Files
ReSkate/Extension/UI/NativeMenu/native_setup_roles.h
T
AyeZeeBB 8444553402 Throwdowns: the throwdown kit, so a mode is a plugin and the SDK knows no particular mode
Plugins register modes (card, replaces, order, flag, players) and publish documents through
reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_*
widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing
(throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag
is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog,
reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition,
reskate.session.world, reskate.tricks feed/gesture, and world entities.

His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and
every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with
every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events.

A native setup page is never written to while it closes into flag placement: its rows are not
republished, the stock page is put back once the exit is over, and the stock Players slider is left
alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's
Confirm.
2026-10-20 01:04:54 -05:00

24 lines
1.2 KiB
C++

#pragma once
#include <string_view>
namespace dingosdk::multiplayer::menu_data {
enum class NativeSetupRole { other, players, timer, rounds };
// The stock Spot Battle setup rows, by their authored localization keys or the
// English captions the page can already show when it becomes ready. Only the
// stock captions: once relabelled from a plugin's setup document a row is known
// by its presenter, not its text.
inline NativeSetupRole native_setup_role(std::string_view text) noexcept {
if(text=="ID_SETTINGS_PLAYERS" || text=="Players")return NativeSetupRole::players;
if(text=="ID_LABEL_TURNTIMER" || text=="ID_LABEL_DURATION" || text=="Turn Timer" ||
text=="Timer" || text=="Duration")return NativeSetupRole::timer;
if(text=="ID_LABEL_ROUNDS" || text=="Rounds")return NativeSetupRole::rounds;
return NativeSetupRole::other;
}
// A stock row's id in a setup document's hide_native list and setup_row events.
inline constexpr std::string_view native_setup_role_id(NativeSetupRole role) noexcept {
return role==NativeSetupRole::players?"players":role==NativeSetupRole::timer?"timer":
role==NativeSetupRole::rounds?"rounds":"";
}
} // namespace dingosdk::multiplayer::menu_data