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Pull request 326 split into general plugin APIs and contrib/plugins/fit-check: - reskate.capture (start, stop, discard, state, compare, kept, save): the screen recorded before the overlay draws, cut out by the game's depth or by colour, saved as GIF, APNG, PNG or WebM with an optional card; the "capture" permission. - reskate.room.turn: a stand-in pad's stick held over to turn the menu's preview. - reskate.menu.game and reskate.menu.grid: what the game's menu and its item grid show. - reskate.outfit.worn, board and title: what the skater wears, by name. - reskate.files.reveal: a data folder opened in Explorer. The plugin finds where the turn comes round, eases the stick off, picks evenly spaced frames and saves them with the board's parts or the outfit on the card.
54 lines
2.5 KiB
CMake
54 lines
2.5 KiB
CMake
add_library(dingosdk_steam_restart_guard STATIC
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Extension/Boot/steam_restart_guard.cpp
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Extension/Boot/offline_steam.cpp)
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target_link_libraries(dingosdk_steam_restart_guard PUBLIC dingosdk_launcher_support dingosdk_hooks dingosdk_logging)
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add_library(dingosdk_startup_interventions STATIC
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Extension/Boot/startup_interventions.cpp)
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add_library(dingosdk_fast_travel_unlock STATIC
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Extension/Progression/fast_travel_unlock.cpp)
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add_library(dingosdk_local_profile STATIC
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Extension/Profile/local_profile.cpp
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Extension/Profile/profile_defaults.cpp
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Extension/Profile/local_profile_store.cpp
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Extension/Profile/profile_update.cpp
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Extension/Profile/database_schema.cpp
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Extension/Profile/database_codec.cpp
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Extension/Objects/placement_database.cpp
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Extension/Objects/object_categories.cpp
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Extension/Profile/local_profile_legacy.cpp
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Extension/Customization/local_customization.cpp
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Extension/News/news_feed.cpp
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Extension/Progression/rip_score.cpp
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Extension/World/profile_policy.cpp
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Extension/Rendering/profile_policy.cpp
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Extension/Settings/input_bindings.cpp
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Extension/Progression/challenge_profile.cpp
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Extension/Objects/placements_store.cpp
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Extension/Objects/ParkEditor/park_document.cpp
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Extension/Objects/ParkEditor/park_mods.cpp
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Extension/Objects/ParkEditor/park_object_sets.cpp
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)
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target_link_libraries(dingosdk_local_profile PUBLIC dingosdk_fast_travel_unlock dingosdk_content_cache dingosdk_json dingosdk_storage dingosdk_mod_list)
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include(cmake/ProfileData.cmake)
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# Screen captures (Extension/Rendering/Capture, reskate.capture): the recording, matting, the card and the
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# GIF / APNG / PNG writers, and WebM through a small VP8 encoder of its own (from Fit Check, pull request
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# 326). No Windows or game code, so its tests run anywhere.
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add_library(dingosdk_capture STATIC
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Extension/Rendering/Capture/capture_image.cpp
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Extension/Rendering/Capture/capture_matte.cpp
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Extension/Rendering/Capture/capture_panel.cpp
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Extension/Rendering/Capture/capture_png.cpp
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Extension/Rendering/Capture/capture_gif.cpp
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Extension/Rendering/Capture/capture_vp8.cpp
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Extension/Rendering/Capture/capture_webm.cpp
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Extension/Rendering/Capture/capture_recorder.cpp)
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target_include_directories(dingosdk_capture PUBLIC "${PROJECT_SOURCE_DIR}")
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# stb_truetype, as shipped with Dear ImGui.
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target_include_directories(dingosdk_capture SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/External/imgui")
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target_link_libraries(dingosdk_capture PUBLIC dingosdk_miniz)
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