mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-18 00:27:06 +02:00
Skater slot, menu and throwdown fixes; MY MODS rework; lobby parties Saved skaters (Extension/Customization, Extension/Skater) - The selected slot, and slots before it, came up as the standard skater after a start or map change. The game asks for a slot's saved outfit once per level, and that happened before the cosmetics catalog could be read. The first selection now waits for the catalog (60 s at most), and later map changes check against the catalog already read. - The retry fromabdda77is removed: the record it wrote to is a temporary on the game's stack, so it could never work. Pause menu (Extension/UI/NativeMenu) - ReSkate's entries stopped working after enough map changes: each level change took new slots in a fixed table of 1024 for the same buttons. A button now keeps its slot, and a full table hands out the slot that has gone longest unused. Throwdowns (Extension/Throwdowns, Runtime/runtime_init.cpp) - Multiplayer crashed when someone placed a throwdown after a map change. The event types are freed with the level but were cached for the process. They are now cleared when a level is left, checked before use, and looked for again in each level. MY MODS (Launcher/gui_mods.cpp, gui.cpp) - Search, a filter and an order; a switch per mod; a menu per row. - Multi-select with tick boxes, Shift-click and Ctrl+A, and a bar to enable, disable, move, update or uninstall everything ticked. Lobby parties (Extension/Multiplayer/Session) - A lobby is no longer one party. Its host keeps parties the way a dedicated server does: invite, accept, join, leave, kick, promote, open and close, with "/p" party chat. The "Lobby party" switch is gone. Protocol version unchanged (38). Mod merge (Engine/Vfs), follow-ups toe715b9b- Files rewritten into the merged patch are tracked by position, so another mod's added assets no longer shift the lookup. - Two mods adding different assets under one name is now noted, with whose copy the maps get. - mod_merge_unshift_tests compiles with the launcher tests on.
490 lines
22 KiB
C++
490 lines
22 KiB
C++
#include "gui.h"
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#include "gui_internal.h"
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#include "gui_renderer.h"
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#include "Engine/Core/Log/logging.h"
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#include <dwmapi.h>
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#include <shellapi.h>
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#include <backends/imgui_impl_dx12.h>
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#include <backends/imgui_impl_win32.h>
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#include <memory>
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#include <stdexcept>
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#include <utility>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
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namespace dingosdk::launcher_gui {
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namespace detail {
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void panel_title(const Fonts& fonts, const char* text) {
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ImGui::PushFont(fonts.tile);
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ImGui::TextUnformatted(text);
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ImGui::PopFont();
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}
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ImVec2 begin_panel(const char* id, ImVec2 size, ImVec2 panel) {
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ImGui::SetNextWindowPos(ImVec2((size.x - panel.x) * 0.5f, (size.y - panel.y) * 0.5f));
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ImGui::SetNextWindowSize(panel);
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// Keep panels in front, but not over their own open combo or popup.
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if (!ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) ImGui::SetNextWindowFocus();
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ImGui::Begin(id, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings);
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return panel;
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}
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ImVec2 begin_page(const char* id, ImVec2 size) {
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(size);
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if (!ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) ImGui::SetNextWindowFocus();
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// Opaque, and darker than a tile: a page covers the window, so the main
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// screen must not show through, and its tiles need something to sit on.
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(rgba(14, 15, 18)));
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ImGui::Begin(id, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings);
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ImGui::PopStyleColor();
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return size;
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}
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bool tile_hit(const char* id, ImVec2 position, ImVec2 size, bool enabled, bool& hovered) {
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ImGui::SetCursorScreenPos(position);
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ImGui::BeginDisabled(!enabled);
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const bool pressed = ImGui::InvisibleButton(id, size);
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hovered = enabled && ImGui::IsItemHovered();
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ImGui::EndDisabled();
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if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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return pressed;
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}
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bool nav_tile(const Fonts& fonts, float width, const char* label, bool selected, const std::string& count,
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bool accent, const std::string& tip) {
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auto* draw = ImGui::GetWindowDrawList();
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const ImVec2 position = ImGui::GetCursorScreenPos();
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const ImVec2 size(width, S(54));
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bool hovered{};
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const bool pressed = tile_hit(label, position, size, true, hovered);
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const ImVec2 end(position.x + size.x, position.y + size.y);
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// Each tile gets its own hand-cut edge, so no two wobble the same way.
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unsigned seed = 7;
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for (const char* letter = label; *letter; ++letter) seed = seed * 31u + static_cast<unsigned>(*letter);
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skate_theme::rough_rect(draw, position, end,
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selected ? color::blue : hovered ? color::tile_grey : color::tile, seed, g_scale);
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draw->AddText(fonts.heading, fonts.heading->FontSize,
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ImVec2(position.x + S(16), position.y + (size.y - fonts.heading->FontSize) * 0.5f),
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selected ? color::ink : color::text, label);
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if (!count.empty()) {
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const float height = fonts.caption->FontSize + S(8);
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badge(draw, fonts, ImVec2(end.x - S(14) - badge_width(fonts, count), position.y + (size.y - height) * 0.5f),
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count, selected ? rgba(0, 0, 0, 0.32f) : accent ? color::blue : rgba(255, 255, 255, 0.14f),
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!selected && accent ? color::ink : color::text);
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}
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if (hovered && !tip.empty()) ImGui::SetTooltip("%s", tip.c_str());
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ImGui::SetCursorScreenPos(ImVec2(position.x, end.y + S(8)));
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return pressed;
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}
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float badge_width(const Fonts& fonts, const std::string& text) {
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return fonts.caption->CalcTextSizeA(fonts.caption->FontSize, FLT_MAX, 0, text.c_str()).x + S(18);
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}
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void badge(ImDrawList* draw, const Fonts& fonts, ImVec2 position, const std::string& text, ImU32 fill, ImU32 ink) {
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const float height = fonts.caption->FontSize + S(8);
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const ImVec2 end(position.x + badge_width(fonts, text), position.y + height);
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draw->AddRectFilled(position, end, fill, height * 0.5f);
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draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(position.x + S(9), position.y + S(4)), ink, text.c_str());
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}
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void field(const Fonts& fonts, const char* name, const std::string& value) {
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if (value.empty()) return;
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ImGui::PushFont(fonts.caption);
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ImGui::TextDisabled("%s", name);
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ImGui::PopFont();
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ImGui::PushTextWrapPos(0);
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ImGui::TextUnformatted(value.c_str());
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ImGui::PopTextWrapPos();
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}
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bool list_row(const char* id, float width, float height, bool ticked) {
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auto* draw = ImGui::GetWindowDrawList();
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const ImVec2 start = ImGui::GetCursorScreenPos();
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const ImVec2 end(start.x + width, start.y + height);
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draw->AddRectFilled(start, end, ticked ? rgba(28, 38, 52) : rgba(31, 31, 34));
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// The hover tint is the Selectable's; the row's own colour is under it.
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ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImGui::ColorConvertU32ToFloat4(rgba(255, 255, 255, 0.055f)));
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ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImGui::ColorConvertU32ToFloat4(rgba(255, 255, 255, 0.09f)));
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const bool pressed = ImGui::Selectable(id, false, ImGuiSelectableFlags_AllowOverlap, ImVec2(width, height));
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered()) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ticked) draw->AddRectFilled(start, ImVec2(start.x + S(3), end.y), color::blue);
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draw->AddLine(ImVec2(start.x, end.y - S(1)), ImVec2(end.x, end.y - S(1)), rgba(255, 255, 255, 0.07f), S(1));
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return pressed;
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}
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bool toggle(const char* id, bool* on) {
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const ImVec2 size(S(42), S(22));
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const ImVec2 start = ImGui::GetCursorScreenPos();
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const bool pressed = ImGui::InvisibleButton(id, size);
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if (pressed) *on = !*on;
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const bool hovered = ImGui::IsItemHovered();
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if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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auto* draw = ImGui::GetWindowDrawList();
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const float radius = size.y * 0.5f;
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draw->AddRectFilled(start, ImVec2(start.x + size.x, start.y + size.y),
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*on ? color::blue : rgba(255, 255, 255, hovered ? 0.2f : 0.13f), radius);
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draw->AddCircleFilled(ImVec2(start.x + (*on ? size.x - radius : radius), start.y + radius), radius - S(3),
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*on ? color::ink : rgba(196, 202, 212));
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return pressed;
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}
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bool more_button(const char* id, float size) {
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const ImVec2 start = ImGui::GetCursorScreenPos();
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const bool pressed = ImGui::InvisibleButton(id, ImVec2(size, size));
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const bool hovered = ImGui::IsItemHovered();
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if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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auto* draw = ImGui::GetWindowDrawList();
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if (hovered) draw->AddRectFilled(start, ImVec2(start.x + size, start.y + size), rgba(255, 255, 255, 0.1f), S(4));
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for (int dot = -1; dot <= 1; ++dot)
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draw->AddCircleFilled(ImVec2(start.x + size * 0.5f + static_cast<float>(dot) * S(6), start.y + size * 0.5f), S(1.8f),
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hovered ? color::text : color::muted);
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return pressed;
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}
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void open_path(const fs::path& path) {
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std::error_code error;
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fs::create_directories(path, error);
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ShellExecuteW(nullptr, L"open", path.c_str(), nullptr, nullptr, SW_SHOWNORMAL);
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}
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void open_url(std::string_view url) {
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if (!url.starts_with("https://")) return;
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ShellExecuteW(nullptr, L"open", wide(url).c_str(), nullptr, nullptr, SW_SHOWNORMAL);
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}
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namespace {
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LRESULT CALLBACK window_procedure(HWND window, UINT message, WPARAM wparam, LPARAM lparam) {
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if (g_capturing_key && (message == WM_KEYDOWN || message == WM_SYSKEYDOWN)) {
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// Tell left and right modifiers apart so they can be refused by name.
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auto key = static_cast<unsigned>(wparam);
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if (key == VK_SHIFT || key == VK_CONTROL || key == VK_MENU)
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key = MapVirtualKeyW((static_cast<UINT>(lparam) >> 16) & 0xff, MAPVK_VSC_TO_VK_EX);
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g_captured_key = key;
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g_capturing_key = false;
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return 0;
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}
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if (g_capturing_key && (message == WM_CHAR || message == WM_SYSCHAR || message == WM_KEYUP || message == WM_SYSKEYUP))
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return 0;
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if (ImGui_ImplWin32_WndProcHandler(window, message, wparam, lparam)) return 1;
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switch (message) {
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case WM_NCHITTEST: {
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// The top strip drags the borderless window, except over its buttons.
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POINT point{static_cast<short>(LOWORD(lparam)), static_cast<short>(HIWORD(lparam))};
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ScreenToClient(window, &point);
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if (g_drag_allowed && point.y >= 0 && static_cast<float>(point.y) < S(44) &&
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static_cast<float>(point.x) < S(design_width - 100)) return HTCAPTION;
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return HTCLIENT;
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}
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case WM_SYSCOMMAND:
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if ((wparam & 0xfff0) == SC_KEYMENU) return 0;
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break;
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case WM_DROPFILES: {
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const auto drop = reinterpret_cast<HDROP>(wparam);
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const auto count = DragQueryFileW(drop, 0xFFFFFFFF, nullptr, 0);
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{
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std::lock_guard lock(g_dropped_mutex);
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for (UINT i = 0; i < count; ++i) {
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std::wstring path(DragQueryFileW(drop, i, nullptr, 0) + 1, L' ');
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path.resize(DragQueryFileW(drop, i, path.data(), static_cast<UINT>(path.size())));
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g_dropped.emplace_back(path);
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}
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}
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DragFinish(drop);
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return 0;
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}
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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}
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return DefWindowProcW(window, message, wparam, lparam);
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}
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// Fonts are embedded as RCDATA (External/fonts); Segoe UI is the fallback.
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ImFont* embedded_font(const wchar_t* name, float size) {
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static const ImWchar ranges[]{0x0020, 0x024F, 0x0400, 0x052F, 0x2000, 0x206F, 0x2190, 0x2193, 0};
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const auto instance = GetModuleHandleW(nullptr);
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const auto resource = FindResourceW(instance, name, MAKEINTRESOURCEW(10) /* RT_RCDATA */);
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if (!resource) return nullptr;
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const auto loaded = LoadResource(instance, resource);
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void* data = loaded ? LockResource(loaded) : nullptr;
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if (!data) return nullptr;
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ImFontConfig config;
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config.FontDataOwnedByAtlas = false; // the resource lives as long as the process
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config.OversampleH = size >= 48 ? 1 : 2;
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return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(data, static_cast<int>(SizeofResource(instance, resource)),
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S(size), &config, ranges);
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}
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ImFont* system_font(const wchar_t* file, float size) {
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std::array<wchar_t, MAX_PATH> windows{};
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GetWindowsDirectoryW(windows.data(), static_cast<UINT>(windows.size()));
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const auto path = fs::path(windows.data()) / L"Fonts" / file;
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std::error_code error;
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if (!fs::is_regular_file(path, error)) return nullptr;
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return ImGui::GetIO().Fonts->AddFontFromFileTTF(path.string().c_str(), S(size));
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}
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Fonts load_fonts() {
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auto& io = ImGui::GetIO();
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io.Fonts->TexGlyphPadding = 3; // large glyphs bleed into neighbours with 1 px
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const auto font = [](const wchar_t* name, const wchar_t* fallback, float size) {
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if (auto* loaded = embedded_font(name, size)) return loaded;
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if (auto* loaded = system_font(fallback, size)) return loaded;
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return ImGui::GetIO().Fonts->AddFontDefault();
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};
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Fonts fonts;
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fonts.body = font(L"FONT_BODY", L"segoeui.ttf", 15);
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fonts.caption = font(L"FONT_BODY", L"segoeui.ttf", 12);
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fonts.bold = font(L"FONT_HEADING", L"segoeuib.ttf", 16);
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fonts.heading = font(L"FONT_HEADING", L"segoeuib.ttf", 22);
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fonts.tile = font(L"FONT_HEADING", L"seguibl.ttf", 30);
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fonts.action = font(L"FONT_HEADING", L"seguibl.ttf", 50);
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fonts.title = font(L"FONT_BRUSH", L"seguibl.ttf", 86);
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io.FontDefault = fonts.body;
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// Built here rather than on the first frame, so the log says whether it
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// worked. A window with no atlas draws nothing but its clear colour.
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const bool built = io.Fonts->Build();
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logging::log(built ? logging::Level::info : logging::Level::error, logging::Channel::launcher,
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"Launcher fonts: atlas {}x{} {}.", io.Fonts->TexWidth, io.Fonts->TexHeight,
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built ? "built" : "COULD NOT BE BUILT, so the window will be empty");
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return fonts;
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}
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void apply_style() {
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auto& style = ImGui::GetStyle();
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// skate.'s menus are square-cornered, flat and high-contrast.
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style.WindowRounding = 0;
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style.FrameRounding = 0;
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style.GrabRounding = 0;
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style.WindowBorderSize = 0;
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style.FrameBorderSize = 0;
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style.WindowPadding = ImVec2(S(28), S(24));
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style.FramePadding = ImVec2(S(12), S(8));
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style.ItemSpacing = ImVec2(S(10), S(10));
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style.ScrollbarSize = S(10);
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auto* colours = style.Colors;
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const auto rgb = [](ImU32 colour) { return ImGui::ColorConvertU32ToFloat4(colour); };
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colours[ImGuiCol_Text] = rgb(color::text);
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colours[ImGuiCol_TextDisabled] = rgb(color::muted);
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colours[ImGuiCol_WindowBg] = rgb(color::panel);
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colours[ImGuiCol_Border] = rgb(color::outline);
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colours[ImGuiCol_FrameBg] = rgb(rgba(45, 45, 47));
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colours[ImGuiCol_FrameBgHovered] = rgb(rgba(61, 62, 66));
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colours[ImGuiCol_FrameBgActive] = rgb(rgba(72, 73, 78));
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colours[ImGuiCol_Button] = rgb(rgba(45, 45, 47));
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colours[ImGuiCol_ButtonHovered] = rgb(rgba(61, 62, 66));
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colours[ImGuiCol_ButtonActive] = rgb(rgba(72, 73, 78));
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colours[ImGuiCol_CheckMark] = rgb(color::blue);
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colours[ImGuiCol_SliderGrab] = rgb(color::blue);
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colours[ImGuiCol_Header] = rgb(rgba(45, 45, 47));
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colours[ImGuiCol_HeaderHovered] = rgb(rgba(1, 131, 255, 0.35f));
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colours[ImGuiCol_HeaderActive] = rgb(rgba(1, 131, 255, 0.5f));
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colours[ImGuiCol_PopupBg] = rgb(rgba(26, 26, 26));
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colours[ImGuiCol_ModalWindowDimBg] = rgb(rgba(4, 6, 9, 0.72f));
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colours[ImGuiCol_Separator] = rgb(color::outline);
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colours[ImGuiCol_TextSelectedBg] = rgb(rgba(1, 131, 255, 0.45f));
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colours[ImGuiCol_NavHighlight] = ImVec4(0, 0, 0, 0);
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}
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// True once `process` shows its startup splash (ReSkateStartupWindow) or, if the
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// splash is disabled, the game's own window.
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bool game_window_shown(DWORD process) {
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struct Search { DWORD process; bool found; } search{process, false};
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EnumWindows([](HWND window, LPARAM parameter) -> BOOL {
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auto& target = *reinterpret_cast<Search*>(parameter);
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DWORD owner{};
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GetWindowThreadProcessId(window, &owner);
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if (owner != target.process || !IsWindowVisible(window)) return TRUE;
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std::array<wchar_t, 64> name{};
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GetClassNameW(window, name.data(), static_cast<int>(name.size()));
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const std::wstring_view kind(name.data());
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if (kind == L"ReSkateStartupWindow" || kind == L"Skate") { target.found = true; return FALSE; }
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return TRUE;
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}, reinterpret_cast<LPARAM>(&search));
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return search.found;
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}
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} // namespace
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} // namespace detail
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int run(const launcher_app::Session& session, const std::vector<std::wstring>& arguments) {
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using namespace detail;
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const bool com = SUCCEEDED(CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED));
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SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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RECT work{};
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SystemParametersInfoW(SPI_GETWORKAREA, 0, &work, 0);
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g_scale = std::max(1.0f, static_cast<float>(GetDpiForSystem()) / 96.0f);
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// The window cannot be resized, so the design size has to fit the screen:
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// scale down for a small laptop, or a high DPI that would push the window
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// past the taskbar. Fonts and the style are built from the final scale.
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const auto work_width = static_cast<float>(work.right - work.left);
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const auto work_height = static_cast<float>(work.bottom - work.top);
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if (work_width > 0 && work_height > 0)
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g_scale = std::clamp(std::min(work_width * 0.98f / design_width, work_height * 0.96f / design_height),
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0.62f, g_scale);
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const auto instance = GetModuleHandleW(nullptr);
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WNDCLASSEXW window_class{sizeof(window_class)};
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window_class.style = CS_HREDRAW | CS_VREDRAW;
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window_class.lpfnWndProc = window_procedure;
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window_class.hInstance = instance;
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window_class.hCursor = LoadCursorW(nullptr, IDC_ARROW);
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window_class.hIcon = LoadIconW(instance, MAKEINTRESOURCEW(1));
|
|
window_class.hIconSm = static_cast<HICON>(LoadImageW(instance, MAKEINTRESOURCEW(1), IMAGE_ICON,
|
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GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_DEFAULTCOLOR));
|
|
window_class.lpszClassName = L"ReSkateLauncher";
|
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RegisterClassExW(&window_class);
|
|
|
|
const int width = static_cast<int>(S(design_width));
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const int height = static_cast<int>(S(design_height));
|
|
logging::log(logging::Level::info, logging::Channel::launcher,
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"Launcher window: {}x{} at scale {:.2f} (system DPI {}), work area {}x{}.", width, height, g_scale,
|
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GetDpiForSystem(), work.right - work.left, work.bottom - work.top);
|
|
const HWND window = CreateWindowExW(WS_EX_APPWINDOW, window_class.lpszClassName, L"ReSkate",
|
|
WS_POPUP | WS_MINIMIZEBOX | WS_SYSMENU, work.left + (work.right - work.left - width) / 2,
|
|
work.top + (work.bottom - work.top - height) / 2, width, height, nullptr, nullptr, instance, nullptr);
|
|
if (!window) throw std::runtime_error("Cannot create the launcher window");
|
|
const DWORD corners = 2; // DWMWCP_ROUND
|
|
DwmSetWindowAttribute(window, 33 /* DWMWA_WINDOW_CORNER_PREFERENCE */, &corners, sizeof(corners));
|
|
const BOOL dark = TRUE;
|
|
DwmSetWindowAttribute(window, 20 /* DWMWA_USE_IMMERSIVE_DARK_MODE */, &dark, sizeof(dark));
|
|
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGui::GetIO().IniFilename = nullptr;
|
|
ImGui::GetIO().LogFilename = nullptr;
|
|
const auto fonts = load_fonts();
|
|
apply_style();
|
|
ImGui_ImplWin32_Init(window);
|
|
Renderer renderer;
|
|
if (!renderer.init(window)) {
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
DestroyWindow(window);
|
|
throw std::runtime_error("This PC's graphics driver cannot draw the launcher's window. Update your "
|
|
"graphics driver and try again. If that does not help, the graphics card is below what ReSkate and "
|
|
"skate. need. The log names the card it tried to use.");
|
|
}
|
|
g_renderer = &renderer;
|
|
{
|
|
const auto bytes = background_bytes(session.self.parent_path());
|
|
std::vector<unsigned char> pixels;
|
|
UINT image_width{}, image_height{};
|
|
if (!bytes.empty() && decode_image(bytes, ImVec2(static_cast<float>(width) * 1.1f, static_cast<float>(height) * 1.1f),
|
|
pixels, image_width, image_height)) {
|
|
g_background.id = renderer.upload_texture(pixels, image_width, image_height);
|
|
g_background.width = static_cast<float>(image_width);
|
|
g_background.height = static_cast<float>(image_height);
|
|
}
|
|
}
|
|
for (auto [name, icon] : {std::pair{L"LAUNCHER_ICON_MODS", &g_icon_mods},
|
|
std::pair{L"LAUNCHER_ICON_SETTINGS", &g_icon_settings}}) {
|
|
std::vector<unsigned char> pixels;
|
|
UINT icon_width{}, icon_height{};
|
|
const auto bytes = resource_bytes(name);
|
|
if (!bytes.empty() && decode_image(bytes, ImVec2(S(96), S(96)), pixels, icon_width, icon_height)) {
|
|
icon->id = renderer.upload_texture(pixels, icon_width, icon_height);
|
|
icon->width = static_cast<float>(icon_width);
|
|
icon->height = static_cast<float>(icon_height);
|
|
}
|
|
}
|
|
DragAcceptFiles(window, TRUE);
|
|
ShowWindow(window, SW_SHOWNORMAL);
|
|
UpdateWindow(window);
|
|
|
|
int result = 0;
|
|
{
|
|
// On the heap: crash dumps hold thread stacks, and both keep the Steam password while it is typed.
|
|
const auto launcher_storage = std::make_unique<Launcher>(session, arguments);
|
|
auto& launcher = *launcher_storage;
|
|
launcher.check();
|
|
const auto ui_storage = std::make_unique<Ui>();
|
|
auto& ui = *ui_storage;
|
|
ModsPanel mods_panel;
|
|
bool running = true;
|
|
HANDLE game{};
|
|
DWORD game_id{};
|
|
bool hidden{};
|
|
bool drew{};
|
|
while (running) {
|
|
MSG message;
|
|
while (PeekMessageW(&message, nullptr, 0, 0, PM_REMOVE)) {
|
|
TranslateMessage(&message);
|
|
DispatchMessageW(&message);
|
|
if (message.message == WM_QUIT) running = false;
|
|
}
|
|
if (!running) break;
|
|
if (launcher.restart_requested()) {
|
|
launcher.restart();
|
|
break;
|
|
}
|
|
// A successful launch closes immediately unless the user keeps the
|
|
// launcher alive. In that mode it sleeps hidden while the game runs.
|
|
if (launcher.launched() && !launcher.settings().keep_open_after_launch) break;
|
|
if (!game && launcher.game()) {
|
|
game_id = launcher.game();
|
|
game = OpenProcess(SYNCHRONIZE, FALSE, game_id);
|
|
}
|
|
if (game) {
|
|
if (!hidden && game_window_shown(game_id)) {
|
|
ShowWindow(window, SW_HIDE);
|
|
hidden = true;
|
|
}
|
|
if (hidden && !launcher.busy() && launcher.snapshot().phase == Phase::failed) {
|
|
ShowWindow(window, SW_SHOWNORMAL);
|
|
SetForegroundWindow(window);
|
|
hidden = false;
|
|
}
|
|
if (WaitForSingleObject(game, 0) == WAIT_OBJECT_0) {
|
|
CloseHandle(game);
|
|
game = nullptr;
|
|
launcher.game_exited(hidden);
|
|
if (hidden) {
|
|
ShowWindow(window, SW_SHOWNORMAL);
|
|
SetForegroundWindow(window);
|
|
hidden = false;
|
|
}
|
|
}
|
|
}
|
|
if (hidden || IsIconic(window)) { Sleep(hidden ? 100 : 50); continue; }
|
|
ImGui_ImplDX12_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
ImGui::NewFrame();
|
|
frame(launcher, fonts, window, ui, mods_panel);
|
|
ImGui::Render();
|
|
renderer.render();
|
|
if (!drew) {
|
|
drew = true;
|
|
logging::write(logging::Level::info, logging::Channel::launcher, "Launcher drew its first frame.");
|
|
}
|
|
}
|
|
ShowWindow(window, SW_HIDE);
|
|
if (game) CloseHandle(game);
|
|
launcher.cancel();
|
|
// Closing the window with Settings still open must not lose changes.
|
|
try { launcher.save(); } catch (...) {}
|
|
}
|
|
g_renderer = nullptr;
|
|
renderer.shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
DestroyWindow(window);
|
|
if (com) CoUninitialize();
|
|
return result;
|
|
}
|
|
|
|
} // namespace dingosdk::launcher_gui
|