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https://github.com/Dingo-Shenanigans/ReSkate.git
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- Riding back and forth in one place (a halfpipe, a bowl, laps of a spot) is filmed from a spot off to the side, high enough for the airs, instead of chasing each turn; riding off or no turn back for a few seconds goes back to following. - It looks along where it flies and slows in time to stop short of a wall, sliding along it; short probes push it off anything close and keep it from climbing into a ceiling. A spot behind the skater that is inside a wall comes in to this side of it. - It keeps its clearance over the ground under it and just ahead of it, climbing as fast as a rise needs, and only sinks slowly near the ground whatever its spot asks. - FOLLOW ME has Follow distance (3-12 m) and Aggressiveness (0-1, how quickly the pilot reacts, how hard it leans, closes gaps and turns); the middle is the tuning it had. Also dronetune followdistance / followaggression. - Tests: a halfpipe session, turning round at a wall, a slope and a spot under the ground, and the settings' middle being the usual tuning.
1241 lines
74 KiB
C++
1241 lines
74 KiB
C++
#include "client_source_spawn.h"
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#include "client_source_spawn_internal.h"
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#include "no_bail.h"
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#include "offboard_flight.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Platform/launcher_support.h"
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#include "Engine/Game/Build/20260929/engine.h"
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#include "Engine/Game/Multiplayer/session_tools.h"
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#include "free_flight.h"
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#include "Engine/Game/Skater/first_person_cycle.h"
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#include "drone_flight.h"
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#include "drone_audio.h"
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#include "Engine/Game/Skater/velocity_boost.h"
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#include "Extension/Multiplayer/Remote/native_skater.h"
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#include "Extension/Objects/ParkEditor/park_editor_runtime.h"
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#include "Extension/Profile/local_profile_runtime.h"
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#include <atomic>
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#include <cmath>
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#include <cstdlib>
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#include <format>
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#include <optional>
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#include <utility>
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namespace dingosdk::client_source::detail {
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double source_flight_now() {
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// GetTickCount64 advances by roughly 15.6 ms even at high frame rates.
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// Keep those coarse ticks for deadlines, never for integrating motion.
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static const double frequency = [] {
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LARGE_INTEGER value{};
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return QueryPerformanceFrequency(&value) && value.QuadPart > 0 ? static_cast<double>(value.QuadPart) : 0.0;
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}();
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LARGE_INTEGER counter{};
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source_require(frequency > 0 && QueryPerformanceCounter(&counter) && counter.QuadPart >= 0,
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"The flight timer is unavailable.");
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return static_cast<double>(counter.QuadPart) / frequency;
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}
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namespace {
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// Free-flight speed: any speed between the slowest and fastest the console offers (0.6 to 1500),
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// so the FPV drone's presets and its top speed slider can set their own (drone_flight.h).
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constexpr float min_debug_speed = 0.6f, max_debug_speed = 1500.0f;
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bool valid_debug_speed(float speed) { return std::isfinite(speed) && speed >= min_debug_speed && speed <= max_debug_speed; }
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struct DebugUi { std::uintptr_t object{}; std::uint8_t draw{}; };
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// The UI settings object last verified writable, rechecked once a second: its
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// VirtualQuery otherwise ran on every debug tick. Callers hold SourceState::busy.
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struct WritableUi { std::uintptr_t object{}; ULONGLONG until{}; };
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bool ui_writable(std::uintptr_t object) {
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static WritableUi cache;
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const auto now = GetTickCount64();
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if (cache.object == object && now < cache.until) return true;
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if (!source_writable(object + 0x4e, 1)) return false;
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cache = {object, now + 1000};
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return true;
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}
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DebugUi debug_ui(std::uintptr_t base) {
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SourceReader reader;
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DebugUi result{reader.pointer(base, spawn::ui_settings)};
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source_require(source_object(result.object) && reader.pointer(result.object) == base + spawn::ui_settings_vtable &&
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reader.pointer(result.object, 8) == base + spawn::ui_settings_type, "Game UI settings are unavailable.");
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result.draw = reader.value<std::uint8_t>(result.object, 0x4e);
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source_require(result.draw <= 1 && ui_writable(result.object), "Game UI draw flag is invalid.");
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reader.verify();
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return result;
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}
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std::array<float, 3> debug_position(SourceReader& reader, std::uintptr_t address) {
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// The fourth SIMD lane is not a coordinate and can contain a native sentinel.
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std::array<float, 4> row{};
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source_require(reader.raw(address, row.data(), sizeof(row)), "Position is unavailable.");
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for (std::size_t i = 0; i < 3; ++i)
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source_require(std::isfinite(row[i]) && std::abs(row[i]) <= 1000000.0f, "Position exceeds diagnostic bounds.");
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return {row[0], row[1], row[2]};
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}
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}
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std::array<float, 16> debug_skater(std::uintptr_t base, std::uintptr_t client, overlay::DebugModel& model) {
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SourceReader reader;
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source_require(reader.pointer(client) == base + addr::engine::client_vtable, "Client changed.");
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const auto context = reader.pointer(client, 8);
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const auto offset = reader.value<std::uint32_t>(base, addr::engine::context_player_manager_offset);
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source_require(offset <= 0x1000000, "Player manager offset changed.");
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const auto manager = reader.pointer(context, offset);
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source_require(reader.pointer(manager) == base + addr::engine::local_player_manager_vtable, "Player manager changed.");
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const auto begin = reader.pointer(manager, 0x4c8), end = reader.pointer(manager, 0x4d0);
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source_require(reader.count(begin, end, 8) == 1, "No unique local skater.");
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const auto player = reader.pointer(begin);
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source_require(reader.pointer(player) == base + addr::engine::local_player_vtable && reader.pointer(player, 0x78) == context &&
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reader.value<std::uint8_t>(player, 0x45) == 1 && !reader.value<std::uint8_t>(player, 0x44), "Local player changed.");
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const auto entity = reader.pointer(player, 0xb8), handle = reader.pointer(player, 0xb0);
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source_require(reader.pointer(entity) == base + addr::engine::skater_entity_vtable && reader.pointer(entity, 0x20) == context &&
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reader.pointer(entity, 0xf8) == player && reader.pointer(handle) == entity + 8,
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"No verified player-bound skater.");
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const auto collection = reader.pointer(entity, 0x70);
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source_require(reader.pointer(collection) == entity, "Skater transform owner changed.");
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const auto count = reader.value<std::uint8_t>(collection, 8);
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const auto first = reader.value<std::uint8_t>(collection, 9), extra = reader.value<std::uint8_t>(collection, 10);
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source_require(count <= 128 && first <= 128 && extra <= 32, "Skater transform layout changed.");
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const auto offset_matrix = std::uintptr_t{0x10} + (std::uintptr_t{first} + 2 * std::uintptr_t{extra}) * 0x20;
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const auto position = debug_position(reader, collection + offset_matrix + 0x30);
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std::array<float, 16> matrix{};
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source_require(reader.raw(collection + offset_matrix, matrix.data(), sizeof(matrix)) && valid_flight_transform(matrix),
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"Skater transform is invalid.");
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reader.verify();
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model.skater_position = position;
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model.skater_identity = entity;
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model.skater_position_valid = true;
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return matrix;
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}
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namespace {
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bool debug_has_lease(const InteractiveDebug& debug) {
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return debug.no_bail || debug.noclip || debug.camera_owned || debug.camera_ambiguous || debug.ui_owned;
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}
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void debug_restore_ui(SourceTrial& trial) {
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auto& debug = trial.debug;
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if (!debug.ui_owned) return;
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const auto ui = debug_ui(trial.base);
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source_require(ui.object == debug.ui_object, "UI settings were replaced; restoration deferred.");
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if (ui.draw == debug.ui_applied) debug_write(ui.object + 0x4e, debug.ui_original);
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debug.ui_owned = false;
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}
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void debug_restore_camera(SourceTrial& trial, std::uintptr_t client, bool phase, DWORD error) {
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auto& debug = trial.debug;
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debug_stop_noclip(debug);
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source_require(!debug.camera_ambiguous, "Native camera call had an uncertain result; restart before changing camera mode.");
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if (!debug.camera_owned) { debug.first_person = false; debug.drone_follow = false; debug.first_person_saved_fov = 0; return; }
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source_require(phase, "Waiting for the native camera update phase.");
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auto camera = source_camera_snapshot(trial, client);
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if (debug.camera_owned) {
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source_require(camera.identity == debug.camera_identity, "Camera was replaced; restoration deferred.");
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source_require(camera.mode <= 1, "Another native camera mode is active; it was left unchanged.");
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if (camera.mode == 1) {
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source_require(camera.active == camera.identity.camera, "Free camera selection changed.");
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first_person_disarm();
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if (debug.first_person) first_person_restore_fov(debug);
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free_camera_restore_fov(debug);
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debug.camera_ambiguous = true; // Cleared only after a native return; no retry on an exception.
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SetLastError(error);
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trial.camera_mode(camera.identity.controller, 0);
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debug.camera_ambiguous = false;
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camera = source_camera_snapshot(trial, client);
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source_require(camera.identity == debug.camera_identity && !camera.mode &&
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camera.active != camera.identity.camera && !camera.input_active, "Camera restoration could not be verified.");
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}
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source_require(camera.active != camera.identity.camera && !camera.input_active,
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"Mode zero still has active free-camera state; restoration is unverified.");
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debug.camera_owned = false;
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debug.flight_ready = false;
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debug.first_person = false;
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debug.drone_follow = false;
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}
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}
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// The game's own collision query (the Park Editor's ray), so the drone hits ground, walls and ramps.
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const drone::World& drone_world() {
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static const drone::World world{[](const std::array<float, 3>& from, const std::array<float, 3>& to,
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std::array<float, 3>& hit) {
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const auto found = local_surface_hit(from, to);
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if (!found) return false;
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hit = *found;
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return true;
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}};
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return world;
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}
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// Drone follow: the pilot's tuning from the DRONE page's follow distance and aggression.
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drone::follow::Tuning follow_tuning() {
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const auto& values = drone::knobs().value;
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return drone::follow::tuning_for(values[drone::kFollowDistance].load(std::memory_order_relaxed),
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values[drone::kFollowAggression].load(std::memory_order_relaxed));
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}
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// Drone follow: the skater's position and which way it faces, or nothing between lives.
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std::optional<std::pair<drone::detail::Vec3, drone::detail::Vec3>> follow_target(SourceTrial& trial, std::uintptr_t client) {
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try {
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overlay::DebugModel unused;
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const auto skater = debug_skater(trial.base, client, unused);
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return std::pair{drone::detail::Vec3{skater[12], skater[13], skater[14]}, drone::detail::row(skater, 2)};
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} catch (...) {
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return std::nullopt;
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}
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}
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// `taken` receives the camera snapshot this step read, for the tick's model to reuse:
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// nothing after it here changes the camera's identity or mode (only its pose and FOV).
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void debug_flight_tick(SourceTrial& trial, std::uintptr_t client, bool ready, bool phase,
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const overlay::FlightInput* input, DWORD error, std::optional<SourceCameraSnapshot>& taken) {
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auto& debug = trial.debug;
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const auto now = source_flight_now();
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const auto elapsed = std::clamp(now - debug.flight_time, 0.0, .05);
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debug.flight_time = now;
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if (!debug.first_person || !debug.camera_owned || debug.camera_ambiguous || !ready || !phase) first_person_disarm();
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if ((!debug.camera_owned && !debug.noclip) || debug.camera_ambiguous || !ready || !phase) {
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debug.noclip_velocity.valid = false;
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clear_no_bail_flight();
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return;
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}
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const overlay::FlightInput idle{};
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const auto seconds = static_cast<float>(elapsed);
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const auto camera = source_camera_snapshot(trial, client);
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taken = camera;
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if (debug.noclip) {
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source_require(camera.identity == debug.camera_identity && camera.mode == 0 && camera.view_enabled && !camera.input_active,
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"Player camera changed; flight stopped.");
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const auto bodies = debug_noclip_bodies(trial.base, client, debug.noclip_entity);
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const auto view = debug_view_matrix(trial, camera);
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debug.noclip_velocity = {client, debug.noclip_entity, bodies.core, GetTickCount64() + 250,
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flight_velocity(view, input ? *input : idle, debug.flight_speed), true};
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return;
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}
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if (!debug.flight_ready) return;
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source_require(camera.identity == debug.camera_identity && camera.mode == 1 && camera.active == camera.identity.camera,
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debug.first_person ? "First person lost the camera; view paused." : "Freecam ownership changed; movement paused.");
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auto next = debug.flight_matrix;
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if (debug.first_person) {
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// Respawns, loads and bails can briefly leave no readable head. Hold the
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// last pose instead of dropping the view, and say why once.
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std::uintptr_t component{};
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first_person::Vec3 origin{};
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auto& arm = first_person_arm();
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try {
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component = first_person_component(trial.base, client);
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arm.watched_base.store(trial.base, std::memory_order_release);
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arm.watched.store(component, std::memory_order_release);
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// Newest capture of this skater, if one is recent; otherwise read now.
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std::optional<FirstPersonArm::Snapshot> latest;
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{
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std::lock_guard lock(arm.snapshot_mutex);
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// A capture stays usable while animation pauses: the pose in
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// memory then still has the head hidden and cannot be re-read.
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if (arm.captures && now - arm.latest.time < 2.0 && component == arm.component) {
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latest = arm.latest;
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}
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}
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if (latest) {
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// The tick runs before this frame's animation, so the newest
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// capture is last frame's head. The render handoff replaces it
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// with this frame's; this only covers frames without one.
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for (const std::size_t i : {0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 10u, 12u, 13u, 14u}) next[i] = latest->head[i];
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origin = latest->origin;
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} else origin = first_person_head_matrix(trial.base, component, next);
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} catch (const SourceGuard& guard) {
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first_person_disarm();
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debug.status = guard.message;
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debug.first_person_waiting = true;
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return;
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}
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if (arm.component != component || arm.camera != camera.identity.camera) arm.spring.reset();
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arm.component = component;
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arm.camera = camera.identity.camera;
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arm.transform = trial.camera_transform;
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arm.fov = debug.first_person_fov;
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arm.settings = debug.first_person_settings;
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arm.spring.begin(now);
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next = arm.spring.sample(next, arm.settings, origin);
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source_require(valid_flight_transform(next), "First-person spring pose is invalid.");
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arm.matrix = next;
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arm.thread.store(GetCurrentThreadId(), std::memory_order_release);
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if (debug.first_person_waiting) {
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debug.first_person_waiting = false;
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debug.status = debug.first_person_settings.stabilize
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? "First person on. True first person keeps the view level and steady."
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: "First person on. The camera follows the skater's head.";
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}
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} else if (debug.drone_follow) {
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// The autopilot flies the drone behind the skater through the flight model; between
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// lives (a bail, a respawn) it holds on to where the skater was last.
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drone::audio::ensure_started();
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const auto tuning = follow_tuning();
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const auto cfg = drone::follow::flight_settings(drone::live_settings(), tuning);
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const auto& world = drone_world();
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const auto target = follow_target(trial, client);
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const drone::detail::Vec3 at{debug.flight_matrix[12], debug.flight_matrix[13], debug.flight_matrix[14]};
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const drone::detail::Vec3 skater = target ? target->first : debug.follow_pilot.last_target;
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const drone::detail::Vec3 facing = target ? target->second : debug.follow_pilot.heading;
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if (target && drone::detail::length(drone::detail::sub(skater, at)) > 60.0f) {
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// Left far behind (a respawn, a teleport): it is back where it should be.
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const auto spot = drone::follow::spot(skater, {0, 0, 0}, debug.follow_pilot.heading, tuning, 0.0f);
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debug.flight_matrix = drone::follow::pose_facing(spot, skater);
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debug.drone_state.valid = false;
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debug.follow_pilot = {};
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}
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const auto cmd = drone::follow::fly(debug.follow_pilot, debug.drone_state, at, skater, facing, seconds, cfg, tuning, &world);
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next = drone::step_drone_cmd(debug.flight_matrix, debug.drone_state, cmd, seconds, std::max(debug.flight_speed, 8.0f), cfg, &world);
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} else {
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if (drone::is_enabled()) {
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drone::audio::ensure_started();
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const auto& world = drone_world();
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bool flown_by_radio = false;
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if (drone::radio::calibrating()) {
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// The controller setup is moving the sticks and switches: hold the drone where it is.
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next = debug.flight_matrix;
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flown_by_radio = true;
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} else if (drone::radio::config().enabled.load(std::memory_order_acquire) && drone::radio::game_in_foreground() &&
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drone::gamepad_mode()) {
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// A gamepad, read directly (it is kept from the game while the drone has it).
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overlay::Gamepad pad;
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{
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drone::radio::detail::InputAccess access;
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pad = overlay::read_gamepad();
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}
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if (pad.valid) {
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// While the ReSkate menu is open (no flight input) the pad is the menu's: the drone
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// holds still in the air and the buttons do nothing.
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const bool menu_closed = input && input->active;
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drone::apply_gamepad_buttons(pad.buttons, menu_closed);
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overlay::Gamepad resting;
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resting.valid = true;
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next = drone::step_drone_radio(debug.flight_matrix, debug.drone_state,
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drone::read_gamepad(menu_closed ? pad : resting), seconds, debug.flight_speed, drone::live_settings(), &world);
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flown_by_radio = true;
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}
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} else if (drone::radio::config().enabled.load(std::memory_order_acquire) && drone::radio::game_in_foreground()) {
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const auto sample = drone::radio::poll();
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if (sample.valid) {
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drone::apply_switches(sample.axes, sample.buttons);
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next = drone::step_drone_radio(debug.flight_matrix, debug.drone_state,
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drone::read_sticks(sample.axes), seconds, debug.flight_speed,
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drone::live_settings(), &world);
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flown_by_radio = true;
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}
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}
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if (!flown_by_radio)
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next = drone::step_drone_flight(debug.flight_matrix, debug.drone_state, input ? *input : idle, seconds, debug.flight_speed,
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drone::live_settings(), &world);
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} else {
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debug.drone_state.valid = false; // restart from the current view next time drone mode turns on
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next = step_free_flight(debug.flight_matrix, input ? *input : idle, seconds, debug.flight_speed);
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}
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}
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// Runs after the native client update on the same engine thread. Publishing
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// our owned pose each tick also prevents native helper input from drifting it.
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debug.flight_ready = false; // An exceptional setter must not be retried automatically.
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SetLastError(error);
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trial.camera_transform(camera.identity.camera, &next);
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debug.flight_matrix = next;
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debug.flight_ready = true;
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// Written every tick: the camera may refresh its FOV from its own settings.
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if (debug.first_person && debug.first_person_fov > 0)
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(void)first_person_write_fov(camera.identity.camera, debug.first_person_fov);
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else if (!debug.first_person && debug.free_camera_fov > 0) {
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if (!debug.free_camera_saved_fov) {
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float current{};
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debug.free_camera_saved_fov = first_person_read(camera.identity.camera + camera_fov_offset, ¤t, 4) &&
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std::isfinite(current) && current > 1.0f && current < 175.0f ? current : 0.0f;
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}
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(void)first_person_write_fov(camera.identity.camera, debug.free_camera_fov);
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}
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}
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// ---- saved choices ("ReSkate.*" in the local profile)
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namespace saved {
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constexpr const char* no_bail = "NoBail";
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constexpr const char* flight_speed = "FlightSpeed";
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constexpr const char* forward_velocity = "ForwardVelocity";
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constexpr const char* up_velocity = "UpVelocity";
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constexpr const char* offboard_up_velocity = "OffboardUpVelocity";
|
|
constexpr const char* first_person_fov = "FirstPerson.Fov";
|
|
constexpr const char* free_camera_fov = "FreeCamera.Fov";
|
|
constexpr const char* spring = "FirstPerson.Spring";
|
|
constexpr std::array<const char*, 3> offset{"FirstPerson.OffsetX", "FirstPerson.OffsetY", "FirstPerson.OffsetZ"};
|
|
constexpr std::array<const char*, 3> rotation{"FirstPerson.Pitch", "FirstPerson.Yaw", "FirstPerson.Roll"};
|
|
constexpr std::array<const char*, 4> strength{"FirstPerson.Up", "FirstPerson.Down", "FirstPerson.Left", "FirstPerson.Right"};
|
|
constexpr const char* stabilize = "FirstPerson.Stabilize";
|
|
constexpr const char* follow_flips = "FirstPerson.FollowFlips";
|
|
constexpr const char* board_only = "FirstPerson.ThirdPersonOnFoot";
|
|
constexpr const char* camera_cycle = "FirstPerson.CameraCycle";
|
|
constexpr std::array<const char*, 4> steady{"FirstPerson.Smoothing", "FirstPerson.HeadPitch", "FirstPerson.HeadRoll", "FirstPerson.Bob"};
|
|
constexpr ULONGLONG delay_ms = 750;
|
|
|
|
std::optional<float> number(const char* key) {
|
|
const auto value = profile_runtime::local_value(key);
|
|
if (!value || !value->is_number()) return {};
|
|
const auto result = static_cast<float>(value->get<double>());
|
|
return std::isfinite(result) ? std::optional<float>(result) : std::nullopt;
|
|
}
|
|
} // namespace saved
|
|
|
|
void mark_debug_changed(InteractiveDebug& debug) noexcept {
|
|
debug.save_pending = true;
|
|
debug.save_due = GetTickCount64() + saved::delay_ms;
|
|
}
|
|
|
|
void save_debug(InteractiveDebug& debug) noexcept {
|
|
debug.save_pending = false;
|
|
try {
|
|
const auto& arm = debug.first_person_settings;
|
|
std::vector<std::pair<std::string, Json>> values{
|
|
{saved::no_bail, debug.no_bail || debug.no_bail_restore},
|
|
{saved::flight_speed, static_cast<double>(debug.flight_speed)},
|
|
{saved::forward_velocity, static_cast<double>(debug.forward_velocity_speed)},
|
|
{saved::up_velocity, static_cast<double>(debug.up_velocity_speed)},
|
|
{saved::offboard_up_velocity, static_cast<double>(debug.offboard_up_velocity_speed)},
|
|
{saved::first_person_fov, static_cast<double>(debug.first_person_fov)},
|
|
{saved::free_camera_fov, static_cast<double>(debug.free_camera_fov)},
|
|
{saved::spring, arm.enabled}};
|
|
for (std::size_t i = 0; i < 3; ++i) {
|
|
values.emplace_back(saved::offset[i], static_cast<double>(arm.offset[i]));
|
|
values.emplace_back(saved::rotation[i], static_cast<double>(arm.rotation[i]));
|
|
}
|
|
const std::array<float, 4> strengths{arm.up, arm.down, arm.left, arm.right};
|
|
for (std::size_t i = 0; i < 4; ++i) values.emplace_back(saved::strength[i], static_cast<double>(strengths[i]));
|
|
values.emplace_back(saved::stabilize, arm.stabilize);
|
|
values.emplace_back(saved::follow_flips, arm.follow_flips);
|
|
values.emplace_back(saved::board_only, arm.board_only);
|
|
values.emplace_back(saved::camera_cycle, arm.camera_cycle);
|
|
const std::array<float, 4> steady{arm.smoothing, arm.head_pitch, arm.head_roll, arm.bob};
|
|
for (std::size_t i = 0; i < 4; ++i) values.emplace_back(saved::steady[i], static_cast<double>(steady[i]));
|
|
profile_runtime::set_local_values(values);
|
|
} catch (...) { /* Saving is best effort; the choices already apply. */ }
|
|
}
|
|
|
|
// Applies saved choices over the current values; anything missing or out of
|
|
// range keeps its default. No Bail is re-applied by the tick once a skater exists.
|
|
void load_saved_debug(InteractiveDebug& debug) noexcept {
|
|
try {
|
|
if (const auto value = profile_runtime::local_preference(saved::no_bail); value && *value && !debug.no_bail) {
|
|
debug.no_bail_restore = true;
|
|
debug.no_bail_restore_after = GetTickCount64() + 2000;
|
|
}
|
|
if (const auto speed = saved::number(saved::flight_speed);
|
|
speed && valid_debug_speed(*speed))
|
|
debug.flight_speed = *speed;
|
|
if (const auto speed = saved::number(saved::forward_velocity); speed && *speed >= 1.0f && *speed <= 300.0f)
|
|
debug.forward_velocity_speed = *speed;
|
|
if (const auto speed = saved::number(saved::up_velocity); speed && *speed >= 1.0f && *speed <= 25.0f)
|
|
debug.up_velocity_speed = *speed;
|
|
if (const auto speed = saved::number(saved::offboard_up_velocity); speed && *speed >= 1.0f && *speed <= 25.0f)
|
|
debug.offboard_up_velocity_speed = *speed;
|
|
if (const auto fov = saved::number(saved::first_person_fov);
|
|
fov && *fov >= first_person_fov_min && *fov <= first_person_fov_max) {
|
|
debug.first_person_fov = *fov;
|
|
first_person_arm().fov = *fov;
|
|
}
|
|
if (const auto fov = saved::number(saved::free_camera_fov);
|
|
fov && (*fov == 0.0f || (*fov >= first_person_fov_min && *fov <= first_person_fov_max)))
|
|
debug.free_camera_fov = *fov;
|
|
// Drone tuning saved by `dronetune`.
|
|
for (std::size_t i = 0; i < drone::knob_count; ++i) {
|
|
const auto tuned = saved::number(std::format("Drone.Tune.{}", drone::knob_info[i].name).c_str());
|
|
if (tuned && *tuned >= drone::knob_info[i].lo && *tuned <= drone::knob_info[i].hi) drone::knobs().value[i] = *tuned;
|
|
}
|
|
// Drone radio: on/off and which axis is which (signed 1..6), saved by the console commands.
|
|
if (const auto radio_on = saved::number("Drone.Radio")) drone::radio::config().enabled = *radio_on != 0.0f;
|
|
for (int i = 0; i < 4; ++i) {
|
|
const auto axis = saved::number(std::format("Drone.Axis{}", i).c_str());
|
|
const int signed_axis = axis ? static_cast<int>(std::lround(*axis)) : 0;
|
|
if (signed_axis != 0 && std::abs(signed_axis) <= 6) drone::radio::config().map[i] = signed_axis;
|
|
}
|
|
auto arm = debug.first_person_settings;
|
|
if (const auto enabled = profile_runtime::local_preference(saved::spring)) arm.enabled = *enabled;
|
|
for (std::size_t i = 0; i < 3; ++i) {
|
|
if (const auto value = saved::number(saved::offset[i])) arm.offset[i] = *value;
|
|
if (const auto value = saved::number(saved::rotation[i])) arm.rotation[i] = *value;
|
|
}
|
|
const std::array<float*, 4> strengths{&arm.up, &arm.down, &arm.left, &arm.right};
|
|
for (std::size_t i = 0; i < 4; ++i)
|
|
if (const auto value = saved::number(saved::strength[i])) *strengths[i] = *value;
|
|
if (const auto enabled = profile_runtime::local_preference(saved::stabilize)) arm.stabilize = *enabled;
|
|
if (const auto enabled = profile_runtime::local_preference(saved::follow_flips)) arm.follow_flips = *enabled;
|
|
if (const auto enabled = profile_runtime::local_preference(saved::board_only)) arm.board_only = *enabled;
|
|
if (const auto enabled = profile_runtime::local_preference(saved::camera_cycle)) arm.camera_cycle = *enabled;
|
|
const std::array<float*, 4> steady{&arm.smoothing, &arm.head_pitch, &arm.head_roll, &arm.bob};
|
|
for (std::size_t i = 0; i < 4; ++i)
|
|
if (const auto value = saved::number(saved::steady[i])) *steady[i] = *value;
|
|
if (first_person::valid(arm)) {
|
|
debug.first_person_settings = arm;
|
|
first_person_arm().settings = arm;
|
|
}
|
|
} catch (...) { /* Unreadable choices leave the defaults in place. */ }
|
|
}
|
|
|
|
void debug_action(SourceTrial& trial, std::uintptr_t client, bool can_control, bool phase,
|
|
const overlay::DebugRequest& request, DWORD error) {
|
|
auto& debug = trial.debug;
|
|
if (request.action == overlay::DebugAction::set_park_editor) {
|
|
source_require(!request.enabled || lobby_object_placement_allowed(),
|
|
"The host has disabled object placement for you in this session.");
|
|
if (request.enabled == debug.park_editor) return;
|
|
source_require(can_control && phase, "Wait for the local camera before changing editor mode.");
|
|
debug.editor_transition = true;
|
|
struct EndTransition { bool& flag; ~EndTransition(){flag=false;} } transition{debug.editor_transition};
|
|
const auto apply = [&](overlay::DebugAction action, bool enabled) {
|
|
debug_action(trial, client, can_control, phase, {action, enabled}, error);
|
|
};
|
|
if (request.enabled) {
|
|
const auto camera = source_camera_snapshot(trial, client);
|
|
debug.editor_previous_camera = camera.mode == 1;
|
|
debug.editor_previous_ui = debug_ui(trial.base).draw == 0;
|
|
debug.editor_previous_noclip = debug.noclip;
|
|
debug.editor_previous_first_person = debug.first_person;
|
|
// Retain the restoration state even if activation fails halfway.
|
|
debug.park_editor = true;
|
|
try {
|
|
apply(overlay::DebugAction::set_free_camera, true);
|
|
apply(overlay::DebugAction::set_game_ui_hidden, true);
|
|
} catch (...) {
|
|
try {
|
|
apply(overlay::DebugAction::set_game_ui_hidden, debug.editor_previous_ui);
|
|
if (!debug.editor_previous_camera) apply(overlay::DebugAction::set_free_camera, false);
|
|
if (debug.editor_previous_noclip && session_noclip_allowed()) apply(overlay::DebugAction::set_noclip, true);
|
|
if (debug.editor_previous_first_person) apply(overlay::DebugAction::set_first_person, true);
|
|
debug.park_editor = false;
|
|
} catch (...) {}
|
|
throw;
|
|
}
|
|
debug.status = "Park editor enabled. Hold RMB over the viewport to fly.";
|
|
} else {
|
|
apply(overlay::DebugAction::set_game_ui_hidden, debug.editor_previous_ui);
|
|
if (!debug.editor_previous_camera) apply(overlay::DebugAction::set_free_camera, false);
|
|
if (debug.editor_previous_noclip && session_noclip_allowed()) apply(overlay::DebugAction::set_noclip, true);
|
|
if (debug.editor_previous_first_person) apply(overlay::DebugAction::set_first_person, true);
|
|
debug.park_editor = false;
|
|
debug.status = "Park editor closed. Previous camera and UI settings restored.";
|
|
}
|
|
return;
|
|
}
|
|
source_require(!debug.park_editor || debug.editor_transition || request.action == overlay::DebugAction::restore_debug ||
|
|
request.action == overlay::DebugAction::set_camera_speed || request.action == overlay::DebugAction::set_forward_velocity_speed ||
|
|
request.action == overlay::DebugAction::set_up_velocity_speed ||
|
|
request.action == overlay::DebugAction::set_offboard_up_velocity_speed ||
|
|
request.action == overlay::DebugAction::set_first_person_fov ||
|
|
request.action == overlay::DebugAction::set_free_camera_fov ||
|
|
(request.action >= overlay::DebugAction::set_first_person_spring && request.action <= overlay::DebugAction::reset_first_person_arm) ||
|
|
request.action == overlay::DebugAction::set_no_bail,
|
|
"Close Park Editor before changing camera or HUD modes.");
|
|
if (request.action >= overlay::DebugAction::set_first_person_spring &&
|
|
request.action <= overlay::DebugAction::reset_first_person_arm) {
|
|
auto settings = debug.first_person_settings;
|
|
using Action = overlay::DebugAction;
|
|
switch (request.action) {
|
|
case Action::set_first_person_spring: settings.enabled = request.enabled; break;
|
|
case Action::set_first_person_offset_x: settings.offset[0] = request.value; break;
|
|
case Action::set_first_person_offset_y: settings.offset[1] = request.value; break;
|
|
case Action::set_first_person_offset_z: settings.offset[2] = request.value; break;
|
|
case Action::set_first_person_pitch: settings.rotation[0] = request.value; break;
|
|
case Action::set_first_person_yaw: settings.rotation[1] = request.value; break;
|
|
case Action::set_first_person_roll: settings.rotation[2] = request.value; break;
|
|
case Action::set_first_person_spring_up: settings.up = request.value; break;
|
|
case Action::set_first_person_spring_down: settings.down = request.value; break;
|
|
case Action::set_first_person_spring_left: settings.left = request.value; break;
|
|
case Action::set_first_person_spring_right: settings.right = request.value; break;
|
|
case Action::set_first_person_stabilize: settings.stabilize = request.enabled; break;
|
|
case Action::set_first_person_follow_flips: settings.follow_flips = request.enabled; break;
|
|
case Action::set_first_person_smoothing: settings.smoothing = request.value; break;
|
|
case Action::set_first_person_head_pitch: settings.head_pitch = request.value; break;
|
|
case Action::set_first_person_head_roll: settings.head_roll = request.value; break;
|
|
case Action::set_first_person_bob: settings.bob = request.value; break;
|
|
case Action::set_first_person_board_only: settings.board_only = request.enabled; break;
|
|
case Action::set_first_person_camera_cycle: settings.camera_cycle = request.enabled; break;
|
|
// Resets the view; which steps the camera height button goes through is kept.
|
|
case Action::reset_first_person_arm: settings = {.camera_cycle = settings.camera_cycle}; break;
|
|
default: break;
|
|
}
|
|
source_require(first_person::valid(settings), "First-person arm setting is outside its supported range.");
|
|
auto& arm = first_person_arm();
|
|
if (settings.enabled != debug.first_person_settings.enabled ||
|
|
settings.stabilize != debug.first_person_settings.stabilize || request.action == Action::reset_first_person_arm)
|
|
arm.spring.reset();
|
|
debug.first_person_settings = settings;
|
|
arm.settings = settings;
|
|
mark_debug_changed(debug);
|
|
debug.status = request.action == Action::set_first_person_stabilize
|
|
? (settings.stabilize ? "True first person on: level horizon, steady view." : "True first person off: the view follows the raw head.")
|
|
: request.action == Action::set_first_person_board_only
|
|
? (settings.board_only ? "Third person while walking; first person on the board." : "First person while walking too.")
|
|
: request.action == Action::set_first_person_camera_cycle
|
|
? (settings.camera_cycle ? "Camera height button: high, low, first person." : "Camera height button: high and low only.")
|
|
: "First-person settings updated.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_free_camera_fov) {
|
|
source_require(request.value == 0.0f || (std::isfinite(request.value) && request.value >= first_person_fov_min &&
|
|
request.value <= first_person_fov_max), "Freecam FOV must be between 40 and 120 degrees.");
|
|
debug.free_camera_fov = request.value;
|
|
if (request.value == 0.0f) free_camera_restore_fov(debug);
|
|
mark_debug_changed(debug);
|
|
debug.status = request.value == 0.0f ? "Freecam uses the game's own FOV." : "Freecam FOV updated.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_camera_speed) {
|
|
source_require(valid_debug_speed(request.value), "Flight speed must be between 0.6 and 1500.");
|
|
debug.flight_speed = request.value;
|
|
mark_debug_changed(debug);
|
|
debug.status = "Flight speed updated. Mouse sensitivity is unchanged.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_forward_velocity_speed ||
|
|
request.action == overlay::DebugAction::set_up_velocity_speed ||
|
|
request.action == overlay::DebugAction::set_offboard_up_velocity_speed) {
|
|
if (request.action == overlay::DebugAction::set_offboard_up_velocity_speed) {
|
|
source_require(std::isfinite(request.value) && request.value >= 1.0f && request.value <= 25.0f,
|
|
"Off-board Up Boost speed must be between 1 and 25.");
|
|
debug.offboard_up_velocity_speed = request.value;
|
|
debug.status = "Off-board Up Boost speed updated.";
|
|
} else {
|
|
const bool up = request.action == overlay::DebugAction::set_up_velocity_speed;
|
|
source_require(std::isfinite(request.value) && request.value >= 1.0f && request.value <= (up ? 25.0f : 300.0f),
|
|
up ? "Up Boost speed must be between 1 and 25." : "Forward Boost speed must be between 1 and 300.");
|
|
(up ? debug.up_velocity_speed : debug.forward_velocity_speed) = request.value;
|
|
debug.status = up ? "Up Boost speed updated." : "Forward Boost speed updated.";
|
|
}
|
|
mark_debug_changed(debug);
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::restore_debug) {
|
|
if (debug.save_pending) save_debug(debug);
|
|
debug.first_person_settings = {};
|
|
first_person_arm().settings = {};
|
|
first_person_disarm();
|
|
debug.park_editor = false;
|
|
debug.flight_speed = 15.0f;
|
|
debug.forward_velocity_speed = 20.0f;
|
|
debug.forward_velocity.valid = false;
|
|
debug.up_velocity_speed = 20.0f;
|
|
debug.offboard_up_velocity_speed = 20.0f;
|
|
debug.up_velocity.valid = false;
|
|
debug.offboard_up_velocity.valid = false;
|
|
debug.no_bail = false;
|
|
debug_stop_noclip(debug);
|
|
clear_no_bail();
|
|
// Level loads drop temporary modes, never the player's saved choices.
|
|
load_saved_debug(debug);
|
|
// Restore UI first even when the camera's native context is unavailable.
|
|
std::string issue;
|
|
try { debug_restore_ui(trial); }
|
|
catch (const SourceGuard& guard) { issue = guard.message; }
|
|
catch (...) { issue = "UI restoration failed."; }
|
|
try {
|
|
debug_restore_camera(trial, client, phase, error);
|
|
} catch (const SourceGuard& guard) { if (!issue.empty()) issue += " "; issue += guard.message; }
|
|
catch (...) { if (!issue.empty()) issue += " "; issue += "Camera restoration failed."; }
|
|
if (!issue.empty()) { debug.status = issue; return; }
|
|
debug.status = "Debug changes restored.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_noclip && !request.enabled) {
|
|
debug_stop_noclip(debug);
|
|
debug.status = debug.no_bail ? "Noclip disabled. Manual No Bail remains enabled." : "Noclip disabled. Normal skating resumed.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_no_bail && !request.enabled) {
|
|
debug.no_bail = false;
|
|
debug.no_bail_restore = false;
|
|
mark_debug_changed(debug);
|
|
debug.status = debug.noclip ? "No Bail manual toggle off; noclip still protects against wipeouts." : "No Bail disabled.";
|
|
return;
|
|
}
|
|
source_require(can_control, "Wait for an active local level before changing debug settings.");
|
|
if (request.action == overlay::DebugAction::add_forward_velocity || request.action == overlay::DebugAction::add_up_velocity || request.action == overlay::DebugAction::add_offboard_up_velocity) {
|
|
source_require(session_boosts_allowed(), "The host has turned off boosts in this session.");
|
|
const bool offboard_boost = request.action == overlay::DebugAction::add_offboard_up_velocity;
|
|
const bool up = request.action == overlay::DebugAction::add_up_velocity || offboard_boost;
|
|
source_require(!debug.noclip, "Disable Noclip before using velocity boosts.");
|
|
source_require(source_state().velocity_guard_active.load(std::memory_order_acquire),
|
|
"Velocity boosts are unavailable for this game build.");
|
|
overlay::DebugModel skater;
|
|
const auto transform = debug_skater(trial.base, client, skater);
|
|
const auto bodies = debug_noclip_bodies(trial.base, client, skater.skater_identity);
|
|
if (offboard_boost) {
|
|
source_require(bodies.offboard || bodies.wipeout, "Off-board Up Boost requires walking, falling or gliding.");
|
|
} else {
|
|
source_require(!bodies.offboard, "Velocity boosts require the skater to be on the board.");
|
|
}
|
|
SourceReader reader;
|
|
source_require(reader.value<std::uint8_t>(skater.skater_identity, 0x7e0) == 0,
|
|
"Wait for the current teleport before using velocity boosts.");
|
|
const auto board_velocity = up ? std::array<float, 3>{} :
|
|
reader.value<std::array<float, 3>>(bodies.parts[0], 0x70);
|
|
reader.verify();
|
|
const float speed = offboard_boost ? debug.offboard_up_velocity_speed : (up ? debug.up_velocity_speed : debug.forward_velocity_speed);
|
|
const auto velocity = velocity_boost_delta(transform, speed,
|
|
up ? VelocityBoostDirection::up : VelocityBoostDirection::forward, board_velocity);
|
|
source_require(velocity.has_value(), "Velocity boost direction or speed is invalid.");
|
|
auto& boost = offboard_boost ? debug.offboard_up_velocity : (up ? debug.up_velocity : debug.forward_velocity);
|
|
source_require(offboard_boost || !boost.valid, "Velocity boost is already queued.");
|
|
boost = {client, skater.skater_identity, bodies.core, GetTickCount64() + 1000, *velocity, true};
|
|
if (offboard_boost) source_state().offboard_boost_core.store(bodies.core, std::memory_order_release);
|
|
if (offboard_boost) {
|
|
// Give the player the impulse on this client tick. The motion hook
|
|
// keeps its upward speed briefly if native off-board drive rewrites it.
|
|
const float current_up = reader.value<float>(bodies.parts[9], 0x74);
|
|
const float target_up = std::max(speed, current_up + speed);
|
|
source_require(std::isfinite(target_up) && target_up <= 100000,
|
|
"Off-board boost produced an invalid upward speed.");
|
|
std::array<std::array<float, 3>, 32> velocities{};
|
|
std::array<std::uint32_t, 32> flags{};
|
|
for (std::size_t i = 9; i < bodies.parts.size(); ++i) {
|
|
velocities[i] = reader.value<std::array<float, 3>>(bodies.parts[i], 0x70);
|
|
flags[i] = reader.value<std::uint32_t>(bodies.parts[i], 0x60);
|
|
velocities[i][1] = std::max(velocities[i][1], target_up);
|
|
}
|
|
reader.verify();
|
|
if (bodies.offboard)
|
|
source_require(ensure_offboard_up_velocity(trial.base, bodies.core, bodies.context,
|
|
bodies.rig_wrapper, target_up), "Off-board boost motion ownership changed.");
|
|
for (std::size_t i = 9; i < bodies.parts.size(); ++i) {
|
|
debug_write(bodies.parts[i] + 0x70, velocities[i]);
|
|
debug_write(bodies.parts[i] + 0x60, flags[i] | 8u);
|
|
}
|
|
boost.velocity[1] = target_up;
|
|
boost.applied = true;
|
|
boost.expires = GetTickCount64() + 180;
|
|
++debug.offboard_up_velocity_updates;
|
|
debug.status = "Off-board up velocity added.";
|
|
} else debug.status = up ? "Up Boost queued." : "Forward Boost queued.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_no_bail) {
|
|
source_require(session_no_bail_allowed(), "The host has turned off No Bail in this session.");
|
|
overlay::DebugModel skater;
|
|
(void)debug_skater(trial.base, client, skater);
|
|
source_require(update_no_bail(client, skater.skater_identity, true, debug.noclip && debug.noclip_velocity.valid,
|
|
debug.noclip_velocity.expires), "No Bail is unavailable for the current skater.");
|
|
debug.no_bail = true;
|
|
mark_debug_changed(debug);
|
|
debug.status = "No Bail enabled. Prevents new wipeouts; recover first if already bailed.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_game_ui_hidden) {
|
|
const auto ui = debug_ui(trial.base);
|
|
const auto desired = static_cast<std::uint8_t>(request.enabled ? 0 : 1);
|
|
if (debug.ui_owned) source_require(ui.object == debug.ui_object, "UI settings owner changed.");
|
|
if (ui.draw != desired) {
|
|
if (!debug.ui_owned) { debug.ui_original = ui.draw; debug.ui_object = ui.object; }
|
|
debug.ui_owned = true; debug.ui_applied = desired;
|
|
debug_write(ui.object + 0x4e, desired);
|
|
}
|
|
if (debug.ui_owned && desired == debug.ui_original) debug.ui_owned = false;
|
|
debug.status = request.enabled ? "Game UI hidden. " + launcher::key_name(launcher::overlay_keys().menu) +
|
|
" still opens this overlay." : "Game UI visible.";
|
|
return;
|
|
}
|
|
source_require(phase, "Waiting for the native camera update phase.");
|
|
source_require(!debug.camera_ambiguous, "Native camera result is uncertain; restart before changing camera mode.");
|
|
if (request.action == overlay::DebugAction::set_noclip) {
|
|
if (debug.noclip) return;
|
|
source_require(session_noclip_allowed(), "The host has turned off noclip in this session.");
|
|
debug.forward_velocity.valid = false;
|
|
debug.up_velocity.valid = false;
|
|
debug.offboard_up_velocity.valid = false;
|
|
source_require(no_bail_available(), "Noclip requires the native No Bail hooks.");
|
|
source_require(source_state().velocity_guard_active.load(std::memory_order_acquire),
|
|
"Velocity flight is unavailable for this game build.");
|
|
overlay::DebugModel skater;
|
|
(void)debug_skater(trial.base, client, skater);
|
|
(void)debug_noclip_bodies(trial.base, client, skater.skater_identity);
|
|
SourceReader reader;
|
|
source_require(reader.value<std::uint8_t>(skater.skater_identity, 0x7e0) == 0,
|
|
"Wait for the current teleport before enabling flight.");
|
|
reader.verify();
|
|
if (debug.camera_owned) debug_restore_camera(trial, client, phase, error);
|
|
const auto camera = source_camera_snapshot(trial, client);
|
|
source_require(camera.mode == 0 && camera.view_enabled && !camera.input_active,
|
|
"Noclip needs the normal player camera.");
|
|
(void)debug_view_matrix(trial, camera);
|
|
debug.camera_identity = camera.identity;
|
|
debug.noclip_entity = skater.skater_identity;
|
|
debug.flight_time = source_flight_now();
|
|
debug.noclip_velocity_updates = debug.noclip_motion_updates = 0;
|
|
debug.noclip_altitude_valid = false;
|
|
debug.noclip = true;
|
|
debug.status = "Flight enabled with No Bail. Left stick moves; RT / LT raise / lower; L3 boosts.";
|
|
return;
|
|
}
|
|
auto camera = source_camera_snapshot(trial, client);
|
|
if (request.action == overlay::DebugAction::set_first_person_fov) {
|
|
source_require(std::isfinite(request.value) && request.value >= first_person_fov_min &&
|
|
request.value <= first_person_fov_max, "First-person FOV must be between 40 and 120 degrees.");
|
|
debug.first_person_fov = request.value;
|
|
first_person_arm().fov = request.value;
|
|
mark_debug_changed(debug);
|
|
if (debug.first_person) (void)first_person_write_fov(camera.identity.camera, request.value);
|
|
debug.status = "First-person FOV updated.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_first_person) {
|
|
if (!request.enabled) {
|
|
if (!debug.first_person) return;
|
|
debug_restore_camera(trial, client, phase, error); // Also ends first person.
|
|
debug.status = "First person off. Original camera restored.";
|
|
return;
|
|
}
|
|
if (debug.first_person) return;
|
|
// Resolve the head against the live camera matrix before taking the
|
|
// camera, so an unavailable skeleton never leaves an orphaned mode 1.
|
|
auto pose = debug_view_matrix(trial, camera);
|
|
const auto origin = first_person_head_matrix(trial.base, first_person_component(trial.base, client), pose);
|
|
{
|
|
// Optional: without the animation hook the view trails by one step.
|
|
std::string hook_detail;
|
|
if (multiplayer::install_entity_hooks(trial.base, hook_detail)) {
|
|
multiplayer::set_animation_evaluated_listener(&first_person_on_animation);
|
|
multiplayer::set_render_pose_listener(&first_person_on_render);
|
|
} else
|
|
dingosdk::logging::log(dingosdk::logging::Level::warning, dingosdk::logging::Channel::skater,
|
|
"First person will trail the head by one animation step: {}", hook_detail);
|
|
}
|
|
// Take mode 1 through the verified Freecam path, then drive it from the head.
|
|
if (!debug.camera_owned)
|
|
debug_action(trial, client, can_control, phase, {overlay::DebugAction::set_free_camera, true}, error);
|
|
camera = source_camera_snapshot(trial, client);
|
|
source_require(camera.identity == debug.camera_identity && camera.mode == 1 &&
|
|
camera.active == camera.identity.camera, "First person could not take the camera.");
|
|
debug.first_person = true;
|
|
debug.drone_follow = false;
|
|
debug.first_person_waiting = false;
|
|
{
|
|
float saved{};
|
|
debug.first_person_saved_fov = first_person_read(camera.identity.camera + camera_fov_offset, &saved, 4) &&
|
|
std::isfinite(saved) && saved > 1.0f && saved < 175.0f ? saved : 0.0f;
|
|
}
|
|
if (debug.first_person_fov > 0) (void)first_person_write_fov(camera.identity.camera, debug.first_person_fov);
|
|
auto& arm = first_person_arm();
|
|
arm.settings = debug.first_person_settings;
|
|
arm.spring.reset();
|
|
arm.spring.begin(source_flight_now());
|
|
pose = arm.spring.sample(pose, arm.settings, origin);
|
|
source_require(valid_flight_transform(pose), "First-person arm pose is invalid.");
|
|
debug.flight_ready = false;
|
|
SetLastError(error);
|
|
trial.camera_transform(camera.identity.camera, &pose);
|
|
debug.flight_matrix = pose;
|
|
debug.flight_time = source_flight_now();
|
|
debug.flight_ready = true;
|
|
debug.status = "First person on. The camera follows the skater's head.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_drone_follow) {
|
|
if (!request.enabled) {
|
|
if (!debug.drone_follow) return;
|
|
debug_restore_camera(trial, client, phase, error); // Also ends drone follow.
|
|
debug.status = "Drone follow off. Original camera restored.";
|
|
return;
|
|
}
|
|
if (debug.drone_follow) return;
|
|
// The skater to follow comes first, so nothing is taken without one.
|
|
const auto target = follow_target(trial, client);
|
|
source_require(target.has_value(), "Drone follow needs the local skater.");
|
|
// Take mode 1 through the verified Freecam path, as first person does, then fly it.
|
|
if (!debug.camera_owned)
|
|
debug_action(trial, client, can_control, phase, {overlay::DebugAction::set_free_camera, true}, error);
|
|
camera = source_camera_snapshot(trial, client);
|
|
source_require(camera.identity == debug.camera_identity && camera.mode == 1 &&
|
|
camera.active == camera.identity.camera, "Drone follow could not take the camera.");
|
|
if (debug.first_person) {
|
|
first_person_disarm();
|
|
first_person_restore_fov(debug);
|
|
debug.first_person = false;
|
|
}
|
|
// It takes off from its spot behind the skater, facing them.
|
|
debug.follow_pilot = {};
|
|
drone::detail::Vec3 heading{target->second[0], 0.0f, target->second[2]};
|
|
heading = drone::detail::length(heading) > 0.1f ? drone::detail::normalize(heading) : drone::detail::Vec3{0, 0, -1};
|
|
const auto tuning = follow_tuning();
|
|
const auto spot = drone::follow::spot(target->first, {0, 0, 0}, heading, tuning, 0.0f);
|
|
auto pose = drone::follow::pose_facing(spot, target->first);
|
|
source_require(valid_flight_transform(pose), "Drone follow pose is invalid.");
|
|
debug.flight_ready = false;
|
|
SetLastError(error);
|
|
trial.camera_transform(camera.identity.camera, &pose);
|
|
debug.flight_matrix = pose;
|
|
debug.flight_time = source_flight_now();
|
|
debug.drone_state.valid = false;
|
|
debug.drone_follow = true;
|
|
debug.flight_ready = true;
|
|
debug.status = "Drone follow on. The drone flies itself behind you; skate as normal.";
|
|
return;
|
|
}
|
|
if (request.action == overlay::DebugAction::set_free_camera) {
|
|
debug_stop_noclip(debug);
|
|
if (!request.enabled) {
|
|
source_require(!camera.mode || debug.camera_owned, "This free camera is owned by another experiment.");
|
|
debug_restore_camera(trial, client, phase, error);
|
|
debug.status = "Original camera restored.";
|
|
return;
|
|
}
|
|
if (debug.camera_owned) {
|
|
source_require(camera.identity == debug.camera_identity && camera.mode == 1,
|
|
"The owned free camera changed.");
|
|
if (debug.first_person) {
|
|
// Keep the owned camera and fly on from the last head pose.
|
|
first_person_disarm();
|
|
first_person_restore_fov(debug);
|
|
debug.first_person = false;
|
|
debug.status = "Freecam enabled from the first-person view.";
|
|
}
|
|
if (debug.drone_follow) {
|
|
// Keep the owned camera and fly on from where the drone was.
|
|
debug.drone_follow = false;
|
|
debug.status = "Freecam enabled from drone follow.";
|
|
}
|
|
return;
|
|
}
|
|
source_require(camera.mode == 0 && camera.view_enabled && !camera.input_active,
|
|
"An active local view with no other camera override is required.");
|
|
const auto pose = debug_view_matrix(trial, camera);
|
|
debug.camera_identity = camera.identity;
|
|
debug.camera_owned = true; debug.camera_ambiguous = true;
|
|
SetLastError(error);
|
|
trial.camera_mode(camera.identity.controller, 1);
|
|
debug.camera_ambiguous = false;
|
|
camera = source_camera_snapshot(trial, client);
|
|
source_require(camera.identity == debug.camera_identity && camera.mode == 1 &&
|
|
camera.active == camera.identity.camera && camera.input_active,
|
|
"Freecam activation could not be verified; disable Freecam to restore the view.");
|
|
SetLastError(error);
|
|
trial.camera_transform(camera.identity.camera, &pose);
|
|
debug.flight_matrix = pose;
|
|
debug.flight_time = source_flight_now();
|
|
debug.flight_ready = true;
|
|
debug.drone_state.valid = false; // a fresh Freecam starts the drone at rest
|
|
debug.status = drone::is_enabled() ? "Freecam enabled in drone mode. WASD pitch/roll, Q E throttle, hold RMB + mouse to yaw."
|
|
: "Freecam enabled. WASD / Q E move; hold RMB to look; Shift boosts.";
|
|
return;
|
|
}
|
|
source_require(false, "Unknown debug request.");
|
|
}
|
|
// "Third person on foot": runs only while first person is on or this paused
|
|
// it, so players who never use first person are untouched. Switches through
|
|
// the same actions as the menu toggle, after the state has held briefly.
|
|
void first_person_board_tick(SourceTrial& trial, std::uintptr_t client, bool can_control, bool phase, DWORD error) {
|
|
auto& debug = trial.debug;
|
|
// Choosing Freecam or the Park Editor while handed back ends the hand-back.
|
|
if (debug.first_person_paused && (debug.park_editor || (debug.camera_owned && !debug.first_person)))
|
|
debug.first_person_paused = false;
|
|
// With the option off, a hand-back still in progress resumes below.
|
|
if (!debug.first_person_paused && !(debug.first_person && debug.first_person_settings.board_only)) return;
|
|
if (!can_control || !phase || debug.park_editor || debug.noclip || debug.editor_transition) return;
|
|
const auto now = GetTickCount64();
|
|
const auto on_foot = debug.first_person_settings.board_only ? first_person_on_foot(trial.base, client) : std::optional<bool>(false);
|
|
if (!on_foot) return;
|
|
if (*on_foot != debug.first_person_last_on_foot) {
|
|
debug.first_person_last_on_foot = *on_foot;
|
|
debug.first_person_foot_since = now;
|
|
}
|
|
const auto held = now - debug.first_person_foot_since;
|
|
if (now < debug.first_person_retry_after) return;
|
|
try {
|
|
if (debug.first_person && *on_foot && held >= 250) {
|
|
debug_action(trial, client, can_control, phase, {overlay::DebugAction::set_first_person, false}, error);
|
|
debug.first_person_paused = true;
|
|
debug.status = "On foot: third person until you are back on the board.";
|
|
} else if (debug.first_person_paused && !*on_foot && held >= 120) {
|
|
debug_action(trial, client, can_control, phase, {overlay::DebugAction::set_first_person, true}, error);
|
|
debug.first_person_paused = !debug.first_person;
|
|
}
|
|
} catch (const SourceGuard& guard) {
|
|
debug.status = guard.message;
|
|
debug.first_person_retry_after = now + 500;
|
|
} catch (...) {
|
|
debug.first_person_retry_after = now + 500;
|
|
}
|
|
}
|
|
// "First person in the camera cycle" (Engine/Game/Skater/first_person_cycle.h). The game writes
|
|
// its camera height option on the thread that handles the button, so each tick publishes what
|
|
// that write needs, and the next tick carries out the step it asked for.
|
|
namespace {
|
|
enum CycleFlag : std::uint8_t { cycle_enabled = 1, cycle_first_person = 2, cycle_can_enter = 4 };
|
|
std::atomic<std::uint8_t> cycle_flags{}, cycle_request{};
|
|
// When the flags were published: a tick that stopped running (loading, no local skater) leaves
|
|
// the game's own height alone.
|
|
std::atomic<ULONGLONG> cycle_published{};
|
|
constexpr ULONGLONG cycle_flags_lifetime_ms = 250;
|
|
}
|
|
bool first_person_camera_height_write(bool high) noexcept {
|
|
const auto published = cycle_published.load(std::memory_order_acquire);
|
|
const auto flags = cycle_flags.load(std::memory_order_acquire);
|
|
const auto now = GetTickCount64();
|
|
if (now < published || now - published > cycle_flags_lifetime_ms) return high;
|
|
const auto write = first_person::cycle_height_write(
|
|
{(flags & cycle_enabled) != 0, (flags & cycle_first_person) != 0, (flags & cycle_can_enter) != 0}, high);
|
|
if (write.step != first_person::CycleStep::none)
|
|
cycle_request.store(static_cast<std::uint8_t>(write.step), std::memory_order_release);
|
|
return write.high;
|
|
}
|
|
void first_person_cycle_tick(SourceTrial& trial, std::uintptr_t client, bool can_control, bool phase, DWORD error) {
|
|
auto& debug = trial.debug;
|
|
const auto now = GetTickCount64();
|
|
const bool enabled = debug.first_person_settings.camera_cycle && can_control && phase &&
|
|
!debug.park_editor && !debug.noclip && !debug.editor_transition;
|
|
const auto step = static_cast<first_person::CycleStep>(cycle_request.exchange(0, std::memory_order_acq_rel));
|
|
if (enabled && step != first_person::CycleStep::none) {
|
|
// The player's own First person choice, so it replaces an on-foot hand-back.
|
|
debug.first_person_paused = false;
|
|
try {
|
|
debug_action(trial, client, can_control, phase,
|
|
{overlay::DebugAction::set_first_person, step == first_person::CycleStep::enter}, error);
|
|
} catch (const SourceGuard& guard) {
|
|
debug.status = guard.message;
|
|
// The press kept the low camera; the next ones switch height as the game does.
|
|
debug.first_person_cycle_retry_after = now + 2000;
|
|
} catch (...) {
|
|
debug.first_person_cycle_retry_after = now + 2000;
|
|
}
|
|
}
|
|
bool can_enter = false;
|
|
if (enabled && !debug.first_person && !debug.camera_owned && now >= debug.first_person_cycle_retry_after) {
|
|
const auto on_foot = first_person_on_foot(trial.base, client);
|
|
can_enter = on_foot && !*on_foot;
|
|
}
|
|
cycle_flags.store(static_cast<std::uint8_t>((enabled ? cycle_enabled : 0) | (debug.first_person ? cycle_first_person : 0) |
|
|
(can_enter ? cycle_can_enter : 0)), std::memory_order_release);
|
|
cycle_published.store(now, std::memory_order_release);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace dingosdk {
|
|
using namespace client_source::detail;
|
|
|
|
overlay::DebugModel on_client_debug_tick(std::uintptr_t base, std::uintptr_t client, bool can_control,
|
|
bool camera_phase_observed, const overlay::DebugRequest* request, const overlay::FlightInput* flight_input) {
|
|
SourceLastError error;
|
|
overlay::DebugModel model;
|
|
auto& state = source_state();
|
|
model.free_camera = state.free_camera_active.load(std::memory_order_acquire);
|
|
if (!state.initialized.load(std::memory_order_acquire) || state.busy.test_and_set(std::memory_order_acquire)) return model;
|
|
SourceBusyScope scope{state.busy};
|
|
auto& trial = state.trial;
|
|
auto& debug = trial.debug;
|
|
if (base != trial.base || (debug.thread && debug.thread != GetCurrentThreadId())) return model;
|
|
debug.thread = GetCurrentThreadId();
|
|
if (!debug.saved_loaded) {
|
|
debug.saved_loaded = true;
|
|
load_saved_debug(debug);
|
|
profile_runtime::set_camera_height_write_listener(&first_person_camera_height_write);
|
|
}
|
|
if (debug.save_pending && GetTickCount64() >= debug.save_due) save_debug(debug);
|
|
if (debug.no_bail_restore && can_control && !debug.park_editor && GetTickCount64() >= debug.no_bail_restore_after) {
|
|
debug.no_bail_restore = false;
|
|
debug.no_bail = true; // the tick's update_no_bail applies it to the current skater
|
|
}
|
|
if (!can_control) {
|
|
debug.forward_velocity.valid = false;
|
|
debug.up_velocity.valid = false;
|
|
debug.offboard_up_velocity.valid = false;
|
|
}
|
|
if (debug.park_editor && !lobby_object_placement_allowed() && can_control && camera_phase_observed) {
|
|
try {
|
|
debug_action(trial, client, can_control, camera_phase_observed,
|
|
{overlay::DebugAction::set_park_editor, false}, error.value);
|
|
debug.status = "The host disabled object placement. Previous camera and UI settings restored.";
|
|
} catch (const SourceGuard& guard) { debug.status = guard.message; }
|
|
catch (...) { debug.status = "Restoring camera and UI after the host disabled object placement."; }
|
|
}
|
|
// The host took noclip away (joining, or changed mid-session): land now. A disallowed No
|
|
// Bail is only held back below, so the player's own saved choice comes back after the session.
|
|
if (debug.noclip && !session_noclip_allowed()) {
|
|
debug_stop_noclip(debug);
|
|
debug.status = "The host turned off noclip in this session.";
|
|
}
|
|
const bool no_bail_allowed = session_no_bail_allowed();
|
|
if (request) {
|
|
// The player's own First person choice replaces any on-foot hand-back.
|
|
if (request->action == overlay::DebugAction::set_first_person || request->action == overlay::DebugAction::restore_debug)
|
|
debug.first_person_paused = false;
|
|
try { debug_action(trial, client, can_control, camera_phase_observed, *request, error.value); }
|
|
catch (const SourceGuard& guard) { debug.status = guard.message; }
|
|
catch (...) { debug.status = "Debug action failed; inspect the current state before retrying."; }
|
|
}
|
|
first_person_board_tick(trial, client, can_control, camera_phase_observed, error.value);
|
|
first_person_cycle_tick(trial, client, can_control, camera_phase_observed, error.value);
|
|
// Camera ownership survives a busy tick or a failed presentation snapshot.
|
|
// Input capture must follow the lease, not those transient model failures.
|
|
// (First person and drone follow own the same camera but leave the skater its controls.)
|
|
state.free_camera_active.store(debug.camera_owned && !debug.first_person && !debug.drone_follow, std::memory_order_release);
|
|
model.free_camera = debug.camera_owned && !debug.first_person && !debug.drone_follow;
|
|
model.drone_follow = debug.camera_owned && debug.drone_follow;
|
|
std::optional<SourceCameraSnapshot> flight_camera;
|
|
try { debug_flight_tick(trial, client, can_control, camera_phase_observed, flight_input, error.value, flight_camera); }
|
|
catch (const SourceGuard& guard) { debug_stop_noclip(debug); debug.status = guard.message; }
|
|
catch (...) { debug_stop_noclip(debug); debug.status = "Flight stopped after a native error. Disable Freecam if its view is still active."; }
|
|
model.available = can_control || debug_has_lease(debug);
|
|
model.park_editor = debug.park_editor;
|
|
model.settings_owned = debug_has_lease(debug);
|
|
model.status = debug.status;
|
|
model.first_person_arm = debug.first_person_settings;
|
|
try {
|
|
const auto ui = debug_ui(base);
|
|
model.ui_available = can_control;
|
|
model.game_ui_hidden = !ui.draw;
|
|
} catch (...) {}
|
|
try {
|
|
const auto camera = flight_camera ? *flight_camera : source_camera_snapshot(trial, client);
|
|
const bool owned_view = camera.mode == 1 && camera.active == camera.identity.camera;
|
|
model.free_camera = owned_view && !debug.first_person && !debug.drone_follow;
|
|
model.drone_follow = owned_view && debug.drone_follow;
|
|
// Handed back on foot still reads as on, so the toggle can switch it off.
|
|
model.first_person = (owned_view && debug.first_person) || debug.first_person_paused;
|
|
model.first_person_fov = debug.first_person_fov;
|
|
model.free_camera_fov = debug.free_camera_fov;
|
|
model.camera_available = can_control && camera_phase_observed && !debug.camera_ambiguous;
|
|
model.camera_unavailable = model.camera_available ? "" : !can_control ? "Waiting for active local controls." :
|
|
!camera_phase_observed ? "Waiting for a verified local camera update." :
|
|
"Camera mode could not be verified; restart to use flight.";
|
|
SourceReader reader;
|
|
model.camera_speed = debug.flight_speed;
|
|
const auto vtable = reader.pointer(camera.active);
|
|
if (vtable == base + spawn::free_camera_vtable || vtable == base + addr::engine::camera_vtable) {
|
|
model.camera_position = debug_position(reader, camera.active + 0x80);
|
|
model.camera_position_valid = true;
|
|
if (debug.park_editor) {
|
|
model.camera_transform = debug_view_matrix(trial, camera);
|
|
// Camera's degree FOV at +ac, initialized by spawn::camera_fov_init.
|
|
model.camera_fov = reader.value<float>(camera.active, 0xac);
|
|
model.camera_transform_valid = std::isfinite(model.camera_fov) && model.camera_fov > 1 && model.camera_fov < 175;
|
|
}
|
|
}
|
|
reader.verify();
|
|
} catch (const SourceGuard& guard) {
|
|
model.camera_position_valid = false;
|
|
model.camera_transform_valid = false;
|
|
if (!model.camera_available) model.camera_unavailable = guard.message;
|
|
} catch (...) {
|
|
model.camera_position_valid = false;
|
|
model.camera_transform_valid = false;
|
|
if (!model.camera_available) model.camera_unavailable = "Local camera could not be read.";
|
|
}
|
|
model.noclip_unavailable = model.camera_unavailable;
|
|
model.forward_velocity_unavailable = !can_control ? "Waiting for active local controls." :
|
|
debug.park_editor ? "Close Park Editor before using Forward Boost." :
|
|
debug.noclip ? "Disable Noclip before using Forward Boost." :
|
|
!state.velocity_guard_active.load(std::memory_order_acquire) ? "Forward Boost is unavailable for this game build." :
|
|
"Local skater physics could not be read.";
|
|
model.up_velocity_unavailable = !can_control ? "Waiting for active local controls." :
|
|
debug.park_editor ? "Close Park Editor before using Up Boost." :
|
|
debug.noclip ? "Disable Noclip before using Up Boost." :
|
|
!state.velocity_guard_active.load(std::memory_order_acquire) ? "Up Boost is unavailable for this game build." :
|
|
"Local skater physics could not be read.";
|
|
model.offboard_up_velocity_unavailable = !can_control ? "Waiting for active local controls." :
|
|
debug.park_editor ? "Close Park Editor before using Off-board Up Boost." :
|
|
debug.noclip ? "Disable Noclip before using Off-board Up Boost." :
|
|
!state.velocity_guard_active.load(std::memory_order_acquire) ? "Off-board Up Boost is unavailable for this game build." :
|
|
"Local skater physics could not be read.";
|
|
try {
|
|
(void)debug_skater(base, client, model);
|
|
const auto bodies = debug_noclip_bodies(base, client, model.skater_identity);
|
|
if (debug.forward_velocity.valid && (GetTickCount64() >= debug.forward_velocity.expires ||
|
|
debug.forward_velocity.entity != model.skater_identity || debug.forward_velocity.core != bodies.core)) {
|
|
debug.forward_velocity.valid = false;
|
|
debug.status = "Forward Boost cancelled because skater physics changed.";
|
|
}
|
|
if (can_control && !debug.park_editor && !debug.noclip && !debug.forward_velocity.valid &&
|
|
state.velocity_guard_active.load(std::memory_order_acquire) && !bodies.offboard) {
|
|
model.forward_velocity_available = true;
|
|
model.forward_velocity_unavailable.clear();
|
|
} else if (bodies.offboard) {
|
|
model.forward_velocity_unavailable = "Forward Boost requires the skater to be on the board.";
|
|
} else if (debug.forward_velocity.valid) {
|
|
model.forward_velocity_unavailable = "Forward Boost is being applied.";
|
|
}
|
|
if (debug.up_velocity.valid && (GetTickCount64() >= debug.up_velocity.expires ||
|
|
debug.up_velocity.entity != model.skater_identity || debug.up_velocity.core != bodies.core)) {
|
|
debug.up_velocity.valid = false;
|
|
debug.status = "Up Boost cancelled because skater physics changed.";
|
|
}
|
|
if (can_control && !debug.park_editor && !debug.noclip && !debug.up_velocity.valid &&
|
|
state.velocity_guard_active.load(std::memory_order_acquire) && !bodies.offboard) {
|
|
model.up_velocity_available = true;
|
|
model.up_velocity_unavailable.clear();
|
|
} else if (bodies.offboard) {
|
|
model.up_velocity_unavailable = "Up Boost requires the skater to be on the board.";
|
|
} else if (debug.up_velocity.valid) {
|
|
model.up_velocity_unavailable = "Up Boost is being applied.";
|
|
}
|
|
if (debug.offboard_up_velocity.valid && (GetTickCount64() >= debug.offboard_up_velocity.expires ||
|
|
debug.offboard_up_velocity.entity != model.skater_identity || debug.offboard_up_velocity.core != bodies.core ||
|
|
(!debug.offboard_up_velocity.applied && !bodies.offboard && !bodies.wipeout))) {
|
|
const bool applied = debug.offboard_up_velocity.applied;
|
|
debug.offboard_up_velocity.valid = false;
|
|
if (!applied) debug.status = "Off-board Up Boost cancelled because skater physics changed.";
|
|
}
|
|
if (can_control && !debug.park_editor && !debug.noclip &&
|
|
state.velocity_guard_active.load(std::memory_order_acquire) && (bodies.offboard || bodies.wipeout)) {
|
|
model.offboard_up_velocity_available = true;
|
|
model.offboard_up_velocity_unavailable.clear();
|
|
} else if (!bodies.offboard && !bodies.wipeout) {
|
|
model.offboard_up_velocity_unavailable = "Off-board Up Boost requires walking, falling or gliding.";
|
|
} else if (debug.offboard_up_velocity.valid) {
|
|
model.offboard_up_velocity_unavailable = "Off-board Up Boost is being applied.";
|
|
}
|
|
model.no_bail_available = can_control && update_no_bail(client, model.skater_identity, debug.no_bail && no_bail_allowed,
|
|
debug.noclip && debug.noclip_velocity.valid, debug.noclip_velocity.expires);
|
|
if (model.camera_available) {
|
|
if (!model.no_bail_available) model.noclip_unavailable = "Waiting for local No Bail protection.";
|
|
else if (!state.velocity_guard_active.load(std::memory_order_acquire))
|
|
model.noclip_unavailable = "Noclip motion hooks are unavailable for this launch.";
|
|
else {
|
|
// `bodies` above already verified the skater's physics this tick.
|
|
model.noclip_available = true;
|
|
model.noclip_unavailable.clear();
|
|
}
|
|
}
|
|
} catch (const SourceGuard& guard) {
|
|
if (model.camera_available) model.noclip_unavailable = guard.message;
|
|
model.forward_velocity_unavailable = guard.message;
|
|
model.up_velocity_unavailable = guard.message;
|
|
model.offboard_up_velocity_unavailable = guard.message;
|
|
} catch (...) {
|
|
if (model.camera_available) model.noclip_unavailable = "Local skater physics could not be read.";
|
|
model.forward_velocity_unavailable = "Local skater physics could not be read.";
|
|
model.up_velocity_unavailable = "Local skater physics could not be read.";
|
|
model.offboard_up_velocity_unavailable = model.up_velocity_unavailable;
|
|
}
|
|
if (!session_boosts_allowed()) {
|
|
model.forward_velocity_available = model.up_velocity_available = model.offboard_up_velocity_available = false;
|
|
model.forward_velocity_unavailable = model.up_velocity_unavailable = model.offboard_up_velocity_unavailable = "The host has turned off boosts in this session.";
|
|
}
|
|
if (!model.no_bail_available) {
|
|
clear_no_bail();
|
|
if (debug.noclip) {
|
|
debug_stop_noclip(debug);
|
|
debug.status = "Flight stopped: local wipeout protection is unavailable.";
|
|
}
|
|
}
|
|
if (!session_noclip_allowed()) {
|
|
model.noclip_available = false;
|
|
model.noclip_unavailable = "The host has turned off noclip in this session.";
|
|
}
|
|
// Noclip's own flight protection stays; only the manual toggle is the host's to refuse.
|
|
if (!no_bail_allowed) model.no_bail_available = false;
|
|
model.no_bail = debug.no_bail && no_bail_allowed;
|
|
model.no_bail_active = model.no_bail_available && ((debug.no_bail && no_bail_allowed) ||
|
|
(debug.noclip && debug.noclip_velocity.valid && GetTickCount64() < debug.noclip_velocity.expires));
|
|
model.settings_owned = debug_has_lease(debug);
|
|
model.status = debug.status;
|
|
model.noclip = debug.noclip;
|
|
model.noclip_velocity_updates = debug.noclip_velocity_updates;
|
|
model.noclip_motion_updates = debug.noclip_motion_updates;
|
|
model.forward_velocity_speed = debug.forward_velocity_speed;
|
|
model.forward_velocity_updates = debug.forward_velocity_updates;
|
|
model.up_velocity_speed = debug.up_velocity_speed;
|
|
model.up_velocity_updates = debug.up_velocity_updates;
|
|
model.offboard_up_velocity_speed = debug.offboard_up_velocity_speed;
|
|
model.offboard_up_velocity_updates = debug.offboard_up_velocity_updates;
|
|
state.offboard_boost_core.store(debug.offboard_up_velocity.valid ? debug.offboard_up_velocity.core : 0,
|
|
std::memory_order_release);
|
|
return model;
|
|
}
|
|
bool client_free_camera_active() noexcept {
|
|
return source_state().free_camera_active.load(std::memory_order_acquire);
|
|
}
|
|
bool restore_client_debug(std::uintptr_t base, std::uintptr_t client, bool camera_phase_observed) {
|
|
const overlay::DebugRequest request{overlay::DebugAction::restore_debug};
|
|
const auto model = on_client_debug_tick(base, client, false, camera_phase_observed, &request);
|
|
return model.status == "Debug changes restored." && !model.settings_owned;
|
|
}
|
|
}
|