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Other players' skaters and skateboards showed none of the game's skater effects: not the trail or fire a costume or deck comes with, and not the sparks, dust and puffs of a skater touching the world. Costume and skateboard effects. The game gives another player's skater and skateboard the right effect sets by itself, but builds them before their outfit is on, so nothing showed. They are now built again half a second after the outfit is applied. An always-on effect that a skater's item puts on the skateboard's wheel joints (the Ghost Skater trail) follows the skater's own copy of those joints, which only this player's skater keeps up to date: for other players it is taken out of the skater's sets and built on their skateboard, which has the same joints. Contact effects. They come from a skater touching the world, which only happens in that player's own game. Each game now captures its skater's contacts (position, velocity, surface normal, surface material) and sends up to three a tick in a new unreliable packet, PacketKind::effects. Other games play each through the game's own function, so the effect is still chosen from the surface and the speed. A contact is shown as late as that player's poses are, only within 30 m of their skater, and only for a material the level's table has: the game reads that table without a bound. Server. A dedicated server relays effects packets to players within 150 m of the sender, at most one packet a tick from each player. New setting players.sync_effects (default true), console and admin command "effects on|off". Off: the server relays none, and the roster tells games neither to send their contacts nor to build other players' costume and skateboard effects. Player-hosted lobbies relay through the host and always share them. The roster carries one more byte for the setting. Still protocol 45, which has not been released. New console command "mp effects": what has been captured and played, and why the last contact was refused if one was.
771 lines
46 KiB
C++
771 lines
46 KiB
C++
#include "server_host.h"
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#include "server_text.h"
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#include "Engine/Core/Text/word_filter.h"
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#include "Engine/Game/World/park_randomization.h"
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#include <algorithm>
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#include <array>
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#include <charconv>
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#include <cmath>
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#include <cstdio>
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#include <ctime>
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// Admin commands, from the server console or an admin's game, and the anti-cheat checks they switch.
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namespace dingosdk::server {
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namespace {
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constexpr std::string_view help_text =
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"status | net [player] | players | say <text> | msg <player> <text> | msg-party <player> <text> | msg-admins <text> | kick <player> | ban <player or SteamID64> [name] | unban <SteamID64> | bans\n"
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"map <name, e.g. San Vansterdam> | maps | name <text> | password <text|off> | welcome <text|off> | listed on|off\n"
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"voice on|off | voice-range <50-1000> | distances <full> <half> <half-return> <low> | crowd <n>|off | rate <KB/s> | bone-scale <1-8>|off\n"
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"placement everyone|admins|nobody | objects <number>|off | object-scaling on|off | effects on|off | clear-objects | noclip on|off | nobail on|off | boosts on|off | tuning on|off\n"
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"tpall [player] | tphere <player> | votes [map|kick|tod on|off|<percent>] | vote-cancel\n"
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"map-pool [add|remove <map>|clear] | rotation [<minutes>|off]\n"
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"park <lot> <layout> | park random | layer-sync on|off | layer <key> default|on|off | tod <time|default>\n"
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"activity-log on|off | announce-throwdowns on|off | parties [on|off] | party-size <2-8> | afk-kick <minutes>|off | speed-check off|warn|kick\n"
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"score-check [off|warn|kick] | score-allow [<fingerprint>|remove <fingerprint>]\n"
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"reserved [slots <n> | add|remove <SteamID64>] | admin add|remove <SteamID64> | admins | update | quit";
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} // namespace
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std::string Host::command(std::string_view line, std::uint64_t admin) {
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const bool console = admin == 0;
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auto [action, argument] = split(line);
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const auto verb = lower(action);
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// The in-game menu's names for the same settings.
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const std::string name = verb == "voice-allow" ? "voice" : verb == "object-placement" ? "placement"
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: verb == "object-limit" ? "objects"
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: verb == "world-layer-sync" ? "layer-sync" : verb == "noclip-allow" ? "noclip"
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: verb == "nobail-allow" ? "nobail" : verb == "boosts-allow" ? "boosts"
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: verb == "tuning-enforce" ? "tuning" : verb;
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const auto target = [&](std::string_view text) -> Guest * {
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// A SteamID64 (optionally followed by the player's session epoch, as the
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// in-game menu sends it), or the start of a connected player's name.
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// Every name starts with "", so a bare `kick` would pick the only player.
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if (text.empty()) return nullptr;
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const auto [first, rest] = split(text);
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(void)rest;
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if (const auto id = number(first)) return find(*id);
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Guest *match{};
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for (auto &[id, guest] : guests_)
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if (guest->handshaken && lower(guest->member.name).starts_with(lower(text))) {
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if (match) return nullptr;
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match = guest.get();
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}
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return match;
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};
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const auto changed = [&](std::string text) {
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++bans_revision_; // cheap: admins only get a fresh list when it moved
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save();
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roster_dirty_ = true;
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if (!console) log_(text); // the console logs its own replies
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return text;
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};
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if (name.empty() || name == "help") return std::string(help_text);
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if (name == "status")
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return config_.name + " | " + map_name() + " | " + std::to_string(players()) + "/" +
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std::to_string(config_.max_players) + " players | " + std::to_string(config_.tps) + " TPS | voice " +
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(voice_policy_.allowed ? "on" : "off") + " (" + std::to_string(static_cast<int>(config_.voice_range)) +
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" m) | password " + (password_ ? "on" : "off") + " | code " + invite();
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if (name == "net") return network_report(argument, console);
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if (name == "players") {
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std::string text = std::to_string(players()) + " players";
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for (const auto &[id, guest] : guests_)
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if (guest->handshaken)
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text += "\n " + std::to_string(id) + " " + guest_name(*guest) + (is_admin(id) ? " (admin)" : "");
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return text;
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}
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if (name == "say") {
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if (!console) return "Use chat to talk to everyone.";
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if (argument.empty()) return "say <text>";
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send_chat(argument);
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return "[chat] Server: " + clean_chat_text(argument);
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}
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if (name == "msg" || name == "msg-party" || name == "msg-admins") {
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// Direct messages from the console or an admin, marked "[DM from ...]" so nobody takes them for chat.
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const auto *sender = console ? nullptr : find(admin);
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const std::string from = sender ? guest_name(*sender) : "Server";
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const bool to_admins = name == "msg-admins";
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const auto [who, text] = to_admins ? std::pair<std::string_view, std::string_view>{{}, trim(argument)} : split(argument);
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if (text.empty()) return to_admins ? "msg-admins <text>" : name + " <player> <text>";
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std::vector<Guest *> recipients;
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std::string scope, label;
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if (to_admins) {
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scope = label = "admins";
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for (auto &[id, guest] : guests_)
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if (guest->handshaken && is_admin(id)) recipients.push_back(guest.get());
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} else {
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auto *guest = match_player(who);
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if (!guest) return "No single connected player matches \"" + std::string(who) + "\".";
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label = guest_name(*guest);
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if (name == "msg") {
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recipients.push_back(guest);
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} else {
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const auto *details = parties_.party(parties_.party_of(guest->member.id));
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if (!details) return label + " is not in a party.";
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scope = "party";
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label += "'s party";
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for (const auto member : details->members)
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if (auto *found = find(member); found && found->handshaken) recipients.push_back(found);
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}
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}
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if (recipients.empty()) return "No admins are online.";
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const auto message = dm_line(from, scope, text, multiplayer_chat_max_bytes);
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for (auto *guest : recipients) send_chat(message, guest);
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const auto done = "Sent to " + label + (recipients.size() > 1 || to_admins ? " (" + std::to_string(recipients.size()) + " players)" : "") + ".";
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if (!console) log_("[dm] " + from + " -> " + label + ": " + clean_chat_text(text));
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return done;
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}
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if (name == "kick") {
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auto *guest = target(argument);
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if (!guest || !guest->handshaken) return "No single connected player matches \"" + std::string(argument) + "\".";
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// Admins answer to the console, not to each other.
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if (!console && is_admin(guest->member.id)) return "Admins cannot kick other admins.";
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const auto label = guest_name(*guest);
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kicked_.insert(guest->member.id);
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drop(guest->member.id, "You were kicked from this server.");
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return changed(label + " was kicked until the server restarts.");
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}
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if (name == "ban") {
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auto [who, reason] = split(argument);
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auto *guest = target(who);
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std::uint64_t id = guest ? guest->member.id : number(who).value_or(0);
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if (!individual_steam_id(id)) return "Enter a connected player or a SteamID64 (17 digits starting 7656119).";
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if (id == admin) return "You cannot ban yourself.";
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if (!console && is_admin(id)) return "Admins cannot ban other admins.";
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if (is_banned(id)) return std::to_string(id) + " is already banned.";
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auto label = guest ? guest->member.name : clean_chat_text(reason);
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cut_text(label, 64);
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config_.bans.push_back({id, label, static_cast<std::int64_t>(std::time(nullptr))});
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if (guest) drop(id, "You were banned from this server.");
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return changed((label.empty() ? std::to_string(id) : label) + " was banned.");
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}
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if (name == "unban") {
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const auto id = number(argument).value_or(0);
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const auto found = std::find_if(config_.bans.begin(), config_.bans.end(), [&](const auto &b) { return b.id == id; });
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if (found == config_.bans.end()) return "That SteamID64 is not banned.";
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const auto label = found->name.empty() ? std::to_string(id) : found->name;
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config_.bans.erase(found);
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kicked_.erase(id);
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return changed(label + " was unbanned.");
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}
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if (name == "bans") {
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std::string text = std::to_string(config_.bans.size()) + " banned";
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for (const auto &ban : config_.bans) text += "\n " + std::to_string(ban.id) + " " + ban.name;
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return text;
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}
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if (name == "map") {
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// The map as it will be stored must still name a destination: one that does not would
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// leave the server unable to tell players where to go, and unable to start again.
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if (argument.empty() || !valid_map_destination(map_destination(argument)) ||
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!valid_map_destination(map_destination(map_setting(argument))))
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return "No single map is called \"" + std::string(argument) + "\". Type maps for the list.";
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// Only a map the server has: the game's own, or one from a mod in its Mods folder.
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if (!installed_map(argument))
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return "This server does not have that map. Put the map's mod folder in Mods next to the server, then restart it.";
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if (map_hash(map_destination(argument)) == map_) return "The server is already on that map.";
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change_map(argument);
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save();
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return changed("Changing map to " + map_name());
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}
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if (name == "maps") {
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std::string text = std::to_string(levels().size()) + " maps (custom maps come from Mods next to the server)";
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for (const auto &level : levels())
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text += "\n " + level.name + (same_map(level.asset) ? " (now)" : "") +
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(!config_.map_pool.empty() && in_map_pool(config_, level.asset) ? " (pool)" : "");
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return text;
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}
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if (name == "map-pool") { // map-pool [add|remove <map>|clear]
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const auto [what_text, map] = split(argument);
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const auto what = lower(what_text);
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if (what.empty()) return pool_text();
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if (what == "clear") {
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config_.map_pool.clear();
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resend_maps();
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return changed("The map pool is cleared: players vote between every map, and the rotation goes through them all.");
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}
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if (what != "add" && what != "remove") return "map-pool [add|remove <map>|clear]";
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const auto *level = find_level(map);
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if (!level || !valid_map_destination(map_destination(level->asset)))
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return "No single map is called \"" + std::string(map) + "\". Type maps for the list.";
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const auto pooled = [&](const std::string &entry) { return find_level(entry) == level; };
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const bool listed = std::any_of(config_.map_pool.begin(), config_.map_pool.end(), pooled);
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if (what == "add") {
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if (listed || config_.map_pool.empty()) return level->name + " is already in the map pool.";
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config_.map_pool.push_back(level->name);
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} else {
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if (config_.map_pool.empty()) // every map: keep all the others
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for (const auto *other : pool_levels(config_)) config_.map_pool.push_back(other->name);
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else if (!listed) return level->name + " is not in the map pool.";
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if (std::all_of(config_.map_pool.begin(), config_.map_pool.end(), pooled))
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return "The map pool needs at least one map. map-pool clear allows every map again.";
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std::erase_if(config_.map_pool, pooled);
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}
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resend_maps();
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return changed(level->name + (what == "add" ? " added to" : " removed from") + " the map pool.");
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}
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if (name == "rotation") { // rotation [<minutes>|off]
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if (argument.empty()) return rotation_text();
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const auto value = lower(argument);
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const auto minutes = value == "off" ? std::optional<std::uint64_t>(0) : number(value);
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if (!minutes || *minutes > max_map_rotation) return "rotation <1-1440 minutes>|off";
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config_.map_rotation = static_cast<unsigned>(*minutes);
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map_since_ = now_;
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rotation_warned_ = false;
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resend_maps();
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return changed(rotation_text());
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}
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if (name == "name") {
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if (!valid_server_name(argument)) return std::string("Server names are ") + server_name_rule + ".";
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config_.name = argument;
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if (text::contains_bad_words(config_.name))
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return changed("Server renamed to " + config_.name +
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". That name contains blocked words, so the server stays out of the server browser.");
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return changed("Server renamed to " + config_.name + ".");
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}
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if (name == "password") {
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if (argument.size() > 64) return "Passwords are at most 64 characters.";
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config_.password = argument == "off" ? std::string{} : std::string(argument);
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erase_key(password_);
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password_ = config_.password.empty() ? std::nullopt : password_key(config_.password, secret_);
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return changed(config_.password.empty() ? "Password removed. Anyone can join."
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: "Password set. Players already here stay; new ones need it.");
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}
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if (name == "welcome") {
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if (argument != "off" && !argument.empty() && !valid_chat_text(argument)) return "The welcome message is one chat line.";
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config_.welcome = argument == "off" ? std::string{} : std::string(argument);
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return changed(config_.welcome.empty() ? "Welcome message removed." : "Welcome message set.");
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}
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if (name == "chat-color" || name == "chat-colour") {
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// chat-color <#badge> [<#text>]: the server's own lines in chat.
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const auto [badge, text] = split(argument);
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if (badge.empty() || !parse_colour(badge) || (!text.empty() && !parse_colour(text)))
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return "chat-color <#RRGGBB badge> [<#RRGGBB text>] (now " + config_.chat_color + " " + config_.chat_text_color + ")";
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config_.chat_color = std::string(badge);
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if (!text.empty()) config_.chat_text_color = std::string(text);
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return changed("The server's chat lines are " + config_.chat_color + " with " + config_.chat_text_color + " text.");
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}
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if (name == "announce-throwdowns") {
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const auto value = on_off(argument);
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if (!value) return std::string("announce-throwdowns on|off (now ") + (config_.announce_throwdowns ? "on" : "off") + ")";
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config_.announce_throwdowns = *value;
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return changed(*value ? "Placed throwdowns are announced in chat." : "Placed throwdowns are no longer announced.");
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}
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if (name == "parties") {
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const auto value = on_off(argument);
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if (argument.empty()) return std::string(config_.parties ? "Parties are on.\n" : "Parties are off.\n") + party_status(0);
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if (!value) return "parties on|off";
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config_.parties = *value;
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if (!*value) {
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for (auto &[id, guest] : guests_) parties_.remove(id);
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parties_.take_withdrawn();
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}
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return changed(*value ? "Players can form parties." : "Parties are off; every party was ended.");
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}
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if (name == "speed-check") {
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const auto value = lower(argument);
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if (value != "off" && value != "warn" && value != "kick")
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return "speed-check off|warn|kick (now " + config_.speed_check + ")";
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config_.speed_check = value;
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if (value == "off")
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for (auto &[id, guest] : guests_) {
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guest->speed.restart();
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guest->speeding = false;
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}
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return changed(value == "off" ? "Game speed is no longer checked."
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: value == "kick" ? "Players whose game runs fast are kicked."
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: "Players whose game runs fast are taken out of throwdowns and challenges.");
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}
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if (name == "score-check") {
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const auto value = lower(argument);
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if (value.empty()) {
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std::string text = "score-check " + config_.score_check + " (off|warn|kick)";
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for (const auto &[id, guest] : guests_) {
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if (!guest->handshaken) continue;
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text += "\n " + guest_name(*guest) + ": ";
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if (!guest->scoring) text += "not reported";
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else if (!*guest->scoring) text += "the game's own scoring";
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else
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text += scoring_text(*guest->scoring) + (guest->scoring_mods.empty() ? "" : " (" + guest->scoring_mods + ")") +
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(guest->scoring_flagged ? ", out of throwdowns" : ", allowed");
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}
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return text;
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}
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if (value != "off" && value != "warn" && value != "kick") return "score-check off|warn|kick (now " + config_.score_check + ")";
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config_.score_check = value;
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// Kicking changes the guest list: collect first.
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std::vector<std::uint64_t> ids;
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for (const auto &[id, guest] : guests_) ids.push_back(id);
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for (const auto id : ids)
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if (auto *guest = find(id)) check_scoring(*guest);
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return changed(value == "off" ? "Mods that change scoring or physics are no longer checked."
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: value == "kick" ? "Players whose mods change scoring or physics are kicked."
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: "Players whose mods change scoring or physics are taken out of throwdowns and challenges.");
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}
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if (name == "score-allow") {
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auto [what, rest] = split(argument);
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if (what.empty()) {
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std::string text = "score-allow <fingerprint> | score-allow remove <fingerprint>. Accepted besides the game's own:";
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if (config_.score_allow.empty()) text += " none";
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for (const auto fingerprint : config_.score_allow) text += "\n " + scoring_text(fingerprint);
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return text;
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}
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const bool remove = lower(what) == "remove";
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const auto fingerprint = parse_scoring(remove ? rest : what);
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if (!fingerprint) return "A fingerprint is 16 hex digits, as score-check lists it.";
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const auto found = std::find(config_.score_allow.begin(), config_.score_allow.end(), *fingerprint);
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if (remove) {
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if (found == config_.score_allow.end()) return scoring_text(*fingerprint) + " was not accepted.";
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config_.score_allow.erase(found);
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} else if (found == config_.score_allow.end()) {
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config_.score_allow.push_back(*fingerprint);
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}
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std::vector<std::uint64_t> ids;
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for (const auto &[id, guest] : guests_) ids.push_back(id);
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for (const auto id : ids)
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if (auto *guest = find(id)) check_scoring(*guest);
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return changed(remove ? "Scoring " + scoring_text(*fingerprint) + " is no longer accepted."
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: "Scoring " + scoring_text(*fingerprint) + " is accepted like the game's own.");
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}
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if (name == "rate") {
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// rate <KB/s>: what the server may send each player, from now on and to those on.
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const auto value = number(argument);
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if (!value || *value < 128 || *value > 16384)
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return "rate <128-16384> (KB/s for each player, now " + std::to_string(config_.send_rate) + ")";
|
|
config_.send_rate = static_cast<unsigned>(*value);
|
|
const bool applied = transport_.set_send_rate(static_cast<int>(config_.send_rate * 1024));
|
|
return changed("Each player is sent at most " + std::to_string(config_.send_rate) + " KB/s" +
|
|
(applied ? "." : ": players who join from now on. Steam did not change the connections already open."));
|
|
}
|
|
if (name == "bone-scale") {
|
|
// bone-scale <1-8>|off: how far a mod may resize part of a skater for the other players.
|
|
float value{};
|
|
const bool off = argument == "off" || argument == "0";
|
|
const auto parsed = std::from_chars(argument.data(), argument.data() + argument.size(), value);
|
|
if (!off && (parsed.ec != std::errc{} || parsed.ptr != argument.data() + argument.size() || !(value >= 1.f && value <= 8.f)))
|
|
return "bone-scale <1-8>|off: 1 shows every skater at the game's own proportions, off allows anything (now " +
|
|
(config_.bone_scale_limit >= 1.f ? std::to_string(config_.bone_scale_limit).substr(0, 4) : std::string("off")) + ")";
|
|
config_.bone_scale_limit = off ? 0.f : value;
|
|
// Whole states go again so that nobody keeps a reference with the old sizes in it.
|
|
for (auto &[id, guest] : guests_)
|
|
for (const auto &[other, unused] : guests_) guest->sender.forget(other, PacketKind::pose);
|
|
return changed(off ? std::string("Mods may resize skaters' body parts freely.")
|
|
: value == 1.f ? std::string("Skaters show at the game's own proportions: resized body parts are not passed on.")
|
|
: "Resized body parts show at up to " + std::to_string(value).substr(0, 4) + "x.");
|
|
}
|
|
if (name == "crowd") {
|
|
// crowd <poses a second>|off: the most one player is sent (crowd_limits).
|
|
auto value = number(argument);
|
|
if (argument == "off") value = 0;
|
|
if (!value || *value > max_crowd_budget || !valid_crowd_budget(static_cast<unsigned>(*value)))
|
|
return "crowd <" + std::to_string(min_crowd_budget) + "-" + std::to_string(max_crowd_budget) + ">|off (now " +
|
|
(config_.crowd_budget ? std::to_string(config_.crowd_budget) : std::string("off")) + ")";
|
|
config_.crowd_budget = static_cast<unsigned>(*value);
|
|
next_crowd_ = 0;
|
|
return changed(*value ? "Each player is sent at most " + std::to_string(*value) + " poses a second: about " +
|
|
std::to_string(*value / config_.tps) + " players near them at the full rate."
|
|
: std::string("No crowd limit: every player near is sent at the full rate."));
|
|
}
|
|
if (name == "afk-kick") {
|
|
const auto value = lower(argument) == "off" ? std::optional<std::uint64_t>(0) : number(argument);
|
|
if (!value || *value > 1440)
|
|
return "afk-kick <minutes 1-1440>|off (now " + (config_.afk_kick ? std::to_string(config_.afk_kick) + " min" : std::string("off")) + ")";
|
|
config_.afk_kick = static_cast<unsigned>(*value);
|
|
// Nobody is removed for time away before the rule was set.
|
|
for (auto &[id, guest] : guests_)
|
|
if (guest->active_at) active(*guest);
|
|
return changed(config_.afk_kick ? "Players away for " + std::to_string(config_.afk_kick) + " min are removed. Admins are not."
|
|
: std::string("Players are no longer removed for being away."));
|
|
}
|
|
if (name == "party-size") {
|
|
const auto value = number(argument);
|
|
if (!value || *value < 2 || *value > 8) return "party-size <2-8> (now " + std::to_string(config_.party_size) + ")";
|
|
config_.party_size = static_cast<unsigned>(*value);
|
|
parties_.set_limit(config_.party_size);
|
|
return changed("Parties hold up to " + std::to_string(config_.party_size) + " players. Larger ones stay until members leave.");
|
|
}
|
|
if (name == "activity-log") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return std::string("activity-log on|off (now ") + (config_.activity_log ? "on" : "off") + ")";
|
|
config_.activity_log = *value;
|
|
if (!*value) activity_.clear();
|
|
return changed(*value ? "Player activity (throwdowns, objects, loading) is logged."
|
|
: "Player activity is no longer logged.");
|
|
}
|
|
if (name == "listed") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return "listed on|off";
|
|
config_.listed = *value;
|
|
return changed(*value ? "The server is listed in the server browser." : "The server is hidden; players need the code.");
|
|
}
|
|
if (name == "tps") {
|
|
return "Dedicated servers run at " + std::to_string(dedicated_tps) + " TPS for now; it cannot be changed.";
|
|
}
|
|
if (name == "voice") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return "voice on|off";
|
|
config_.voice_chat = *value;
|
|
if (voice_policy_.allowed != *value) {
|
|
voice_policy_.allowed = *value;
|
|
if (!++voice_policy_.revision) ++voice_policy_.revision;
|
|
}
|
|
return changed(*value ? "Voice chat allowed." : "Voice chat disabled for everyone.");
|
|
}
|
|
if (name == "voice-range") {
|
|
float range{};
|
|
const auto result = std::from_chars(argument.data(), argument.data() + argument.size(), range);
|
|
if (result.ec != std::errc{} || result.ptr != argument.data() + argument.size() || !valid_voice_range(range))
|
|
return "Choose a voice range from 50 to 1000 m.";
|
|
config_.voice_range = range;
|
|
return changed("Voice range set to " + std::to_string(static_cast<int>(range)) + " m.");
|
|
}
|
|
if (name == "distances") {
|
|
MultiplayerDistances value;
|
|
auto rest = argument;
|
|
for (auto *field : {&value.full_rate_return, &value.half_rate_start, &value.half_rate_return, &value.low_rate_start}) {
|
|
const auto [token, remaining] = split(rest);
|
|
const auto result = std::from_chars(token.data(), token.data() + token.size(), *field);
|
|
if (token.empty() || result.ec != std::errc{} || result.ptr != token.data() + token.size())
|
|
return "distances <full> <half> <half-return> <low> (whole metres)";
|
|
rest = remaining;
|
|
}
|
|
if (!rest.empty() || !value.valid())
|
|
return "Use ordered distances: full < half <= half-return < low (at most 10000 m).";
|
|
config_.distances = value;
|
|
for (auto &[id, guest] : guests_) guest->pose_delivery = {};
|
|
return changed("TPS distances updated.");
|
|
}
|
|
if (name == "placement") {
|
|
// The protocol's "host only" is admins only here: the server has no skater of its own.
|
|
const auto policy = parse_object_placement(argument == "admins" ? "host" : argument, config_.object_placement);
|
|
if (!policy) return "placement everyone|admins|nobody";
|
|
config_.object_placement = *policy;
|
|
return changed(*policy == ObjectPlacement::everyone ? "Everyone can place objects."
|
|
: *policy == ObjectPlacement::host_only ? "Only admins can place objects. Everyone else's are frozen."
|
|
: "Object placement is off. Existing objects stay.");
|
|
}
|
|
if (name == "objects") {
|
|
const auto limit = parse_object_limit(argument);
|
|
if (!limit) return "objects <1-" + std::to_string(max_object_limit) + ">|off";
|
|
config_.object_limit = *limit;
|
|
for (auto &[id, guest] : guests_) guest->shared_from = 0; // look at every layout again
|
|
return changed(*limit ? "Each player can place up to " + std::to_string(*limit) + " objects. Admins are not limited."
|
|
: std::string("Players can place as many objects as they like."));
|
|
}
|
|
if (name == "object-scaling") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return std::string("object-scaling on|off (now ") + (config_.object_scaling ? "on" : "off") + ")";
|
|
config_.object_scaling = *value;
|
|
for (auto &[id, guest] : guests_) guest->shared_from = 0; // look at every layout again
|
|
return changed(*value ? "Players can resize the objects they place."
|
|
: "Placed objects are their own size for everyone. Admins can still resize theirs.");
|
|
}
|
|
if (name == "effects") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return std::string("effects on|off (now ") + (config_.sync_effects ? "on" : "off") + ")";
|
|
config_.sync_effects = *value;
|
|
return changed(*value ? "Players see each other's skater effects."
|
|
: "Players no longer see each other's skater effects. Ones already showing stay until that player's skater is shown again.");
|
|
}
|
|
if (name == "votes") {
|
|
// votes | votes <map|kick|tod> on|off|<percent> | votes seconds|cooldown <n>
|
|
const auto [what_text, value_text] = split(argument);
|
|
const auto what = lower(what_text);
|
|
const auto describe = [&](const char *label, const VoteSetting &v) {
|
|
return std::string(label) + ": " + (v.enabled ? "on, " + std::to_string(v.percent) + "% to pass" : "off");
|
|
};
|
|
if (what.empty())
|
|
return describe("map votes", config_.votes.map) + "\n" + describe("kick votes", config_.votes.kick) + "\n" +
|
|
describe("time of day votes", config_.votes.time) +
|
|
(config_.world_layer_sync ? "" : " (needs layer-sync on)") + "\nvotes last " +
|
|
std::to_string(config_.votes.seconds) + " s; a player waits " + std::to_string(config_.votes.cooldown) +
|
|
" s between votes" + (vote_ ? "\nrunning: a vote to " + vote_->label : std::string{});
|
|
const auto value = lower(value_text);
|
|
if (what == "seconds" || what == "cooldown") {
|
|
const auto n = number(value);
|
|
const bool seconds = what == "seconds";
|
|
if (!n || (seconds ? *n < 10 || *n > 300 : *n > 3600))
|
|
return seconds ? "votes seconds <10-300>" : "votes cooldown <0-3600>";
|
|
(seconds ? config_.votes.seconds : config_.votes.cooldown) = static_cast<unsigned>(*n);
|
|
return changed(seconds ? "Votes now last " + std::to_string(*n) + " s."
|
|
: "Players now wait " + std::to_string(*n) + " s between votes.");
|
|
}
|
|
VoteSetting *setting = what == "map" ? &config_.votes.map : what == "kick" ? &config_.votes.kick
|
|
: what == "tod" || what == "time" ? &config_.votes.time : nullptr;
|
|
if (!setting) return "votes [map|kick|tod on|off|<percent>] | votes seconds <n> | votes cooldown <n>";
|
|
const auto label = what == "map" ? std::string("Map votes") : what == "kick" ? std::string("Kick votes")
|
|
: std::string("Time of day votes");
|
|
if (const auto toggle = on_off(value)) {
|
|
setting->enabled = *toggle;
|
|
if (!*toggle && vote_ && vote_setting(vote_->kind).enabled == false) cancel_vote("that vote was switched off");
|
|
return changed(label + (*toggle ? " are on (" + std::to_string(setting->percent) + "% to pass)." : " are off."));
|
|
}
|
|
const auto percent = number(value.ends_with("%") ? std::string_view(value).substr(0, value.size() - 1) : std::string_view(value));
|
|
if (!percent || *percent < 1 || *percent > 100) return "votes " + what + " on|off|<1-100>";
|
|
setting->percent = static_cast<unsigned>(*percent);
|
|
return changed(label + " now need " + std::to_string(*percent) + "% to pass.");
|
|
}
|
|
if (name == "vote-cancel") {
|
|
if (!vote_) return "No vote is running.";
|
|
cancel_vote(console ? "the server cancelled it" : "an admin cancelled it");
|
|
return "Vote cancelled.";
|
|
}
|
|
if (name == "tpall" || name == "tphere") {
|
|
// Where they go: the admin who asked, or (tpall from the console) the named player.
|
|
Guest *to{};
|
|
std::vector<Guest *> movers;
|
|
if (name == "tpall") {
|
|
to = argument.empty() ? (console ? nullptr : find(admin)) : target(argument);
|
|
if (!to || !to->handshaken)
|
|
return console && argument.empty() ? "tpall <player>: everyone goes to that player."
|
|
: "No single connected player matches \"" + std::string(argument) + "\".";
|
|
for (auto &[id, guest] : guests_)
|
|
if (guest->handshaken && guest->world_ready && guest.get() != to) movers.push_back(guest.get());
|
|
} else {
|
|
if (console) return "tphere is for admins in the game; the console can use tpall <player>.";
|
|
to = find(admin);
|
|
auto *who = target(argument);
|
|
if (!who || !who->handshaken) return "No single connected player matches \"" + std::string(argument) + "\".";
|
|
if (who == to) return "That is you.";
|
|
movers.push_back(who);
|
|
}
|
|
if (!to || !to->latest_root) return "There is no position for " + (to ? guest_name(*to) : std::string("you")) + " yet.";
|
|
if (movers.empty()) return "Nobody else is in the world.";
|
|
const auto at = to->latest_root->position;
|
|
unsigned sent{};
|
|
for (std::size_t i = 0; i < movers.size(); ++i) {
|
|
// A ring around them, so nobody lands inside anyone else.
|
|
const float angle = 6.2831853f * static_cast<float>(i) / static_cast<float>(movers.size());
|
|
auto p = packet(PacketKind::teleport, now_);
|
|
p.teleport = {at[0] + 2.5f * std::cos(angle), at[1] + 1.0f, at[2] + 2.5f * std::sin(angle)};
|
|
if (send_packet(*movers[i], p, true, false)) ++sent;
|
|
}
|
|
const auto text = movers.size() == 1 && sent ? guest_name(*movers[0]) + " was teleported to " + guest_name(*to) + "."
|
|
: std::to_string(sent) + " player(s) teleported to " + guest_name(*to) + ".";
|
|
if (!console) log_(text);
|
|
return text;
|
|
}
|
|
if (name == "noclip" || name == "nobail" || name == "boosts") {
|
|
auto &allowed = name == "noclip" ? config_.noclip : name == "nobail" ? config_.no_bail : config_.boosts;
|
|
const auto value = argument == "toggle" ? std::optional<bool>(!allowed) : on_off(argument);
|
|
if (!value) return name + " on|off (now " + (allowed ? "on" : "off") + ")";
|
|
allowed = *value;
|
|
const std::string tool = name == "noclip" ? "Noclip and teleporting" : name == "nobail" ? "No Bail" : "Boosts";
|
|
return changed(tool + (*value ? (name == "boosts" ? " are" : " is") + std::string(" allowed for everyone.")
|
|
: (name == "boosts" ? " are" : " is") + std::string(" off for players; admins keep it.")));
|
|
}
|
|
if (name == "tuning") {
|
|
const auto value = argument == "toggle" ? std::optional<bool>(!config_.enforce_tuning) : on_off(argument);
|
|
if (!value) return std::string("tuning on|off (now ") + (config_.enforce_tuning ? "on" : "off") + ")";
|
|
config_.enforce_tuning = *value;
|
|
return changed(*value ? "Players skate with the game's own physics tuning."
|
|
: "Players skate with their own physics tuning.");
|
|
}
|
|
if (name == "clear-objects") {
|
|
std::size_t removed{};
|
|
for (auto &[id, guest] : guests_) {
|
|
if (!guest->handshaken) continue;
|
|
for (const auto *state : {&guest->objects, &guest->shared})
|
|
for (const auto &[object, value] : state->objects()) {
|
|
(void)value;
|
|
guest->cleared.insert(object);
|
|
}
|
|
removed += guest->shared.objects().size();
|
|
if (guest->shared.revision()) guest->shared.replace({});
|
|
guest->shared_from = guest->objects.revision();
|
|
}
|
|
++object_clears_;
|
|
return changed("Deleted " + std::to_string(removed) + " placed object" + (removed == 1 ? "." : "s."));
|
|
}
|
|
if (name == "park") {
|
|
if (lower(argument) == "random") {
|
|
config_.parks = random_park_choices();
|
|
return changed("Random layouts selected for every park slot.");
|
|
}
|
|
const auto [lot_name, layout] = split(argument);
|
|
const auto lot = std::find_if(park_lots.begin(), park_lots.end(), [&](const auto &l) { return l.key == lot_name; });
|
|
if (lot == park_lots.end()) return "park construction|historic|financial <layout, e.g. skatepark_01, or empty>";
|
|
const auto index = static_cast<unsigned>(lot - park_lots.begin());
|
|
if (layout.empty() || !valid_park(index, layout)) return "That is not a layout for this lot.";
|
|
config_.parks[index] = layout;
|
|
return changed(std::string(lot->label) + " now shows " + park_label(layout) + ".");
|
|
}
|
|
if ((name == "layer-sync" || name == "layer" || name == "layers" || name == "tod") && world_layers().empty())
|
|
return "World layers need world-layers.json next to the server (copy it from a player's "
|
|
"%LOCALAPPDATA%\\ReSkate\\cache folder for the same game build).";
|
|
if (name == "layer-sync") {
|
|
const auto value = on_off(argument);
|
|
if (!value) return "layer-sync on|off";
|
|
config_.world_layer_sync = *value;
|
|
apply_layers();
|
|
return changed(*value ? "Everyone now follows the server's world layers." : "Players choose their own world layers.");
|
|
}
|
|
if (name == "layers") {
|
|
// Several at once, as key=mode pairs: the in-game time of day sends seven.
|
|
std::vector<std::pair<std::string, std::string>> changes;
|
|
for (auto rest = argument; !rest.empty();) {
|
|
const auto [pair, remaining] = split(rest);
|
|
rest = remaining;
|
|
const auto equals = pair.find('=');
|
|
if (equals == std::string_view::npos) return "layers <key>=default|on|off ...";
|
|
const auto key = pair.substr(0, equals), mode = pair.substr(equals + 1);
|
|
if (std::none_of(world_layers().begin(), world_layers().end(), [&](const auto &l) { return l.key == key; }))
|
|
return "No world layer is called \"" + std::string(key) + "\".";
|
|
if (!valid_world_layer_mode(mode)) return "layers <key>=default|on|off ...";
|
|
changes.emplace_back(key, mode);
|
|
}
|
|
if (changes.empty()) return "layers <key>=default|on|off ...";
|
|
for (const auto &[key, mode] : changes) {
|
|
if (mode == "default") config_.layers.erase(key);
|
|
else config_.layers[key] = mode;
|
|
}
|
|
apply_layers();
|
|
return changed(std::to_string(changes.size()) + " world layer" + (changes.size() == 1 ? "" : "s") + " changed" +
|
|
(config_.world_layer_sync ? "." : ". Turn on layer-sync to apply them to everyone."));
|
|
}
|
|
if (name == "tod") {
|
|
// Every map's seven time layers ("<map>_tod_<n>_<name>"): one on and the rest off, or
|
|
// all back to the level's own. Set for every map, so it holds across map changes.
|
|
static constexpr std::array<std::string_view, 8> times{"default", "morning", "noon", "afternoon",
|
|
"evening", "night", "weatherday", "weathernight"};
|
|
const auto wanted = lower(argument);
|
|
const auto found = std::find(times.begin(), times.end(), wanted);
|
|
if (found == times.end()) return "tod default|morning|noon|afternoon|evening|night|weatherday|weathernight";
|
|
const auto slot = static_cast<char>('0' + (found - times.begin()));
|
|
unsigned count{};
|
|
for (const auto &layer : world_layers()) {
|
|
const auto at = layer.key.find("_tod_");
|
|
if (at == std::string::npos || at + 5 >= layer.key.size()) continue;
|
|
if (slot == '0') config_.layers.erase(layer.key);
|
|
else config_.layers[layer.key] = layer.key[at + 5] == slot ? "on" : "off";
|
|
++count;
|
|
}
|
|
if (!count) return "world-layers.json has no time-of-day layers.";
|
|
apply_layers();
|
|
return changed("Time of day set to " + std::string(*found) +
|
|
(config_.world_layer_sync ? " for everyone." : ". Turn on layer-sync to apply it to everyone."));
|
|
}
|
|
if (name == "layer") {
|
|
const auto [key, mode] = split(argument);
|
|
const auto found = std::find_if(world_layers().begin(), world_layers().end(), [&](const auto &l) { return l.key == key; });
|
|
if (found == world_layers().end()) return "No world layer is called \"" + std::string(key) + "\".";
|
|
if (!valid_world_layer_mode(mode)) return "layer <key> default|on|off";
|
|
if (mode == "default") config_.layers.erase(std::string(key));
|
|
else config_.layers[std::string(key)] = mode;
|
|
apply_layers();
|
|
return changed(found->label + " set to " + std::string(mode) +
|
|
(config_.world_layer_sync ? "." : ". Turn on layer-sync to apply it to everyone."));
|
|
}
|
|
if (name == "reserved") {
|
|
// reserved | reserved add|remove <player or SteamID64>
|
|
if (!console) return "Only the server console manages reserved slots.";
|
|
const auto [sub, who] = split(argument);
|
|
if (sub.empty()) {
|
|
std::string text = std::to_string(extra_slots(config_)) + " extra slots beyond the " + std::to_string(config_.max_players) +
|
|
": the admins and these players can join when the server is full";
|
|
for (const auto id : config_.reserved) {
|
|
const auto *guest = find(id);
|
|
text += "\n " + std::to_string(id) + (guest ? " " + guest_name(*guest) : std::string{});
|
|
}
|
|
return text;
|
|
}
|
|
auto *guest = target(who);
|
|
const auto id = guest ? guest->member.id : number(who).value_or(0);
|
|
if (!individual_steam_id(id) || (sub != "add" && sub != "remove")) return "reserved | reserved add|remove <player or SteamID64>";
|
|
const bool listed = std::find(config_.reserved.begin(), config_.reserved.end(), id) != config_.reserved.end();
|
|
if (sub == "add") {
|
|
if (!listed && config_.reserved.size() >= 1024) return "The reserved list is full.";
|
|
if (!listed) config_.reserved.push_back(id);
|
|
return changed(std::to_string(id) + " has a reserved slot: they can join when the server is full.");
|
|
}
|
|
std::erase(config_.reserved, id);
|
|
return changed(std::to_string(id) + " no longer has a reserved slot.");
|
|
}
|
|
if (name == "admins" || name == "admin") {
|
|
if (!console) return "Only the server console manages admins.";
|
|
const auto [sub, who] = split(argument);
|
|
if (name == "admins" || sub.empty()) {
|
|
std::string text = std::to_string(config_.admins.size()) + " admins";
|
|
for (const auto id : config_.admins) {
|
|
const auto *guest = find(id);
|
|
text += "\n " + std::to_string(id) + (guest ? " " + guest_name(*guest) : std::string{});
|
|
}
|
|
return text;
|
|
}
|
|
auto *guest = target(who);
|
|
const auto id = guest ? guest->member.id : number(who).value_or(0);
|
|
if (!individual_steam_id(id)) return "admin add|remove <player or SteamID64>";
|
|
if (sub == "add") {
|
|
if (!is_admin(id)) config_.admins.push_back(id);
|
|
resend_maps();
|
|
return changed(std::to_string(id) + " is an admin.");
|
|
}
|
|
if (sub == "remove") {
|
|
std::erase(config_.admins, id);
|
|
resend_maps();
|
|
return changed(std::to_string(id) + " is no longer an admin.");
|
|
}
|
|
return "admin add|remove <player or SteamID64>";
|
|
}
|
|
return "Unknown command \"" + std::string(action) + "\". Type help.";
|
|
}
|
|
// A player's mods change how tricks score (their report; Engine/Vfs/mod_scoring.h): flagged
|
|
// players are taken out of linked throwdowns and coop challenges (the roster's scoring flag, and
|
|
// the server relays none of theirs), or kicked. The game keeps a scoring mod's points until it
|
|
// restarts, so the flag lasts for the session.
|
|
void Host::check_scoring(Guest &guest) {
|
|
if (!guest.handshaken) return;
|
|
const bool changed = guest.scoring && *guest.scoring &&
|
|
std::find(config_.score_allow.begin(), config_.score_allow.end(), *guest.scoring) == config_.score_allow.end();
|
|
const auto name = guest_name(guest);
|
|
if (config_.score_check == "off" || !changed) {
|
|
if (!guest.scoring_flagged) return;
|
|
guest.scoring_flagged = false;
|
|
roster_dirty_ = true;
|
|
log_("[anticheat] " + name + " may take part in throwdowns again (score-check " + config_.score_check + ").");
|
|
return;
|
|
}
|
|
if (guest.scoring_flagged) return;
|
|
const auto mods = guest.scoring_mods.empty() ? std::string("their mods") : guest.scoring_mods;
|
|
log_("[anticheat] " + name + "'s mods change scoring or physics: " + mods + " (scoring " + scoring_text(*guest.scoring) + ").");
|
|
if (config_.score_check == "kick")
|
|
return drop(guest.member.id, "Your mods change scoring or physics (" + mods + "). Turn them off and restart Skate to play here.");
|
|
// Every player's game says so in chat when the roster flags someone, the player themself included.
|
|
guest.scoring_flagged = true;
|
|
roster_dirty_ = true;
|
|
}
|
|
// A speedhack runs the player's game clock, and so their pose timestamps, faster than real
|
|
// time. Flagged players are taken out of linked throwdowns and coop challenges (the roster's
|
|
// speeding flag: every client drops them from those), or kicked; the flag clears after a minute
|
|
// of normal speed.
|
|
bool Host::check_speed(Guest &guest, std::uint64_t sent) {
|
|
if (config_.speed_check == "off" || !guest.handshaken || !guest.world_ready || !sent) return true;
|
|
if (!guest.speed.sample(sent, now_)) return true;
|
|
const auto name = guest_name(guest);
|
|
const auto speed = guest.speed.speed();
|
|
if (guest.speed.flagged() && !guest.speeding) {
|
|
char text[160];
|
|
std::snprintf(text, sizeof text, "%s's game is running at %.2fx speed (a speed hack?).", name.c_str(), speed);
|
|
log_(std::string("[anticheat] ") + text);
|
|
if (config_.speed_check == "kick") {
|
|
drop(guest.member.id, "Your game is running faster than normal. Turn off speed hacks to play here.");
|
|
return false;
|
|
}
|
|
guest.speeding = true;
|
|
guest.speed_normal_since = 0;
|
|
roster_dirty_ = true;
|
|
send_chat("The server measured your game running faster than normal: throwdowns and challenges are off for you until it's back to normal speed.", &guest);
|
|
// Only the player is told in the game; for the admins it is in the log.
|
|
return true;
|
|
}
|
|
if (!guest.speeding) return true;
|
|
if (speed < SpeedCheck::limit) {
|
|
if (!guest.speed_normal_since) guest.speed_normal_since = now_;
|
|
if (now_ - guest.speed_normal_since >= 60000000) {
|
|
guest.speeding = false;
|
|
roster_dirty_ = true;
|
|
log_("[anticheat] " + name + "'s game speed is back to normal.");
|
|
send_chat("Your game speed is back to normal: throwdowns and challenges are on again.", &guest);
|
|
}
|
|
} else guest.speed_normal_since = 0;
|
|
return true;
|
|
}
|
|
} // namespace dingosdk::server
|