Files
MrBruh bfd949a34a The loading screen draws over black without the disc's picture, as the game does, and has no download mode (#334)
progress_bar_download_display, progress_bar_download_end and
progress_bar_downloading were for a download screen that is not merged; they
are removed and progress_bar_eachframe is as it was. Without loading.tga the
texture is no longer filled with clouds the port made: it is left as
created, black, as the game leaves it, so that no invented picture ships.
The disc image importers' comments say so.

Checked: node --test "port/web/tests/*.test.js", pytest tools/harness and
tools/test_web_build.py; the changed C files compile (-fsyntax-only) with
the Linux, Android guest and web commands; XisoExtractor.java with javac.
2026-10-20 00:29:34 +13:00

48 lines
777 B
C

/*
PROGRESS_BAR.H
header included in hcex build.
*/
#ifndef __PROGRESS_BAR_H
#define __PROGRESS_BAR_H
#pragma once
/* ---------- headers */
#include "cseries/cseries.h"
#include "real_math.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/PROGRESS_BAR.C */
void progress_bar_initialize(
void);
void progress_bar_dispose(
void);
void progress_bar_begin(
boolean skip_frame_capture);
void progress_bar_end(
void);
boolean progress_bar_is_active(
void);
void progress_bar_enable(
boolean enabled);
void progress_bar_eachframe(
void);
void progress_bar_display(
real progress);
boolean progress_bar_is_stuff_ready(
void);
/* ---------- globals */
/* ---------- public code */
#endif // __PROGRESS_BAR_H