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- bone_scale_limit in ReSkateServer.json, and the bone-scale command: the most a bone may be scaled in the poses the server passes on, 1 to 8, and its inverse the least. 1 shows every skater at the game's own proportions; 0 (the default, "bone-scale off") is no limit - A "big head" mod sets one joint's scale in the body's bind pose (animation/dingo/cas_rsp_body_bind, the head from 1 to 4). The game applies it to the bone, and the bone's scale travels in every pose, which is how players without the mod see it. The game's own skeleton has no scaled joint, so 1 changes nothing for anyone else - The player with the mod still sees it on their own screen: the server decides only what the others are sent - Changing it sends whole states again, so nobody keeps a reference with the old sizes in it - Dedicated servers only; a lobby's host has no such setting
218 lines
12 KiB
C++
218 lines
12 KiB
C++
// A config written by an older server gains the settings added since, keeping its own values.
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#include "Server/server_config.h"
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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namespace {
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int failures{};
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void check(bool ok, const char *what) {
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if (!ok) {
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std::cerr << "FAIL: " << what << '\n';
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++failures;
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}
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}
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std::string text(const std::filesystem::path &file) {
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std::ifstream in(file, std::ios::binary);
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std::stringstream s;
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s << in.rdbuf();
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return s.str();
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}
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} // namespace
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int run() {
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using namespace dingosdk::server;
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using dingosdk::valid_server_name;
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const auto folder = std::filesystem::temp_directory_path() / "reskate_server_config_tests";
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std::filesystem::remove_all(folder);
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std::filesystem::create_directories(folder);
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const auto file = folder / "ReSkateServer.json";
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// No enforce_tuning, and a votes object without "seconds".
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std::ofstream(file, std::ios::binary) << R"({"name": "Old Server", "tps": 60, "boosts": false,
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"votes": {"map": {"enabled": true, "percent": 60}}})";
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std::vector<std::string> added;
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const auto config = load_config(file, &added);
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const auto has = [&](std::string_view name) { return std::ranges::find(added, name) != added.end(); };
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check(has("enforce_tuning") && has("votes.seconds") && has("votes.kick") && has("score_check") && has("score_allow") &&
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has("global_bans") && has("map_pool") && has("map_rotation_minutes"),
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"New settings not reported");
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check(!has("name") && !has("tps") && !has("votes.map"), "Settings the file had reported as new");
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const auto written = text(file);
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check(written.find("\"enforce_tuning\"") != std::string::npos && written.find("\"seconds\"") != std::string::npos,
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"New settings not written into the file");
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check(config.name == "Old Server" && config.tps == dedicated_tps /* fixed: the file's 60 is not kept */ && !config.boosts && config.votes.map.enabled &&
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config.votes.map.percent == 60 && config.enforce_tuning && config.global_bans,
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"The file's own values or the new defaults were lost");
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const auto reloaded = load_config(file);
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check(reloaded.name == "Old Server" && !reloaded.boosts && reloaded.votes.map.percent == 60, "Values lost on rewrite");
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// steam_token: empty (anonymous) unless set, kept on a rewrite, and only letters and digits.
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// (The maps are not loaded yet, so config_error has another complaint: look for this one.)
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const auto token_refused = [](const ServerConfig &c) { return config_error(c).find("steam_token") != std::string::npos; };
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check(has("steam_token") && config.steam_token.empty() && !token_refused(config), "steam_token is not a new, empty setting");
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auto tokened = reloaded;
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tokened.steam_token = "0123456789ABCDEF0123456789ABCDEF";
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save_config(tokened);
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check(load_config(file).steam_token == tokened.steam_token && !token_refused(tokened), "steam_token was not kept");
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tokened.steam_token = "not a token";
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check(token_refused(tokened), "A steam_token with other characters was accepted");
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tokened.steam_token = std::string(65, 'A');
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check(token_refused(tokened), "An overlong steam_token was accepted");
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{
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check(has("crowd_budget") && config.crowd_budget == 600, "crowd_budget is not a new setting of 600");
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check(has("send_rate") && config.send_rate == 900, "send_rate is not a new setting of 900");
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ServerConfig rate;
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rate.send_rate = 64;
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check(config_error(rate).find("send_rate") != std::string::npos, "A send rate too low to play with was accepted");
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check(has("bone_scale_limit") && config.bone_scale_limit == 0, "bone_scale_limit is not a new setting of no limit");
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ServerConfig scaled;
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scaled.bone_scale_limit = 0.5f;
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check(config_error(scaled).find("bone_scale_limit") != std::string::npos, "A bone scale limit under 1 was accepted");
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ServerConfig crowd;
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crowd.crowd_budget = 50;
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check(config_error(crowd).find("crowd_budget") != std::string::npos, "A crowd budget too small to play with was accepted");
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}
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// Reserved slots: none unless set; the last of them only the listed players and admins take.
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{
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check(has("reserved_slots") && has("reserved") && config.reserved_slots == 0 && config.reserved.empty(),
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"Reserved slots are not new settings that reserve nothing");
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ServerConfig slots;
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slots.max_players = 4;
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const std::uint64_t vip = 76561198000000001ULL, admin = 76561198000000002ULL, anyone = 76561198000000003ULL;
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check(may_join(slots, anyone, 3) && !may_join(slots, anyone, 4) && !may_join(slots, vip, 4), "A server with nothing reserved did not fill up plainly");
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slots.reserved_slots = 2;
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slots.reserved = {vip};
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slots.admins = {admin};
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check(may_join(slots, anyone, 1) && !may_join(slots, anyone, 2) && !may_join(slots, anyone, 3), "Reserved slots were given to anyone");
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check(may_join(slots, vip, 2) && may_join(slots, vip, 3) && may_join(slots, admin, 3), "A reserved player or an admin was kept out of a reserved slot");
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check(!may_join(slots, vip, 4) && !may_join(slots, admin, 4), "A full server let someone in");
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const auto refused = [](const ServerConfig &c) { return config_error(c).find("reserved") != std::string::npos; };
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check(!refused(slots), "Valid reserved slots were refused");
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slots.reserved_slots = 4;
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check(refused(slots), "A server with every slot reserved was accepted");
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slots.reserved_slots = 2;
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slots.reserved.push_back(42);
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check(refused(slots), "A reserved entry that is not a player was accepted");
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auto kept = reloaded;
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kept.reserved_slots = 3;
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kept.reserved = {vip};
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save_config(kept);
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const auto back = load_config(file);
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check(back.reserved_slots == 3 && back.reserved == std::vector<std::uint64_t>{vip}, "Reserved slots were not kept");
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save_config(reloaded);
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}
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// object_limit: 100 unless set (0 is no limit), and kept on a rewrite.
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check(has("object_limit") && config.object_limit == 100, "object_limit is not a new setting of 100");
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auto limited = reloaded;
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limited.object_limit = 50;
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save_config(limited);
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check(load_config(file).object_limit == 50, "object_limit was not kept");
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limited.object_limit = 0;
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save_config(limited);
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check(load_config(file).object_limit == 0, "No object limit became the default again");
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save_config(reloaded);
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// Server names: letters, digits, spaces and - _ / [ ] ( ) only.
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check(valid_server_name("Old Server") && valid_server_name("[EU] Skate_Park-2 (24x7)") && valid_server_name("a") &&
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valid_server_name("EU/West 24/7") && !valid_server_name("///") && !valid_server_name("a\\b"),
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"A plain server name was refused");
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check(!valid_server_name("") && !valid_server_name(std::string(65, 'a')) && !valid_server_name("Best! Server") &&
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!valid_server_name("caf\xC3\xA9") && !valid_server_name("a.b") && !valid_server_name("<b>x</b>") &&
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!valid_server_name(" padded") && !valid_server_name("padded ") && !valid_server_name("[]--()") &&
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!valid_server_name("two\nlines"),
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"A server name with other characters was accepted");
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// An up-to-date file is left alone.
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const auto before = std::filesystem::last_write_time(file);
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added.clear();
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static_cast<void>(load_config(file, &added));
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check(added.empty() && std::filesystem::last_write_time(file) == before, "A complete config was rewritten");
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// The scoring check: its mode and the accepted fingerprints survive a save, and bad entries are dropped.
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check(reloaded.score_check == "warn" && reloaded.score_allow.empty(), "Scoring check defaults wrong");
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auto scoring = reloaded;
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scoring.score_check = "kick";
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scoring.score_allow = {0x00c0ffee12345678ULL, 0xffffffffffffffffULL};
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save_config(scoring);
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const auto saved = load_config(file);
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check(saved.score_check == "kick" && saved.score_allow == scoring.score_allow, "Scoring check settings lost");
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check(scoring_text(0x00c0ffee12345678ULL) == "00c0ffee12345678", "Fingerprint not written as 16 hex digits");
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check(parse_scoring("00C0FFEE12345678") == 0x00c0ffee12345678ULL && !parse_scoring("0") && !parse_scoring("xyz") &&
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!parse_scoring("123456789abcdef01"),
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"Fingerprint text not read back, or a bad one accepted");
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std::ofstream(file, std::ios::binary) << R"({"score_check": "ban", "score_allow": ["nothex", "0", "abc"]})";
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const auto odd = load_config(file);
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check(odd.score_check == "warn" && odd.score_allow == std::vector<std::uint64_t>{0xabc}, "Bad scoring settings not cleaned");
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// A port outside 1-65535 is refused, not wrapped to another port, and the file keeps the typo.
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const auto refused = [&](const char *json) {
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std::ofstream(file, std::ios::binary) << json;
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try {
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static_cast<void>(load_config(file));
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} catch (const std::exception &) {
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return text(file) == json;
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}
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return false;
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};
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check(refused(R"({"query_port": 70000})") && refused(R"({"port": 65536})") && refused(R"({"port": 0})"),
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"An out-of-range port was accepted or the file rewritten");
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std::ofstream(file, std::ios::binary) << R"({"port": 65535, "query_port": 1})";
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const auto edges = load_config(file);
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check(edges.port == 65535 && edges.query_port == 1, "Ports at the ends of the range refused");
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static_cast<void>(load_levels(folder / "Mods")); // no Mods folder: the retail maps only
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{
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// Only maps the server has: the game's own always, a custom one once its mod is in Mods.
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ServerConfig elsewhere;
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elsewhere.map = "Levels/Game/NotHere/NotHere";
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check(config_error(elsewhere).find("not a map this server has") != std::string::npos && !installed_map(elsewhere.map),
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"A map the server does not have was accepted");
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check(installed_map("Isle of Grom") && installed_map("Levels/Game/DingoLevel_MPR/DingoLevel_MPR"), "One of the game's own maps was refused");
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}
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ServerConfig pool;
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check(pool_levels(pool).size() == levels().size() && in_map_pool(pool, "Stadium 2"),
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"An empty pool does not allow every map");
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pool.map_pool = {"Isle", "Isle of Grom", "San Vansterdam", "Stadium 1"};
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check(pool_levels(pool).size() == 3, "Pool maps not resolved once each");
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check(in_map_pool(pool, "San Vansterdam") && in_map_pool(pool, "Levels/Game/DingoLevel_SDM/DingoLevel_SDM_Int_001/DingoLevel_SDM_Int_001") &&
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!in_map_pool(pool, "Super Ultra Mega Resort") && !in_map_pool(pool, "Nowhere"),
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"Pool membership wrong");
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const auto next = [&](std::string_view map) {
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const auto *level = next_pool_map(pool, map);
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return level ? level->name : std::string{};
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};
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check(next("Isle of Grom") == "San Vansterdam" && next("Stadium 1") == "Isle of Grom" &&
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next("Super Ultra Mega Resort") == "Isle of Grom",
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"Rotation does not follow the pool's order");
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pool.map_pool = {"Isle of Grom"};
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check(next("Isle of Grom").empty() && next("San Vansterdam") == "Isle of Grom", "A one-map pool rotated to itself");
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check(config_error(pool).empty(), "A valid pool refused");
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pool.map_pool = {"Isle of Grom", "Nowhere"};
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check(!config_error(pool).empty(), "An unknown pool map accepted");
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pool.map_pool = {"Isle of Grom", "Stadium 1"};
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pool.map_rotation = 15;
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pool.file = file;
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save_config(pool);
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const auto rotating = load_config(file);
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check(rotating.map_pool == pool.map_pool && rotating.map_rotation == 15, "Map pool or rotation lost on save");
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std::ofstream(file, std::ios::binary) << R"({"map_pool": ["Isle of Grom", 7, ""], "map_rotation_minutes": 5000})";
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const auto odd_pool = load_config(file);
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check(odd_pool.map_pool == std::vector<std::string>{"Isle of Grom"} && odd_pool.map_rotation == 1440,
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"Bad pool entries kept, or rotation not capped");
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std::filesystem::remove_all(folder);
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if (failures) return 1;
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std::cout << "server config: ok\n";
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return 0;
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}
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int main() {
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try {
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return run();
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} catch (const std::exception &e) {
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std::cerr << "FAIL: " << e.what() << '\n';
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return 1;
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}
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}
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