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Author SHA1 Message Date
Stefan MaierandClaude Opus 5.5 ce8eba8088 Roadmap: bots make room on the LAN too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:09:45 +02:00
Stefan MaierandClaude Opus 5.5 62dee62eb6 A lobby the bots fill is open to a person on the LAN too
The bots make room for a person who joins, and the server browser's
listing counted their slots as free, but the LAN advertisement and the
join's check still asked for a free slot: with 15 bots and the host a
lobby of 16 was advertised closed, and a Quest on the LAN was refused
("attempted to join a closed game"). Both now count a bot's slot in a
lobby as a person's, as the listing does (network_game_server_room_for_person).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:59:49 +02:00
Stefan MaierandClaude Opus 5.5 cf11cc86ce Merge merge/upstream-chat: OpenCE's text chat and streamer mode, the scores on the menu button held
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 15:15:13 +02:00
Stefan MaierandClaude Opus 5.5 40e4ff2cf8 Roadmap: the scores on the Quest, the text chat in VR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 15:15:12 +02:00
Stefan MaierandClaude Opus 5.5 e901c92b41 VR: the menu button held shows the scores (the Quest's controllers had no way to them)
A press pauses as before, now as it is let go; held 0.4 s, the scores
show as long as it is, as the Xbox's Back. In the menus it is Start at
once. The Quest's controls page says so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 14:42:41 +02:00
Stefan MaierandClaude Opus 5.5 dc52b7a592 Merge fixes: a brace the p2p.c merge lost; in VR the chat lines where the desktop has them
The chat's lines go at the top left on Android, where the touch controls
keep the bottom left free; VR has none, so it lays them out as the desktop
does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 14:34:36 +02:00
Stefan MaierandClaude Opus 5.5 93b67eb7d7 Merge OpenCE upstream: text chat in network games, streamer mode, faster map sharing, the web launcher
The touch controls stay off in VR alongside the chat's on-screen
keyboard (xinput_sdl.c); the join codes and the online list beside the
server browser's listed hosts (p2p.c).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 14:33:00 +02:00
MrBruh 38ccb5f9a4 Merge pull request #401 from OpenCommunityEdition/testing
Merge Testing
2026-10-18 22:07:36 +13:00
MrBruh 54de4909ef Count the website's visits with Umami, its script loaded with CORS as the isolated page needs 2026-10-18 21:56:56 +13:00
MrBruh 1797ecd9ef Serve the web build's wasm from jsDelivr instead of GitHub Pages, checked against its SHA-256, with the site's copy as the fallback 2026-10-18 21:52:06 +13:00
MrBruh eb16cf4bdc Let a host share maps at up to 20 MB/s and a player helping it at up to 10 MB/s 2026-10-18 21:46:23 +13:00
MrBruh 52c1934dab Add sexual, hate and harassment words that Surge AI's list lacks to streamer mode 2026-10-18 21:35:30 +13:00
MrBruh bc37efd5da Redraw the web launcher in the menus' look, with a Ready to Play screen and Discord links on the page and in game 2026-10-18 21:11:01 +13:00
MrBruh f9bfca84b0 Merge pull request #400 from OpenCommunityEdition/testing
Merge Testing
2026-10-18 20:21:11 +13:00
MrBruh 453c24e6e0 Show the host's TEXT CHAT as OFF, and keep it from changing, while the game is listed in the server browser (#399) 2026-10-18 20:10:54 +13:00
MrBruh b1d71f070f Draw the text chat in team colors by default, with white as Custom Edition's an option (#399) 2026-10-18 20:01:04 +13:00
MrBruh 90ab2ff094 Move the text chat settings to Network Setup's Multiplayer HUD, put voice chat back on Audio Setup, and show Network Setup's in-game pages in the pause menu, co-op too (#399) 2026-10-18 19:57:16 +13:00
MrBruh 8488a161eb Fix the text chat's review findings: no | in lines, case-blind mutes, wrapped lines, per-view and hidden chat, stream-only host messages, no chat in browser-joined public games (#399) 2026-10-18 19:33:08 +13:00
MrBruh 4c624fcbed Merge pull request #399 from OpenCommunityEdition/ingame-chat-v2
Re-land the in-game text chat with the review's changes (#395, #397)
2026-10-18 18:26:36 +13:00
Jonas VolmanandClaude Opus 5.5 8652d565da Hide the touch controls while the chat's on-screen keyboard is up
On Android the touch controls' overlay keeps every finger while it shows
(the look, outside its controls), so a tap on the keyboard never reached
the game. While the keyboard is up the overlay now hides, as it does for a
menu or a cinematic, and lets the fingers through: a tap on a key types it,
and a tap elsewhere closes the keyboard, as B and the other touch controls
are hidden then.

A tap's place is a fraction of the screen, which the viewport fills, so the
keys' place is now kept as a fraction of the viewport, not of the HUD's
window inside it, which is smaller on Android.

Checked on the x86 Android emulator (with #396's fix for its ARM
translation, not part of this change): the touch D-pad's Up, held as a
finger holds it, opened the keyboard at the bottom of the screen and hid
the touch controls; taps on h and i typed "hi", a tap on SEND said it
("chat: Player: hi"), the keyboard closed and the controls came back; a
tap away from the keys closed it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:15 -07:00
Jonas VolmanandClaude Opus 5.5 bc2344fb44 Let a controller or a touchscreen type a chat line on an on-screen keyboard
A controller's D-pad Up opens an on-screen keyboard for a line to everyone
(the D-pad only repeats the left stick's movement in the game). The stick,
or D-pad Left and Right, moves between its keys, A types one, X deletes, Y
switches capitals, D-pad Up and Down turn the line to everyone, the team or
the vehicle, Start sends it and B closes the keyboard; its last row has
Aa, #+= (the symbols' page), space, DEL and SEND. It is drawn at the bottom
right, clear of the lines above the motion sensor; on Android at the bottom
in the middle, between the touch controls, as the lines are at the top
left there.

The touch controls' D-pad Up opens it too, and a tap on a key types it
(touch_input.c hands the taps outside the menus to it). While it is up the
game gets none of the first controller (xinput_sdl.c), nor the touch
controls' stick and look.

The automated tests press the controller's buttons through
test_input_press: debug.network_test_chat now has each client type
"gg ez" on the keyboard and send it to the team. A drawn Linux client typed
it and the host received "chat (team): Player 2: gg ez"; the frames show
the keyboard over the game, the key picked lit, the typed line growing.
The harness gains three cases and six negative controls for the keys'
characters, moving between them and a tap's key (64 pass); CI's Linux test
step passes (493, 6 skipped).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:17:38 -07:00
Jonas VolmanandClaude Opus 5.5 7abd376b85 Mute a player's voice and text chat from the scoreboard
A player's scoreboard menu (right-click, then the player) had Mute voice,
this machine's own choice. It is now Mute voice and chat: this machine
plays none of their voice and shows none of their lines, and tells no one.
It is offered whether or not voice chat is on.

The host's menu adds Mute for everyone / Unmute for everyone. It is the
chat's /mute for 20 minutes (every machine told "Milenko muted for 20
minutes"), and it now silences the player's voice too: the host relays
none of a muted player's machine's voice (voice_host_relay), as it relays
none of their lines. /mute from the chat mutes their voice the same way.

debug.network_test_chat now also has the host mute the last player for
everyone (network_chat_host_mute, as its scoreboard does) and unmute them,
and the last player's machine mute the host's for itself. On three Linux
machines over system link, with debug.voice_test's tone as open mic:
- the host's mute: no machine showed the player's line, they alone were
  told the minutes left, and the host and the other client stopped hearing
  their voice until the unmute (one second heard at the edge);
- the client's own mute: only that machine stopped showing the host's lines
  and hearing the host's voice.
CI's Linux test step passes (484, 6 skipped).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:50:59 -07:00
Jonas VolmanandClaude Opus 5.5 e6d1e09bd7 Let the host turn the text chat off and refuse links, and players hide it
The host's TEXT CHAT row (Server Setup > Teamplay Options; in co-op, Voice
and Voting; network.text_chat) is ON (the default: lines with links are
refused), WITH LINKS or OFF: one row, as Teamplay Options has room for one
more. A game listed in the server browser (p2p_hosting_listed: a public
internet game) never has the text chat; a private game, joined by its
invite, and a LAN game have it as chosen.

The host sends its settings to every client in a new message,
_distributed_message_chat_config (89, one byte of flags), as they change
and every 3 seconds. A client without them, as from a host without the
chat, has the chat off. Pressing T where it is off says "Text chat is off
in this game". A line the settings refuse is refused on the sender's
machine and again by the host, whatever the client knew, which tells the
sender why: a changed build gets no further. Older builds drop the new
kind, so the network version stays 29.

Links are found by chat_text_has_link: a scheme, "www.", four numbers and
three dots, or a name and a common top-level domain ("discord.gg/x",
"example.com"), with the dots also written "(dot)", "[dot]", "(.)" or "[.]";
"1.5", "e.g.", "U.S.A" and "wait.comrades" are not links.

TEXT CHAT on Settings > Audio > Voice and Text Chat (display.text_chat)
HIDEs the chat for purists and streamers: no lines, and T and Y open
nothing. /mute's minutes are 20 when none are given.

debug.network_test_chat now also has each machine say a line with a link
(a client's sent past its own check, network_chat_say_unchecked, for the
host to refuse), then the host turns the chat off and on again around one
more line each. On three Linux machines over system link: every machine
showed "Links aren't allowed in this game" and "Text chat is off in this
game" once, the clients' from the host, and no refused line reached anyone.
The settings screens were drawn and the TEXT CHAT row's help follows its
choice. The harness gains four cases and six negative controls (55 pass);
CI's Linux test step passes (484, 6 skipped).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:39:29 -07:00
Jonas VolmanandClaude Opus 5.5 e94255072e Remove the duplication in network_chat.c
No change in behaviour:
- chat_message_new builds a line's message (header and line), which
  chat_host_send, chat_host_notice and chat_send each did by hand.
- chat_send_to_clients sends a message to every client machine.
- chat_line_text turns the typed line into wide characters too, in place
  of the drawing's own loop.
- chat_player_name_length is the one count of a name's characters, for the
  line's name and its ASCII copy.
- CHAT_DRAWN_SIZE and the comments about the chat's old filter are gone;
  testing's streamer mode keeps a word's length, so a line's buffers are
  CHAT_TEXT_SIZE.

The name match keeps its own lower-casing (chat_lower): the console's
network_game_server_name_begins_with is static in network_server_manager.c,
and the harness takes chat_name_match without the game.

Checked: the Linux debug build, the chat harness (45), and the three-machine
system-link chat test (lines, channels, /mute, /unmute) as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:55:22 -07:00
Jonas VolmanandClaude Opus 5.5 c527105b31 Use testing's streamer mode for the text chat
Testing's streamer mode (90dd65ca, text_filter.c) hides offensive words in
every string drawn, through draw_string.c, so it already covers the chat's
lines and players' names. The chat's own filter goes: chat_filter.c and
its harness tests, game.streamer_mode (which also shared
HALO_STREAMER_MODE with streamer.enabled) and the STREAMER MODE row on the
VOICE AND TEXT CHAT page. Settings > Network Setup > Streamer Mode is the
one toggle. The README's Streamer mode section now names the chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:45:37 -07:00
Jonas VolmanandClaude Opus 5.5 da38822634 Re-land the in-game text chat (revert #397)
This reverts 4ac609f0, the revert of #395, so the chat is back as it was
merged: T, Y and Tab, team and vehicle lines, the host's /mute, the
VOICE AND TEXT CHAT settings page and the Android placement.

The one conflict is source/text/draw_string.c, where #395's streamer mode
and testing's (90dd65ca, text_filter.c) both hook the drawn text; testing's
hook is kept. #395's own filter (chat_filter.c, game.streamer_mode) is left
in place, unhooked, for the next commit to take out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:44:03 -07:00
MrBruh 90dd65cab4 Add a streamer mode that hides slurs, swearing and insults in text from other players, maps and mods 2026-10-18 15:16:12 +13:00
MrBruh efabb0d056 Merge pull request #397 from OpenCommunityEdition/revert-395-ingame-chat
Revert "Add an in-game text chat for network games"
2026-10-18 15:03:57 +13:00
MrBruh 4ac609f0df Revert "Add an in-game text chat for network games" 2026-10-18 15:03:39 +13:00
bnunu be521e2621 Merge pull request #395 from OpenCommunityEdition/ingame-chat
Add an in-game text chat for network games
2026-10-17 22:03:27 -04:00
Jonas VolmanandClaude Opus 5.5 75b2393ccf Merge testing into ingame-chat
testing's SOUND PROCESSING page and the chat's VOICE AND TEXT CHAT page
both split rows off Audio Setup in tools/port_settings.py. Both are kept,
as two category rows, sound processing first. The settings screens and
menus.json are regenerated from it, so they match testing's apart from the
chat's page, its row on Audio Setup and Controls Setup's COMMUNICATION
group.

Checked after the merge: the Linux debug build, the network format check,
the CI Linux test step (467 passed, 6 skipped), and the three-machine
system-link chat test, /mute and /unmute included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:37:12 -07:00
Jonas VolmanandClaude Opus 5.5 8592780212 Let the host mute a player's text chat with /mute
The host types "/mute <player> [minutes]" in the chat (5 minutes when it
gives none, 1440 at most), or "/unmute <player>". The player is found as
the console's kick finds one: the whole name in either case, else the one
player whose name begins with what was typed; none, or more than one, is
said to the host alone. Every machine is told "Milenko muted for 5
minutes" and "Milenko unmuted", as a notice in the chat: a down line with
the new _chat_line_notice_bit, its text alone, drawn in a pale gold
(white in the white style).

The host keeps a mute by the player's name in ASCII, so one who leaves and
joins again under it is still muted, and its minutes by its own clock. It
drops a muted player's lines as they come up and tells that machine alone
"You are muted for N more minutes". The mute ends by itself. A client's
/mute is shown "Only the host can mute players" and never sent, and the
host takes a line that came up as a line, never as a command. The wire
format and the network version (29) are unchanged.

debug.network_test_chat now has the host mute the last player for a
minute, each machine say a line, the host unmute them and each say
another. On three Linux machines over system link the muted player's line
reached no one, they alone got the minutes left, every machine showed the
mute and the unmute, and the clients' own /mute was refused. A drawn
client showed the notices in the chat. The harness gains ten cases and
eleven negative controls for the command's parsing, the name match and
the mute's time (412 pass).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 861b8faca7 Draw the text chat at the top left on Android, the newest line highest
On Android the touch controls' Down button and Move stick are at the bottom
left, where the chat lines went (above the motion sensor). There the lines
now start under the weapon's panel at the top left, in the same column, and
go down: the line being typed first, then the newest, the older ones below
it. At most four show at once, the typed one among them: a fifth would
reach the tops of the Up and Fire buttons. The other builds draw them as
before.

Checked on the x86 emulator (host:bloodgulch: the test's three lines, two
typed with the keyboard, a third being typed): the typed one and the three
newest show, clear of the touch controls. Linux debug build and the
harness (391) pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 f9676b2962 Replace bad words in players' names wherever streamer mode draws them
Streamer mode replaced the words of its list only in the chat's lines and
names, but a player named with a slur showed it on the scoreboard, above
their head, in the kills and in the lobby. Every text the game draws or
measures now goes through the filter at draw_string.c's start, both
draw_string and draw_unicode_string, so names are replaced wherever they
show and the text's width matches what is drawn. A text's format codes (a
| and the character after it) are kept, each run between them filtered on
its own, so a code never joins the words beside it ("|t" before "its").
The same strings are drawn every frame, so a cache of 48 keeps it cheap; a
text too long for its entries is drawn as it is rather than cut short.
The chat no longer filters its own lines (the draw does), so the line you
type shows replaced too. "hoe" now shows as "rake": "garden hoe" held the
word it replaced.

debug.network_test_name names a machine's player in an automated test
game, to test this.

Checked: tools/harness/tests/test_chat_filter.py (the format codes, the
cache, every replacement passed through the filter again unchanged, with
negative controls); a host on Xvfb, streamer mode on, named "fuckhead",
with a client named "n1gger": the chat showed "fudgehead" and the
scoreboard "nugget" and "fudgehead", while debug.txt kept the names as
they were; the CI Linux test step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 0ca693e681 Let a chat line go to everyone, the team or the vehicle, by Tab
The PC version's chat could talk to everyone, the team or the vehicle.
While a line is typed, Tab now turns it to each in turn ("Say:", "Say to
team:", "Say to vehicle:"), as T and Y still start a line to everyone and
to the team. A vehicle's line goes to the players riding in the vehicle
the sender rides in: the host finds each player's outermost parent object
(a unit in a seat is its vehicle's child), so any map's vehicles count,
Custom Edition maps' too, and a sender on foot sees their line alone. The
host now always sends a line back to its sender's machine. The channel is
a second bit of the line's flags, so the wire format is unchanged.

debug.network_test_chat has the host seat the last two players in one
vehicle and every machine say a line to it.

Checked: tools/harness/tests/test_chat_logic.py (who hears a vehicle's
line, the channel through the flags, with negative controls); three
machines on system link, the two clients seated in one Warthog seeing
each other's vehicle lines and the host's, on foot, seeing only its own;
a host on Xvfb turning a line to the vehicle with Tab, and typing a line of
f's without meleeing; the CI Linux test step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 9fc9f4e7a4 Let the text chat be drawn all white, as Custom Edition
display.chat_style (CHAT TEXT on Audio Setup's VOICE AND TEXT CHAT page)
picks the chat's colours: "default", the player's name in their team's
colour and the text a pale blue, as the PC version drew them, or "white",
all of it white, as Custom Edition. The line typed follows it too.

Checked on Xvfb: a host's lines drawn white, and the page with its new
row; the CI Linux test step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 8a899e7650 Give Audio Setup a VOICE AND TEXT CHAT page with STREAMER MODE
Streamer mode needs a row a player reaches in a game, from the pause
menu's SETTINGS. Network Setup is not offered there and has no room on
desktop, and Audio Setup has none either, so its VOICE CHAT and VOICE
VOLUME rows move to a page of their own, VOICE AND TEXT CHAT, opened from
Audio Setup as Video Setup opens GRAPHICS, with STREAMER MODE under them.

The screens are port_settings.py's settings_files and menus.json lists the
new one, both written as tools/ce_menus.py writes them (it needs the PC
version's tags, so only these were written: the other screens come out
unchanged). Checked on Xvfb: both screens drawn, STREAMER MODE changed with
the keyboard and OK writing streamer_mode = true to config.toml; the CI
Linux test step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 8413225a55 Add streamer mode to the text chat
A player who streams needs the chat on screen to stay clean whatever the
others type. game.streamer_mode (off by default) shows the slurs, swearing
and sexual words in the chat's names and lines as harmless, funny ones
(fuck: fudge, cunt: chop stick, faggot: flurry), keeping their case and
fitting their endings (fucking: fudging, faggots: flurries). Only what
this machine shows changes: the lines go to every machine as typed, so the
network is unchanged, and debug.txt keeps them so
(port/linux/game/chat_filter.c).

It finds the words in the spellings that dodge a plain list: digits and
signs for letters (n1gg3r, c00n, $hit), l for i, q for g, k for c, v for u,
ph for f and * for a vowel; letters and endings typed more than once; a
word spelled out with separators (n i g g e r); and a few words inside
others (sonofabitch, thundercunt). Each word may stand alone, with endings,
at a word's start or anywhere, and harmless words that hold one are kept
as typed (Scunthorpe, snigger, Niger, assassin, cocktail, rapper, FAQ).

Checked: tools/harness/tests/test_chat_filter.py (8 cases with 11
negative controls); every word of the repository's documents and of an
English dictionary of 370,000 words (dwyl/english-words) run through the
filter, the harmless ones it changed kept, and a community-submitted list
of 2,800 entries used to find gaps (neither list is in the repository: the
community one has no licence); a host on Xvfb with streamer mode on,
lines typed on its keyboard shown replaced while the client logged them
as typed; and the CI Linux test step.

No Settings row yet: Network Setup has no room on desktop and is hidden
from the pause menu's SETTINGS, so where the toggle goes is still to be
chosen; config.toml and HALO_STREAMER_MODE set it meanwhile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 0792a3aecb Draw the chat lines with a soft shadow
The text drawing gives every string a hard shadow, a black copy a unit
down and right; the PC version's chat had a softer one, further out. The
chat lines now draw theirs as translucent black copies one to three units
down and right, which add up to a dark middle with a soft edge, and the
text's own shadow clear. Checked on a host drawn on Xvfb against the
reference screenshot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
Jonas VolmanandClaude Opus 5.5 3efe79a38d Add a text chat to network games
Network games had voice chat but no way to type to the other players, as
the PC version's chat did. T (controls.chat) types a line to everyone and
Y (controls.team_chat) one to the team; Enter sends it, Escape cancels it.
The lines are drawn above the motion sensor with the HUD's font: the
player's name in their team's colour (blue without teams), then the text
in a pale blue, and fade after ten seconds (port/linux/game/network_chat.c).

A client sends its line to the host (_distributed_message_chat_up), which
takes it only from the client's own stream and one of that machine's
players, five at once and one each 1.5 seconds after, its text cut to 63
characters of printable ASCII, and sends it on to the machines that hear
it (_distributed_message_chat_down): all, or a team's line those with a
player of the team. Older builds drop both kinds as unknown, so the
network version stays 29, as for the vote kick; network_format.txt
records the two kinds.

While a line is typed the keyboard drives no player, as with the console
(xinput_sdl.c), nor voice chat's push to talk or the debug keys. Controls
Setup gets a COMMUNICATION group with PUSH TO TALK, CHAT and TEAM CHAT
(the controls screen's spinner strings changed by hand to what
port_settings.py writes: ce_menus.py needs the PC version's tags).

Checked: tools/harness/tests/test_chat_logic.py (the text's cleaning, the
host's rate, who hears a team's line, the fade, with negative controls);
the CI Linux test step; three machines on system link with
debug.network_test_chat (new), every machine showing the lines to all in
one order and a team's line only on its team's machines; and a host drawn
on Xvfb with lines typed on its keyboard through xdotool (sent on Enter,
not on Escape, the player still while typing).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:02:07 -07:00
MrBruh e393fbe716 Draw the main menu's MODS item in the redraws' own letters, spaced and glowing as the other items are 2026-10-18 12:24:15 +13:00
Stefan MaierandClaude Opus 5.5 5530d19769 Merge fix/vr-weapon-arm: each weapon held so that its hand lands on the real one, the scope's disc with it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:00:14 +02:00
Stefan MaierandClaude Opus 5.5 603ad6b543 Roadmap: each weapon held so that its hand lands on the real one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:00:13 +02:00
Stefan MaierandClaude Opus 5.5 322146f3cb Scope: the disc moves with the weapon from its old fixed place in the hand
The disc was placed for the weapons at the old fixed place (7 cm above
the hand, 22 cm ahead of it): with the pistol now held 20 cm further
back it sat at the muzzle. It moves as the weapon did (forward and up;
sideways the barrel places it, as before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:54:43 +02:00
Stefan MaierandClaude Opus 5.5 a31c482d5a Hold each weapon so that its hand lands on the real one
The first-person model hung from a camera at one fixed place from the
weapon hand's controller (18 cm behind, 10 cm left, 14 cm above), but
each weapon's animations hold the hand elsewhere from that camera: the
pistol's wrist came out 15 cm before the controller (22 cm before where
the free hand's wrist is, 7 cm behind its grip), the plasma pistol's 11,
the assault rifle's 8 cm aside and 10 cm low; the weapon arm looked
longer, reaching forward. Measured on the Quest 3 (2026-10-17).

Now the wrist as the weapon is held ready is kept for each weapon
(eased, the last eight weapons), and the camera put so that it lands
where the free hand's does: 7 cm behind the grip, along the aim. The
model, its barrel, the laser and the shots move with the camera, as
before. A weapon not yet seen is held at the old place for its first
frame. vr.weapon_hand_forward/_right/_down (0 by default) move the hand
on the weapon; vr.weapon_forward/_right/_down, the old fixed place, are
gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:41:48 +02:00
Stefan MaierandClaude Opus 5.5 e543fe53e0 Merge merge/upstream-oct18: OpenCE's high-resolution Xbox HUD, pause menu artwork, client-side mods, resampler, unsteered vehicles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:31:03 +02:00
Stefan MaierandClaude Opus 5.5 76fbf67334 Merge OpenCE upstream: the high-resolution Xbox HUD completed, pause menu artwork, client-side mods, the resampler setting, unsteered vehicles' netcode
README.md keeps Ringfall's; OpenCE's README is copied to
docs/OPENCE_README.md as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:54:00 +02:00
MrBruh 7524ba6168 Merge pull request #391 from OpenCommunityEdition/testing
Testing
2026-10-18 00:53:59 +13:00
MrBruh 5a1b8a4094 Set the resampler from a Sound Processing screen of Audio Setup (#245)
Audio Setup had no room for another row (nine on the desktop, as Video and
Network Setup), so Reverb moves with the new Resampler row (SINC, the
default, or LINEAR) to a SOUND PROCESSING screen opened from Audio Setup,
as Video Setup's categories are; the devices and volumes stay on Audio
Setup. The setting is read again when it changes, so the TODO saying it
could only be set in config.toml goes, and the help, the setting's comment
and the README say what linear does: it lets more of the images above a
sound's rate through, which is what sounds brighter.

The mixer's harness test takes the resampler from dsound_sdl.c, which now
calls config_string: it stubs it, and a new case checks linear mode against
linear interpolation worked out in double precision at every rate (with a
negative control). Checked: the harness and touch menu tests, test_web_build,
ninja linux, android and web, and both screens drawn on Xvfb with
HALO_AUDIO_RESAMPLER=linear; the menus regenerated with tools/ce_menus.py
change only the two audio screens.
2026-10-18 00:13:26 +13:00
MrBruh b718ad8468 Merge pull request #245 from WhiteI3ulL/resampler-linear-interpolation
Add linear resampler for brighter global audio
2026-10-18 00:03:17 +13:00
MrBruh af07c05d21 Say which shaders a mod's models can be drawn with
A mod's model can name a shader of any group the map has, but
shader_transparent_chicago_extended is Gearbox's addition for Halo PC and
the Xbox game has none: the note says to use a transparent chicago shader
instead, and that a Custom Edition map's chicago extended shaders are
converted to chicago shaders as the map loads.
2026-10-17 23:53:28 +13:00
MrBruh 9a8382f1ae Let mods replace models whose nodes, markers and regions match the map's 2026-10-17 23:49:30 +13:00
MrBruh 01797c0434 Merge pull request #388 from OpenCommunityEdition/testing
Merge testing
2026-10-17 17:54:12 +13:00
MrBruh 7059096e1b Merge main into testing, bringing in the pause menu and HUD fixes of #378 2026-10-17 17:43:40 +13:00
MrBruh 54c2d31c97 Show the Mods list as a resource pack list, the top mod winning 2026-10-17 16:19:49 +13:00
MrBruh dd16971b6c Add client-side mods with a Mods menu, load order and incompatibility checks 2026-10-17 16:19:49 +13:00
Guven 7c942e9a57 Merge pull request #384 from lukerb52/main
Added reference to AUR version to the README
2026-10-17 00:40:26 +01:00
bnunu 25697bbaa1 Merge pull request #378 from chestahh/opence-ui-fixes
Fix regression in pause menu & The Maw timer, restoring legacy Xbox behaviour. Fix incorrect Edit Gametypes positioning
2026-10-16 17:49:30 -04:00
bnunu a5e6102413 Merge pull request #372 from innerhat-dev/unsteered-vehicle-path
Carry a vehicle no player drives along the host's positions
2026-10-16 17:49:16 -04:00
chestahh b9e393c00c Apply high-resolution HUD and text settings without reloading maps
Recheck committed font settings before cached font selection, including when
high-resolution text was disabled at first use. At each frame boundary,
invalidate only cached HUD/title bitmaps affected by a changed setting so
both enabling and disabling rebuild the appropriate texture on next use.
Keep decoded replacements, font atlases, world textures and menu Apply/Cancel
semantics intact. This corrects shared cache behavior; it adds no MCC data,
map-family routing or networking/simulation changes.

Validation: Windows portable release build and 370 focused production-code,
HUD, menu and MCC checks passed. Tests cover repeated toggles, disabled text
at startup, font scale/cache reuse, selective bitmap refresh and Apply/Cancel.
Android and Web targets were attempted but are unavailable in this Windows
build graph. Live Custom Edition validation is limited by unavailable maps.

(cherry picked from commit ddeb650d82a73b570e182ff2bfd87e3cc3daa98d)
2026-10-16 21:42:21 +01:00
Constantine Luke Matthew Bubar c54185c088 punctuation 2026-10-16 16:30:26 -04:00
Constantine Luke Matthew Bubar 6b214c63a7 added reference to AUR version to the README 2026-10-16 16:27:22 -04:00
bnunu 19d84ce775 Merge pull request #383 from chestahh/opence-hud-fixes-2
Fixes to latest high-res HUD commit
2026-10-16 15:56:39 -04:00
chestahh 5f4beed534 Match high-resolution controller glyphs to the Xbox HUD
Match visible A/B/X/Y and supplied trigger/thumbstick artwork to the Xbox
bitmap bounds and center prompts around the visible glyph. Keep Black and
White unchanged. Preserve all three stick press frames and rename the
Menu Gems display label to Dark Gems without changing saved values.

Use the original HUD ONE/INVSRCALPHA blend for sticks and triggers, with
premultiplied asset edges, to avoid dimming them by prompt alpha twice.
Increase the existing high-res texture table so every new frame loads.
All changes remain in the existing high-res feature and menu wiring;
low-res fallbacks and unrelated icon indices retain their existing paths.

Checked: 358 focused HUD/menu/MCC tests on testing, Windows portable release
builds on testing and a clean upstream checkout, and hidden Xbox a10
captures for size, spacing and brightness. Android/Web targets are absent
from this Windows build graph. No protocol or simulation changes.

(cherry picked from commit c21ec87e6fbc6eb3370597dbdbc92cbe5464bb61)
2026-10-16 20:45:36 +01:00
bnunu 17a4c84a0a Merge pull request #326 from innerhat-dev/screen-fog-fov-testing
Screen fog stays on the canopy when the field of view is widened
2026-10-16 15:29:45 -04:00
bnunu 2c849ca30c Merge pull request #380 from chestahh/opence-hud-fixes
Fix low-res bitmaps overlap issue with High-Res HUD, as well as general high-res bitmap issues
2026-10-16 15:25:40 -04:00
chestahh c794406c20 Restore authored opacity for high-resolution HUD buttons (#380)
Xbox button definitions override prompt text with full-opacity colors.
Honor that existing override for Classic, Gems and Menu Gems while
retaining text alpha for icons without it. Embedded artwork supplies RGB.

Validated original Xbox a10/Blood Gulch definitions, opaque asset
interiors, Windows portable release compilation, and production-function
checks for all three styles, full/partial alpha, fallback, and cleanup.
Android/Web targets were unavailable in the Windows configuration.
No MCC/fork code, tests, documentation, assets or workflow changes included.

(cherry picked from commit ce6cf74623912bf442efcfb2e0d6849a84f86011)
2026-10-16 20:08:22 +01:00
chestahh f80bd15210 Add supplied Xbox Gems and retain Menu Gems as a third style (#380)
Use the supplied transparent A/B/X/Y artwork for Gems, fitted within the existing button bounds. Preserve the original menu redraws as Menu Gems and share their Black/White glyphs between both gem styles. Classic remains the default. Keep the source PNGs and deterministic asset conversion, and reserve enough placeholder entries for all styles across map changes.

Validated the Windows release build and 269 focused checks, including generated texture bounds, centering, repeatable output, all three native/MCC style transitions, disposal, and menu row spacing. Existing menu glyph PNGs remain unchanged.

(cherry picked from commit 5f66c51927f09c31095e224b0cbfbeb8aeef0bb8)
2026-10-16 19:44:57 +01:00
chestahh 4773c351d2 Add Classic and Gems high-resolution HUD button styles (#380)
Default high-resolution gameplay A/B/X/Y/Black/White buttons to plain Xbox faces made from the existing redraws. Retain the shaded faces as Gems and keep glyph geometry unchanged. Show Button Style below High-Res HUD only while enabled, following pending edits and closing the row gap when hidden. Recreate owned glyph placeholders on style changes and dispose them on map unload.

Validated the Windows release build, hidden menu captures with both styles and HUD off, isolated Xbox gameplay, and 268 focused production-code and menu checks including repeated visibility/focus and glyph lifecycle changes. Android and Web builds were attempted but their targets are unavailable in this Windows configuration.

(cherry picked from commit e8f36b8aa2b906a738856ac198efbd591cc9bcc0)
2026-10-16 19:44:33 +01:00
chestahh e7d334c66a Match the legacy size and spacing of gameplay button glyphs
Increase the existing Xbox faces from 20 to 26 HUD units, centre them on the text capital midpoint and compensate for the text renderer's following-run inset. Preserve their original artwork and split-screen scale. Checked the portable Windows OpenCE build and hidden 1280x720 gameplay captures; the Press X to prompt has balanced visible gaps. Retain the repository's rocket reticle unchanged at the user's request.
2026-10-16 16:17:40 +01:00
chestahh f8b3eecb37 Complete the high-resolution Xbox HUD
Upscale the original vehicle/passenger labels, warnings, reload dots and
messaging sheets without changing their glyph layout or sprite coordinates.
Use the existing Xbox controller redraws for A/B/X/Y/Black/White prompts;
other controller symbols retain the original Xbox art through upscaling.
Match the existing high-resolution vehicle meter contour to remove the
double wrench. Restore the rounded diamond sniper reticle, contain the
flashlight fill and assign discrete thresholds to whole ammunition bullets.

The HUD module owns interpolation and tag selection. A narrow texture-cache
hook is needed to obtain decoded original pixels and invalidate generated
textures with their source; the messaging hook selects the existing button
art. Both respect the High-Res HUD setting. MCC's separate draw/texture
paths remain intact. No MCC bitmap data is embedded; label interpolation
was retained at the user's request, with its limited sharpness acknowledged.

Validated Windows portable release build; 246 focused HUD tests; 15,360
real GPU ammunition checks; hidden Xbox HUD captures enabled/disabled;
Xbox/MCC/Xbox transitions at 30 and 120 FPS with no exceptions. Player health
and sniper zoom-label pixels outside the targeted regions are unchanged.
Android/web targets are unavailable in this Windows build configuration;
Custom Edition gameplay data is unavailable, so that path was inspected.
No simulation or network format changes; network version stays unchanged.

(cherry picked from commit 5398553e4a95d7d68376acf023e6ca671066a614)
2026-10-16 16:07:49 +01:00
chestahh adccd47fe0 Restore online pause gradients and campaign Settings
Apply the existing campaign gradient to the three- and four-button online
pause artwork, retaining the translucent footer. Admit full-screen Xbox
network campaigns to the existing Settings insertion while keeping local
split-screen unchanged and preventing network Settings from pausing time.

Checked Windows release build, pause-art and campaign-context harnesses,
and hidden two-peer Xbox multiplayer and co-op sessions. The co-op client
can select and open Settings. Android/web builds are unavailable in this
Windows configuration; no wire-format or simulation contract changed.

(cherry picked from commit 04cd1e25e910c5234fee323033b1efb8c71e8e0a)
2026-10-16 14:35:52 +01:00
chestahh 5e228ea9db Restore pause menu artwork, timer digits and multiplayer menu spacing
Restore the pause header and footer bands while retaining Settings, the
campaign body gradient, and the Xbox footer alpha of 191/255. Initialize
the scripted timer scaling flags so stack data cannot shrink its digits.
Move Edit Gametypes and its divider inside the connected panel.

This implementation-only upstream contribution excludes MCC, regression
tests, documentation, optional regeneration commands and workflows. The
complete fixes and tests remain on GulchCE testing and the local validation
branch. Original cherry-picked changes below were combined and scoped to
OpenCE; authorship is retained.

Validated: portable release Windows builds on both bases; 25 upstream
art/timer tests and 52 GulchCE tests before upstream test exclusion; hidden
Xbox and MCC pause captures, both timer HUD settings, and multiplayer menu
captures. Final generator matches all committed pause SVGs. Android/web
targets are unavailable in this Windows configuration; online co-op was
not replayed.

(cherry picked from commit a0c20572f8bfa6af0d2f94c57abef32357750bf0)
(cherry picked from commit c76a3a596f7dbe8ced581b2e6c759aae0baababb)
(cherry picked from commit f0804e1e5c857db6dc84ff16c72d3f8b8abf95a2)
(cherry picked from commit bff920f6a5ec614caf98ff5e8555a0320b0a29f1)
(cherry picked from commit b1b59eb7237d901dba10aa0b5187b184f3f44a7b)
2026-10-16 04:43:57 +01:00
justinfilip 7cf24ae589 Stop carrying an unsteered vehicle once the host says it has stopped. 2026-10-15 12:35:57 -05:00
justinfilip e5e97c0526 Carry a vehicle no player drives along the host's positions. 2026-10-15 11:08:46 -05:00
justinfilip 521c44f862 Keep screen fog on the canopy when the field of view is widened. 2026-10-12 20:50:57 -05:00
WhiteBulL 0f3ceb9eab refactor: worked on comments a little bit more 2026-10-10 19:39:39 +03:00
WhiteBulL 39fcfdafaf feat: resampler linear mode
Fixed read past a buffer issue and
untied previous solution from reverb.
Also added config variable audio.resampler
(but no UI implementation since currently
there is no more space for that option).
2026-10-10 17:21:08 +03:00
WhiteBulL 4afb59660a Disable global audio muffling when reverb is false
previous incorrect implementation
2026-10-10 14:20:09 +03:00
236 changed files with 21255 additions and 1298 deletions

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+40
View File
@@ -469,6 +469,7 @@ jobs:
runs-on: ubuntu-24.04
timeout-minutes: 10
permissions:
contents: write
pages: write
id-token: write
concurrency:
@@ -483,6 +484,45 @@ jobs:
name: halo-web-release
path: site
# The game's wasm, most of a build, from jsDelivr rather than GitHub
# Pages, which serves 100 GB a month: the wasm alone in a commit of the
# web-wasm branch (pushed over the last, so the repository keeps one),
# which jsDelivr serves by its hash (with CORS; GitHub's release
# downloads have none, so a page cannot fetch them), and version.json
# names that copy and its SHA-256. The site's service worker takes the
# wasm from there, checked, and from the site only when it cannot
# (port/web/site/sw.js). A failure here leaves the site serving it.
- name: The wasm on jsDelivr
continue-on-error: true
env:
GH_TOKEN: ${{ github.token }}
run: |
sha256="$(sha256sum site/halo.wasm | cut -d' ' -f1)"
mkdir wasm
cp site/halo.wasm wasm/
cd wasm
git init -q -b web-wasm
git -c user.name="github-actions[bot]" -c user.email="41898282+github-actions[bot]@users.noreply.github.com" \
add halo.wasm
git -c user.name="github-actions[bot]" -c user.email="41898282+github-actions[bot]@users.noreply.github.com" \
commit -q -m "The web build's wasm (build $GITHUB_RUN_NUMBER, $GITHUB_SHA)"
git push -q --force "https://x-access-token:${GH_TOKEN}@github.com/${GITHUB_REPOSITORY}.git" HEAD:refs/heads/web-wasm
url="https://cdn.jsdelivr.net/gh/${GITHUB_REPOSITORY}@$(git rev-parse HEAD)/halo.wasm"
# (jsDelivr fetches it now, and it must be the same file: it serves
# files of at most 20 MB from GitHub)
curl -fsSL --retry 6 --retry-delay 10 --retry-all-errors -o served.wasm "$url"
echo "$sha256 served.wasm" | sha256sum -c -
cd ..
python3 - "$url" "$sha256" <<'EOF'
import json, sys
with open("site/version.json") as file:
stamp = json.load(file)
stamp["wasm"] = {"url": sys.argv[1], "sha256": sys.argv[2]}
with open("site/version.json", "w") as file:
json.dump(stamp, file, indent=1)
EOF
echo "the wasm from $url"
- uses: actions/configure-pages@v5
- uses: actions/upload-pages-artifact@v3
+6 -3
View File
@@ -15,8 +15,8 @@ end.
| Path | Contents |
| --- | --- |
| `source/` | The game: 466 C files of the decompilation, compiled as they are with few changes (each marked, below) |
| `port/linux/src/` | The platform layer the three ports share: Direct3D 8 on OpenGL (`d3d8_gl.c`), DirectSound and XInput on SDL3, files, threads, memory, sockets, settings (`port_config.c`), internet play (`p2p*.c`) |
| `port/linux/game/` | The port's game-side code, compiled as the game's sources are: the distributed netcode (`network_*.c`), co-op, map sharing (`map_share*.c`), the menus (`menu_tags.c`, `menu_functions.c`), Custom Edition maps (`custom_edition_*.c`, `cache_file_formats.c`), the tag validator (`tag_validate.c`, `tag_schema_*.c`), touch, FOV and more |
| `port/linux/src/` | The platform layer the three ports share: Direct3D 8 on OpenGL (`d3d8_gl.c`), DirectSound and XInput on SDL3, files, threads, memory, sockets, settings (`port_config.c`), the mods folder (`port_mods.c`), internet play (`p2p*.c`) |
| `port/linux/game/` | The port's game-side code, compiled as the game's sources are: the distributed netcode (`network_*.c`), co-op, map sharing (`map_share*.c`), the menus (`menu_tags.c`, `menu_functions.c`), Custom Edition maps (`custom_edition_*.c`, `cache_file_formats.c`), the tag validator (`tag_validate.c`, `tag_schema_*.c`), mods (`mods.c`, `mod_*.c`), streamer mode's word filter (`text_filter*.c`), touch, FOV and more |
| `port/linux/include/` | The port's headers: the limits (`halo_port_limits.h`, with `HALO_PORT_NETWORK_VERSION`), capacities (`halo_port_capacity.h`), the prefix header, `halo_linux_source_fixups.h` (port functions the game's sources call) |
| `port/include/xdk/` | Stand-ins for the Xbox SDK's headers (declarations only) |
| `port/windows/` | The Windows build's own files (`win32_*.c`, headers) |
@@ -26,7 +26,7 @@ end.
| `port/third_party/` | Vendored libraries, each with a README naming its upstream, version and checksum |
| `port/tools/` | Stand-alone tools (`cache_file_report.c`) |
| `tools/` | Build scripts (`linux_build.py`, `windows_build.py`, `android_build.py`, `web_build.py`, `ci_build.py`, `web_serve.py`), generators (`ce_menus.py`, `port_settings.py`, `hud_assets.py`, `title_assets.py`, `embed_assets.py`, `xdk_headers.py`) and tests |
| `docs/` | Longer design notes (`custom_edition_caches.md`) |
| `docs/` | Longer design notes (`custom_edition_caches.md`, `mods.md`) |
| `pgo/` | Profile-guided optimisation profiles |
| `assets/` | Game data for local runs (gitignored: `maps/`, `custom_maps/`) |
| `.github/workflows/` | CI: builds every platform on each push, publishes releases from `main` |
@@ -84,6 +84,7 @@ setting (`game.custom_edition`), checked at run time with
```sh
python -m pytest -q tools/harness tools/test_touch_menu.py # the engine's functions in a fake world
python -m pytest -q tools/test_linux_port.py # the build, the maps' checks (needs assets/maps)
python -m pytest -q tools/test_mods.py # mods played over a map (needs assets/maps)
python -m pytest -q tools/test_cache_file_formats.py tools/test_bmp_files.py tools/test_profile.py
python tools/test_touch_layout.py # the Android touch layout (JDK 17+)
python tools/test_light_storage.py
@@ -216,6 +217,8 @@ as documentation of file formats, never copied.
| [port/web/README.md](port/web/README.md) | The web build, the page, the game data in the browser, limits, how it operates, hosting on GitHub Pages |
| [port/include/xdk/README.md](port/include/xdk/README.md) | How the SDK declarations were written and are checked |
| [docs/custom_edition_caches.md](docs/custom_edition_caches.md) | Loading and converting Custom Edition maps, and the evidence for each layout |
| [docs/mods.md](docs/mods.md) | Mods: folders of Halo PC tag files whose sounds, bitmaps, text and models play over a map's on one machine |
| [port/assets/text_filter/README.md](port/assets/text_filter/README.md) | Streamer mode's words: Surge AI's list, the review, the allowed words |
| [port/assets/menus/README.md](port/assets/menus/README.md) | The menu files' format and how to write them again |
| [port/assets/menus/NON_HANDDRAWN.md](port/assets/menus/NON_HANDDRAWN.md) | Menu pictures that are not redraws |
| [port/assets/menus/UNWIRED.md](port/assets/menus/UNWIRED.md) | Menu functions that do nothing yet |
+3
View File
@@ -18,3 +18,6 @@
[Lucide](https://lucide.dev) 1.53.0, copyright (c) 2026 Lucide Icons and
Contributors, under the ISC licence
(`port/assets/icons/lucide/LICENSE`).
- **The Mods menu's warning icons** (a mod out of its requested order, and
a mod that cannot be played): `triangle-alert` and `circle-x` from
[Lucide](https://lucide.dev) 1.53.0, under the same licence.
+27 -14
View File
@@ -35,7 +35,7 @@ problems.
The game updates itself. At start-up it looks for a newer release, and asks
if you want to install it. Refer to "Updates" in
[port/linux/README.md](../port/linux/README.md#updates). The web site offers
[port/linux/README.md](port/linux/README.md#updates). The web site offers
each new build when it is out.
Each build of the `main` branch that passes on all four platforms is a new
@@ -43,9 +43,13 @@ release, and the web site then plays it. The [Releases](https://github.com/OpenC
page keeps the last five releases. If the latest build has a problem, get
an older build from that page.
### Arch-based Linux Distributions
The above Linux binary release is available on the [AUR](https://aur.archlinux.org/packages/opence-bin).
## Game data
The port does not include the game data. Make an Xbox disc image from your own copy
The port does not include the game data. Download an Xbox disc image
(`.xiso` or `.iso`) of Halo: Combat Evolved. All versions of the game
operate. The maps of the European (PAL) version were made for a slower
console. The port changes them to play as the North American (NTSC) maps do,
@@ -57,10 +61,19 @@ so players of the two versions can play together.
On Linux and Windows, the game puts `maps/` next to the executable. On
Android, copy the disc image to the phone first. The app puts `maps/` in its
data folder. Refer to [port/android/README.md](../port/android/README.md). On
data folder. Refer to [port/android/README.md](port/android/README.md). On
the web, the page copies `maps/` out of the disc image into the browser's
storage for the site; nothing is uploaded. Refer to
[port/web/README.md](../port/web/README.md).
[port/web/README.md](port/web/README.md).
## Mods
Mods are folders of Halo PC tag files, as the Halo Editing Kit and Invader
write them, in `mods/` next to `maps/`: texture, sound, text and model packs
that play over the maps' on your machine only, in any game. Each has a
`mod.toml`. Every mod in the folder is on; the main menu's Mods turns them
off and on and sets the order they load in.
Refer to [docs/mods.md](docs/mods.md).
## Platforms
@@ -68,10 +81,10 @@ Each platform has its own instructions:
| Platform | Instructions |
| --- | --- |
| Linux (32-bit x86 executable, OpenGL 4.5, SDL3) | [port/linux/README.md](../port/linux/README.md) |
| Windows (32-bit x86 executable, OpenGL 4.5, SDL3) | [port/windows/README.md](../port/windows/README.md) |
| Android (arm64 app, OpenGL ES 3, SDL3) | [port/android/README.md](../port/android/README.md) |
| Web (WebAssembly, WebGL 2, SDL3; desktop Chrome, Edge and Firefox) | [port/web/README.md](../port/web/README.md) |
| Linux (32-bit x86 executable, OpenGL 4.5, SDL3) | [port/linux/README.md](port/linux/README.md) |
| Windows (32-bit x86 executable, OpenGL 4.5, SDL3) | [port/windows/README.md](port/windows/README.md) |
| Android (arm64 app, OpenGL ES 3, SDL3) | [port/android/README.md](port/android/README.md) |
| Web (WebAssembly, WebGL 2, SDL3; desktop Chrome, Edge and Firefox) | [port/web/README.md](port/web/README.md) |
The Linux README also gives the controls, the settings and the multiplayer
functions. These are almost the same on all platforms.
@@ -84,19 +97,19 @@ The game can play system link games on a local network and on the internet:
- Linux, Windows and Android machines and browsers can play in the same
game. On a local network, the native builds play system link; browsers
play each other in rooms, over WebRTC
([port/web/README.md](../port/web/README.md)).
([port/web/README.md](port/web/README.md)).
- An invite link, or the server browser, lets a machine join a game on the
internet, browsers too: a native build takes a browser's WebRTC
([port/linux/README.md](../port/linux/README.md), "Browsers"). No server of
([port/linux/README.md](port/linux/README.md), "Browsers"). No server of
this project is necessary.
- The netcode is new. Each machine moves its own player at once,
and the host makes the decisions for the game. Refer to
[port/linux/NETCODE.md](../port/linux/NETCODE.md).
[port/linux/NETCODE.md](port/linux/NETCODE.md).
## Build the game
You do not need the Xbox SDK. The port supplies the SDK declarations that
the game uses. Refer to [port/include/xdk](../port/include/xdk/README.md).
the game uses. Refer to [port/include/xdk](port/include/xdk/README.md).
To build the game:
@@ -127,7 +140,7 @@ Give these options to `configure.py`:
| --- | --- |
| (none) | A debug build. A failed assertion stops the game. |
| `--release` | A release build. The game does not examine assertions, as in the retail game. |
| `--portable` | The Linux and Windows builds operate on all x86-64 processors. The Linux build also operates on older distributions and on SteamOS: refer to "Portable build" in [port/linux/README.md](../port/linux/README.md#portable-build). Use this option for builds that you give to other persons. |
| `--portable` | The Linux and Windows builds operate on all x86-64 processors. The Linux build also operates on older distributions and on SteamOS: refer to "Portable build" in [port/linux/README.md](port/linux/README.md#portable-build). Use this option for builds that you give to other persons. |
| `--lto=thin`, `--lto=off` | Less link-time optimization. The link is faster. |
| `--pgo=off` | No profile-guided optimization. |
| `--pgo=train` | Records a new optimization profile. Refer to "Optimization profiles". |
@@ -187,7 +200,7 @@ file.
`debug.profile_memory` sets the memory of a recording in MB (default 256,
from 4 to 1024). A recording has no length limit:
the game writes a part each time the memory is full. Refer to "Settings" in
[port/linux/README.md](../port/linux/README.md).
[port/linux/README.md](port/linux/README.md).
On Android, the files are in `/sdcard/Android/data/com.halo.decomp/files/profiles/`.
Enter `adb pull` to copy the recording parts to a computer.
+329
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@@ -0,0 +1,329 @@
# Mods
A mod is a folder of Halo PC tag files that the game plays over a map's own
tags on your machine, as a resource pack does: sounds (a high-res audio
pack), bitmaps (a texture pack, a HUD redraw), text (a translation) and
models (higher-detail weapons, vehicles and scenery). Only the machine that
has a mod plays it. Nothing of a mod is sent to another machine, and a mod
changes nothing that the machines of a network game must agree on, so you
can play with mods in any game, with players who have other mods or none. (A host's mod sounds of other lengths change how long
the host's scripts and AI wait for dialogue to end; the host decides those
for every machine, so they still agree.)
The game's code is `port/linux/game/mods.c` (with `mod_sounds.c`,
`mod_bitmaps.c`, `mod_strings.c` and `mod_models.c`, one for each kind of
tag) and `port/linux/src/port_mods.c` (the mods folder and its files).
## A mod's folder
The mods are in the `mods` folder of the data root (the folder with
`maps/`; on Android the app's data folder, on the web the browser's storage
for the site). Each mod is a folder in it, with a `mod.toml` and a `tags`
folder:
```
mods/
hd_audio/
mod.toml
tags/
sound/sfx/weapons/assault rifle/fire.sound
sound/dialog/...
german/
mod.toml
tags/
ui/hud/hud_item_messages.unicode_string_list
```
The files in `tags` have the paths of the tags they replace: a tag's name,
then its group's extension, as the Halo Editing Kit and Invader keep them.
`tags/sound/sfx/weapons/assault rifle/fire.sound` replaces the sound tag
`sound\sfx\weapons\assault rifle\fire` of every map that has one. Names are
not case-sensitive. The game only looks up the names of the map's tags among
a mod's files: a mod cannot add tags, and no tag name of a map makes a path
outside the mod.
`mod.toml` says what the mod is. Every key is optional:
```toml
name = "High-res audio" # what the Mods menu shows (else the folder's name)
id = "hd_audio" # what other mods name it by (else the folder's name)
version = "1.0"
authors = ["Someone", "Someone else"] # or one string
description = "The game's sounds at 44 kHz"
maps = ["a10", "bloodgulch"] # the maps it is for, by their files' names (else every map)
load_after = ["hd_textures"] # mods it plays over: they load before it
load_before = ["fixes"] # mods that play over it: they load after it
incompatible = ["other_audio"] # mods it cannot be played with
format = 1 # the mods' format it is made for
```
`load_after`, `load_before` and `incompatible` name other mods by their `id`
or their folder's name, not case-sensitive. A mod they name that is not in
the mods folder is passed over. `maps = []` is every map.
A folder without `mod.toml` is not a mod. A mod made for a later `format`
than the build's, or whose `maps` names no map, is not played. The game
logs anything else wrong in `mod.toml` (an unknown key, a value of the
wrong type) and uses the rest; a `mod.toml` that is not TOML at all is
logged, and the mod played without what it says.
The game's log is its output: the terminal on Linux, `halo.log` beside
`halo.exe` on Windows, logcat on Android, and the page's log on the web.
Limits: 256 mods, folder names of 63 bytes at most, 262144 files in all, 24
folders deep under `tags`, and 64 maps in a mod's `maps`.
## The load order
Every mod in the mods folder is on until you turn it off. The mods load in
an order, and where two mods have a file for the same tag, the one loaded
later plays.
- The default order is the folders' names in alphabetical order (not
case-sensitive), except that the mods a mod must load after (those it
asks to load after, and those that ask to load before it) are taken to
just before it. Mods that ask in a ring (a after b, b after a) load
alphabetically, and the game's log says so.
- The main menu's **Mods** (in the PC version's menus, `display.menus =
"pc"`, the default) is laid out as the game lobby is: the mods on the
left as a resource pack list has them, the one at the top playing over
all those below it (the load order upside down: the mod loaded last is at
the top), and the chosen mod's details in the frame on the right (its
name, what is wrong with it, whether it is on, its priority, 1 the top,
and its version, authors, folder, maps and description). Choosing a mod
(A, or a click on the chosen one: the first click chooses it) turns it on
or off (ON, OFF); left and right, or **Move up** and **Move down**, move
the chosen mod (up: over one more mod). **OK** keeps the order and plays
it at once (on a map that is loaded, too); **Cancel** leaves it as it was.
- A warning sign beside a mod means it is on the wrong side of a mod it
asks to load before or after (both on): a mod that loads after another is
above it in the menu. A red cross means a mod that is on says it cannot be
played with this one, or that it cannot be played at all (made for a later
build, or its `maps` names none): it stays off. The details say which.
The menu keeps the order, and the mods turned off, in `mods/load_order.toml`,
by the mods' folders' names:
```toml
order = ["german", "hd_audio", "hd_textures"]
disabled = ["hd_textures"]
```
A mod added to the folder later is put where the default order puts it,
after the mod before it there (but on the side it asks for of the mods it
names), and is on. A mod gone from the folder is left out. When the file
cannot be written, the game says so in its log and keeps the order until it
quits.
### Mods that cannot be played together
When a mod that is on names another that is on as `incompatible`, the game
asks as it starts, before the window opens:
- **Play anyway** plays them all (closing the box does too);
- **Turn off ...** turns off the mods named as incompatible (if mod A says
it cannot be played with mod B, B is turned off), and keeps that in
`load_order.toml`;
- **Quit** closes the game.
The Mods menu turns them on again. On the web, **Quit** starts the page
again. A run nobody watches (`debug.hidden_window`, `debug.null_renderer`,
`debug.exit_after` or `debug.network_test`) is not asked: it plays them all,
and the game's log says which conflict.
At the console:
| Command | What it does |
| --- | --- |
| `mods_list` | Lists the mods in the mods folder in their load order, and which are on, then how many of the map's string lists, bitmaps, sounds and models the mods play. |
| `mods_reload` | Finds the mods again and reads their files again: a changed file is read again (one that now fails a check leaves what was played before), a new one is played, and the map's tag comes back for a file that is gone. If a sound changed, all sounds stop. It does nothing while `mods_enable false`. |
| `mods_enable false` | Plays the map's own tags until `mods_enable true` or the next map. |
These commands work in any game, a client's too: they change nothing of the
game.
### Getting a mod onto each platform
- **Linux, Windows**: put the mod's folder in `mods/` next to `maps/`.
- **Android**: put it in `mods/` in the app's data folder,
`/sdcard/Android/data/com.halo.decomp/files/mods`, for example with
`adb push hd_audio /sdcard/Android/data/com.halo.decomp/files/mods/`.
- **Web**: on the page, **Mods**, **Add a mod folder…** copies a mod's
`mod.toml` and `tags` folder into the browser's storage for the site.
**Remove** deletes it again.
## What a mod can replace
The game plays these groups from a mod. It does not read the files of any
other group (a `.weapon`, `.vehicle`, `.model_collision_geometry` or
`.scenario`, for example): they would change what the machines of a network
game must agree on.
| Group | Extension | What it is |
| --- | --- | --- |
| Sound | `.sound` | Sounds, music and dialogue |
| Bitmap | `.bitmap` | Textures, sprites, the HUD's pictures |
| Unicode string list | `.unicode_string_list` | The text the game shows |
| String list | `.string_list` | Other text |
| Model | `.gbxmodel` (Halo PC's), `.model` (the Xbox's) | What objects look like: weapons, first-person weapons and arms, vehicles, scenery, characters |
A file must be a Halo PC tag file of its group, as the Halo Editing Kit's
tools and Invader write them (a model also as `invader-extract` writes an
Xbox map's: `.model`). The game checks every count, size and offset
in it against the file, and every value against what the game reads, before
it uses the file. A file that fails a check is left out (the map's tag
plays), and `debug.txt` and the console say why.
### Sounds
- The samples can be 16-bit PCM, Xbox ADPCM or Ogg Vorbis, mono or stereo,
at 22 or 44 kHz. The game converts them to the Xbox ADPCM that it plays,
as it does for Custom Edition maps: mono at 22 kHz, stereo at its own rate.
- Empty values are filled in as a map's build fills them in: the defaults
of the sound's class, the playback rates and the bend.
- A sound must have permutations: a file with an empty pitch range (some
Halo PC translations have them) is left out.
- A permutation must fit in a block of the sound cache (one sound's samples:
`MAXIMUM_SOUND_DATA_SIZE`).
### Bitmaps
- A bitmap's types and formats are those the game draws: 2D, 3D and cube
maps; A8, Y8, AY8, A8Y8, R5G6B5, A1R5G5B5, A4R4G4B4, X8R8G8B8, A8R8G8B8,
DXT1, DXT3, DXT5 and P8 bump. Sides are 4096 at most (512 for a 3D
bitmap). A bitmap that is not a power of two on each side is drawn
linear, as a Custom Edition map's is: it must be an uncompressed 2D
bitmap.
- One bitmap's pixels may take a quarter of the texture cache: 64 MB on
Linux and Windows, 5.5 MB on Android and the web (a 2048 x 2048 DXT5 with
its mipmaps fits on all of them).
- A bitmap replaces the map's bitmap of its name, and the map's other tags
use it as the map's: it must have at least as many bitmaps, of the same
types, and as many sequences, each with at least as many sprites. It can
be larger: a redraw at twice the size is drawn at the map's size, sharper.
- The HUD draws a bitmap at its own size. So for each HUD element that draws
a mod's bitmap, the game scales the element by the map's size of what it
draws (its sprite, or with no sprites its bitmap) to the mod's, when that
is the same ratio for all of them. A bitmap the HUD draws that is not the
map's redrawn so (Halo PC's HUD bitmaps lay their sprites out to other
sizes) is left out. The HUD's digits can be the map's size or twice it.
- The menus draw a bitmap in their widgets' bounds, whatever its size.
- Halo PC keeps the channels of a model shader's multipurpose maps and of
the HUD's meters in another order than the Xbox. The game finds those
bitmaps among the mod's and draws them in the Xbox's order, as it does for
Custom Edition maps (`custom_edition_bitmaps.c`).
- The pixels are read from the file when the texture cache loads them, not
kept in memory.
### Text
- A list keeps the map's number of strings: a mod's strings past it are
left out, and the map's own strings stay where the mod's list is shorter.
- The game uses many strings as the format of what it prints
(`%s was killed by %s`). A mod's string replaces the map's only if it has
the same conversions in the same order (`%s`, `%d`, ...); otherwise the
map's string stays. A translation keeps the conversions of the original.
- Unicode strings are UTF-16, as the tool writes them.
- The main menu is the port's own (the PC version's menus, `port/assets/menus`),
whose text is in tags named `pc\...`. A mod's `ui\shell` lists change the
Xbox's menus (`display.menus = "xbox"`) and the text shown while playing
(HUD messages, the multiplayer messages, the pause menu).
### Models
A model is more than what is drawn: its nodes (its skeleton) are what its
animations move, its markers are where projectiles leave a weapon, where a
unit sits and where things attach, and its regions and permutations are what
damage and an object's variant choose among. The machines of a network game
agree on those, so a mod's model must have the map's:
- the same nodes: their names, hierarchy and default positions;
- the same markers: their names, regions, permutations, nodes, positions
and rotations (on the model's permutations, as the Halo Editing Kit keeps
them, or on the model, as a map does);
- the same regions and permutations: their names and flags.
Positions and rotations may differ from the map's by 0.001 at most (a model
exported again is not always bit for bit the map's). Only what is drawn is
the mod's: the geometries, their parts and vertices, which geometry each
permutation draws at each detail level, the detail levels' cutoffs, the
base map's scale, and which shaders each part is drawn with. A detail level
the map draws must draw one of the mod's geometries, and one the map draws
nothing at stays so. Every shader must be one the map has (a mod cannot add
tags); a mod's bitmaps can redraw them.
The model is checked against each map's own model of its name as that map
loads. On a map whose model of that name has other nodes, markers or
regions (a custom map's own assault rifle, say), or lacks a shader the mod
names, the mod's model is left out and the map's drawn; the mod's other
files still play there. `maps` in `mod.toml` keeps a mod to the maps it is
made for.
- Where a mod has both, its `.gbxmodel` plays; otherwise the file of the mod
loaded later, whichever its format.
- What the tool works out as it builds a map is worked out as it does: a
part's strip is its triangles block, its centroid's nodes are its most
weighted, its links of 0 to the parts drawn before and after it are none,
a base map scale of 0 is 1, and a model whose tag asks for it has the
normals of its vertices that share a position blended. The vertices are
compressed as the game draws them.
- A part's links to the parts drawn before and after it (for transparency)
must not go round.
- A model of 44 nodes or more (the renderer skins 43 at once; only Custom
Edition maps' have so many) is drawn a part's own nodes at a time, as a
Custom Edition map's is: a part's vertices may name 22 nodes at most.
- The collision geometry, the animations and the object's tag are the map's:
a larger weapon still hits and is hit where the map's does, and an object
is still left undrawn by the map's bounds of it (a much larger model may
vanish at the screen's edges).
- Every model made from a file is kept until the map changes, a file edited
and read again by `mods_reload` too, and counts against the mods' memory.
### Shaders
A model's parts can be drawn with a shader of every group Halo PC has but
one: `shader_transparent_chicago_extended`, which Gearbox added for Halo PC.
The Xbox game does not have it, so do not use it: use a
`shader_transparent_chicago` shader instead. (A Custom Edition map's
chicago extended shaders become chicago shaders as the map loads, keeping
only their four-stage maps: see
[custom_edition_caches.md](custom_edition_caches.md).) As for every
shader, it must be one the map has.
## Making a mod
1. Get the tags you want to change as tag files. `invader-extract` extracts
them from a map, and the Halo Editing Kit's tags are Halo PC's own.
2. Change them with the Halo Editing Kit or Invader (`invader-bitmap`,
`invader-sound` and `invader-model` build bitmaps, sounds and models from
images, audio files and JMS files). Keep each tag's name.
3. Put them in `tags/` of a folder in `mods/`, with a `mod.toml`.
4. Load a map (a new mod is on). `mods_reload` at the console reads the
files again as you change them, without loading the map again.
`debug.txt` has a line for every file the game leaves out, and why, and a
summary of what each kind of tag plays from the mods:
```
mods: 9 string lists from their files (9 new), 0 given back, 0 left out
mods: 66 HUD placements scaled to draw larger bitmaps at the map's size
mods: 354 bitmaps from their files (354 new), 0 given back, 6 left out
mods: 313 sounds from their files (313 new), 0 given back, 2 left out
mods: 4 models from their files (4 new), 0 given back, 1 left out
```
## How it operates
- When a map's tags load, at `mods_reload` and at the Mods menu's **OK**,
the game lists the files of the mods that are on, once, in a table of
their tag paths. Each of the map's sound, bitmap, string list and model
tags is looked up in it.
- A tag replaced by a mod takes the file's values in place, so everything
that holds the tag keeps it, and the map's own values come back when the
file goes. A sound playing or a texture in the cache is never changed
under the game: before a reload changes anything, the sounds stop and the
caches let go of what they hold.
- The mods' tags keep at most 512 MB in memory (192 MB on Android and the
web): their files, their sounds' samples, their bitmaps' tags and their
models' geometry.
- A Custom Edition map takes mods as an Xbox map does.
+2 -1
View File
@@ -98,6 +98,7 @@ To install the data from a computer:
| Item | Location in `/sdcard/Android/data/io.github.cesarus85.ringfall/files` |
| --- | --- |
| Saved games (`z:\` and `u:\`) | `save` |
| Mods (`docs/mods.md`) | `mods`: `adb push <mod folder> /sdcard/Android/data/com.halo.decomp/files/mods/`; the main menu's Mods orders them and turns them off |
| Log | `debug.txt` |
| Settings | `config.toml` |
@@ -160,7 +161,7 @@ controller for player 1. With the default buttons of the profile:
| Crouch, Zoom | left and right stick clicks |
| Light, Gren. type | white, black |
| Pause, Back | start, back |
| Up, Down, Left, Right | D-pad |
| Up, Down, Left, Right | D-pad (in a network game, Up opens the text chat's keyboard) |
The names on the buttons follow the profile's "Button layout" (Settings >
Gamepads): with "Swap triggers", the right trigger's button says "Grenade".
+3 -2
View File
@@ -18,13 +18,14 @@ named where code is taken over.
| --- | --- |
| Headsets | Quest 3; Steam Frame (Lepton): its controllers' layout, a Steam library tile that installs, starts, updates and quits the game, data kept in `~/Documents/RingfallMjolnirVR` |
| Rendering | The eyes drawn one by one (both at once, multiview, only with `debug.multiview`: its eyes did not always fuse, see the open points); lens flares at their depth in stereo; HUD, menus, scope, crosshair and names as layers of their own |
| Aiming | The weapon in the hand, its shots from the muzzle, laser and crosshair options |
| Aiming | The weapon in the hand, its shots from the muzzle, laser and crosshair options; each weapon held so that its model's hand lands on the real one, as the free hand's (it learns where each weapon's animations hold the hand; the pistol's had been 15 cm before the real hand, the assault rifle's 8 cm aside), the scope's disc moved with it; `vr.weapon_hand_*` to adjust (2026-10-17) |
| Body | Physical crouch (`vr.crouch_limit`) beside the crouch button, leaning (`vr.lean_limit`), melee by swinging, grenades thrown with the left hand, two-handed weapons |
| Vehicles | The Warthog's wheel turned with the hands, right trigger throttle, left brake; first-person seats; turrets with handles |
| Scores | The menu button held shows the scores on the Quest (a press pauses, as it is let go); the Steam Frame's View button as before; the text chat's lines where the desktop has them (2026-10-18) |
| Comfort | Snap or smooth turning, a comfort vignette in vehicles, VR options in the main and pause menus (Y), a page of every controller button |
| Menus | The PC version's menus in VR (`vr.menus`), clicked with a laser; text typed on the on-screen keyboard |
| Multiplayer | Up to date with OpenCE (network version 29, 2026-10-14): cross-play, its server browser, co-op campaign, password lobbies; join codes and the VR online list |
| Bots | Bots in multiplayer: on foot (paths, items, objectives), in vehicles and at turrets; they make room for a joining person |
| Bots | Bots in multiplayer: on foot (paths, items, objectives), in vehicles and at turrets; they make room for a joining person, on the LAN too (a lobby they fill is advertised open, 2026-10-18) |
| Voice chat | Push to talk on any button (`vr.button_talk`, BUTTONS page; the free hand's grip by default, sending nothing while it reaches for the foregrip or the wheel), open mic, off (2026-10-13) |
| Builds | The Android build's assembly conversion (`tools/android_asm_convert.py`) keeps string data as it is: strings and tables starting with "_" or holding \" lost a "_" (Opus's pulse cache among them: the Steam Frame's crashes in online games while talking), 2026-10-13 |
| Languages | The European disc in Spanish and Italian (a maps folder for each, `maps_es` and `maps_it`, none called `maps`) imported on the Quest and the Steam Frame: the headset's language's, its language the game's and the menus' (`maps/language.txt`, unless `game.language` is set), 2026-10-17; not yet tried with that disc |
+4
View File
@@ -75,6 +75,10 @@ void host_sdl_scancode_name(int scancode, char *buffer, unsigned int size);
int host_sdl_scancode_from_name(const char *name);
int host_sdl_show_toast(const char *message, int duration, int gravity, int x, int y);
int host_sdl_show_simple_message_box(unsigned int flags, const char *title, const char *message);
/* SDL_ShowMessageBox of up to three buttons (SDL_MessageBoxData has not the
guest's layout): the index of the one chosen, else -1 */
int host_sdl_show_message_box(unsigned int flags, const char *title, const char *message, int default_index,
const char *button0, const char *button1, const char *button2);
int host_sdl_get_gamepads(unsigned int *ids, int capacity);
unsigned int host_sdl_open_gamepad(unsigned int id);
unsigned int host_sdl_gamepad_from_id(unsigned int id);
+25
View File
@@ -95,6 +95,31 @@ bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, cons
return host_sdl_show_simple_message_box((unsigned int)flags, title, message) != 0;
}
/* (up to three buttons, their ids those of the guest's) */
bool SDL_ShowMessageBox(const SDL_MessageBoxData *data, int *buttonid)
{
const char *labels[3] = { NULL, NULL, NULL };
int default_index = -1;
int index;
int chosen;
if (!data || data->numbuttons < 1 || data->numbuttons > 3)
return false;
for (index = 0; index < data->numbuttons; index++)
{
labels[index] = data->buttons[index].text;
if (data->buttons[index].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT)
default_index = index;
}
chosen = host_sdl_show_message_box((unsigned int)data->flags, data->title, data->message, default_index,
labels[0], labels[1], labels[2]);
if (chosen < 0 || chosen >= data->numbuttons)
return false;
if (buttonid)
*buttonid = data->buttons[chosen].buttonID;
return true;
}
void SDL_Delay(Uint32 milliseconds)
{
struct timespec duration;
+32
View File
@@ -514,3 +514,35 @@ int host_sdl_show_simple_message_box(uint32_t flags, const char *title, const ch
{
return SDL_ShowSimpleMessageBox((SDL_MessageBoxFlags)flags, title, message, NULL) ? 1 : 0;
}
/* ---------- a question for the player (the mods at startup: port_mods.c) */
int host_sdl_show_message_box(uint32_t flags, const char *title, const char *message, int default_index,
const char *button0, const char *button1, const char *button2)
{
const char *labels[3] = { button0, button1, button2 };
SDL_MessageBoxButtonData buttons[3];
SDL_MessageBoxData question;
int count = 0;
int answer = -1;
int index;
for (index = 0; index < 3; index++)
{
if (!labels[index])
continue;
buttons[count].flags = index == default_index ?
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT : 0;
buttons[count].buttonID = index;
buttons[count].text = labels[index];
count++;
}
question.flags = (SDL_MessageBoxFlags)flags;
question.window = NULL;
question.title = title;
question.message = message;
question.numbuttons = count;
question.buttons = buttons;
question.colorScheme = NULL;
return SDL_ShowMessageBox(&question, &answer) ? answer : -1;
}
+1
View File
@@ -32,6 +32,7 @@ host_sdl_set_clipboard_text
host_sdl_get_clipboard_text
host_sdl_show_toast
host_sdl_show_simple_message_box
host_sdl_show_message_box
host_sdl_get_gamepads
host_sdl_open_gamepad
host_sdl_gamepad_from_id
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@@ -207,6 +207,320 @@
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+21
View File
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<!-- Original Xbox black button, derived from the OpenCE button redraw. -->
<defs>
<linearGradient id="body" gradientUnits="userSpaceOnUse" x1="0" y1="-12.932" x2="0" y2="12.932">
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</linearGradient>
</defs>
<g transform="translate(10.341 12.879) rotate(-26.459)">
<ellipse id="oval" rx="8.659" ry="12.932" fill="url(#body)"/>
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<defs>
<linearGradient id="body" gradientUnits="userSpaceOnUse" x1="0" y1="-12.932" x2="0" y2="12.932">
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+201 -7
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@@ -302,7 +302,70 @@
108
],
"kind": "meter",
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"score": 0.683,
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},
{
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@@ -324,7 +387,22 @@
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@@ -346,7 +424,22 @@
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@@ -434,7 +527,30 @@
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@@ -456,7 +572,14 @@
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@@ -478,7 +601,12 @@
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@@ -3237,7 +3365,7 @@
50,
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],
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+10 -4
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@@ -1,11 +1,17 @@
# Lucide icons
Two icons of [Lucide](https://lucide.dev) 1.53.0 (ISC licence: `LICENSE`),
Four icons of [Lucide](https://lucide.dev) 1.53.0 (ISC licence: `LICENSE`),
as `icons/` has them at the `1.53.0` tag of
https://github.com/lucide-icons/lucide:
- `volume-2.svg`: voice chat's speaker, of a player who talks;
- `volume-x.svg`: ... of a player muted.
- `volume-x.svg`: ... of a player muted;
- `triangle-alert.svg`: the Mods menu's sign of a mod that loads on the
wrong side of a mod it asks to load before or after;
- `circle-x.svg`: ... of a mod that cannot be played, or that another mod
says it cannot be played with.
`tools/ce_menus.py` draws them, white, as the menus' bitmap `voice/speaker`
(port/linux/game/network_voice.c tints it). Credited in `AUTHORS.md`.
`tools/ce_menus.py` draws the first two, white, as the menus' bitmap
`voice/speaker` (port/linux/game/network_voice.c tints it), and the others,
amber and red, as `mods/status` and the smaller `mods/status_small`
(`tools/port_settings.py`). Credited in `AUTHORS.md`.
+15
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@@ -0,0 +1,15 @@
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
>
<circle cx="12" cy="12" r="10" />
<path d="m15 9-6 6" />
<path d="m9 9 6 6" />
</svg>

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@@ -0,0 +1,15 @@
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
>
<path d="m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3" />
<path d="M12 9v4" />
<path d="M12 17h.01" />
</svg>

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+1 -1
View File
@@ -62,7 +62,7 @@ until it is redrawn.
| `ce/shell/main_menu/settings_select/player_setup/player_profile_edit/profile_options__6.png` | 512x256 | `shell/main_menu/settings_select/player_setup/player_profile_edit/profile_options__6.png` |
| `ce/shell/main_menu/settings_select/player_setup/player_profile_edit/profile_options__8.png` | 512x256 | `shell/main_menu/settings_select/player_setup/player_profile_edit/profile_options__8.png` |
13 of 164 frames are placeholders.
13 of 177 frames are placeholders.
The PC version's `ui\gamespy` and `ui\ticker` fonts are drawn with `ui\small_ui`, which
the Xbox's map has.
+2 -2
View File
@@ -10,7 +10,7 @@ do (save a setting, join a game) does not happen; the screens open and close as
| Function | Uses | |
| --- | --- | --- |
| `common button bar update` | 27 | PC function |
| `common button bar update` | 28 | PC function |
| `direct ip connect init` | 1 | PC function |
| `direct ip connect update` | 1 | PC function |
| `direct ip edit field` | 4 | PC function |
@@ -21,7 +21,7 @@ do (save a setting, join a game) does not happen; the screens open and close as
| `gamespy update filter settings` | 2 | PC function |
| `gt edit list update` | 1 | PC function |
| `gt select list update` | 1 | PC function |
| `mouse spinner 1wide click` | 82 | PC function |
| `mouse spinner 1wide click` | 84 | PC function |
| `mp map list update` | 1 | PC function |
| `mp prof init teamplay options` | 1 | PC function |
| `mp prof init vehicle options` | 1 | PC function |
+26
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@@ -314,6 +314,9 @@
<bitmap name="main_menu/solo_level_select/header_load_level">
<frame png="ce/shell/main_menu/solo_level_select/header_load_level__0.png" width="512" height="64"/>
</bitmap>
<bitmap name="main_menu/mods/header_mods">
<frame png="ce/port/main_menu/mods/header_mods.png" width="512" height="64"/>
</bitmap>
<bitmap name="main_menu/multiplayer_type_select/coop/header_player_2">
<frame png="ce/port/main_menu/multiplayer_type_select/coop/header_player_2.png" width="512" height="64"/>
</bitmap>
@@ -356,10 +359,33 @@
<frame png="ce/port/pause/pausebox_right__1.png" width="16" height="256"/>
<frame png="ce/port/pause/pausebox_right__2.png" width="16" height="256"/>
</bitmap>
<bitmap name="pause/objectives_left">
<frame png="ce/port/pause/objectives_left__0.png" width="16" height="256"/>
</bitmap>
<bitmap name="pause/objectives_center">
<frame png="ce/port/pause/objectives_center__0.png" width="4" height="256"/>
</bitmap>
<bitmap name="pause/objectives_right">
<frame png="ce/port/pause/objectives_right__0.png" width="16" height="256"/>
</bitmap>
<bitmap name="voice/speaker">
<frame png="ce/port/voice/speaker__0.png" width="24" height="24"/>
<frame png="ce/port/voice/speaker__1.png" width="24" height="24"/>
</bitmap>
<bitmap name="main_menu/menu_mods">
<frame png="ce/port/main_menu/menu_mods__0.png" width="256" height="64"/>
<frame png="ce/port/main_menu/menu_mods__1.png" width="256" height="64"/>
</bitmap>
<bitmap name="mods/status">
<frame png="ce/port/mods/status__0.png" width="24" height="24"/>
<frame png="ce/port/mods/status__1.png" width="24" height="24"/>
<frame png="ce/port/mods/status__2.png" width="24" height="24"/>
</bitmap>
<bitmap name="mods/status_small">
<frame png="ce/port/mods/status_small__0.png" width="16" height="16"/>
<frame png="ce/port/mods/status_small__1.png" width="16" height="16"/>
<frame png="ce/port/mods/status_small__2.png" width="16" height="16"/>
</bitmap>
<bitmap name="blank">
<frame png="ce/port/blank__0.png" width="4" height="4"/>
</bitmap>
+183
View File
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- The port's Mods screen, in the PC version's style (tools/port_settings.py) -->
<menus>
<widget name="main_menu/main_menu_item_mods" type="text" width="256" height="33" bitmap="main_menu/menu_mods">
<on event="a" open="main_menu/mods/mods_screen"/>
<on event="start" open="main_menu/mods/mods_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/mods/mods_screen" width="640" height="480" flags="pass_unhandled_to_focused_child pause_game" bitmap="bitmaps/gradient">
<on event="b" back="true"/>
<on event="back" back="true"/>
<child widget="main_menu/new_select/sel_list_desc_bkd"/>
<child widget="main_menu/mods/mods_list"/>
<child widget="main_menu/mods/header_mods"/>
</widget>
<widget name="main_menu/mods/header_mods" controller="1" left="35" top="11" width="363" height="59" bitmap="main_menu/mods/header_mods">
</widget>
<widget name="main_menu/mods/mods_list" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/mods/mod_details">
<data input="port mods update"/>
<on event="created" run="port mods init"/>
<on event="deleted" run="port mods close"/>
<child widget="main_menu/mods/op_mod_1" x="20" y="73"/>
<child widget="main_menu/mods/op_mod_2" x="20" y="103"/>
<child widget="main_menu/mods/op_mod_3" x="20" y="133"/>
<child widget="main_menu/mods/op_mod_4" x="20" y="163"/>
<child widget="main_menu/mods/op_mod_5" x="20" y="193"/>
<child widget="main_menu/mods/op_mod_6" x="20" y="223"/>
<child widget="main_menu/mods/op_mod_7" x="20" y="253"/>
<child widget="main_menu/mods/op_mod_8" x="20" y="283"/>
<child widget="main_menu/mods/op_mod_9" x="20" y="313"/>
<child widget="main_menu/mods/op_mod_10" x="20" y="343"/>
<child widget="main_menu/mods/op_mod_11" x="20" y="373"/>
<child widget="main_menu/mods/button_bar" y="414"/>
</widget>
<widget name="main_menu/mods/op_mod_1" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd_top" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_2" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_3" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_4" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_5" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_6" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_7" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_8" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_9" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_10" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/op_mod_11" width="390" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/sel_list_item_bkd" color="#FF2896FF">
<on event="a" run="port mods toggle"/>
<on event="start" run="port mods toggle"/>
<on event="left" run="port mods move up"/>
<on event="right" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/mods/mod_status" x="8" y="2"/>
<child widget="main_menu/mods/mod_name" x="34"/>
<child widget="main_menu/mods/mod_state" x="318"/>
</widget>
<widget name="main_menu/mods/mod_status" controller="1" width="24" height="24" bitmap="mods/status">
</widget>
<widget name="main_menu/mods/mod_name" type="text" controller="1" width="284" height="22" font="ui\large_ui" color="#FF2896FF" text_y="4">
</widget>
<widget name="main_menu/mods/mod_state" type="text" controller="1" width="66" height="22" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" text_flags="no_focus_test">
</widget>
<widget name="main_menu/mods/mod_details" width="640" height="480">
<child widget="main_menu/mods/mod_details_name"/>
<child widget="main_menu/mods/mod_details_status"/>
<child widget="main_menu/mods/mod_details_text"/>
</widget>
<widget name="main_menu/mods/mod_details_name" type="text" controller="1" left="412" top="84" width="200" height="44" font="ui\large_ui" color="#FFFFFFFF">
</widget>
<widget name="main_menu/mods/mod_details_status" controller="1" left="411" top="132" width="16" height="16" bitmap="mods/status_small">
</widget>
<widget name="main_menu/mods/mod_details_text" type="text" controller="1" left="412" top="130" width="200" height="272" font="ui\small_ui" color="#FF2896FF">
</widget>
<widget name="main_menu/mods/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
<child widget="main_menu/mods/button_up" y="1"/>
<child widget="main_menu/mods/button_down" x="130" y="1"/>
<child widget="main_menu/mods/button_ok" x="380" y="1"/>
<child widget="common_button_cancel" x="510" y="1"/>
</widget>
<widget name="main_menu/mods/button_up" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" text="MOVE UP" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port mods move up"/>
<on event="start" run="port mods move up"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/mods/button_down" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" text="MOVE DOWN" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port mods move down"/>
<on event="start" run="port mods move down"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/mods/button_ok" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="1" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port mods save" back="true"/>
<on event="start" run="port mods save" back="true"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
</menus>
@@ -219,7 +219,7 @@
<string text="Anyone can see and join your game: it is listed\nin everyone's Server Browser."/>
<string text="Only players with your invite link can join."/>
<string text="Friendly fire, the enemies and player collisions,\nfor this game."/>
<string text="Voice chat and votes to kick a player, for this\ngame."/>
<string text="Voice chat, text chat and votes to kick a player,\nfor this game."/>
<string text="Players from the Server Browser must type it to\njoin (an invite link needs none). Enter sets it."/>
<string text="Sending players who join without the game's\nCustom Edition map the map, and how fast."/>
</strings>
@@ -369,6 +369,7 @@
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/op_voice_kbps" x="54" y="133"/>
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/op_voice_proximity" x="54" y="163"/>
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/op_votekick" x="54" y="193"/>
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/op_text_chat" x="54" y="223"/>
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/voice_options_button_bar" y="414"/>
</widget>
<widget name="main_menu/multiplayer_type_select/server_settings/voice_options/voice_options_button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
@@ -458,12 +459,27 @@
<string text="ON"/>
<string text="OFF"/>
</strings>
<widget name="main_menu/multiplayer_type_select/server_settings/voice_options/op_text_chat" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/text_chat_label"/>
<child widget="main_menu/multiplayer_type_select/server_settings/voice_options/text_chat_spinner" x="286" y="1"/>
</widget>
<widget name="main_menu/multiplayer_type_select/server_settings/voice_options/text_chat_label" type="text" controller="1" width="300" height="22" string_list="main_menu/multiplayer_type_select/server_settings/voice_options/voice_options_labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/multiplayer_type_select/server_settings/voice_options/text_chat_spinner" type="spinner" top="2" width="206" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" string_list="main_menu/multiplayer_type_select/server_settings/voice_options/var_text_chat" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" list_flags="items_from_strings" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -13 19 -7" footer_bounds="7 208 19 214">
<on event="left_mouse" run="mouse spinner 1wide click"/>
</widget>
<strings name="main_menu/multiplayer_type_select/server_settings/voice_options/var_text_chat">
<string text="ON"/>
<string text="WITH LINKS"/>
<string text="OFF"/>
</strings>
<strings name="main_menu/multiplayer_type_select/server_settings/voice_options/voice_options_labels">
<string text="VOICE CHAT:"/>
<string text="LOBBY VOICE CHAT:"/>
<string text="VOICE QUALITY:"/>
<string text="VOICE NEAR DISTANCE:"/>
<string text="VOTE KICK:"/>
<string text="TEXT CHAT:"/>
</strings>
<strings name="main_menu/multiplayer_type_select/server_settings/voice_options/cap_voice_options">
<string text="No voice chat during the game."/>
@@ -488,6 +504,9 @@
<string text="Players 150 metres apart or less are near\nfor voice chat."/>
<string text="Players can vote to kick a player, from the\nscoreboard."/>
<string text="Players cannot vote to kick anyone."/>
<string text="Players can type to each other; lines with links\nare refused. Off in a public internet game."/>
<string text="Players can type to each other, links too. Off\nin a public internet game."/>
<string text="No text chat in the game."/>
</strings>
<widget name="main_menu/multiplayer_type_select/server_settings/map_share_options/map_share_options_screen" width="640" height="480" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/gradient">
<child widget="main_menu/multiplayer_type_select/server_settings/map_share_options/header_map_share_options"/>
@@ -543,6 +562,8 @@
<string text="2 MB/S"/>
<string text="4 MB/S"/>
<string text="8 MB/S"/>
<string text="16 MB/S"/>
<string text="20 MB/S"/>
</strings>
<strings name="main_menu/multiplayer_type_select/server_settings/map_share_options/map_share_options_labels">
<string text="SHARE MAPS:"/>
@@ -557,5 +578,7 @@
<string text="The most you send of maps, so that the game\nkeeps the rest of your upload."/>
<string text="The most you send of maps, so that the game\nkeeps the rest of your upload."/>
<string text="The most you send of maps, so that the game\nkeeps the rest of your upload."/>
<string text="The most you send of maps, so that the game\nkeeps the rest of your upload."/>
<string text="The most you send of maps, so that the game\nkeeps the rest of your upload."/>
</strings>
</menus>
@@ -60,13 +60,13 @@
<child widget="main_menu/multiplayer_type_select/multiplayer_type_create_internet_item" y="243"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_create_lan_item" y="276"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_coop_item" y="309"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_gametypes_item" y="375"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_gametypes_item" y="358"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_button_bar" y="414"/>
</widget>
<widget name="main_menu/multiplayer_type_select/multiplayer_type_select_screen" width="640" height="480" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/gradient">
<on event="created" run="mp type menu initialize"/>
<child widget="main_menu/multiplayer_type_select/header_multiplayer"/>
<child widget="main_menu/multiplayer_type_select/multiplayer_type_select_list"/>
<child widget="main_menu/blueline" x="64" y="358"/>
<child widget="main_menu/blueline" x="64" y="349"/>
</widget>
</menus>
@@ -78,4 +78,18 @@
<string text="ON"/>
<string text="OFF"/>
</strings>
<widget name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/op_text_chat" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/text_chat_label"/>
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/text_chat_spinner" x="286" y="1"/>
</widget>
<widget name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/text_chat_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/teamplay_options_labels" string_index="8" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/text_chat_spinner" type="spinner" top="2" width="206" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" string_list="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/var_text_chat" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" list_flags="items_from_strings" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -13 19 -7" footer_bounds="7 208 19 214">
<on event="left_mouse" run="mouse spinner 1wide click"/>
</widget>
<strings name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/var_text_chat">
<string text="ON"/>
<string text="WITH LINKS"/>
<string text="OFF"/>
</strings>
</menus>
@@ -53,6 +53,7 @@
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/op_voice_kbps" x="54" y="223"/>
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/op_voice_proximity" x="54" y="253"/>
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/op_votekick" x="54" y="283"/>
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/op_text_chat" x="54" y="313"/>
<child widget="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/teamplay_button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/teamplay_options_screen" width="640" height="480" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/gradient">
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- The port's settings screen, in the PC version's style (tools/port_settings.py) -->
<menus>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/sound_processing_settings_screen" width="640" height="480" flags="pass_unhandled_to_focused_child pause_game" bitmap="bitmaps/gradient">
<on event="b" back="true"/>
<on event="back" back="true"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/header_profile_audio_settings"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/options_menu"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/header_profile_audio_settings" controller="1" left="35" top="11" width="605" height="59" bitmap="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/header_profile_audio_settings">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/help" type="text" controller="1" left="68" top="350" width="482" height="60" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/help_strings" font="ui\large_ui" color="#FFFFFFFF">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/options_menu" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/help">
<data input="port settings help"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/op_reverb" x="54" y="73"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/op_resampler" x="54" y="103"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_defaults" y="1"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_ok" x="380" y="1"/>
<child widget="common_button_cancel" x="510" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/op_reverb" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/reverb_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/reverb_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/reverb_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/labels" string_index="0" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/reverb_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="audio.reverb" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/op_resampler" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/resampler_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/resampler_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/resampler_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/resampler_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="SINC|LINEAR" setting="audio.resampler" values="sinc|linear" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
<on event="start" run="port settings defaults"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/button_ok" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="1" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings save" back="true"/>
<on event="start" run="port settings save" back="true"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/labels">
<string text="REVERB:"/>
<string text="RESAMPLER:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/help_strings">
<string text=""/>
<string text="Echo sounds as the place you are in does, and\nmuffle those behind walls, as the Xbox did."/>
<string text="How sounds are converted to the output's rate:\nsinc is clean; linear is brighter, with aliasing."/>
</strings>
</menus>
@@ -21,14 +21,14 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_music_volume" x="54" y="103" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_effects_volume" x="54" y="193" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_effects_volume" x="54" y="133" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_reverb" x="54" y="223" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_reverb" x="54" y="163" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_enabled" x="54" y="253" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_enabled" x="54" y="193" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_chat" x="54" y="283" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_chat" x="54" y="223" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_volume" x="54" y="313" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_volume" x="54" y="253" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_enabled" x="54" y="223" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_enabled" x="54" y="163" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_chat" x="54" y="253" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_chat" x="54" y="193" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_volume" x="54" y="283" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_voice_volume" x="54" y="223" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_sound_processing" x="54" y="313" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_sound_processing" x="54" y="253" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
@@ -81,20 +81,11 @@
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/effects_volume_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="0|1|2|3|4|5|6|7|8|9|10" setting="audio.effects_volume" values="0|0.1|0.2|0.3|0.4|0.5|0.6|0.7|0.8|0.9|1" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_reverb" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/reverb_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/reverb_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/reverb_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/reverb_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="audio.reverb" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_enabled" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/enabled_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/enabled_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/enabled_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/enabled_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/enabled_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="audio.enabled" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -103,7 +94,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_chat_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_chat_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_chat_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="7" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_chat_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_chat_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="PUSH TO TALK|OPEN MIC|OFF" setting="audio.voice_chat" values="push_to_talk|open_mic|off" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -112,11 +103,19 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_volume_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_volume_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_volume_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="8" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_volume_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="7" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/voice_volume_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="0|1|2|3|4|5|6|7|8|9|10" setting="audio.voice_volume" values="0|0.1|0.2|0.3|0.4|0.5|0.6|0.7|0.8|0.9|1" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/op_sound_processing" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/sound_processing_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing/sound_processing_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/sound_processing_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/labels" string_index="8" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
<on event="start" run="port settings defaults"/>
@@ -133,10 +132,10 @@
<string text="MASTER VOLUME:"/>
<string text="MUSIC VOLUME:"/>
<string text="EFFECTS VOLUME:"/>
<string text="REVERB:"/>
<string text="SOUND:"/>
<string text="VOICE CHAT:"/>
<string text="VOICE VOLUME:"/>
<string text="SOUND PROCESSING:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/audio_settings/help_strings">
<string text=""/>
@@ -145,9 +144,9 @@
<string text="The volume of everything."/>
<string text="The music's volume."/>
<string text="The volume of every other sound: effects and\nspeech."/>
<string text="Echo sounds as the place you are in does, and\nmuffle those behind walls, as the Xbox did."/>
<string text="Play sound at all; from the next time the game\nstarts."/>
<string text="Talk in network games: while PUSH TO TALK is held\n(Controls), whenever you speak, or never."/>
<string text="The other players' voices."/>
<string text="The reverb, and how sounds are converted to the\noutput's rate."/>
</strings>
</menus>
@@ -35,7 +35,7 @@
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/controls_setup/group_label" type="text" controller="1" width="200" height="22" text="SHOW:" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/controls_setup/group_spinner" type="spinner" left="3" top="2" width="297" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="MOVEMENT|WEAPONS|ACTIONS" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 300 19 306">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/controls_setup/group_spinner" type="spinner" left="3" top="2" width="297" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="MOVEMENT|WEAPONS|ACTIONS|COMMUNICATION" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 300 19 306">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/controls_setup/op_command_1" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" run="controls begin binding"/>
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- The port's settings screen, in the PC version's style (tools/port_settings.py) -->
<menus>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/in_game_network_settings_screen" width="640" height="480" flags="pass_unhandled_to_focused_child pause_game" bitmap="bitmaps/gradient">
<on event="b" back="true"/>
<on event="back" back="true"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/header_profile_network_settings"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/options_menu"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/header_profile_network_settings" controller="1" left="35" top="11" width="605" height="59" bitmap="main_menu/settings_select/player_setup/player_profile_edit/network_setup/header_profile_network_settings">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/help" type="text" controller="1" left="68" top="350" width="482" height="60" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/help_strings" font="ui\large_ui" color="#FFFFFFFF">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/options_menu" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/help">
<data input="port settings help"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_map_sharing" x="54" y="73" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_multiplayer_hud" x="54" y="103" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_multiplayer_hud" x="54" y="73" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_streamer_mode" x="54" y="133" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_streamer_mode" x="54" y="103" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_defaults" y="1"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_ok" x="380" y="1"/>
<child widget="common_button_cancel" x="510" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_map_sharing" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF" platform="desktop android">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_sharing_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_sharing_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/map_sharing_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/map_sharing_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/labels" string_index="0" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_multiplayer_hud" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/multiplayer_hud_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/multiplayer_hud_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/multiplayer_hud_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/multiplayer_hud_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/op_streamer_mode" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/streamer_mode_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/streamer_mode_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/streamer_mode_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/streamer_mode_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
<on event="start" run="port settings defaults"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/button_ok" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="1" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings save" back="true"/>
<on event="start" run="port settings save" back="true"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/labels">
<string text="MAP SHARING:"/>
<string text="MULTIPLAYER HUD:"/>
<string text="STREAMER MODE:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/in_game/help_strings">
<string text=""/>
<string text="Downloading Custom Edition maps you do not have,\nand helping send them to other players."/>
<string text="Players' names above their heads, the\nscoreboard, and the text chat."/>
<string text="Hide offensive words in names and text from\nother players, maps and mods, as stars."/>
</strings>
</menus>
@@ -47,7 +47,7 @@
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_seed_upload_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_seed_upload_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="64 KB/S|128 KB/S|256 KB/S|512 KB/S|1 MB/S|2 MB/S" setting="network.map_seed_upload" values="64|128|256|512|1024|2048" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_seed_upload_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="64 KB/S|128 KB/S|256 KB/S|512 KB/S|1 MB/S|2 MB/S|4 MB/S|8 MB/S|10 MB/S" setting="network.map_seed_upload" values="64|128|256|512|1024|2048|4096|8192|10240" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
@@ -0,0 +1,110 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- The port's settings screen, in the PC version's style (tools/port_settings.py) -->
<menus>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/multiplayer_hud_settings_screen" width="640" height="480" flags="pass_unhandled_to_focused_child pause_game" bitmap="bitmaps/gradient">
<on event="b" back="true"/>
<on event="back" back="true"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/header_profile_network_settings"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/options_menu"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/header_profile_network_settings" controller="1" left="35" top="11" width="605" height="59" bitmap="main_menu/settings_select/player_setup/player_profile_edit/network_setup/header_profile_network_settings">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/help" type="text" controller="1" left="68" top="350" width="482" height="60" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/help_strings" font="ui\large_ui" color="#FFFFFFFF">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/options_menu" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/help">
<data input="port settings help"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_player_names" x="54" y="73"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_player_name_scale" x="54" y="103"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_scoreboard_team_layout" x="54" y="133"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_scoreboard_background" x="54" y="163"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_text_chat" x="54" y="193"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_chat_style" x="54" y="223"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_defaults" y="1"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_ok" x="380" y="1"/>
<child widget="common_button_cancel" x="510" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_player_names" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_names_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_names_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_names_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="0" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_names_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ALL|ALLIES|ENEMIES|NONE" setting="display.player_names" values="all|allies|enemies|none" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_player_name_scale" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_name_scale_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_name_scale_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_name_scale_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/player_name_scale_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="0.5x|0.75x|1x|1.25x|1.5x|2x" setting="display.player_name_scale" values="0.5|0.75|1|1.25|1.5|2" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_scoreboard_team_layout" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_team_layout_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_team_layout_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_team_layout_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_team_layout_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="TEAMS|BY SCORE" setting="display.scoreboard_team_layout" values="teams|score" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_scoreboard_background" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_background_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_background_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_background_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="3" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/scoreboard_background_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.scoreboard_background" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_text_chat" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/text_chat_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/text_chat_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/text_chat_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="4" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/text_chat_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="SHOW|HIDE" setting="display.text_chat" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/op_chat_style" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/chat_style_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/chat_style_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/chat_style_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/chat_style_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="COLORS|WHITE" setting="display.chat_style" values="colors|white" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
<on event="start" run="port settings defaults"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/button_ok" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="1" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings save" back="true"/>
<on event="start" run="port settings save" back="true"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/labels">
<string text="PLAYER NAMES:"/>
<string text="PLAYER NAME SIZE:"/>
<string text="SCOREBOARD LAYOUT:"/>
<string text="SCOREBOARD PANEL:"/>
<string text="TEXT CHAT:"/>
<string text="CHAT TEXT:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/help_strings">
<string text=""/>
<string text="In multiplayer, whose names are drawn above their\nheads."/>
<string text="How large the players' names are drawn."/>
<string text="A team game's scoreboard: a column for each team,\nor every player in order of score."/>
<string text="Draw a panel behind the scoreboard, for clearer\ntext."/>
<string text="SHOW the text chat, or HIDE it: no lines, and\nits keys and D-pad Up open nothing."/>
<string text="The text chat's colors: COLORS, names in their\nteam's color; WHITE, as Custom Edition."/>
</strings>
</menus>
@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- The port's settings screen, in the PC version's style (tools/port_settings.py) -->
<menus>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/streamer_mode_settings_screen" width="640" height="480" flags="pass_unhandled_to_focused_child pause_game" bitmap="bitmaps/gradient">
<on event="b" back="true"/>
<on event="back" back="true"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/header_profile_network_settings"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/options_menu"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/header_profile_network_settings" controller="1" left="35" top="11" width="605" height="59" bitmap="main_menu/settings_select/player_setup/player_profile_edit/network_setup/header_profile_network_settings">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/help" type="text" controller="1" left="68" top="350" width="482" height="60" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/help_strings" font="ui\large_ui" color="#FFFFFFFF">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/options_menu" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/help">
<data input="port settings help"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_enabled" x="54" y="73"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_slurs" x="54" y="103"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_swearing" x="54" y="133"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_insults" x="54" y="163"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_defaults" y="1"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_ok" x="380" y="1"/>
<child widget="common_button_cancel" x="510" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_enabled" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/enabled_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/enabled_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/enabled_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/labels" string_index="0" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/enabled_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="streamer.enabled" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_slurs" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/slurs_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/slurs_spinner" x="286" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/slurs_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/slurs_spinner" type="spinner" top="2" width="206" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="OFF|SEVERE|STRONG AND WORSE|MILD AND WORSE" setting="streamer.slurs" values="off|severe|strong|mild" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -13 19 -7" footer_bounds="7 208 19 214">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_swearing" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/swearing_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/swearing_spinner" x="286" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/swearing_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/swearing_spinner" type="spinner" top="2" width="206" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="OFF|SEVERE|STRONG AND WORSE|MILD AND WORSE" setting="streamer.swearing" values="off|severe|strong|mild" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -13 19 -7" footer_bounds="7 208 19 214">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/op_insults" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/insults_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/insults_spinner" x="286" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/insults_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/labels" string_index="3" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/insults_spinner" type="spinner" top="2" width="206" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="OFF|SEVERE|STRONG AND WORSE|MILD AND WORSE" setting="streamer.insults" values="off|severe|strong|mild" font="ui\large_ui" color="#FF2896FF" align="center" text_y="4" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -13 19 -7" footer_bounds="7 208 19 214">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
<on event="start" run="port settings defaults"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/button_ok" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="1" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings save" back="true"/>
<on event="start" run="port settings save" back="true"/>
<on event="left_mouse" run="mouse emit accept event"/>
</widget>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/labels">
<string text="STREAMER MODE:"/>
<string text="CENSOR SLURS:"/>
<string text="CENSOR SWEARING:"/>
<string text="CENSOR INSULTS:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/help_strings">
<string text=""/>
<string text="Hide offensive words in names and text from\nother players, maps and mods, as stars."/>
<string text="Slurs about race, sexuality, gender and\ndisability."/>
<string text="Swearing and sexual words (STRONG AND WORSE\nleaves the mildest showing)."/>
<string text="Name-calling and insults that are not slurs."/>
</strings>
</menus>
@@ -17,15 +17,11 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_allow_upnp" x="54" y="103" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_join_from_clipboard" x="54" y="133" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_auto" x="54" y="163" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_names" x="54" y="193" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_names" x="54" y="103" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_name_scale" x="54" y="223" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_name_scale" x="54" y="133" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_team_layout" x="54" y="253" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_team_layout" x="54" y="163" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_background" x="54" y="283" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_background" x="54" y="193" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_map_sharing" x="54" y="313" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_map_sharing" x="54" y="193" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_multiplayer_hud" x="54" y="223" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_multiplayer_hud" x="54" y="103" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_streamer_mode" x="54" y="253" platform="desktop android"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_streamer_mode" x="54" y="133" platform="web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
@@ -69,49 +65,29 @@
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/auto_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="update.auto" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_names" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_names_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_names_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_names_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="4" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_names_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ALL|ALLIES|ENEMIES|NONE" setting="display.player_names" values="all|allies|enemies|none" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_player_name_scale" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_name_scale_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_name_scale_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_name_scale_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/player_name_scale_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="0.5x|0.75x|1x|1.25x|1.5x|2x" setting="display.player_name_scale" values="0.5|0.75|1|1.25|1.5|2" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_team_layout" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_team_layout_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_team_layout_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_team_layout_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_team_layout_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="TEAMS|BY SCORE" setting="display.scoreboard_team_layout" values="teams|score" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_scoreboard_background" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_background_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_background_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_background_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="7" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/scoreboard_background_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.scoreboard_background" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_map_sharing" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF" platform="desktop android">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_sharing_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing/map_sharing_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="8" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/map_sharing_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="4" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_multiplayer_hud" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/multiplayer_hud_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud/multiplayer_hud_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/multiplayer_hud_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/op_streamer_mode" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<on event="a" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/streamer_mode_settings_screen"/>
<on event="start" open="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode/streamer_mode_settings_screen"/>
<on event="left_mouse" run="mouse emit accept event"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode_label"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/streamer_mode_label" type="text" controller="1" width="512" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/network_setup/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/button_defaults" type="text" width="128" height="24" bitmap="bitmaps/text_button_background" string_list="strings/common_button_captions" string_index="3" font="ui\small_ui" color="#FFFFFFFF" align="center" text_y="2">
<on event="a" run="port settings defaults"/>
@@ -128,11 +104,9 @@
<string text="UPNP PORT FORWARDING:"/>
<string text="JOIN FROM CLIPBOARD:"/>
<string text="CHECK FOR UPDATES:"/>
<string text="PLAYER NAMES:"/>
<string text="PLAYER NAME SIZE:"/>
<string text="SCOREBOARD LAYOUT:"/>
<string text="SCOREBOARD PANEL:"/>
<string text="MAP SHARING:"/>
<string text="MULTIPLAYER HUD:"/>
<string text="STREAMER MODE:"/>
</strings>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/network_setup/help_strings">
<string text=""/>
@@ -140,10 +114,8 @@
<string text="Let internet play ask the router to forward its\nport, for networks that stop connections."/>
<string text="Join the game of an invite link copied before\nswitching to the game."/>
<string text="Look for a new version when the game starts."/>
<string text="In multiplayer, whose names are drawn above their\nheads."/>
<string text="How large the players' names are drawn."/>
<string text="A team game's scoreboard: a column for each team,\nor every player in order of score."/>
<string text="Draw a panel behind the scoreboard, for clearer\ntext."/>
<string text="Downloading Custom Edition maps you do not have,\nand helping send them to other players."/>
<string text="Players' names above their heads, the\nscoreboard, and the text chat."/>
<string text="Hide offensive words in names and text from\nother players, maps and mods, as stars."/>
</strings>
</menus>
@@ -14,13 +14,14 @@
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/options_menu" type="column_list" width="640" height="480" flags="pass_unhandled_to_focused_child up_down_tabs_children" description="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/help">
<data input="port settings help"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_high_res_hud" x="54" y="73"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_high_res_text" x="54" y="103"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_anti_aliasing" x="54" y="133" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_anti_aliasing_android" x="54" y="133" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shadow_resolution" x="54" y="163"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_per_pixel_lighting" x="54" y="193"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shield_glow" x="54" y="223"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shield_glow_intensity" x="54" y="253"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_hud_button_style" x="54" y="103"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_high_res_text" x="54" y="133"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_anti_aliasing" x="54" y="163" platform="desktop"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_anti_aliasing_android" x="54" y="163" platform="android web"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shadow_resolution" x="54" y="193"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_per_pixel_lighting" x="54" y="223"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shield_glow" x="54" y="253"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_shield_glow_intensity" x="54" y="283"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/button_bar" y="414"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/button_bar" type="column_list" width="640" height="28" flags="pass_unhandled_to_focused_child left_right_tabs_items">
@@ -37,11 +38,20 @@
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_hud_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.high_res_hud" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_hud_button_style" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/hud_button_style_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/hud_button_style_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/hud_button_style_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/hud_button_style_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="CLASSIC|GEMS|DARK GEMS" setting="display.hud_button_style" values="classic|gems|menu_gems" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/op_high_res_text" width="512" height="28" flags="pass_unhandled_to_focused_child" bitmap="bitmaps/option_bkds" color="#FF2896FF">
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_text_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_text_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_text_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="1" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_text_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/high_res_text_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.high_res_text" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -50,7 +60,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="2" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="3" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="OFF|FXAA|SMAA|SSAA 2X|MSAA 2X|MSAA 4X|MSAA 8X" setting="display.anti_aliasing" values="off|fxaa|smaa|ssaa2x|msaa2x|msaa4x|msaa8x" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -59,7 +69,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_android_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_android_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_android_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="3" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_android_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="4" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/anti_aliasing_android_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="OFF|FXAA|MSAA 2X|MSAA 4X" setting="display.anti_aliasing" values="off|fxaa|msaa2x|msaa4x" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -68,7 +78,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shadow_resolution_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shadow_resolution_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shadow_resolution_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="4" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shadow_resolution_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shadow_resolution_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="128|256|512|1024" setting="display.shadow_resolution" values="128|256|512|1024" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -77,7 +87,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/per_pixel_lighting_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/per_pixel_lighting_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/per_pixel_lighting_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="5" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/per_pixel_lighting_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/per_pixel_lighting_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.per_pixel_lighting" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -86,7 +96,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="6" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="7" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="ON|OFF" setting="display.shield_glow" values="true|false" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -95,7 +105,7 @@
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_intensity_label"/>
<child widget="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_intensity_spinner" x="320" y="1"/>
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_intensity_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="7" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_intensity_label" type="text" controller="1" width="300" height="22" string_list="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels" string_index="8" font="ui\large_ui" color="#FF2896FF" text_x="13" text_y="4">
</widget>
<widget name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/shield_glow_intensity_spinner" type="spinner" left="3" top="2" width="147" height="20" flags="pass_unhandled_to_focused_child left_right_tabs_items" strings="DEFAULT|LIGHT SHOW" setting="display.shield_glow_intensity" values="default|light_show" font="ui\large_ui" color="#FF2896FF" align="center" text_y="1" header_bitmap="bitmaps/arrow_sm_left" footer_bitmap="bitmaps/arrow_sm_right" header_bounds="7 -6 19 0" footer_bounds="7 150 19 156">
<on event="created" run="port setting load"/>
@@ -112,6 +122,7 @@
</widget>
<strings name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/labels">
<string text="HIGH-RES HUD:"/>
<string text="BUTTON STYLE:"/>
<string text="HIGH-RES TEXT:"/>
<string text="ANTI-ALIASING:"/>
<string text="ANTI-ALIASING:"/>
@@ -123,6 +134,7 @@
<strings name="main_menu/settings_select/player_setup/player_profile_edit/video_settings/graphics/help_strings">
<string text=""/>
<string text="Draw the HUD from the high-res redraws; off\ndraws the game's own pictures."/>
<string text="Classic: plain Xbox buttons. Gems: shaded Xbox\nbuttons. Dark Gems: the menu's button artwork."/>
<string text="Draw text and titles with high-res fonts; off\ndraws the game's own."/>
<string text="Smooth jagged edges, which the Xbox did not. FXAA\nand SMAA are cheap; SSAA and MSAA are sharper."/>
<string text="Smooth jagged edges, which the Xbox did not. FXAA\nis cheap; MSAA is sharper."/>
+2 -1
View File
@@ -56,7 +56,8 @@
<child widget="main_menu/main_menu_item_multiplayer" x="192" y="283"/>
<child widget="main_menu/main_menu_item_profile" x="192" y="319"/>
<child widget="main_menu/main_menu_item_settings" x="192" y="355"/>
<child widget="main_menu/main_menu_item_quit_game" x="192" y="391"/>
<child widget="main_menu/main_menu_item_mods" x="192" y="391"/>
<child widget="main_menu/main_menu_item_quit_game" x="192" y="427"/>
</widget>
<widget name="main_menu/new_campaign_creating_profile" width="640" height="480" flags="pass_unhandled_to_focused_child no_history" auto_close="1">
<on event="deleted" run="new campaign decision" open="main_menu/new_campaign_saving_profile"/>
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+4
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@@ -1045,6 +1045,9 @@
<string text="Players 150 metres apart or less are near\nfor voice chat."/>
<string text="Players can vote to kick a player, from the\nscoreboard."/>
<string text="Players cannot vote to kick anyone."/>
<string text="Players can type to each other; lines with links\nare refused. Off in a public internet game."/>
<string text="Players can type to each other, links too. Off\nin a public internet game."/>
<string text="No text chat in the game."/>
</strings>
<strings name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/teamplay_options_labels">
<string text="FRIENDLY FIRE:"/>
@@ -1055,6 +1058,7 @@
<string text="VOICE QUALITY:"/>
<string text="VOICE NEAR DISTANCE:"/>
<string text="VOTE KICK:"/>
<string text="TEXT CHAT:"/>
</strings>
<strings name="main_menu/settings_select/multiplayer_setup/teamplay_options_edit/var_friendly_fire">
<string text="OFF"/>
+17
View File
@@ -6,6 +6,7 @@
"ce/main_menu.campaign_select.xml",
"ce/main_menu.difficulty_select.xml",
"ce/main_menu.gametype_select.xml",
"ce/main_menu.mods.xml",
"ce/main_menu.multiplayer_type_select.connected.4way_profile_select.xml",
"ce/main_menu.multiplayer_type_select.connected.xml",
"ce/main_menu.multiplayer_type_select.coop.xml",
@@ -39,13 +40,17 @@
"ce/main_menu.settings_select.multiplayer_setup.teamplay_options_edit.xml",
"ce/main_menu.settings_select.multiplayer_setup.vehicle_options_edit.xml",
"ce/main_menu.settings_select.multiplayer_setup.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.audio_settings.sound_processing.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.audio_settings.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.color_edit.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.controls_setup.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.gamepad_setup.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.mouse_settings.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.name_edit.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.network_setup.in_game.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.network_setup.map_sharing.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.network_setup.multiplayer_hud.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.network_setup.streamer_mode.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.network_setup.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.video_settings.fov_viewmodels.xml",
"ce/main_menu.settings_select.player_setup.player_profile_edit.video_settings.graphics.xml",
@@ -56,6 +61,9 @@
"ce/shell.xml",
"ce/strings.xml",
"ce/port/blank__0.png",
"ce/port/main_menu/menu_mods__0.png",
"ce/port/main_menu/menu_mods__1.png",
"ce/port/main_menu/mods/header_mods.png",
"ce/port/main_menu/multiplayer_type_select/coop/header_player_2.png",
"ce/port/main_menu/multiplayer_type_select/join_game/header_direct_link.png",
"ce/port/main_menu/multiplayer_type_select/join_game/header_password.png",
@@ -65,6 +73,15 @@
"ce/port/main_menu/multiplayer_type_select/server_settings/coop_options/header_coop_options.png",
"ce/port/main_menu/multiplayer_type_select/server_settings/map_share_options/header_map_share_options.png",
"ce/port/main_menu/multiplayer_type_select/server_settings/voice_options/header_voice_options.png",
"ce/port/mods/status__0.png",
"ce/port/mods/status__1.png",
"ce/port/mods/status__2.png",
"ce/port/mods/status_small__0.png",
"ce/port/mods/status_small__1.png",
"ce/port/mods/status_small__2.png",
"ce/port/pause/objectives_center__0.png",
"ce/port/pause/objectives_left__0.png",
"ce/port/pause/objectives_right__0.png",
"ce/port/pause/pausebox_center__0.png",
"ce/port/pause/pausebox_center__1.png",
"ce/port/pause/pausebox_center__2.png",
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