thunderheronightandClaude Opus 5.5 29b3acf5b9 Splat Workshop 0.1.0
Web interface, tray icon and recording check for turning Arcturus Vision
Camera recordings from the Steam Frame into Gaussian splats and copying
them into the Gaussian XR gallery.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00
2026-10-12 18:30:31 +02:00

Splat Workshop

Turn recordings from the Arcturus Vision Camera on your Steam Frame into Gaussian splats – and straight into the Gaussian XR gallery on the headset. With a web interface, a tray icon and a recording check.

Deutsch

Splat Workshop: conversion in progress, recordings with check badges, check result and finished scenes

Example screenshot – the recording thumbnails are replaced by placeholder art.

Arcturus Vision publishes the reconstruction scripts and a Spirula Studio fork, but turning a recording into a scene you can open in Gaussian XR means a lot of manual steps. Splat Workshop wraps the whole path in a local web interface:

  1. Pick a recording directly from the Frame (over SSH) or from your PC, with thumbnails.
  2. Check it before spending an hour on it: brightness, structure, fast pans and covered lenses, second by second.
  3. Convert it with a quality preset (Fast / High / Maximum) or fine-tuned values, with live progress, ETA and a PSNR curve.
  4. Put it in the gallery: preview image and name plate in the look of the bundled example scenes, copied into Gaussian XR's Scenes folder on the Frame.

Features

  • Web interface (Python standard library only) – also from your phone or a second PC in your home network if you want.
  • Tray icon tray icon: idle, progress, working, server not responding – shows whether Splat Workshop is running and what it is doing (progress ring). Open, cancel a conversion, quit. Quitting during a conversion asks whether to let it finish in the background or cancel it.
  • Conversions survive everything: they run as their own process; close the browser, quit the tray, restart – reopen Splat Workshop and you see the progress again.
  • Cancel & resume: a cancelled conversion continues from its last saved state.
  • Recording check without AI: plain per-second measurements with a colour-coded timeline and concrete hints (“0:45–0:59 little structure”). See What the check measures.
  • Finished scenes: copy to the Frame later, re-copy, open the folder or open the scene in Spirula Studio.
  • English and German interface (automatic, switchable). More languages welcome – see web/i18n.js and splat_workshop/i18n.py.

Requirements

  • Linux with a GPU that runs Spirula Studio (Vulkan; tested on an NVIDIA RTX 4070 SUPER, 12 GB). Arcturus does not support its reconstruction scripts on Windows yet.
  • A Steam Frame with the Arcturus Vision Camera – recordings are the *_stereo.mp4 files from the Arcturus camera app (two video tracks plus a calibration/pose track). Normal videos do not work.
  • Python 3.11+, ffmpeg/ffprobe, uv, ssh, curl
  • Node.js for splat-transform: npm install -g @playcanvas/splat-transform
  • The Arcturus reconstruction scripts (av1-3dgs-pipeline) from arcturus.vision/apps – not included here, download them yourself.
  • Spirula Studio, built from the Arcturus fork exactly as described in the pipeline's README (branch sfm-calibrated-manifest, Vulkan backend).
  • Optional for the tray icon: PySide6 (sudo dnf install python3-pyside6 / sudo apt install python3-pyside6.qtwidgets) – otherwise uv fetches it on first start. On GNOME you need the AppIndicator extension to see tray icons.

Install

git clone https://github.com/thunderheronight/splat-workshop.git
cd splat-workshop
./install.sh --desktop            # menu entry + desktop shortcut; add --autostart for the tray at login

Then edit ~/.config/splat-workshop/config.toml:

[paths]
pipeline = "~/arcturus/av1-3dgs-pipeline"
spirula  = "~/arcturus/spirula-studio/build_vulkan/spirula"

[frame]
host = "steamos@192.168.1.50"     # your Frame's address

Splat Workshop shows what is still missing at the top of the page.

SSH access to the Frame

Downloading recordings and copying scenes uses SSH with a key:

  1. On the Frame, in desktop mode: enable SSH and set a password for steamos (passwd, then sudo systemctl enable --now sshd).
  2. On your PC: ssh-copy-id steamos@<frame address> and check that ssh steamos@<frame address> logs in without a password.
  3. Give the Frame a fixed address in your router so it does not change.

Usage

Start Splat Workshop from the menu (or ./splat-workshop). The tray icon appears and the page opens in your browser.

Command
./splat-workshop tray icon + open the page
./splat-workshop --background tray icon only (autostart)
./splat-workshop --no-tray without tray; the server stops itself after 20 idle minutes
./splat-workshop --server server in the foreground
scripts/splat.sh <recording> "<name>" convert on the command line (QUALITY=fast|high|max, NO_UPLOAD=1, --resume)
scripts/to-frame.sh <run> "<name>" (re)copy a finished scene to the Frame

After copying, restart Gaussian XR on the Frame so the new scene appears in the gallery. A Steam “verify files” or app update can reset Gaussian XR's Scenes folder – Splat Workshop also keeps a copy in ~/Documents/GaussianSplats on the Frame, and Copy again restores a scene.

Access from other devices

Set lan = true in [server]. The page is then reachable at http://<pc address>:8771/ from your home network (only private network addresses are accepted, other websites cannot send commands to it). Actions that open windows on the PC (video player, folder, Spirula, file dialog) and quitting are only available on the PC itself. There is no login – only enable this in a network you trust.

Recording tips

  • Light: daylight plus room lights. Dark recordings get noisy and patchy.
  • HDR, 30 fps in the camera app works best; the pipeline tone-maps HLG automatically. Don't use “Linear”.
  • 30–90 s per room, walk slowly, turn slowly. Look at things from several sides.
  • Avoid pointing at bare walls, ceilings or tiles for long – there is nothing for the software to hold on to.
  • Moving people or pets become ghostly smears.

What the check measures

Per second (from the keyframes of both cameras, about 5–15 s per recording):

brightness very dark passages
edge strength (Sobel) bare walls, ceilings, tiles, blur – where camera positions are hard to determine
difference to the previous second fast pans
left vs. right camera covered or smudged lens
almost white pixels, colour cast, length hints

Recording check: timeline per second and findings

It is a measurement, not image recognition: it does not detect people or moving objects. The thresholds were calibrated on HLG recordings of the Arcturus camera; they are constants at the top of splat_workshop/check.py.

Quality presets

image pairs resolution max. splats steps time*
Fast 100 ½ 1.5 M 30k ~10 min
High 5 per second (100–500) full 2 M 30k ~35–50 min
Maximum 8 per second (100–500) full 3 M 50k ~1.5 h+

* RTX 4070 SUPER. Spirula keeps training images on disk, so 12 GB of VRAM are enough for “High”. A run needs a few GB of free disk space.

Files

config:            ~/.config/splat-workshop/config.toml
recordings:        [paths] recordings   (downloaded from the Frame)
scenes:            [paths] runs/<name>/  (scene.sog, spirula/scene.ply, gallery files, intermediate data)
internal state:    next to runs/ in .splat-workshop/ (logs, thumbnails, check results)

Uninstall

./install.sh --uninstall removes the menu entry, icon and autostart. Your config and scenes stay.

Credits & license

Splat Workshop is a community tool and not affiliated with Valve or Arcturus Vision. It uses the Arcturus Vision reconstruction scripts and their Spirula Studio fork, and PlayCanvas splat-transform – please follow their licenses and terms.

Splat Workshop itself is licensed under the GNU General Public License v3.0.

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