Scripted first-person cameras blended as before (#189)

A scripted first-person camera looks along its unit's aim, which turns once a tick: placed by the observer and the object's move alone, it turned in 30 Hz steps in a vehicle; it is left to its snapshots' blend.
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MrBruh committed 2026-10-09 21:09:26 +13:00
1 parent 5a05aefb30
commit 073baa3c69
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@@ -790,13 +790,16 @@ static struct observer_result const *render_interpolation_blended_camera(
its pose snaps: it ran up to 2 m ahead of or behind the object, out
through the lifepod's hull in a30. It is drawn where the observer has
it, moved with the object from where the object is to where it is
drawn. (An animated camera has no such object.) */
drawn. (An animated camera has no such object; a scripted first-person
camera looks along its unit's aim, which turns once a tick, and is
blended from its snapshots as the player's camera is.) */
if (director_get_perspective(local_player_index) == _director_perspective_scripted)
{
long relative_object_index = scripted_camera_object_relative_to();
real_matrix4x3 const *drawn;
if (relative_object_index != NONE &&
!scripted_camera_object_is_first_person_camera(relative_object_index) &&
object_try_and_get_and_verify_type(relative_object_index, _object_mask_all) &&
(drawn = render_interpolation_object_node_matrices(relative_object_index)) != NULL)
{