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A light slam had a flat 25% chance to break a board (about 50% worn), a bail with no recorded force counted as light, and any board could give way on a timer while just riding. Now a slam under 60% of the breaking force never breaks it and the chance rises smoothly to certain (a new board: never under 6, half the time at 8, always from 10); a bail of unknown force never breaks it; and the riding timer is gone: a board that is done (85% worn) gives way on a hard landing instead, from a big drop as it becomes done down to a curb's when worn out. The player is told when the board becomes beat and done, and each break's cause is logged at info level.