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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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progress_bar_download_display, progress_bar_download_end and progress_bar_downloading were for a download screen that is not merged; they are removed and progress_bar_eachframe is as it was. Without loading.tga the texture is no longer filled with clouds the port made: it is left as created, black, as the game leaves it, so that no invented picture ships. The disc image importers' comments say so. Checked: node --test "port/web/tests/*.test.js", pytest tools/harness and tools/test_web_build.py; the changed C files compile (-fsyntax-only) with the Linux, Android guest and web commands; XisoExtractor.java with javac.
48 lines
777 B
C
48 lines
777 B
C
/*
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PROGRESS_BAR.H
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header included in hcex build.
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*/
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#ifndef __PROGRESS_BAR_H
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#define __PROGRESS_BAR_H
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#pragma once
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/* ---------- headers */
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#include "cseries/cseries.h"
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#include "real_math.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes/PROGRESS_BAR.C */
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void progress_bar_initialize(
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void);
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void progress_bar_dispose(
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void);
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void progress_bar_begin(
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boolean skip_frame_capture);
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void progress_bar_end(
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void);
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boolean progress_bar_is_active(
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void);
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void progress_bar_enable(
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boolean enabled);
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void progress_bar_eachframe(
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void);
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void progress_bar_display(
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real progress);
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boolean progress_bar_is_stuff_ready(
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void);
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/* ---------- globals */
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/* ---------- public code */
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#endif // __PROGRESS_BAR_H
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