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11 lines
432 B
C++
11 lines
432 B
C++
#pragma once
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// Game addresses for the supported Skate.exe build, one header per area in
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// Engine/Game/Build/<build>/. Features include the area headers they use and refer to
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// values as addr::<area>::<name>. Supporting a new game build means adding a
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// sibling folder with the same headers and pointing `addr` at it.
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namespace dingosdk::game::build::v20260929 {}
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namespace dingosdk {
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namespace addr = game::build::v20260929;
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}
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