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- Split the single switch into "Show my tag" and "Show my items", and show the tag as chat and nametags draw it. - Color whatever is equipped instead of the one hoodie and pink board: top, bottoms, shoes, socks, hat, glasses, outfit, costume, deck, grip tape, trucks and wheels, each set on its own. - Each item can use its list's animation (rainbow, red or gold), a gradient between two picked colors, one solid color, or be off. - The choices travel with the player's appearance so everyone sees them. Protocol version 41.
12 lines
611 B
C++
12 lines
611 B
C++
#pragma once
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#include "developer_board_material.h"
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namespace dingosdk {
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// Colours the board a listed player rides: `styles` is how they have each marked cosmetic, the
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// board's deck, grip tape, trucks and wheels after the skater's.
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void update_developer_board(std::uintptr_t base, std::uintptr_t board, std::uint64_t steam_id,
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std::uint64_t generation, DeveloperBoardState &state,
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const multiplayer::MarkStyles &styles) noexcept;
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void tick_local_developer_board(std::uintptr_t base, std::uintptr_t client, bool ready) noexcept;
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} // namespace dingosdk
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