mirror of
https://github.com/thejerf/baijiSteamVR.git
synced 2026-10-20 05:01:41 +02:00
132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
// Copyright 2026 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <gtest/gtest.h>
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#include "VideoCommon/VR/VRFrameRegion.h"
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#include "VideoCommon/XFMemory.h"
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namespace
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{
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Viewport MakeViewport(int left, int top, int width, int height)
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{
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return {.wd = width * 0.5f,
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.ht = height * -0.5f,
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.zRange = 0.0f,
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.xOrig = left + width * 0.5f,
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.yOrig = top + height * 0.5f,
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.farZ = 0.0f};
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}
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void LatchDisplayRegion(int width, int height)
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{
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VR::NotifyVRXFBCopyRegion(0, 0, width, height);
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VR::NotifyVRXFBCopyRegion(0, 0, width, height);
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}
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} // namespace
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TEST(VRFrameRegion, TrilogyPresentationExpandsAfterEFBComposition)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(640, 480);
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for (int i = 0; i < 10; ++i)
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 0, 640, 448), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 640, 480};
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VR::VRFrameRegion presentation_source{};
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EXPECT_TRUE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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EXPECT_EQ(presentation_source.left, 0);
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EXPECT_EQ(presentation_source.top, 0);
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EXPECT_EQ(presentation_source.width, 640);
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EXPECT_EQ(presentation_source.height, 448);
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}
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TEST(VRFrameRegion, GolfPresentationIncludesWholeOversizedScene)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(640, 448);
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for (int i = 0; i < 10; ++i)
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 0, 640, 480), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 640, 448};
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VR::VRFrameRegion presentation_source{};
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EXPECT_TRUE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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EXPECT_EQ(presentation_source.left, 0);
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EXPECT_EQ(presentation_source.top, 0);
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EXPECT_EQ(presentation_source.width, 640);
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EXPECT_EQ(presentation_source.height, 480);
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}
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TEST(VRFrameRegion, DominantSceneWinsAndMatchingCopyNeedsNoOverride)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(640, 448);
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for (int i = 0; i < 10; ++i)
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 0, 640, 448), 0, 0);
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 0, 640, 480), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 640, 448};
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VR::VRFrameRegion presentation_source{};
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EXPECT_FALSE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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}
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TEST(VRFrameRegion, SmallPerspectivePaneCannotDrivePresentationCopy)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(640, 448);
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VR::ObserveVRPerspectiveViewport(MakeViewport(32, 32, 256, 256), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 640, 448};
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VR::VRFrameRegion presentation_source{};
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EXPECT_FALSE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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}
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TEST(VRFrameRegion, MKDDLetterboxedCharacterViewportCannotMoveComposedScreen)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(608, 448);
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for (int i = 0; i < 10; ++i)
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 100, 608, 348), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 608, 448};
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VR::VRFrameRegion presentation_source{};
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EXPECT_FALSE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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}
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TEST(VRFrameRegion, NearMatchingAnimatedViewportCannotMoveComposedScreen)
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{
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VR::ResetVRFrameRegion();
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LatchDisplayRegion(640, 448);
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for (int i = 0; i < 10; ++i)
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VR::ObserveVRPerspectiveViewport(MakeViewport(0, 1, 640, 446), 0, 0);
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const VR::VRFrameRegion xfb_source{0, 0, 640, 448};
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VR::VRFrameRegion presentation_source{};
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EXPECT_FALSE(VR::ConsumeVRPresentationSourceRegion(xfb_source, &presentation_source));
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}
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TEST(VRFrameRegion, MKDDCharacterBandRemapsToItsOriginalScreenPosition)
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{
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// These are the raw values captured in the element signature. GX's 342-pixel scissor
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// offset turns the viewport into a 608x348 pane at (0,100) in the 608x448 frame.
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const Viewport viewport{.wd = 304.0f,
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.ht = -174.0f,
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.zRange = 0.0f,
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.xOrig = 646.0f,
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.yOrig = 616.0f,
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.farZ = 0.0f};
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const VR::VRFrameRegion frame{0, 0, 608, 448, true};
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const auto remap = VR::CalculateVRPaneRemap(viewport, 342, 342, frame);
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EXPECT_FLOAT_EQ(remap[0], 1.0f);
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EXPECT_NEAR(remap[1], 348.0f / 448.0f, 0.0001f);
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EXPECT_FLOAT_EQ(remap[2], 0.0f);
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EXPECT_NEAR(remap[3], -100.0f / 448.0f, 0.0001f);
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}
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