.\n"
"Saved filters and previously scanned textures are shown in gray.\n"
"Shader Hunter was enabled temporarily for this window."));
}
else
{
info->setText(QObject::tr(
"No textures captured yet for this shader.\n"
"Shader Hunter was enabled temporarily for this window."));
}
}
else
{
info->setText(QObject::tr(
"%1 captured texture(s). %2 saved-only and %3 scanned-only shown in gray.\n"
"Check rows and press Apply to update Texture Filters.")
.arg(textures.size())
.arg(saved_only_count)
.arg(scanned_only_count));
}
};
connect(tree, &QTreeWidget::itemChanged, dlg, [selected_hashes, shader_hash, shader_type](
QTreeWidgetItem* item, int column) {
if (!item || column != 0)
return;
const u64 texture_hash = item->data(0, Qt::UserRole).toULongLong();
const bool enabled = item->checkState(0) == Qt::Checked;
if (enabled)
selected_hashes->insert(texture_hash);
else
selected_hashes->erase(texture_hash);
auto& item_changed_hunter = ShaderHunter::GetInstance();
if (item_changed_hunter.SelectShader(shader_type, shader_hash))
item_changed_hunter.SetTextureSkipEnabled(texture_hash, enabled);
});
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Close);
auto* refresh_button = buttons->addButton(tr("Refresh"), QDialogButtonBox::ActionRole);
auto* apply_button = buttons->addButton(tr("Apply"), QDialogButtonBox::AcceptRole);
connect(buttons, &QDialogButtonBox::rejected, dlg, &QDialog::close);
connect(refresh_button, &QPushButton::clicked, dlg, populate);
connect(scan_timer, &QTimer::timeout, dlg, populate);
connect(continuous_scan_check, &QCheckBox::toggled, dlg, [scan_timer, populate](bool checked) {
if (checked)
{
populate();
scan_timer->start();
}
else
{
scan_timer->stop();
}
});
connect(apply_button, &QPushButton::clicked, dlg, [this, selected_hashes]() {
std::vector<u64> hashes(selected_hashes->begin(), selected_hashes->end());
std::sort(hashes.begin(), hashes.end());
SetTextureHashFields(hashes);
});
auto* layout = new QVBoxLayout;
layout->addWidget(info);
layout->addWidget(tree);
auto* bottom_layout = new QHBoxLayout;
bottom_layout->addWidget(continuous_scan_check);
bottom_layout->addStretch();
bottom_layout->addWidget(buttons);
layout->addLayout(bottom_layout);
dlg->setLayout(layout);
populate();
QTimer::singleShot(200, dlg, populate);
dlg->show();
}
std::vector<std::string> ShaderOverrideAddEditDialog::CollectTextureHashTokens() const
{
std::vector<std::string> tokens;
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
for (QLineEdit* edit : m_texture_hash_edits)
{
if (edit == nullptr)
continue;
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
for (const QString& part : parts)
{
if (hex_exact.match(part).hasMatch())
{
tokens.push_back(part.toLower().toStdString());
continue;
}
const auto match = hex_16_anywhere.match(part);
if (match.hasMatch())
{
tokens.push_back(match.captured(1).toLower().toStdString());
continue;
}
tokens.push_back(part.toStdString());
}
}
return tokens;
}
std::vector<u64> ShaderOverrideAddEditDialog::CollectTextureHashValues() const
{
std::vector<u64> hashes;
for (const std::string& token : CollectTextureHashTokens())
{
if (token.empty() || token.size() > 16)
continue;
bool valid = true;
for (char c : token)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
valid = false;
break;
}
}
if (!valid)
continue;
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
if (parsed != 0)
hashes.push_back(parsed);
}
std::sort(hashes.begin(), hashes.end());
hashes.erase(std::unique(hashes.begin(), hashes.end()), hashes.end());
return hashes;
}
void ShaderOverrideAddEditDialog::SetTextureHashFields(const std::vector<u64>& hashes)
{
m_updating_texture_hash_fields = true;
while (m_texture_hash_edits.size() < hashes.size())
AddTextureHashField(QString());
for (size_t i = 0; i < hashes.size(); i++)
{
m_texture_hash_edits[i]->setText(
QString::fromStdString(fmt::format("{:016x}", hashes[i])));
}
for (size_t i = hashes.size(); i < m_texture_hash_edits.size(); i++)
m_texture_hash_edits[i]->clear();
m_updating_texture_hash_fields = false;
EnsureTextureHashFieldRows();
}
void ShaderOverrideAddEditDialog::AddTextureHashField(const QString& text)
{
auto* edit = new QLineEdit;
edit->setPlaceholderText(tr("Hex hash"));
edit->setToolTip(
tr("Optional texture filter hash.\n"
"Enter one hash per line; a new line is added automatically.\n"
"You can also paste multiple hashes separated by comma, semicolon, or spaces."));
edit->setText(text);
m_texture_hash_layout->addWidget(edit);
m_texture_hash_edits.push_back(edit);
connect(edit, &QLineEdit::textChanged, this, [this, edit](const QString&) {
SanitizeTextureHashField(edit);
EnsureTextureHashFieldRows();
});
}
void ShaderOverrideAddEditDialog::EnsureTextureHashFieldRows()
{
if (m_updating_texture_hash_fields)
return;
m_updating_texture_hash_fields = true;
int last_non_empty = -1;
for (int i = 0; i < static_cast<int>(m_texture_hash_edits.size()); i++)
{
if (!m_texture_hash_edits[i]->text().trimmed().isEmpty())
last_non_empty = i;
}
const int desired_rows = std::max(1, last_non_empty + 2);
while (static_cast<int>(m_texture_hash_edits.size()) < desired_rows)
AddTextureHashField(QString());
while (static_cast<int>(m_texture_hash_edits.size()) > desired_rows)
{
QLineEdit* edit = m_texture_hash_edits.back();
m_texture_hash_edits.pop_back();
m_texture_hash_layout->removeWidget(edit);
delete edit;
}
m_updating_texture_hash_fields = false;
}
void ShaderOverrideAddEditDialog::SanitizeTextureHashField(QLineEdit* edit)
{
if (edit == nullptr || m_updating_texture_hash_fields)
return;
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
if (parts.isEmpty())
return;
QStringList sanitized_parts;
bool changed = false;
for (const QString& part : parts)
{
if (hex_exact.match(part).hasMatch())
{
const QString lowered = part.toLower();
sanitized_parts.push_back(lowered);
if (lowered != part)
changed = true;
continue;
}
const auto match = hex_16_anywhere.match(part);
if (match.hasMatch())
{
sanitized_parts.push_back(match.captured(1).toLower());
changed = true;
continue;
}
sanitized_parts.push_back(part);
}
if (!changed)
return;
const QString new_text = sanitized_parts.join(QStringLiteral(" "));
if (new_text == edit->text())
return;
const QSignalBlocker blocker(edit);
edit->setText(new_text);
}