mirror of
https://github.com/thejerf/baijiSteamVR.git
synced 2026-10-28 01:01:20 +01:00
251 lines
8.2 KiB
C++
251 lines
8.2 KiB
C++
// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/TextureElementOverrideWidget.h"
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#include <algorithm>
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#include <QColor>
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#include <QDialog>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QListWidget>
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#include <QPushButton>
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#include <QStringList>
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#include <QVBoxLayout>
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#include "DolphinQt/Config/TextureElementOverrideAddEditDialog.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "VideoCommon/TextureElementManager.h"
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using HandlingType = TextureElementManager::HandlingType;
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using TextureElementOverride = TextureElementManager::TextureElementOverride;
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TextureElementOverrideWidget::TextureElementOverrideWidget(std::string game_id,
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std::optional<u16> revision)
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: m_game_id(std::move(game_id)), m_revision(revision)
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{
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CreateWidgets();
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ConnectWidgets();
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LoadOverrides();
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}
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TextureElementOverrideWidget::~TextureElementOverrideWidget() = default;
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void TextureElementOverrideWidget::CreateWidgets()
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{
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m_code_list = new QListWidget;
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auto* info_label = new QLabel(
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tr("Texture Element Overrides reclassify VR draws based purely on the bound texture hash,\n"
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"across all shaders and elements. Use the Texture Hunter to identify a texture, then\n"
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"apply a handling to every draw that binds it.\n"
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"Handling: Skip = hide, Screen = world-fixed, Head Locked = follows head,\n"
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"Fullscreen = no VR. Applied as a fallback after Shader and Elements Group overrides."));
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info_label->setWordWrap(true);
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m_code_add = new NonDefaultQPushButton(tr("&Add Texture Hash"));
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m_code_edit = new NonDefaultQPushButton(tr("&Edit Texture"));
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m_code_edit->setEnabled(false);
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m_code_remove = new NonDefaultQPushButton(tr("&Remove Texture"));
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m_code_remove->setEnabled(false);
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m_code_refresh = new NonDefaultQPushButton(tr("Re&fresh List"));
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m_code_reload = new NonDefaultQPushButton(tr("Reload &Override"));
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auto* button_layout = new QHBoxLayout;
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button_layout->addWidget(m_code_add);
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button_layout->addWidget(m_code_edit);
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button_layout->addWidget(m_code_remove);
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button_layout->addStretch();
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button_layout->addWidget(m_code_refresh);
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button_layout->addWidget(m_code_reload);
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auto* layout = new QVBoxLayout{this};
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layout->addWidget(info_label);
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layout->addWidget(m_code_list);
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layout->addLayout(button_layout);
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}
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void TextureElementOverrideWidget::ConnectWidgets()
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{
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connect(m_code_list, &QListWidget::itemChanged, this,
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&TextureElementOverrideWidget::OnItemChanged);
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connect(m_code_list, &QListWidget::itemSelectionChanged, this,
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&TextureElementOverrideWidget::OnSelectionChanged);
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connect(m_code_add, &QPushButton::clicked, this, &TextureElementOverrideWidget::OnAddClicked);
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connect(m_code_edit, &QPushButton::clicked, this, &TextureElementOverrideWidget::OnEditClicked);
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connect(m_code_remove, &QPushButton::clicked, this,
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&TextureElementOverrideWidget::OnRemoveClicked);
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connect(m_code_refresh, &QPushButton::clicked, this,
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&TextureElementOverrideWidget::OnRefreshClicked);
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connect(m_code_reload, &QPushButton::clicked, this,
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&TextureElementOverrideWidget::OnReloadClicked);
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}
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void TextureElementOverrideWidget::LoadOverrides()
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{
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m_overrides = TextureElementManager::LoadOverridesFromINI(m_game_id, m_revision);
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m_code_list->setEnabled(!m_game_id.empty());
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m_code_remove->setEnabled(false);
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m_code_edit->setEnabled(false);
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UpdateList();
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}
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void TextureElementOverrideWidget::SaveOverrides()
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{
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TextureElementManager::SaveOverridesToINI(m_game_id, m_overrides);
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}
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void TextureElementOverrideWidget::ReloadRuntime()
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{
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TextureElementManager::GetInstance().LoadOverrides(m_game_id);
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}
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void TextureElementOverrideWidget::UpdateList()
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{
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// Block signals to prevent itemChanged → SaveOverrides() during list construction.
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const QSignalBlocker blocker(m_code_list);
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m_code_list->clear();
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for (size_t idx = 0; idx < m_overrides.size(); idx++)
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{
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const auto& ovr = m_overrides[idx];
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const char* handling_str =
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ovr.handling == HandlingType::Screen ? "screen" :
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ovr.handling == HandlingType::Fullscreen ||
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ovr.handling == HandlingType::FullscreenMono ? "fullscreen" :
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ovr.handling == HandlingType::HeadLocked ? "headlocked" :
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ovr.handling == HandlingType::UnitsPerMeter ? "units_per_meter" :
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ovr.handling == HandlingType::Passthrough ? "passthrough" :
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"skip";
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QString label = QStringLiteral("%1 (%2) [%3 tex]")
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.arg(QString::fromStdString(ovr.name))
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.arg(QString::fromLatin1(handling_str))
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.arg(ovr.texture_hashes.size());
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if (ovr.handling == HandlingType::Screen || ovr.handling == HandlingType::HeadLocked)
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{
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if (ovr.layer >= 0)
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label += QStringLiteral(" L%1").arg(ovr.layer);
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if (ovr.element_depth >= 0.0f)
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label += QStringLiteral(" D%1").arg(ovr.element_depth, 0, 'f', 4);
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}
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else if (ovr.handling == HandlingType::UnitsPerMeter && ovr.units_per_meter > 0.0f)
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{
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label += QStringLiteral(" UPM%1").arg(ovr.units_per_meter, 0, 'f', 2);
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}
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else if (ovr.handling == HandlingType::Passthrough)
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{
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label += QStringLiteral(" O%1").arg(ovr.passthrough_opacity, 0, 'f', 2);
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}
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if (!ovr.texture_hashes.empty())
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{
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QStringList texture_hashes;
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const int shown = std::min<int>(3, static_cast<int>(ovr.texture_hashes.size()));
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for (int i = 0; i < shown; i++)
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{
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texture_hashes.append(
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QString::number(ovr.texture_hashes[static_cast<size_t>(i)], 16)
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.rightJustified(16, QLatin1Char('0')));
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}
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if (static_cast<int>(ovr.texture_hashes.size()) > shown)
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texture_hashes.append(
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tr("+%1 more").arg(static_cast<int>(ovr.texture_hashes.size()) - shown));
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label += QStringLiteral(": %1").arg(texture_hashes.join(QStringLiteral(", ")));
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}
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auto* item = new QListWidgetItem(label);
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
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item->setCheckState(ovr.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, static_cast<int>(idx));
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m_code_list->addItem(item);
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}
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}
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void TextureElementOverrideWidget::OnItemChanged(QListWidgetItem* item)
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{
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const int idx = item->data(Qt::UserRole).toInt();
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if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
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return;
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m_overrides[idx].enabled = (item->checkState() == Qt::Checked);
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SaveOverrides();
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ReloadRuntime();
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}
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void TextureElementOverrideWidget::OnSelectionChanged()
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{
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const bool has_selection = !m_code_list->selectedItems().empty();
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m_code_remove->setEnabled(has_selection);
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m_code_edit->setEnabled(has_selection);
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}
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void TextureElementOverrideWidget::OnAddClicked()
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{
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TextureElementOverrideAddEditDialog dialog(this, nullptr);
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if (dialog.exec() != QDialog::Accepted)
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return;
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m_overrides.push_back(dialog.GetResult());
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SaveOverrides();
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UpdateList();
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ReloadRuntime();
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}
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void TextureElementOverrideWidget::OnEditClicked()
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{
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const auto items = m_code_list->selectedItems();
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if (items.empty())
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return;
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const int idx = items[0]->data(Qt::UserRole).toInt();
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if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
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return;
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TextureElementOverrideAddEditDialog dialog(this, &m_overrides[idx]);
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if (dialog.exec() != QDialog::Accepted)
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return;
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auto result = dialog.GetResult();
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result.enabled = m_overrides[idx].enabled; // Preserve enabled state
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m_overrides[idx] = result;
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SaveOverrides();
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UpdateList();
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ReloadRuntime();
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}
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void TextureElementOverrideWidget::OnRemoveClicked()
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{
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const auto items = m_code_list->selectedItems();
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if (items.empty())
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return;
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const int idx = items[0]->data(Qt::UserRole).toInt();
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if (idx < 0 || idx >= static_cast<int>(m_overrides.size()))
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return;
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m_overrides.erase(m_overrides.begin() + idx);
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SaveOverrides();
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UpdateList();
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ReloadRuntime();
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m_code_remove->setEnabled(false);
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m_code_edit->setEnabled(false);
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}
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void TextureElementOverrideWidget::OnRefreshClicked()
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{
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LoadOverrides();
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}
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void TextureElementOverrideWidget::OnReloadClicked()
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{
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ReloadRuntime();
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}
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