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https://github.com/Dingo-Shenanigans/ReSkate.git
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Hall of Meat (contrib/plugins/hall-of-meat) and grind exit triggers (contrib/plugins/grind-exits) are Lua plugins: the bail model, its Meat card, each map's best, the trigger rules, settings, console commands and menu panels are theirs, with their own checks that dingosdk_plugin_tests runs. What has to run in the game stays in core as plugin services: - every physics step of the skater (skater_physics, the physics_step event, permission events.physics); - the skater's x-ray (xray, xray_render, xray_skeleton; reskate.skater.xray and the draw handler's d:skeleton); - skate.'s bottom left HUD corner (hud_corner; reskate.hud.corner); - the game's slow motion, never in a session (game_speed; reskate.time.slow and speed, permission game.speed); - the side of the next pop out of a grind and pad controls kept from the game (grind_exit; reskate.skater.grind_exit, the grind_exit event, reskate.input.hide); - skate.'s own pictures by name (game_images; d:game_image), d:gradient and a font for drawn text. Removed: Extension/HallOfMeat, grind_exit_control and its commands, the HALL OF MEAT and GRIND EXITS add-on pages, home tile, hub and native menu rows, their menu models, and the hallofmeat and grindexit built-in commands.
239 lines
12 KiB
C++
239 lines
12 KiB
C++
#include "plugin_overlay.h"
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#include "Extension/Plugins/plugin_camera.h"
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#include "Extension/Plugins/plugin_ui.h"
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#include "Extension/UI/Overlay/game_images.h"
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#include "Extension/UI/Overlay/overlay_internal.h"
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#include "Extension/UI/Overlay/xray_overlay.h"
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#include <algorithm>
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#include <imgui_internal.h>
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#include <memory>
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namespace dingosdk::overlay {
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namespace {
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// Render thread: the layers taken by plugins_pending, drawn by draw_plugins.
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std::shared_ptr<const std::vector<plugin_ui::Layer>>& frame() {
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static auto* value = new std::shared_ptr<const std::vector<plugin_ui::Layer>>;
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return *value;
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}
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ImVec2 at(const plugin_ui::Vec3& p) { return ImVec2(p[0], p[1]); }
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ImU32 shadow_of(ImU32 colour) {
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const auto alpha = static_cast<ImU32>(((colour >> IM_COL32_A_SHIFT) & 0xff) * 0.75f);
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return IM_COL32(0, 0, 0, alpha);
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}
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void text(ImDrawList* draw, ImFont* font, float k, ImVec2 where, const plugin_ui::Shape& shape) {
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const float size = shape.style.size * k;
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const auto width = font->CalcTextSizeA(size, FLT_MAX, 0.0f, shape.text.c_str()).x;
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if (shape.style.align == 1) where.x -= width * 0.5f;
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else if (shape.style.align == 2) where.x -= width;
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if (shape.style.shadow) {
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const float offset = std::max(1.0f, size * 0.06f);
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draw->AddText(font, size, ImVec2(where.x + offset, where.y + offset), shadow_of(shape.style.colour), shape.text.c_str());
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}
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draw->AddText(font, size, where, shape.style.colour, shape.text.c_str());
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}
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void circle(ImDrawList* draw, ImVec2 centre, float radius, const plugin_ui::Style& style, float k) {
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if (radius <= 0) return;
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if (style.fill) draw->AddCircleFilled(centre, radius, style.colour);
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else draw->AddCircle(centre, radius, style.colour, 0, style.thickness * k);
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}
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}
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// The screen Esc closed, until its plugin's next build no longer has it open.
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static std::string& closed_screen() {
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static auto* value = new std::string;
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return *value;
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}
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static const plugin_ui::Panel* open_screen() {
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const auto panels = plugin_ui::latest_panels();
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static std::shared_ptr<const std::vector<plugin_ui::Panel>> held;
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held = panels;
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if (!held) return nullptr;
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for (const auto& panel : *held)
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if (panel.screen) {
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if (closed_screen() == panel.plugin + '\n' + panel.title) return nullptr;
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return &panel;
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}
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closed_screen().clear();
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return nullptr;
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}
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// Called before the overlay's ImGui context exists or is made current, too: its size is read from
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// the context itself (what its last frame had), never through ImGui's current one.
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bool plugins_pending() {
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detail::state().plugin_screen_visible.store(open_screen() != nullptr);
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if (const auto* context = detail::state().context) {
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const auto display = context->IO.DisplaySize;
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if (display.x > 0 && display.y > 0) plugin_ui::set_display(display.x, display.y);
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}
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frame() = plugin_ui::latest_layers();
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return frame() && !frame()->empty();
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}
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void draw_plugin_screen() {
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const auto* screen = open_screen();
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if (!screen) return;
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const auto display = ImGui::GetIO().DisplaySize;
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const float k = std::max(1.0f, display.y / 1080.0f);
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auto& s = detail::state();
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(display);
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ImGui::SetNextWindowBgAlpha(0.94f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(64 * k, 48 * k));
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const auto flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;
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if (ImGui::Begin("##plugin-screen", nullptr, flags)) {
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ImGui::SetWindowFontScale(1.25f * k);
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if (s.menu.heading) ImGui::PushFont(s.menu.heading);
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ImGui::TextUnformatted(screen->title.c_str());
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if (s.menu.heading) ImGui::PopFont();
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ImGui::TextDisabled("%s - Esc closes it", screen->plugin.c_str());
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ImGui::Separator();
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ImGui::Spacing();
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int item = 0;
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for (const auto& w : screen->widgets) {
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ImGui::PushID(item++);
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plugin_ui::Action action{screen->plugin, screen->title, w.id};
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bool acted = false;
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using Kind = plugin_ui::Widget::Kind;
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switch (w.kind) {
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case Kind::heading:
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ImGui::Spacing();
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if (s.menu.bold) ImGui::PushFont(s.menu.bold);
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ImGui::TextUnformatted(w.text.c_str());
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if (s.menu.bold) ImGui::PopFont();
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break;
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case Kind::label: ImGui::TextWrapped("%s", w.text.c_str()); break;
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case Kind::separator: ImGui::Separator(); break;
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case Kind::bar:
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ImGui::ProgressBar((w.value - w.minimum) / (w.maximum - w.minimum), ImVec2(480 * k, 0), w.text.c_str());
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break;
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case Kind::button: acted = ImGui::Button(w.text.c_str(), ImVec2(320 * k, 0)); break;
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case Kind::toggle: {
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bool on = w.on;
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if (ImGui::Checkbox(w.text.c_str(), &on)) {
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action.on = on;
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acted = true;
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}
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break;
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}
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case Kind::slider: {
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float value = w.value;
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ImGui::SetNextItemWidth(480 * k);
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if (ImGui::SliderFloat(w.text.c_str(), &value, w.minimum, w.maximum, "%.2f", ImGuiSliderFlags_AlwaysClamp)) {
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action.value = value;
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acted = true;
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}
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break;
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}
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case Kind::dropdown: {
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int selected = std::clamp(w.chosen - 1, 0, static_cast<int>(w.choices.size()) - 1);
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ImGui::SetNextItemWidth(480 * k);
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if (ImGui::BeginCombo(w.text.c_str(), w.choices.empty() ? "" : w.choices[static_cast<std::size_t>(selected)].c_str())) {
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for (int i = 0; i < static_cast<int>(w.choices.size()); ++i)
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if (ImGui::Selectable(w.choices[static_cast<std::size_t>(i)].c_str(), i == selected)) {
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action.chosen = i + 1;
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acted = true;
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}
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ImGui::EndCombo();
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}
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break;
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}
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}
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if (acted) plugin_ui::act(std::move(action));
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ImGui::PopID();
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}
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// Esc closes it at once here; its plugin hears screen_closed.
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if (ImGui::IsKeyPressed(ImGuiKey_Escape, false) && !ImGui::GetIO().WantTextInput) {
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plugin_ui::act({screen->plugin, screen->title, plugin_ui::close_widget});
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closed_screen() = screen->plugin + '\n' + screen->title;
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s.plugin_screen_visible.store(false);
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}
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}
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ImGui::End();
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ImGui::PopStyleVar();
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}
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void draw_plugins() {
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const auto layers = frame();
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if (!layers || layers->empty()) return;
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const auto display = ImGui::GetIO().DisplaySize;
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if (display.x <= 0 || display.y <= 0) return;
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const float k = display.y / 1080.0f;
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auto& s = detail::state();
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auto* fallback = ImGui::GetFont();
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const std::array<ImFont*, 4> fonts{s.menu.bold ? s.menu.bold : fallback, s.menu.body ? s.menu.body : fallback,
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s.menu.heading ? s.menu.heading : fallback, s.menu.title ? s.menu.title : fallback};
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auto* draw = ImGui::GetBackgroundDrawList();
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const auto camera = plugin_camera::projector(display.x, display.y);
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using Kind = plugin_ui::Shape::Kind;
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for (const auto& layer : *layers)
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for (const auto& shape : layer.shapes) {
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const auto& style = shape.style;
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const auto& p = shape.points;
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auto* font = fonts[static_cast<std::size_t>(std::clamp(style.font, 0, 3))];
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switch (shape.kind) {
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case Kind::text: text(draw, font, k, at(p[0]), shape); break;
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case Kind::rect:
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if (style.fill) draw->AddRectFilled(at(p[0]), at(p[1]), style.colour, style.rounding * k);
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else draw->AddRect(at(p[0]), at(p[1]), style.colour, style.rounding * k, 0, style.thickness * k);
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break;
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case Kind::line: draw->AddLine(at(p[0]), at(p[1]), style.colour, style.thickness * k); break;
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case Kind::circle: circle(draw, at(p[0]), shape.radius, style, k); break;
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case Kind::poly: {
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std::vector<ImVec2> points;
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for (const auto& point : p) points.push_back(at(point));
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if (style.fill) draw->AddConvexPolyFilled(points.data(), static_cast<int>(points.size()), style.colour);
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else draw->AddPolyline(points.data(), static_cast<int>(points.size()), style.colour, ImDrawFlags_Closed, style.thickness * k);
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break;
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}
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case Kind::world_text:
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if (const auto on = camera ? camera->project(p[0]) : std::nullopt) text(draw, font, k, ImVec2((*on)[0], (*on)[1]), shape);
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break;
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case Kind::world_line: {
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const auto a = camera ? camera->project(p[0]) : std::nullopt;
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const auto b = camera ? camera->project(p[1]) : std::nullopt;
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if (a && b) draw->AddLine(ImVec2((*a)[0], (*a)[1]), ImVec2((*b)[0], (*b)[1]), style.colour, style.thickness * k);
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break;
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}
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case Kind::world_circle:
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if (const auto on = camera ? camera->project(p[0]) : std::nullopt)
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circle(draw, ImVec2((*on)[0], (*on)[1]), std::min(shape.radius * camera->focal / (*on)[2], display.y), style, k);
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break;
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case Kind::image: {
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ImVec2 size;
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if (const auto id = detail::plugin_image(shape.text, size))
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draw->AddImageRounded(id, at(p[0]), at(p[1]), ImVec2(style.uv[0], style.uv[1]), ImVec2(style.uv[2], style.uv[3]), style.colour,
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style.rounding * k);
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break;
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}
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case Kind::world_image: {
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ImVec2 size;
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const auto id = detail::plugin_image(shape.text, size);
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const auto on = camera ? camera->project(p[0]) : std::nullopt;
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if (!id || !on || size.y <= 0) break;
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const float span_x = std::abs(style.uv[2] - style.uv[0]), span_y = std::abs(style.uv[3] - style.uv[1]);
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const float aspect = span_y > 0 ? size.x * span_x / (size.y * span_y) : 1.0f;
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const float height = std::min(shape.radius * camera->focal / (*on)[2], display.y), width = height * aspect;
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draw->AddImage(id, ImVec2((*on)[0] - width * .5f, (*on)[1] - height * .5f), ImVec2((*on)[0] + width * .5f, (*on)[1] + height * .5f),
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ImVec2(style.uv[0], style.uv[1]), ImVec2(style.uv[2], style.uv[3]), style.colour);
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break;
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}
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case Kind::game_image:
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(void)draw_game_image(draw, shape.text, at(p[0]), at(p[1]), style.colour, static_cast<GameImageFit>(std::clamp(shape.fit, 0, 2)),
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shape.edge * k);
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break;
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case Kind::gradient:
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if (shape.colours.size() == 4)
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draw->AddRectFilledMultiColor(at(p[0]), at(p[1]), shape.colours[0], shape.colours[1], shape.colours[2], shape.colours[3]);
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break;
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case Kind::skeleton: {
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if (shape.colours.size() != skater_body::count) break;
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std::array<ImU32, skater_body::count> paint{};
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std::copy(shape.colours.begin(), shape.colours.end(), paint.begin());
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draw_xray(draw, paint, static_cast<float>(style.colour >> IM_COL32_A_SHIFT & 0xff) / 255.0f);
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break;
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}
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}
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}
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}
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}
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