Commit Graph
90 Commits
Author SHA1 Message Date
MrBruh f97b33391b Voice chat
Opus voice chat (port/third_party/opus 1.5.2, port/linux/src/voice_audio.c, port/linux/game/network_voice.c), relayed by the host, in the lobby too. The host decides in Server Setup > Teamplay Options: lobby voice (on by default), the game's mode (off, team near, anyone near, team, team and enemies near: the default), the near distance, and the quality, 8 to 64 kbps (24). Each player picks push to talk (V), open mic or off, the voices' volume, and the output and input devices in Settings > Audio, and mutes others from the scoreboard's menu. A speaker icon marks who talks in the lobby, on the scoreboard and in a list in game. The host takes a machine's frames only with the key it gave it over its stream, within the quality's size, 50 a second and 8 talkers at once, and sends voices only to machines that asked for them, so the network version stays.
2026-10-09 14:20:57 +13:00
MrBruh 3b20ef879a Votes to kick
Any player of a network game can start a vote to kick another, on any team, by picking their name on the scoreboard (right-click while it is open frees the mouse) or with the console's votekick; the host's own scoreboard also has Kick and Ban (Ban picked twice). The host alone counts (port/linux/game/network_votekick.c): votes only from each voter's stream, one per real address and again per hardware id (which only removes votes), time played on the host before starting (network.votekick_minutes) and voting, more than half of everyone with the target counted and at least two, one vote at a time with cooldowns for a failed vote's starter and target, and a passed vote keeps the player out for network.votekick_ban_minutes. Builds without it drop the new messages, so the network version stays.
2026-10-09 10:07:51 +13:00
Codex 48342f528f Identify native builds and show recent errors on halt screen 2026-10-07 23:34:01 +11:00
MrBruh ce41b41d78 List Custom Edition maps as custom singleplayer and multiplayer maps
Custom Edition maps are loaded from the custom_maps folder, as level
custom_maps\<name>, apart from the game's own maps of the same name. The
map lists get CUSTOM SINGLEPLAYER and CUSTOM MULTIPLAYER, by the scenario
type in the map: a custom singleplayer map plays as a campaign level, or
as network co-op from the Map screen; a custom multiplayer map plays as a
multiplayer map. A map with an OpenSauce header that asks for nothing of
OpenSauce's runs as stock Custom Edition runs it.
2026-10-07 22:40:09 +13:00
MrBruh 76addf661f Second hardening round 2026-10-07 00:01:28 +13:00
xshxdex98 1e74e9b03e Co-op scripts: follower actions named, the skip's revert plainer
What the followers of player0 do (teleport, suspend, get out, board) is a
function each in coop_scripts.c, so every engine hook is one call. The
cutscene skip reverts only in a local game or on a co-op host, written as
two plain branches; a non-co-op network host no longer reverts alone.
2026-10-05 13:10:29 -05:00
xshxdex98 b843156fe8 Network: a client never reverts its game on its own
The pause menu's revert (main_revert_map) reverted a network client's own
game state, leaving it out of step with the host. A client now ignores it,
and the cutscene skip's local revert, which a client only reaches outside
the co-op vote, is the host's or a local game's alone.
2026-10-05 12:59:00 -05:00
xshxdex98 8e6b9a211e Co-op: triggers, cutscenes and failed missions work for every player
The campaign scripts only run on the host, against every player's unit,
but some of their habits assumed split-screen:

- volume_test_objects_all on the players waited for every player in the
  volume at once: the Maw's bridge cutscene, a30's Pelican pickups. In
  co-op one player arriving is enough now.
- Scripts name players as player0 and player1, so everyone past the
  second was left out of what they did: Pelican loads (a30's pickups,
  insertions), getting out, cutscene teleports and freezes, starting
  profiles. Those players now follow player0 (coop_scripts.c).
- A cutscene filmed far from every player (b30's sword Elite at the
  shaft door) wasn't active on clients: the cluster the scripts force
  active (object_pvs_activate) now rides in the presentation's spare
  bytes, and what the host's camera films is sent to clients as often as
  what is next to their players.
- A mission the scripts fail (d40's timer, a50's Keyes) only respawned the
  players, leaving them in the failure cutscene for good. It now reverts
  like the cutscene skip does; everyone dying still respawns at the last
  checkpoint. The scripts' game_revert reverts the same way.

The network version is unchanged: the presentation keeps its size, and a
host without the active cluster sends zeroes, which read as none.
2026-10-05 12:43:48 -05:00
MrBruh fa85aa53f5 Kick command; co-op friendly fire on by default 2026-10-05 22:51:05 +13:00
MrBruh 7d0e587c51 Co-op review fixes 2026-10-05 21:02:04 +13:00
xshxdex98 8194c5a00b Online co-op: play the campaign together over LAN and the internet
Hosting a co-op level from the Map screen (CO-OP CAMPAIGN, a level and its
difficulty, then Server Setup) makes a network game on the campaign map
with no game engine, which is what co-op is. Only the host runs the
scripts and the AI; port/linux/game/network_coop.c sends clients what the
scripts do (cutscenes, camera, fades, HUD, sounds, devices, named objects,
animations), and network_actors.c drives the host's AI units on every
machine. Players spawn beside each other, respawn beside a safe teammate,
and spectate while dead or waiting. Skipping a cutscene is a vote.
Players can join a game in progress at any time.
2026-10-05 00:31:30 -05:00
eltanschauung cd345aac7c Count death and co-op respawn delays in game ticks 2026-10-04 20:32:31 -04:00
MrBruh cdd0291a3f Add console log verbosity setting 2026-10-01 14:17:47 +13:00
MrBruh c5fcfbd46a Kick speed hacks and add bans 2026-10-01 13:12:54 +13:00
MrBruh e7d1ed3a67 Harden and fix the netcode 2026-10-01 01:22:46 +13:00
MrBruh 4adc3a87a5 Remove matching tooling and HALO_LINUX ifdefs 2026-09-30 21:49:46 +13:00
MrBruh a17d89c6f1 Merge bnunu/halo-1 main 2026-09-30 18:13:05 +13:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
Jonas Volman f3aadeab98 Reconcile five Halo functions and approved declaration batches
Integrate coherent B3, P2/K17 prerequisites, completed K1-K16 + S, and the independent profile/effects rulings. Five gains and two explicitly approved B3 debits: net +3 strict functions, +2770 meaningful/+2800 padded bytes (+2774 progress credit). No additional losses; Halo objects 394 to 396 and data unchanged.

Clean rebuild, identical 8252-row stable sweep, 68 valid parks, admission/provider checks, 467-unit warning comparison, unchanged fake scan, and 1318 tests passed. Preserve canonical helper recoveries and unrelated work. Full evidence and disclosures in docs/object_matching_logs/astra_five_function_reconciliation_20260928.md.
2026-09-28 23:17:10 -07:00
MrBruh 391e83b11f Add distributed netcode 2026-09-28 22:27:37 +13:00
MrBruh 1bcd57afe4 Merge branch 'bnunu:main' into main 2026-09-28 14:46:17 +13:00
Jonas Volman 709bfc3a3c Reconcile approved frontier ownership and admission packets
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.

Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.

Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
2026-09-27 17:12:48 -07:00
Jonas VolmanandClaude Opus 5.5 632bebab28 Reconcile approved main_crash command against canonical
Source from Claude donor d18a7cee; independent stock and W3 builds, full build and stable sweep: +11 meaningful /16 padded Halo code, +1796 data, zero exact losses. 1161 tools tests pass. No declaration-batch or general UB exception.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 16:15:02 -07:00
Jonas Volman a659684885 Restore two January public BSS definitions with proven owner storage 2026-09-27 12:00:52 -07:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
MrBruh 50eae19bac Native resolution fullscreen with F11 toggle 2026-09-27 20:42:09 +13:00
MrBruh a06ef74eec Detach framerate from gameplay simulation 2026-09-26 21:49:07 +12:00
MrBruh 95c1e19338 Merge branch 'bnunu:main' into main 2026-09-26 20:40:13 +12:00
Jonas Volman 07fa92af69 main: reconcile exact update-time field assignment
Independently reconcile W7 from 26684ca8: +1440 credited/padded bytes, 117 relocations, no new helpers or runtime owners. Retire only main_update_time's park in the same commit. Full build, stable board sweep with zero regressions, ownership/admission, warnings, fake scan and 1161 tests pass. No scorer or header changes.
2026-09-26 01:07:41 -07:00
MrBruh e29125b50e Port decomp to Android 2026-09-26 16:16:00 +12:00
Jonas VolmanandClaude Opus 5.5 b993052102 R2 batch 3: first-party function names and storage from the completeness-critic routes
Zero credit; every packet was independently adversarially reviewed (22/22 approved).
- critic_3: 72 renames of placeholder/invented static function names across 20
  objects to first-party names. Each rename has Sept-2001 linker-map alignment
  (cachebeta xbe / retail cache exe, several also Aug-2001), relocation-masked
  body identity and matching callers; cachebeta publics show every row was a
  January static. hs's radiosity_hack_{start,save,find_point}_evaluate pairing
  is proven by the Sept .rdata hs_function_definition pointers; players'
  create_weapon also matches HCEX.pdb. Objects: ai_debug (reviewer-amended: a
  dead stub removed, its comment re-attached), transport_endpoint_winsock,
  transport_endpoint_set_winsock (+ parked.json key renames), profile,
  progress_bar, network_connection, saved_game_files, rasterizer_xbox_profile,
  xbox_sound_cache, game_engine_king, players, hs, hs_runtime, main, decals,
  rasterizer_lights, rasterizer_xbox_dynavobgeom,
  rasterizer_xbox_environment_fog, rasterizer_xbox_hardware_bitmaps,
  render_cameras.
- hs_compile: whitespace_characters, eol_characters and hs_type_primitive_parsers
  are external (cachebeta publics, HCEX DataIsGlobal); hs_compile_finish is
  static with a TU-local prototype (no public; HCEX static function).
- bink_playback: bink_playback_idle -> bink_playback_update__internal
  (first-party). The bink_decompress_audio_frame rename is NOT landed: it needs
  an added call whose position is unattested, the same class canonical held for
  hardware_geometry in 4d1ebf17.

Gate (full ninja, objdiff 3.3.1): objects 383, code 1,577,237, data 2,586,915
(all unchanged); stable diff 0 regressions; parks 83/0/0; admission 11/0/2/0;
fake scan 26; pytest 1161 passed; diff --check clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 16:59:40 -07:00
Jonas VolmanandClaude Opus 5.5 6e3e2d35e4 Batch 4b: admit rasterizer_xbox_dynavobgeom; object_damage_body exact; reviewed storage packets
- rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared
  declarations replace the caller-local debug-options, window and pixel-shader
  views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals
  in the unlit draw; the HCEX function-static `warned` latch; MAX() for the
  /Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired.
- damage (reviewer B+): _object_damage_body exact (1360); four statics per
  cachebeta; park retired. The AOE header-helper form (patch A) stays held.
- players: January-static storage (3 rows) plus the COMMON tentative
  definitions of players_globals/team_data (January linker_common records).
- hs: 839 January-static storage flags and the /Od-attested static helper
  hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended;
  the real_random_range cleanup stays held with the P1 class).
- hs_scenario_definitions: first-party static byte_swap_script_syntax_data.
- player_profile (HCEX profile_color_table) and main (/Od main_exit shape):
  reviewed zero-credit packets; three parks re-baselined.

Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1
strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake
scan 26; pytest 1157 passed; diff --check clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 02:26:05 -07:00
Jonas VolmanandClaude Opus 5.5 dc58693c9f Match stack walk, main render and small systems functions
Lane D refresh packet 4: systems, +3,984 padded bytes strict exact
(11 functions), zero stable-verdict regressions; stack_walk_windows.obj is
now a whole-object code match (16/16).

- stack_walk_windows.c: _walk_up, _is_valid_ebp, _walk_stack,
  _walk_stack_context and _stack_walk_with_context exact. The debug build
  attests `if (ignore_levels) while (--ignore_levels) walk_up();`, the
  global re-reads and the four instruction-byte locals.
- main.c: _compute_subframe_counts (debug-build byte local and ?: column
  test) and _main_game_render (PIN, goto-free player-window assignment).
- bink_playback.c: _bink_draw_frame (the ((index+1)&2) corner idiom used by
  interface.c and hud_draw.c; debug locals scoped to the debug block).
- draw_string.c: _parse_string; styled_font_get takes (font_index, style)
  per the debug build's parameter homes.
- prime_numbers.c: _primegen as a plain sieve.
- transport_endpoint_set_winsock.c: _add_endpoint_to_set single exit.
  fake_match_scan flags its listening-bit test as identical branches; the
  debug build has two separate FD_SET expansions under the same test and
  January's bytes carry the test, so the shape is original (commented).
  _poll_endpoint_set moves to the target's 560-byte size (fuzzy 72.3% ->
  98.5%); its park is re-measured in place.
- parked.json: unpark the six newly exact parked functions; refresh
  _poll_endpoint_set.

Gate: ninja PASS, parks 134 active / 0 stale / 0 invalid, admission 0
contradicted / 0 revoked, castcheck clean; fake scan adds only the
adjudicated identical-branches lead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 01:09:42 -07:00
Jonas Volman 4f4c85021d Reconcile Lane C with canonical house-rule audit
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
2026-09-22 23:12:40 -07:00
Jonas Volman 9d155f1d60 Admit ten verified exact objects 2026-09-19 15:56:43 -07:00
Jonas VolmanandClaude Opus 5 0e65f0f8be Wave 8: three functions strict exact (main, observer)
- _main_load_last_solo_map: MIN clamp on the terminator index (house rule 18)
- _main_get_window_count: named single-window predicate and a PIN of the
  local player count (reopens its park)
- _observer_update_command: timer/last-timer/flag pointer walk mirroring
  the exact sibling observer_update_velocities (reopens its park)

Rejected: _observer_update_positions (same-value carrier copy of
remaining_time), _main_crash (January writes through a null pointer),
_effect_generate_part (mismatched csprintf varargs).
Stable diff: 0 regressions; parks 236 -> 234.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 15:23:27 -07:00
Jonas VolmanandClaude Opus 5 336ea9d311 main: reopen solo level lookup, connection setup, map rename and window bounds/camera helpers exact
Five bodies landed together (set_window_camera_values alone drifts the main_update_time park); adds the genuine player_effects.h include. 5 park(s) removed. Adversarially verified (wave D park re-investigation); full build of the combined wave D set: 0 regressions, parks 402/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:09:05 -07:00
Jonas Volman 5d3444f799 Reconcile eighth 10K exact source batch 2026-09-13 02:47:59 -07:00
Jonas Volman eb61c0f746 Reconcile seventh 10K exact source batch 2026-09-12 17:23:46 -07:00
Jonas Volman a565219da1 Reconcile fifth 10K exact source batch 2026-09-09 22:29:33 -07:00
Jonas Volman 2a725a7e7e Reconstruct Main lifecycle owners 2026-09-09 15:51:21 -07:00
Jonas Volman 105d9acaac Reconcile 10K exact-byte Claude batch 2026-09-09 00:07:34 -07:00
Jonas Volman 24092ea0f8 Reconcile Interface and HS runtime leaves 2026-09-08 06:32:02 -07:00
Jonas Volman a7a32f6c75 Reconcile Claude owner packets and add 10K exact bytes 2026-09-08 03:21:09 -07:00
Jonas Volman 39a0c5bbb2 Retain natural Main startup and texture-cache callback reconstructions 2026-09-05 16:50:55 -07:00
Jonas Volman 93a4e0fefa Reconcile Profile frame-end cluster and Main flag ownership 2026-09-04 23:44:17 -07:00
Jonas Volman e677549fdf Reconcile authentic vblank counter and texture cache memory-steal path 2026-09-04 22:57:58 -07:00
Jonas Volman 4795da4089 Recover device, input, HUD and game leaves without exact regressions 2026-09-04 15:43:51 -07:00
Jonas Volman c787f81ecf Recover game lifecycle leaves 2026-09-04 05:50:43 -07:00
Jonas Volman 7d74519b10 Reconcile Opus network client reconstruction 2026-09-04 02:31:03 -07:00