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Affected Android players report that the cache-bypass APK resolves stretched and missing geometry, with some also reporting better performance. Decline persistent vertex/index mirror requests on Android so draws use the existing streaming fallback and current CPU index extents. No settings are needed. The exact cache failure mechanism remains unconfirmed. Keep streaming uploads, frame fences, shaders, texture caching and CPU write tracking unchanged. Desktop and web retain their existing cache paths. Xbox and Custom Edition loaders are unchanged. No simulation or network protocol change is involved. Carry the focused fix onto OpenCE main without fork history. Resolve the CI entry against upstream's existing test list and omit fork-only documentation. Add real-source Android, GLES, desktop and web regression controls, including large/reused ranges, counter rollover and negative controls. All 33 focused checks passed locally; the resolved files match the tested adaptation. Local configure cannot fetch SDL3 and has no Android/web targets; CI must perform full builds. Device evidence is player feedback on the bypass APK, not a new on-device or cross-platform multiplayer run of this revision. Player-Note: Prevent stretched or missing geometry on Android by streaming geometry directly. (cherry picked from commit ea85578bf80c8d937b8c66704aff6cf6aa96e68b)