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In a level, the cracks, the board's metal and the body's hits play through the game's own positioned sound where the skater is, as the drone's motor does, so the game's mix and echo apply and a break heard from afar sounds far off. Several still play over each other. - Each wave file is also made into the 16 kHz mono that sound takes, as it loads (8, 16, 24, 32 bit and float, any rate and channels, averaged down so a crack's highs do not alias). - A tick on the client thread, beside the drone sounds, streams them in at the skater's root. - Outside a level, or until the game's sound is ready, they play straight to the speakers as before.