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Park mods: name the Mods folder, not the server's path
- A missing mod folder reads "The mod folder "x" is not in the Mods folder." instead of printing where the server is installed; the reason can reach chat through an admin's command or a vote - server_park_mods checks the exact message Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y2G4APEkhHgVs59RDL3XWD
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@@ -195,7 +195,9 @@ int run(const std::filesystem::path &fixtures) {
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}
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return false;
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};
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check(refused({"x", "not installed", "San Vansterdam", "bam"}, "is not in"), "A missing mod folder was not reported");
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// Said without the server's own paths: the reason can reach chat (an admin, a vote).
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check(refused({"x", "not installed", "San Vansterdam", "bam"}, "The mod folder \"not installed\" is not in the Mods folder."),
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"A missing mod folder was not reported, or named the server's path");
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check(refused({"x", "popular skate 2 street park", "Isle of Grom", "grom"}, "has no park for grom"), "A missing park file was not reported");
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check(refused({"x", "two maps", "San Vansterdam", ""}, "set \"key\""), "A mod with parks for two maps did not ask for a key");
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check(load_park_mod(fixtures, {"x", "two maps", "Super Ultra Mega Resort", "mpr"}).objects.size() == 3, "A park chosen by its key did not load");
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@@ -45,7 +45,7 @@ LoadedPark load_park_mod(const fs::path &mods, const ParkMod &park) {
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const auto folder = mods / fs::path(park.folder);
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std::error_code error;
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if (!fs::is_directory(folder, error))
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throw std::runtime_error("The mod folder \"" + park.folder + "\" is not in " + path_utf8(mods) + ".");
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throw std::runtime_error("The mod folder \"" + park.folder + "\" is not in the Mods folder.");
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const auto parks = folder / "parks";
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LoadedPark loaded;
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if (!park.key.empty() && !valid_park_key(park.key)) throw std::runtime_error("\"" + park.key + "\" is not a base map's key.");
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