Fix Forward Boost direction while riding Fakie

This commit is contained in:
ComputerKWasTaken committed 2026-10-06 20:40:03 -05:00
1 parent 2cdc5ee8df
commit 14fd2c97c3
4 files changed
+74 -2

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+2
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@@ -105,6 +105,8 @@ if(DINGOSDK_BUILD_MULTIPLAYER_TESTS)
add_test(NAME multiplayer_prediction COMMAND dingosdk_multiplayer_prediction_tests)
endif()
if(DINGOSDK_BUILD_MULTIPLAYER_TESTS AND WIN32)
add_executable(dingosdk_velocity_boost_tests Engine/Game/Skater/Test/velocity_boost_tests.cpp)
add_test(NAME velocity_boost COMMAND dingosdk_velocity_boost_tests)
if(EXISTS "${PROJECT_SOURCE_DIR}/tests/first_person_spring_tests.cpp")
add_executable(dingosdk_first_person_spring_tests tests/first_person_spring_tests.cpp)
target_include_directories(dingosdk_first_person_spring_tests PRIVATE "${PROJECT_SOURCE_DIR}")
@@ -0,0 +1,57 @@
#include "Engine/Game/Skater/velocity_boost.h"
#include <cstdlib>
#include <iostream>
#include <limits>
namespace {
void check(bool condition, const char* message) {
if (!condition) { std::cerr << message << '\n'; std::exit(1); }
}
bool near(float a, float b) { return std::abs(a - b) < .001f; }
}
int main() {
using dingosdk::VelocityBoostDirection;
using dingosdk::velocity_boost_delta;
constexpr auto forward = VelocityBoostDirection::forward;
constexpr auto up = VelocityBoostDirection::up;
std::array<float, 16> transform{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
// Rotate through world headings; changing preferred stance does not change
// this contract: facing-aligned travel boosts forward, fakie travel reverses it.
for (int heading = 0; heading < 360; heading += 15) {
const float angle = static_cast<float>(heading) * 3.14159265f / 180.f;
transform[8] = std::sin(angle);
transform[10] = std::cos(angle);
for (const float speed : {1.f, 75.f, 300.f}) {
for (const float travel : {12.f, -12.f}) {
const std::array<float, 3> motion{travel * transform[8], 0, travel * transform[10]};
const auto delta = velocity_boost_delta(transform, speed, forward, motion);
check(delta.has_value(), "Valid riding boost rejected");
const float sign = travel < 0 ? -1.f : 1.f;
check(near((*delta)[0], sign * speed * transform[8]) && near((*delta)[2], sign * speed * transform[10]),
"Boost opposes riding direction");
check(near(std::hypot((*delta)[0], (*delta)[2]), speed), "Configured boost magnitude changed");
}
}
}
transform[8] = 0; transform[10] = 1;
for (const auto motion : {std::array<float, 3>{0, 0, 0}, {0, 0, -.05f}, {12, 0, 0}, {0, -50, 0}, {0, 50, 0}}) {
const auto delta = velocity_boost_delta(transform, 75, forward, motion);
check(delta && near((*delta)[2], 75), "Stationary, sideways or vertical motion reversed boost");
}
// Preserve the original three-dimensional facing axis and magnitude on ramps.
transform[9] = .6f; transform[10] = .8f;
const auto ramp = velocity_boost_delta(transform, 75, forward, {0, -100, -12});
check(ramp && near((*ramp)[1], -45) && near((*ramp)[2], -60), "Fakie ramp direction or magnitude changed");
const auto rising = velocity_boost_delta(transform, 75, forward, {0, -100, 12});
check(rising && near((*rising)[1], 45) && near((*rising)[2], 60), "Vertical motion overrode forward travel");
const auto upward = velocity_boost_delta(transform, 25, up, {0, -100, -12});
check(upward && *upward == std::array<float, 3>{0, 25, 0}, "Up Boost changed in fakie");
for (const float speed : {0.f, 301.f, std::numeric_limits<float>::quiet_NaN()})
check(!velocity_boost_delta(transform, speed, forward), "Invalid forward speed accepted");
check(!velocity_boost_delta(transform, 26, up), "Invalid up speed accepted");
check(!velocity_boost_delta({}, 75, forward), "Degenerate facing accepted");
check(!velocity_boost_delta(transform, 75, forward, {0, 0, std::numeric_limits<float>::infinity()}),
"Invalid travel velocity accepted");
std::cout << "Velocity boost regressions passed.\n";
}
+12 -1
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@@ -7,7 +7,8 @@ namespace dingosdk {
enum class VelocityBoostDirection { forward, up };
inline std::optional<std::array<float, 3>> velocity_boost_delta(
const std::array<float, 16>& transform, float speed, VelocityBoostDirection direction) noexcept {
const std::array<float, 16>& transform, float speed, VelocityBoostDirection direction,
const std::array<float, 3>& board_velocity = {}) noexcept {
const float maximum = direction == VelocityBoostDirection::up ? 25.0f : 300.0f;
if (!std::isfinite(speed) || speed < 1.0f || speed > maximum) return {};
if (direction == VelocityBoostDirection::up) return std::array<float, 3>{0, speed, 0};
@@ -17,6 +18,16 @@ inline std::optional<std::array<float, 3>> velocity_boost_delta(
if (!std::isfinite(length) || length <= .01f) return {};
const auto scale = speed / std::sqrt(length);
for (auto& component : delta) component *= scale;
// Fakie travel opposes the skater's facing axis. Use horizontal motion so
// falling/rising cannot reverse a boost, and retain facing at rest or sideways.
const float horizontal_length = std::hypot(delta[0], delta[2]);
if (horizontal_length > .01f) {
const float travel = (delta[0] * board_velocity[0] + delta[2] * board_velocity[2]) / horizontal_length;
if (!std::isfinite(travel)) return {};
// Ignore tiny backwards drift around standstill (0.1 world units/s).
if (travel < -.1f)
for (auto& component : delta) component = -component;
}
return delta;
}
}
+3 -1
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@@ -488,9 +488,11 @@ void debug_action(SourceTrial& trial, std::uintptr_t client, bool can_control, b
SourceReader reader;
source_require(reader.value<std::uint8_t>(skater.skater_identity, 0x7e0) == 0,
"Wait for the current teleport before using velocity boosts.");
const auto board_velocity = up ? std::array<float, 3>{} :
reader.value<std::array<float, 3>>(bodies.parts[0], 0x70);
reader.verify();
const auto velocity = velocity_boost_delta(transform, up ? debug.up_velocity_speed : debug.forward_velocity_speed,
up ? VelocityBoostDirection::up : VelocityBoostDirection::forward);
up ? VelocityBoostDirection::up : VelocityBoostDirection::forward, board_velocity);
source_require(velocity.has_value(), "Velocity boost direction or speed is invalid.");
auto& boost = up ? debug.up_velocity : debug.forward_velocity;
source_require(!boost.valid, "Velocity boost is already queued.");