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thejerf--baijiSteamVR/Source/Core/DolphinQt/Config/TextureElementOverrideAddEditDialog.cpp
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// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/TextureElementOverrideAddEditDialog.h"
#include <algorithm>
#include <cctype>
#include <cstdlib>
#include <QCheckBox>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QDir>
#include <QDoubleSpinBox>
#include <QFileInfo>
#include <QFormLayout>
#include <QFrame>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QPixmap>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QRegularExpression>
#include <QScrollArea>
#include <QSignalBlocker>
#include <QSpinBox>
#include <QStringList>
#include <QVBoxLayout>
#include <QWidget>
#include <fmt/format.h>
#include "Common/FileUtil.h"
#include "DolphinQt/Config/TextureHashBrowserDialog.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
namespace
{
constexpr double UPM_OVERRIDE_MIN = 0.01;
constexpr double UPM_OVERRIDE_MAX = 1000.0;
constexpr double UPM_OVERRIDE_STEP = 0.01;
constexpr int MAX_VISIBLE_TEXTURE_HASH_ROWS = 6;
constexpr int TEXTURE_HASH_PREVIEW_SIZE = 40; // Thumbnail square, in pixels.
constexpr int TEXTURE_HASH_ROW_HEIGHT = TEXTURE_HASH_PREVIEW_SIZE + 6;
// Extract the texture's XXH64 hash from a dumped texture filename such as
// "tex1_128x128_017fce12e592f4da_14.png". This mirrors ParseXXH64FromTextureName() in
// TextureCacheBase.cpp, which the override matcher uses on the bound texture, so an imported
// filename resolves to the exact same hash the game will match against at runtime.
u64 ParseHashFromDumpFilename(const std::string& filename)
{
// Skip past "tex1_WxH_" to the hash: find the second underscore, then read 16 hex chars.
size_t pos = filename.find('_');
if (pos == std::string::npos)
return 0;
pos = filename.find('_', pos + 1);
if (pos == std::string::npos || pos + 17 > filename.size())
return 0;
const std::string hex = filename.substr(pos + 1, 16);
for (char c : hex)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
return 0;
}
return std::strtoull(hex.c_str(), nullptr, 16);
}
} // namespace
using HandlingType = TextureElementManager::HandlingType;
using AnchorRotationMode = TextureElementManager::AnchorRotationMode;
using TextureElementOverride = TextureElementManager::TextureElementOverride;
TextureElementOverrideAddEditDialog::TextureElementOverrideAddEditDialog(
QWidget* parent, std::string game_id, const TextureElementOverride* edit_override)
: QDialog(parent), m_game_id(std::move(game_id))
{
setWindowTitle(edit_override ? tr("Edit Texture Element Override") :
tr("Add Texture Element Override"));
setMinimumWidth(350);
m_name_edit = new QLineEdit;
m_name_edit->setPlaceholderText(tr("Override name..."));
m_comments_edit = new QPlainTextEdit;
m_comments_edit->setPlaceholderText(tr("Optional notes..."));
m_comments_edit->setTabChangesFocus(true);
// m_comments_edit->setMinimumHeight(30);
m_handling_combo = new QComboBox;
m_handling_combo->addItem(tr("Skip"), static_cast<int>(HandlingType::Skip));
m_handling_combo->addItem(tr("Screen"), static_cast<int>(HandlingType::Screen));
m_handling_combo->addItem(tr("Fullscreen"), static_cast<int>(HandlingType::Fullscreen));
m_handling_combo->addItem(tr("Head Locked"), static_cast<int>(HandlingType::HeadLocked));
m_handling_combo->addItem(tr("Units per Meter"), static_cast<int>(HandlingType::UnitsPerMeter));
m_handling_combo->addItem(tr("Passthrough"), static_cast<int>(HandlingType::Passthrough));
m_handling_combo->addItem(tr("Camera Anchor"), static_cast<int>(HandlingType::CameraAnchor));
m_handling_combo->setToolTip(
tr("How every draw that binds a listed texture is handled in VR.\n"
"Skip = hide, Screen = world-fixed, Head Locked = follows head, Fullscreen = no VR,\n"
"Passthrough = pixels become a see-through window to the headset camera,\n"
"Camera Anchor = the VR camera moves to the drawn element (first-person view)."));
m_layer_label = new QLabel(tr("Layer:"));
m_layer_spin = new QSpinBox;
m_layer_spin->setRange(-1, 999);
m_layer_spin->setSpecialValueText(tr("Auto"));
m_layer_spin->setValue(-1);
m_layer_spin->setToolTip(tr("Manual depth layer for Screen/Head Locked handling.\n"
"-1 (Auto) = automatic per-draw counter.\n"
"Higher values are closer to camera."));
m_element_depth_label = new QLabel(tr("Element Depth:"));
m_element_depth_spin = new QDoubleSpinBox;
m_element_depth_spin->setRange(-1.0, 0.01);
m_element_depth_spin->setDecimals(4);
m_element_depth_spin->setSingleStep(0.0001);
m_element_depth_spin->setSpecialValueText(tr("Global"));
m_element_depth_spin->setValue(-1.0);
m_element_depth_spin->setToolTip(tr("Within-element depth range for these textures.\n"
"-1 (Global) = use the global Element Depth setting."));
m_units_per_meter_label = new QLabel(tr("Units per Meter:"));
m_units_per_meter_spin = new QDoubleSpinBox;
m_units_per_meter_spin->setRange(UPM_OVERRIDE_MIN, UPM_OVERRIDE_MAX);
m_units_per_meter_spin->setDecimals(2);
m_units_per_meter_spin->setSingleStep(UPM_OVERRIDE_STEP);
m_units_per_meter_spin->setValue(1.0);
m_units_per_meter_spin->setToolTip(tr("Temporary per-texture scale override for VR.\n"
"Higher values make these textures appear larger."));
m_passthrough_opacity_label = new QLabel(tr("Opacity:"));
m_passthrough_opacity_spin = new QDoubleSpinBox;
m_passthrough_opacity_spin->setRange(0.0, 1.0);
m_passthrough_opacity_spin->setDecimals(2);
m_passthrough_opacity_spin->setSingleStep(0.05);
m_passthrough_opacity_spin->setValue(0.0);
m_passthrough_opacity_spin->setToolTip(
tr("How opaque these textures stay over the headset camera feed.\n"
"0.00 = fully see-through (pure passthrough window).\n"
"1.00 = fully opaque (no passthrough).\n"
"Requires the VR Passthrough setting to be enabled."));
const auto make_anchor_offset_spin = []() {
auto* spin = new QDoubleSpinBox;
spin->setRange(-10.0, 10.0);
spin->setDecimals(2);
spin->setSingleStep(0.05);
spin->setValue(0.0);
spin->setSuffix(QStringLiteral(" m"));
return spin;
};
m_anchor_right_label = new QLabel(tr("Anchor Right:"));
m_anchor_right_spin = make_anchor_offset_spin();
m_anchor_right_spin->setToolTip(
tr("Sideways offset of the VR camera from the anchor element's origin, in meters.\n"
"Positive = right in camera space."));
m_anchor_up_label = new QLabel(tr("Anchor Up:"));
m_anchor_up_spin = make_anchor_offset_spin();
m_anchor_up_spin->setToolTip(
tr("Height offset of the VR camera above the anchor element's origin, in meters.\n"
"Use this when the element's matrix sits at the character's root instead of the head."));
m_anchor_forward_label = new QLabel(tr("Anchor Forward:"));
m_anchor_forward_spin = make_anchor_offset_spin();
m_anchor_forward_spin->setToolTip(
tr("Forward offset of the VR camera from the anchor element's origin, in meters.\n"
"Positive = further ahead in the game camera's view direction."));
m_anchor_rotation_label = new QLabel(tr("Anchor Rotation:"));
m_anchor_rotation_combo = new QComboBox;
m_anchor_rotation_combo->addItem(tr("Off"), static_cast<int>(AnchorRotationMode::Off));
m_anchor_rotation_combo->addItem(tr("Yaw Only"), static_cast<int>(AnchorRotationMode::YawOnly));
m_anchor_rotation_combo->addItem(tr("Full"), static_cast<int>(AnchorRotationMode::Full));
m_anchor_rotation_combo->setToolTip(
tr("Rotate the VR camera with the anchor element.\n"
"Off = camera keeps the game camera's orientation (position only).\n"
"Yaw Only = follow the element's heading but keep the horizon level (comfortable).\n"
"Full = follow the complete orientation including pitch and roll (intense).\n"
"Head tracking still works on top in every mode."));
m_anchor_yaw_label = new QLabel(tr("Rotation Yaw Offset:"));
m_anchor_yaw_spin = new QDoubleSpinBox;
m_anchor_yaw_spin->setRange(-180.0, 180.0);
m_anchor_yaw_spin->setDecimals(0);
m_anchor_yaw_spin->setSingleStep(15.0);
m_anchor_yaw_spin->setValue(0.0);
m_anchor_yaw_spin->setSuffix(QStringLiteral("°"));
m_anchor_yaw_spin->setToolTip(
tr("Fixed heading correction for the rotation modes. Models differ in which way\n"
"they face: if the anchored view comes up looking backward use 180, if it looks\n"
"sideways use 90 or -90."));
m_anchor_upm_label = new QLabel(tr("Anchor Units per Meter:"));
m_anchor_upm_spin = new QDoubleSpinBox;
m_anchor_upm_spin->setRange(0.0, UPM_OVERRIDE_MAX);
m_anchor_upm_spin->setDecimals(2);
m_anchor_upm_spin->setSingleStep(UPM_OVERRIDE_STEP);
m_anchor_upm_spin->setSpecialValueText(tr("Default"));
m_anchor_upm_spin->setValue(0.0);
m_anchor_upm_spin->setToolTip(
tr("World scale to use while this anchor is active, so a first-person view can have a\n"
"different scale than the game's global Units per Meter setting, which is left\n"
"untouched. Default = keep the global value."));
m_anchor_hide_check = new QCheckBox(tr("Hide Anchor Element"));
m_anchor_hide_check->setChecked(true);
m_anchor_hide_check->setToolTip(
tr("Skip drawing the anchor element itself so its mesh (e.g. the character's head)\n"
"does not block the first-person view. Other body parts need their own Skip\n"
"overrides. Disabled while the Camera Anchor toggle in the VR pane is off."));
m_view_textures_button = new QPushButton(tr("Texture Hunter"));
m_view_textures_button->setToolTip(
tr("Browse currently-loaded textures and check the ones to add to this override."));
m_import_textures_button = new QPushButton(tr("Import Texture"));
m_import_textures_button->setToolTip(
tr("Add textures by picking dumped texture files. Their hashes are read from the file names\n"
"and merged into the list below. Opens the game's texture dump folder by default."));
m_texture_hash_container = new QWidget;
m_texture_hash_layout = new QVBoxLayout(m_texture_hash_container);
m_texture_hash_layout->setContentsMargins(0, 0, 0, 0);
m_texture_hash_layout->setSpacing(4);
m_texture_hash_scroll = new QScrollArea;
m_texture_hash_scroll->setWidgetResizable(true);
m_texture_hash_scroll->setFrameShape(QFrame::NoFrame);
m_texture_hash_scroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
m_texture_hash_scroll->setWidget(m_texture_hash_container);
AddTextureHashField(QString());
// Pre-fill fields in edit mode.
if (edit_override)
{
m_name_edit->setText(QString::fromStdString(edit_override->name));
m_comments_edit->setPlainText(QString::fromStdString(edit_override->comments));
const int handling_idx = m_handling_combo->findData(static_cast<int>(edit_override->handling));
if (handling_idx >= 0)
m_handling_combo->setCurrentIndex(handling_idx);
m_layer_spin->setValue(edit_override->layer);
m_element_depth_spin->setValue(edit_override->element_depth);
if (edit_override->units_per_meter > 0.0f)
m_units_per_meter_spin->setValue(edit_override->units_per_meter);
m_passthrough_opacity_spin->setValue(edit_override->passthrough_opacity);
m_anchor_right_spin->setValue(edit_override->anchor_right);
m_anchor_up_spin->setValue(edit_override->anchor_up);
m_anchor_forward_spin->setValue(edit_override->anchor_forward);
{
const int idx =
m_anchor_rotation_combo->findData(static_cast<int>(edit_override->anchor_rotation));
if (idx >= 0)
m_anchor_rotation_combo->setCurrentIndex(idx);
}
m_anchor_yaw_spin->setValue(edit_override->anchor_yaw_deg);
if (edit_override->anchor_units_per_meter > 0.0f)
m_anchor_upm_spin->setValue(edit_override->anchor_units_per_meter);
m_anchor_hide_check->setChecked(edit_override->anchor_hide);
m_updating_texture_hash_fields = true;
while (m_texture_hash_edits.size() < edit_override->texture_hashes.size())
AddTextureHashField(QString());
for (size_t i = 0; i < edit_override->texture_hashes.size(); i++)
{
m_texture_hash_edits[i]->setText(
QString::fromStdString(fmt::format("{:016x}", edit_override->texture_hashes[i])));
}
for (size_t i = edit_override->texture_hashes.size(); i < m_texture_hash_edits.size(); i++)
m_texture_hash_edits[i]->clear();
m_updating_texture_hash_fields = false;
EnsureTextureHashFieldRows();
}
auto* form = new QFormLayout;
form->addRow(tr("Name:"), m_name_edit);
form->addRow(tr("Handling:"), m_handling_combo);
form->addRow(m_layer_label, m_layer_spin);
form->addRow(m_element_depth_label, m_element_depth_spin);
form->addRow(m_units_per_meter_label, m_units_per_meter_spin);
form->addRow(m_passthrough_opacity_label, m_passthrough_opacity_spin);
form->addRow(m_anchor_right_label, m_anchor_right_spin);
form->addRow(m_anchor_up_label, m_anchor_up_spin);
form->addRow(m_anchor_forward_label, m_anchor_forward_spin);
form->addRow(m_anchor_rotation_label, m_anchor_rotation_combo);
form->addRow(m_anchor_yaw_label, m_anchor_yaw_spin);
form->addRow(m_anchor_upm_label, m_anchor_upm_spin);
form->addRow(QString(), m_anchor_hide_check);
form->addRow(QString(), m_view_textures_button);
form->addRow(QString(), m_import_textures_button);
form->addRow(tr("Texture Hashes:"), m_texture_hash_scroll);
form->addRow(tr("Comments:"), m_comments_edit);
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttons, &QDialogButtonBox::accepted, this,
&TextureElementOverrideAddEditDialog::OnAccept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_handling_combo, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&TextureElementOverrideAddEditDialog::OnHandlingChanged);
connect(m_view_textures_button, &QPushButton::clicked, this,
&TextureElementOverrideAddEditDialog::ShowTextureBrowser);
connect(m_import_textures_button, &QPushButton::clicked, this,
&TextureElementOverrideAddEditDialog::OnImportTextures);
auto* layout = new QVBoxLayout;
layout->addLayout(form);
layout->addWidget(buttons);
setLayout(layout);
OnHandlingChanged();
}
TextureElementOverride TextureElementOverrideAddEditDialog::GetResult() const
{
TextureElementOverride result;
result.name = m_name_edit->text().toStdString();
result.comments = m_comments_edit->toPlainText().trimmed().toStdString();
result.handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
result.layer = (result.handling == HandlingType::Screen ||
result.handling == HandlingType::HeadLocked) ?
m_layer_spin->value() :
-1;
result.element_depth = (result.handling == HandlingType::Screen ||
result.handling == HandlingType::HeadLocked) ?
static_cast<float>(m_element_depth_spin->value()) :
-1.0f;
result.units_per_meter = result.handling == HandlingType::UnitsPerMeter ?
static_cast<float>(m_units_per_meter_spin->value()) :
-1.0f;
result.passthrough_opacity = result.handling == HandlingType::Passthrough ?
static_cast<float>(m_passthrough_opacity_spin->value()) :
0.0f;
if (result.handling == HandlingType::CameraAnchor)
{
result.anchor_right = static_cast<float>(m_anchor_right_spin->value());
result.anchor_up = static_cast<float>(m_anchor_up_spin->value());
result.anchor_forward = static_cast<float>(m_anchor_forward_spin->value());
result.anchor_rotation =
static_cast<AnchorRotationMode>(m_anchor_rotation_combo->currentData().toInt());
result.anchor_yaw_deg = static_cast<float>(m_anchor_yaw_spin->value());
result.anchor_units_per_meter = m_anchor_upm_spin->value() >= UPM_OVERRIDE_MIN ?
static_cast<float>(m_anchor_upm_spin->value()) :
-1.0f;
result.anchor_hide = m_anchor_hide_check->isChecked();
}
for (const std::string& token : CollectTextureHashTokens())
{
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
if (parsed != 0)
result.texture_hashes.push_back(parsed);
}
std::sort(result.texture_hashes.begin(), result.texture_hashes.end());
result.texture_hashes.erase(
std::unique(result.texture_hashes.begin(), result.texture_hashes.end()),
result.texture_hashes.end());
result.enabled = true;
return result;
}
void TextureElementOverrideAddEditDialog::OnAccept()
{
if (m_name_edit->text().trimmed().isEmpty())
{
QMessageBox::warning(this, tr("Validation Error"), tr("Name cannot be empty."));
return;
}
const auto texture_tokens = CollectTextureHashTokens();
if (texture_tokens.empty())
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Add at least one texture hash."));
return;
}
for (const std::string& token : texture_tokens)
{
for (char c : token)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Texture hashes must contain only hexadecimal characters "
"(0-9, a-f)."));
return;
}
}
if (token.size() > 16)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Each texture hash must be at most 16 hex digits."));
return;
}
}
const auto handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
if (handling == HandlingType::UnitsPerMeter && m_units_per_meter_spin->value() <= 0.0)
{
QMessageBox::warning(this, tr("Validation Error"),
tr("Units per Meter must be greater than 0."));
return;
}
accept();
}
void TextureElementOverrideAddEditDialog::OnHandlingChanged()
{
const auto handling = static_cast<HandlingType>(m_handling_combo->currentData().toInt());
const bool show_layer =
(handling == HandlingType::Screen || handling == HandlingType::HeadLocked);
const bool show_units_per_meter = (handling == HandlingType::UnitsPerMeter);
const bool show_passthrough = (handling == HandlingType::Passthrough);
const bool show_anchor = (handling == HandlingType::CameraAnchor);
m_layer_label->setVisible(show_layer);
m_layer_spin->setVisible(show_layer);
m_element_depth_label->setVisible(show_layer);
m_element_depth_spin->setVisible(show_layer);
m_units_per_meter_label->setVisible(show_units_per_meter);
m_units_per_meter_spin->setVisible(show_units_per_meter);
m_passthrough_opacity_label->setVisible(show_passthrough);
m_passthrough_opacity_spin->setVisible(show_passthrough);
m_anchor_right_label->setVisible(show_anchor);
m_anchor_right_spin->setVisible(show_anchor);
m_anchor_up_label->setVisible(show_anchor);
m_anchor_up_spin->setVisible(show_anchor);
m_anchor_forward_label->setVisible(show_anchor);
m_anchor_forward_spin->setVisible(show_anchor);
m_anchor_rotation_label->setVisible(show_anchor);
m_anchor_rotation_combo->setVisible(show_anchor);
m_anchor_yaw_label->setVisible(show_anchor);
m_anchor_yaw_spin->setVisible(show_anchor);
m_anchor_upm_label->setVisible(show_anchor);
m_anchor_upm_spin->setVisible(show_anchor);
m_anchor_hide_check->setVisible(show_anchor);
}
void TextureElementOverrideAddEditDialog::ShowTextureBrowser()
{
TextureHashBrowserConfig browser_config;
browser_config.title = tr("Texture Hunter");
browser_config.empty_info_text =
tr("No textures captured yet.\n"
"Start a game in VR so its textures can be enumerated.");
browser_config.current_label = tr("currently loaded");
browser_config.initial_selected_hashes = CollectTextureHashValues();
browser_config.fetch_current_entries = []() {
std::vector<TextureHashBrowserEntry> entries;
for (const auto& tex : TextureElementManager::GetInstance().GetCurrentTextures())
entries.push_back(TextureHashBrowserEntry{.hash = tex.hash, .name = tex.name});
return entries;
};
browser_config.apply_selected_hashes = [this](const std::vector<u64>& hashes) {
SetTextureHashFields(hashes);
};
// Live preview: as textures are checked, skip/pink-highlight their draws in-game.
browser_config.live_selection_changed = [](const std::vector<u64>& hashes) {
TextureElementManager::GetInstance().SetPreviewTextures(hashes);
};
// Preview mode (Skip/Pink) toggle shown in the browser window.
browser_config.preview_mode_changed = [](bool pink) {
TextureElementManager::GetInstance().SetPreviewPink(pink);
};
// Enable global texture capture while the browser is open; restore on close.
TextureElementManager::GetInstance().SetHunterActive(true);
auto* dlg = ShowTextureHashBrowserDialog(this, browser_config);
connect(dlg, &QObject::destroyed, this,
[]() { TextureElementManager::GetInstance().SetHunterActive(false); });
}
void TextureElementOverrideAddEditDialog::OnImportTextures()
{
// Default to the game's texture dump folder (…/Dump/Textures/<GameID>) when it exists, falling
// back to the base dump folder otherwise.
QString start_dir;
if (!m_game_id.empty())
{
const std::string game_dump_dir = File::GetUserPath(D_DUMPTEXTURES_IDX) + m_game_id;
if (File::IsDirectory(game_dump_dir))
start_dir = QString::fromStdString(game_dump_dir);
}
if (start_dir.isEmpty())
start_dir = QString::fromStdString(File::GetUserPath(D_DUMPTEXTURES_IDX));
const QStringList files = DolphinFileDialog::getOpenFileNames(
this, tr("Import Textures"), start_dir,
QStringLiteral("%1 (*.png *.dds);;%2 (*)").arg(tr("Texture Files")).arg(tr("All Files")));
if (files.isEmpty())
return;
std::vector<u64> imported_hashes;
QStringList unparsed_files;
for (const QString& path : files)
{
const std::string filename = QFileInfo(path).fileName().toStdString();
const u64 hash = ParseHashFromDumpFilename(filename);
if (hash != 0)
imported_hashes.push_back(hash);
else
unparsed_files.append(QFileInfo(path).fileName());
}
// Merge the imported hashes into whatever is already in the fields, then de-duplicate.
std::vector<u64> merged = CollectTextureHashValues();
merged.insert(merged.end(), imported_hashes.begin(), imported_hashes.end());
std::sort(merged.begin(), merged.end());
merged.erase(std::unique(merged.begin(), merged.end()), merged.end());
SetTextureHashFields(merged);
if (!unparsed_files.isEmpty())
{
QMessageBox::warning(
this, tr("Import Textures"),
tr("Could not read a texture hash from the following file name(s):\n\n%1")
.arg(unparsed_files.join(QLatin1Char('\n'))));
}
}
std::vector<std::string> TextureElementOverrideAddEditDialog::CollectTextureHashTokens() const
{
std::vector<std::string> tokens;
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
for (QLineEdit* edit : m_texture_hash_edits)
{
if (edit == nullptr)
continue;
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
for (const QString& part : parts)
{
if (hex_exact.match(part).hasMatch())
{
tokens.push_back(part.toLower().toStdString());
continue;
}
const auto match = hex_16_anywhere.match(part);
if (match.hasMatch())
{
tokens.push_back(match.captured(1).toLower().toStdString());
continue;
}
tokens.push_back(part.toStdString());
}
}
return tokens;
}
std::vector<u64> TextureElementOverrideAddEditDialog::CollectTextureHashValues() const
{
std::vector<u64> hashes;
for (const std::string& token : CollectTextureHashTokens())
{
if (token.empty() || token.size() > 16)
continue;
bool valid = true;
for (char c : token)
{
if (!std::isxdigit(static_cast<unsigned char>(c)))
{
valid = false;
break;
}
}
if (!valid)
continue;
const u64 parsed = std::strtoull(token.c_str(), nullptr, 16);
if (parsed != 0)
hashes.push_back(parsed);
}
std::sort(hashes.begin(), hashes.end());
hashes.erase(std::unique(hashes.begin(), hashes.end()), hashes.end());
return hashes;
}
void TextureElementOverrideAddEditDialog::SetTextureHashFields(const std::vector<u64>& hashes)
{
m_updating_texture_hash_fields = true;
while (m_texture_hash_edits.size() < hashes.size())
AddTextureHashField(QString());
for (size_t i = 0; i < hashes.size(); i++)
{
m_texture_hash_edits[i]->setText(QString::fromStdString(fmt::format("{:016x}", hashes[i])));
}
for (size_t i = hashes.size(); i < m_texture_hash_edits.size(); i++)
m_texture_hash_edits[i]->clear();
m_updating_texture_hash_fields = false;
EnsureTextureHashFieldRows();
}
void TextureElementOverrideAddEditDialog::AddTextureHashField(const QString& text)
{
auto* edit = new QLineEdit;
edit->setPlaceholderText(tr("Hex hash"));
edit->setToolTip(
tr("Texture hash to match.\n"
"Enter one hash per line; a new line is added automatically.\n"
"You can also paste multiple hashes separated by comma, semicolon, or spaces."));
edit->setText(text);
// Thumbnail of the matching dumped texture, shown beside the hash.
auto* preview = new QLabel;
preview->setFixedSize(TEXTURE_HASH_PREVIEW_SIZE, TEXTURE_HASH_PREVIEW_SIZE);
preview->setAlignment(Qt::AlignCenter);
auto* row = new QWidget;
auto* row_layout = new QHBoxLayout(row);
row_layout->setContentsMargins(0, 0, 0, 0);
row_layout->setSpacing(6);
row_layout->addWidget(edit, 1);
row_layout->addWidget(preview);
m_texture_hash_layout->addWidget(row);
m_texture_hash_edits.push_back(edit);
m_texture_hash_previews.push_back(preview);
m_texture_hash_rows.push_back(row);
connect(edit, &QLineEdit::textChanged, this, [this, edit, preview](const QString&) {
SanitizeTextureHashField(edit);
EnsureTextureHashFieldRows();
UpdateTextureHashPreview(edit, preview);
});
UpdateTextureHashPreview(edit, preview);
}
void TextureElementOverrideAddEditDialog::EnsureTextureHashFieldRows()
{
if (m_updating_texture_hash_fields)
return;
m_updating_texture_hash_fields = true;
int last_non_empty = -1;
for (int i = 0; i < static_cast<int>(m_texture_hash_edits.size()); i++)
{
if (!m_texture_hash_edits[i]->text().trimmed().isEmpty())
last_non_empty = i;
}
const int desired_rows = std::max(1, last_non_empty + 2);
while (static_cast<int>(m_texture_hash_edits.size()) < desired_rows)
AddTextureHashField(QString());
while (static_cast<int>(m_texture_hash_edits.size()) > desired_rows)
{
QWidget* row = m_texture_hash_rows.back();
m_texture_hash_rows.pop_back();
m_texture_hash_edits.pop_back();
m_texture_hash_previews.pop_back();
m_texture_hash_layout->removeWidget(row);
delete row; // Deletes its child edit and preview label too.
}
const int visible_rows = std::min(desired_rows, MAX_VISIBLE_TEXTURE_HASH_ROWS);
const int viewport_height = visible_rows * TEXTURE_HASH_ROW_HEIGHT;
m_texture_hash_scroll->setMinimumHeight(viewport_height);
m_texture_hash_scroll->setMaximumHeight(viewport_height);
m_updating_texture_hash_fields = false;
}
void TextureElementOverrideAddEditDialog::EnsureDumpIndex()
{
if (m_dump_index_built)
return;
m_dump_index_built = true; // Build once; keep true even on failure so we don't rescan.
if (m_game_id.empty())
return;
const QString dump_dir =
QString::fromStdString(File::GetUserPath(D_DUMPTEXTURES_IDX) + m_game_id);
QDir dir(dump_dir);
if (!dir.exists())
return;
static const QStringList filters{QStringLiteral("*.png"), QStringLiteral("*.dds")};
const QStringList files = dir.entryList(filters, QDir::Files, QDir::Name);
for (const QString& filename : files)
{
const u64 hash = ParseHashFromDumpFilename(filename.toStdString());
if (hash == 0)
continue;
// entryList is sorted by name, so the base texture ("…_14.png") is seen before its "_mip"/
// "_arb" variants; emplace keeps that first (base) match.
m_dump_hash_to_path.emplace(hash, dir.absoluteFilePath(filename).toStdString());
}
}
void TextureElementOverrideAddEditDialog::UpdateTextureHashPreview(QLineEdit* edit, QLabel* preview)
{
if (edit == nullptr || preview == nullptr)
return;
EnsureDumpIndex();
// Preview the first hash-looking token in the field.
u64 hash = 0;
const QRegularExpression hex_token(QStringLiteral("[0-9A-Fa-f]{1,16}"));
const auto match = hex_token.match(edit->text());
if (match.hasMatch())
hash = std::strtoull(match.captured(0).toLower().toStdString().c_str(), nullptr, 16);
const auto it = hash != 0 ? m_dump_hash_to_path.find(hash) : m_dump_hash_to_path.end();
if (it == m_dump_hash_to_path.end())
{
preview->clear();
preview->setToolTip(hash != 0 ? tr("No dumped texture found for this hash.") : QString());
return;
}
const QString path = QString::fromStdString(it->second);
const QPixmap pixmap(path);
if (pixmap.isNull())
{
preview->clear();
preview->setToolTip(QFileInfo(path).fileName());
return;
}
preview->setPixmap(
pixmap.scaled(preview->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
preview->setToolTip(QFileInfo(path).fileName());
}
void TextureElementOverrideAddEditDialog::SanitizeTextureHashField(QLineEdit* edit)
{
if (edit == nullptr || m_updating_texture_hash_fields)
return;
const QRegularExpression separators(QStringLiteral("[,;\\s]+"));
const QRegularExpression hex_exact(QStringLiteral("^[0-9A-Fa-f]{1,16}$"));
const QRegularExpression hex_16_anywhere(QStringLiteral("([0-9A-Fa-f]{16})"));
const auto parts = edit->text().trimmed().split(separators, Qt::SkipEmptyParts);
if (parts.isEmpty())
return;
QStringList sanitized_parts;
bool changed = false;
for (const QString& part : parts)
{
if (hex_exact.match(part).hasMatch())
{
const QString lowered = part.toLower();
sanitized_parts.push_back(lowered);
if (lowered != part)
changed = true;
continue;
}
const auto match = hex_16_anywhere.match(part);
if (match.hasMatch())
{
sanitized_parts.push_back(match.captured(1).toLower());
changed = true;
continue;
}
sanitized_parts.push_back(part);
}
if (!changed)
return;
const QString new_text = sanitized_parts.join(QStringLiteral(" "));
if (new_text == edit->text())
return;
const QSignalBlocker blocker(edit);
edit->setText(new_text);
}