Files
ReSkate/Runtime/console_bridge.cpp
2026-10-02 14:40:41 -05:00

131 lines
5.7 KiB
C++

#include "runtime_internal.h"
#include "Extension/Console/commands.h"
#include "Extension/Progression/mission_progression_override.h"
#include "Extension/Settings/gameplay_settings_override.h"
#include "Extension/Settings/named_settings.h"
#include "Extension/Skater/skater_slot_override.h"
#include <array>
namespace dingosdk::runtime::detail {
namespace {
dingosdk::overlay::Model console_model_snapshot() {
auto& r = runtime();
// Runs on the game thread before a command: the settings it inspects are current.
publish_named_settings(r);
dingosdk::overlay::Model model;
std::shared_ptr<const NamedSettings> settings;
{
std::lock_guard lock(r.mutex);
model = r.model;
model.debug = r.debug_model;
model.offline = r.offline_model;
settings = r.named_settings;
}
if (settings) model.engine_settings = *settings;
return model;
}
void console_callback_result(bool queued, const std::array<char, 512>& result,
std::string_view fallback) {
std::string line = queued ? "ok: " : "error: ";
line += result[0] ? result.data() : fallback;
console_line(line);
}
bool queue_console_debug(dingosdk::overlay::DebugAction action, bool enabled = false,
float value = 0.0f) {
std::array<char, 512> result{};
const dingosdk::overlay::DebugRequest request{action, enabled, value};
const auto queued = queue_debug(nullptr, request, result.data(), result.size());
result.back() = '\0';
console_callback_result(queued, result, "Debug request rejected.");
return queued;
}
bool queue_console_feature(dingosdk::overlay::OfflineFeatureGroup group, bool enabled) {
std::array<char, 512> result{};
const dingosdk::overlay::OfflineFeatureRequest request{group, enabled};
const auto queued = queue_offline_feature(nullptr, request, result.data(), result.size());
result.back() = '\0';
console_callback_result(queued, result, "Gameplay setting request rejected.");
return queued;
}
void apply_console_engine_variable(std::string_view name,
dingosdk::EngineVariableAction action, bool value) {
auto& r = runtime();
{
std::lock_guard lock(r.mutex);
if (!r.requests.executing_console(GetCurrentThreadId()) || r.requests.loading()) {
console_line("error: Engine variables require a scheduled command in an idle local session.");
return;
}
}
const dingosdk::EngineVariableRequest request{std::string(name), action, value};
auto observation = dingosdk::update_gameplay_engine_variable(request);
merge_skater_slot_observation(
observation.model, dingosdk::skater_slot_override_observation());
merge_main_mission_observation(
observation.model, dingosdk::main_mission_override_observation());
if (observation.json != r.last_gameplay_settings_override_observation) {
record(observation.json);
r.last_gameplay_settings_override_observation = observation.json;
}
const auto status = observation.model.status;
{
std::lock_guard lock(r.mutex);
r.offline_model = std::move(observation.model);
++r.offline_revision;
}
console_line(status.empty() ? "Engine variable request completed." : status);
}
std::string apply_console_named_setting(std::string_view name, std::string_view value, bool restore, bool all) {
auto& r = runtime();
{
std::lock_guard lock(r.mutex);
if (r.engine_thread.load() != GetCurrentThreadId() || !r.named_context_ready || r.observer_failed ||
r.requests.loading() || !r.requests.executing_console(GetCurrentThreadId()))
return "error: Native settings require an idle local session on the game update thread.";
}
auto result = all ? dingosdk::restore_named_settings() : dingosdk::player_change_named_setting(name, value, restore);
publish_named_settings(r);
return result;
}
}
void execute_console_command(const std::string& command) {
try {
const dingosdk::console::Output output{[](const std::string& line) { console_line(line); }, {}, {}};
dingosdk::console::game_commands().execute(command, console_model_snapshot(), output);
} catch (const std::exception& error) {
console_line(std::string("error: ") + error.what());
} catch (...) {
console_line("error: console command raised an internal exception.");
}
}
}
namespace dingosdk::console {
void request_debug(overlay::DebugAction action, bool enabled, float value) {
dingosdk::runtime::detail::queue_console_debug(action, enabled, value);
}
void request_feature(overlay::OfflineFeatureGroup group, bool enabled) {
dingosdk::runtime::detail::queue_console_feature(group, enabled);
}
void request_engine_variable(std::string_view name, bool restore, bool value) {
dingosdk::runtime::detail::apply_console_engine_variable(name, restore ? EngineVariableAction::restore : EngineVariableAction::set, value);
}
std::string request_named_setting(std::string_view name, std::string_view value, bool restore) {
return dingosdk::runtime::detail::apply_console_named_setting(name, value, restore, false);
}
std::string request_reset_named_settings() { return dingosdk::runtime::detail::apply_console_named_setting({}, {}, true, true); }
void request_level(const std::string& level, const std::string& start,
const std::string& sublevel, const std::string& substart) {
std::array<char, 512> result{};
const auto queued = dingosdk::runtime::detail::queue_load(nullptr, level.c_str(), start.c_str(), sublevel.c_str(), substart.c_str(),
result.data(), result.size());
result.back() = '\0';
dingosdk::runtime::detail::console_callback_result(queued, result, "Load request rejected.");
}
}