Files
ReSkate/Engine/Game/Skater/Test/velocity_boost_tests.cpp

58 lines
3.3 KiB
C++

#include "Engine/Game/Skater/velocity_boost.h"
#include <cstdlib>
#include <iostream>
#include <limits>
namespace {
void check(bool condition, const char* message) {
if (!condition) { std::cerr << message << '\n'; std::exit(1); }
}
bool near(float a, float b) { return std::abs(a - b) < .001f; }
}
int main() {
using dingosdk::VelocityBoostDirection;
using dingosdk::velocity_boost_delta;
constexpr auto forward = VelocityBoostDirection::forward;
constexpr auto up = VelocityBoostDirection::up;
std::array<float, 16> transform{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
// Rotate through world headings; changing preferred stance does not change
// this contract: facing-aligned travel boosts forward, fakie travel reverses it.
for (int heading = 0; heading < 360; heading += 15) {
const float angle = static_cast<float>(heading) * 3.14159265f / 180.f;
transform[8] = std::sin(angle);
transform[10] = std::cos(angle);
for (const float speed : {1.f, 75.f, 300.f}) {
for (const float travel : {12.f, -12.f}) {
const std::array<float, 3> motion{travel * transform[8], 0, travel * transform[10]};
const auto delta = velocity_boost_delta(transform, speed, forward, motion);
check(delta.has_value(), "Valid riding boost rejected");
const float sign = travel < 0 ? -1.f : 1.f;
check(near((*delta)[0], sign * speed * transform[8]) && near((*delta)[2], sign * speed * transform[10]),
"Boost opposes riding direction");
check(near(std::hypot((*delta)[0], (*delta)[2]), speed), "Configured boost magnitude changed");
}
}
}
transform[8] = 0; transform[10] = 1;
for (const auto motion : {std::array<float, 3>{0, 0, 0}, {0, 0, -.05f}, {12, 0, 0}, {0, -50, 0}, {0, 50, 0}}) {
const auto delta = velocity_boost_delta(transform, 75, forward, motion);
check(delta && near((*delta)[2], 75), "Stationary, sideways or vertical motion reversed boost");
}
// Preserve the original three-dimensional facing axis and magnitude on ramps.
transform[9] = .6f; transform[10] = .8f;
const auto ramp = velocity_boost_delta(transform, 75, forward, {0, -100, -12});
check(ramp && near((*ramp)[1], -45) && near((*ramp)[2], -60), "Fakie ramp direction or magnitude changed");
const auto rising = velocity_boost_delta(transform, 75, forward, {0, -100, 12});
check(rising && near((*rising)[1], 45) && near((*rising)[2], 60), "Vertical motion overrode forward travel");
const auto upward = velocity_boost_delta(transform, 25, up, {0, -100, -12});
check(upward && *upward == std::array<float, 3>{0, 25, 0}, "Up Boost changed in fakie");
for (const float speed : {0.f, 301.f, std::numeric_limits<float>::quiet_NaN()})
check(!velocity_boost_delta(transform, speed, forward), "Invalid forward speed accepted");
check(!velocity_boost_delta(transform, 26, up), "Invalid up speed accepted");
check(!velocity_boost_delta({}, 75, forward), "Degenerate facing accepted");
check(!velocity_boost_delta(transform, 75, forward, {0, 0, std::numeric_limits<float>::infinity()}),
"Invalid travel velocity accepted");
std::cout << "Velocity boost regressions passed.\n";
}