objects.h: both bounding-sphere inline assertions report OBJECTS_H_FILE, which
defaults to January's relative "..\objects\objects.h". object_lights defines the
absolute spelling first, as January's string census shows. action_vehicle loses
its NODUP hand copy of object_get_bounding_sphere, so the header inline is the only
definition. render_objects' lighting_storage becomes the static local of
object_get_cached_render_lighting (symbols.json).
path.h: the opaque __unknown140A0[0x5C] span is HCEX's `struct path_result
result`, and path.c stores through the field instead of a punning cast.
Consumer sweep (full ninja, objdiff 3.3.1): stable diff shows 0 regressions and no
moved rows beyond the batch-1/Layer-2 gains. Parks 93/0/0, admission 15/0/7/0,
pytest 1157 passed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Structural lane batch 3: +4,128 padded / +4,101 meaningful bytes strict
exact (3 functions), zero stable-verdict regressions.
- rasterizer_xbox_active_camouflage.c: _rasterizer_active_camouflage_draw.
The debug build (0x7cd9c0) writes each normal/hyper-stealth blend as one
(1-p)*base + p*hyper expression. The texture-animation vertex constants
are a block-scoped aggregate initializer, so both constant arrays share
a slot as in January.
- render_particles.c: _render_particles. The draw pass indexes
group_particle_counts[group_index] with a short loop, and the inner loop
is while (particle_count-- > 0), advancing the particle at the body end
and before the delete-path continue (/Od 0x84f800).
- rasterizer_xbox_shadows.c: __rasterizer_environment_shadow_begin. The
debug build's boolean success = TRUE is returned once, and the
translation terms use dot_product3d (/Od 0x80d870; HCEX array name
vsh_constants__screenproj).
Rule-24 disclosure (owner per-site admission, 2026-09-21): two new
(real_vector3d const *)&shadow_matrix->position casts, one per
dot_product3d call. The /Od build calls dot_product3d at 0x80db50 and
0x80dbc2 with the matrix position. Deleting both casts leaves the
function strict exact, and point/vector share the three-real layout.
parked.json: unpark _render_particles and __rasterizer_environment_shadow_begin.
The owner packet gains the aggregate 3D->2D view-copy question.
Gate: ninja PASS, parks 112/0/0, admission 0 contradicted/0 revoked,
provider link PASS, fake scan unchanged, pytest 1152 passed / 5 skipped
/ 26 subtests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
Integrate six accepted exact functions, two whole-object admissions, evidence-backed zero-credit source corrections, owner-header cleanup, and curated campaign records. Preserve zero regressions and exclude generated scratch archives from canonical history.
- _render_debug_add_cache_entry: success-first single exit, string case
if/else, one case body per debug type as January emits them
- _ctf_engine_weapon_update: long return-team locals from the owner team
field (January's 32-bit movsx locals)
- _action_uncover_perform: timeslice-block locals, one evaluation-mode
store (removes HEAD's duplicated arm stores), field-order target stores
- _row_dither: indexed channel loops with PIN clamps replace pointer
cursors and a hand-written ternary clamp
- _lruv_debug_to_file: removes a goto web; MIN(9999, age) and the
NULL-name fallback in the fprintf arguments (integer compare order
disclosed; constant-first MIN is attested in Bungie source)
- _action_guard_perform: short firing-position index matching the
actor_select_firing_position return type
render_debug, game_engine_ctf, action_uncover, bitmaps_quantitize,
lruv_cache and action_guard are now all-function exact.
Stable diff: 0 regressions; active parks 219 -> 213.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reviewed reconstructions, each strict exact in its whole-TU gate with
zero inherited losses, guard passing and no new owners:
- rasterizer_xbox_screen_effect (13/13): complete per-arm shader setups,
load-before-call locals, January assert texts, PIN clamp; screen_flash
projection spelling and the defined inverse-pixel default arm
- hs_compile: _hs_parse_begin (per-branch result type; January's extra
sprintf name argument kept with a BUG comment), _hs_parse_cond_recursive
(single exit; January's always-true negation test kept with a BUG
comment, byte-proven and recorded in HCEA)
- geometry: definitions in January object order (assert lines ascend),
duplicate prototype removed, _get_edge_vertex single exit
- render_cameras: view_to_screen and build_frustum_bounds simplifications
- sound_manager: _sound_dispose_from_old_map loop-exit flag
Rejected in review: _encounter_test_rule (redundant default stores),
_render_camera_mirror (point_from_line3d COMDAT), _sound_set_definition_end
(prototype contradicting its definition).
Stable diff vs 9062b1e96: 0 regressions; parks 255 -> 250.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both admitted by explicit owner rulings on 2026-09-16; each lands as the minimum
hunk after a whole-TU gate, and neither involves undefined behaviour or steering.
render_debug _render_debug_player (+266, park reopened and removed). LAW D, from
the research campaign's frame study, proves January's `sub esp,0x404` cannot come
from a dead local or any other declaration - a dead whole object costs 0 frame -
and only a declared text extent of 1025-1028 yields it. Written in the house
idiom as a named capacity plus its terminator, added to the file's existing
constants enum rather than a new block: `MAXIMUM_RENDER_DEBUG_PLAYER_TEXT_LENGTH =
1024` and `char text[MAXIMUM_RENDER_DEBUG_PLAYER_TEXT_LENGTH + 1]`. The tree
already uses `[X_LENGTH+1]` string buffers 70+ times. This ruling supersedes the
pre-LAW-D park rejection of enlarging the buffer. Whole-TU gate 34 -> 35 with only
this row changing; the sibling park _render_debug_add_cache_entry is unchanged; the
added enumerator shifted no declaration-count-keyed row; fake scan 0 leads.
hud_draw _real_rgb_color_to_pixel32 (+181, previously unwritten). A genuine
bitmaps_inlines.h color-conversion helper, admitted under house rule 10. The owner
ruling rests on affirmative hand-written-assembly evidence in January's bytes -
dword fistp and fmul on non-top x87 stack slots (fmul st(3),st(0)) - not merely on
asm being able to force a match. The permission covers this one body only; it does
not authorize _real_argb_color_to_pixel32, _fast_ftol_C or assembly elsewhere.
Whole-TU gate 20 -> 21 exact, including _hud_draw_meter, which calls it three
times. fake_match_scan: 3 leads, 2 of them pre-existing at HEAD (the naked
get_return_eip); the only new lead is this admitted block.
Full ninja, parks 271 active / 0 stale / 0 invalid, stable diff vs
scratch/opus5-next150-before.json: gained 12 / 8,992 padded, regressions 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w1 landing, adversarially verified. exact: _render_object_shadow_end, _object_render_state_refresh. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The edge factors are spelled (-inverse_z) inside the MIN/MAX arguments (macro argument duplication) instead of hoisted positive locals. 1 park(s) removed. Adversarially verified (wave D park re-investigation); full build of the combined wave D set: 0 regressions, parks 402/0/0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
+1 strict exact function, 384 padded bytes (previously residual). Adversarial
review accepted; no top-level declaration was added and the other three
render_sprite residuals keep their tags. A proposed spelling for
build_sprite_transform_origin_and_direction that would write a vector over its
own parameter home was not landed (owner/UB ruling required).
render_sprite: 7 exact / 3 residual.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>