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ReSkate/Server/README-linux.md
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# ReSkate dedicated server on Linux
Native x86_64 build. Same lobby protocol as `ReSkateServer.exe`; needs no game install.
Self-update is disabled on Linux (V1) — update by replacing the binary.
## Requirements
- 64-bit Linux (tested: CachyOS/Arch, Ubuntu 22.04+ should work).
- `cmake >= 3.24`, `g++ >= 12` (C++20), `libssl-dev` (OpenSSL), `libcurl` headers optional (not needed for V1).
- Steamworks SDK redist beside the binary: `libsteam_api.so` + `steamclient.so`
(Valve proprietary, not in this repo). Anonymous game-server login, same as Windows.
Arch/CachyOS:
```sh
sudo pacman -S base-devel cmake openssl
```
Ubuntu/Debian:
```sh
sudo apt install build-essential cmake libssl-dev
```
## Build
```sh
cmake --preset linux-x64
cmake --build --preset linux-release -j$(nproc)
./build/linux/ReSkateServer
```
Binary: `build/linux/ReSkateServer` (ELF, `OUTPUT_NAME ReSkateServer`).
Portable tests:
```sh
cmake --preset linux-x64 -DDINGOSDK_BUILD_MULTIPLAYER_TESTS=ON
cmake --build --preset linux-release -j$(nproc)
ctest --test-dir build/linux --output-on-failure
```
Expected: 8 passed (`multiplayer_parties`, `server_activity`, `server_speed_check`,
`server_config`, `word_filter`, `multiplayer_bandwidth`, `multiplayer_lanes`,
`multiplayer_prediction`). Windows-only tests (voice, lobbies, UI) stay `WIN32`-gated.
## Run
1. Put `ReSkateServer` in its own folder with `libsteam_api.so`, `steamclient.so`.
2. First run writes `ReSkateServer.json`; edit `name` + `admins`, restart.
3. Optional: `world-layers.json` (export on Windows via
`ReSkateServer.exe --export-world-layers "<Skate folder>" world-layers.json`),
`Mods/<mod>/reskate-levels.json` for custom maps.
4. No ports need opening (Steam relay). Optional UDP `27015-27016` (`port`,
`query_port`) for browser ping + faster joins.
Without `libsteam_api.so` the server exits 1 with:
`Cannot load .../libsteam_api.so. Put libsteam_api.so (Steamworks SDK) next to the server.`
Full command list: `Server/README.txt` (same on Linux; binary name differs).
## systemd
See `contrib/reskate-server.service`. Install:
```sh
sudo cp contrib/reskate-server.service /etc/systemd/system/
sudo systemctl daemon-reload
sudo systemctl enable --now reskate-server
```
## Notes / limits (V1)
- `auto_update` / `update` command: `updates_enabled()==false` on Linux.
`check_for_update` reports “self-update is not supported on Linux”.
- `--export-world-layers` needs Windows game + Oodle (`oo2core_9_win64.dll`);
on Linux Oodle blocks throw. Export on Windows, copy the JSON over.
- `content_cache` dir: `%LOCALAPPDATA%` on Windows, `$XDG_CACHE_HOME`/`~/.cache` on Linux.
- Crypto interop verified: OpenSSL `PKCS5_PBKDF2_HMAC(SHA256, 100k)` +
`HMAC-SHA256` matches Windows `BCrypt` (checked against Python `hashlib`).