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Author SHA1 Message Date
Stefan MaierandClaude Opus 5.5 6b77fe428a Show how joining an online game goes on the system link list
p2p_join_state tells the menus whether the host is being reached, was
reached (its game is in the list), did not answer, could not be reached
(both routers too strict: allow UPnP) or was lost; the join screen shows
it under the code's status.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:37:25 +02:00
3 changed files with 60 additions and 0 deletions

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+23
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@@ -331,6 +331,8 @@ static struct
unsigned char join_host_hash[P2P_KEY_HASH_SIZE];
unsigned char join_token[P2P_TOKEN_SIZE];
unsigned long join_time;
/* how the latest join goes, for the menus (p2p_join_state) */
int join_state;
char clipboard[P2P_LINK_SIZE];
int has_clipboard;
@@ -840,6 +842,12 @@ static void drop_peer(struct peer *peer, const char *reason)
struct retired_session *retired = &p2p.retired[p2p.retired_next++ % MAXIMUM_RETIRED_SESSIONS];
int ask_again = p2p.joining && peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE);
if (peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE) &&
p2p.join_state != P2P_JOIN_NONE)
{
p2p.join_state = peer->connected ? P2P_JOIN_LOST : P2P_JOIN_BLOCKED;
}
platform_log("Internet play: %s %s: %s", peer->is_host ? "host" : "player", peer->name, reason);
if (peer->connected)
{
@@ -1029,6 +1037,8 @@ static void peer_heard(struct peer *peer, unsigned long address, unsigned short
address_text(address, port, text));
if (peer->is_host)
{
if (!memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE) && p2p.join_state != P2P_JOIN_NONE)
p2p.join_state = P2P_JOIN_CONNECTED;
if (p2p.joining && !memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE))
{
p2p.joining = 0;
@@ -2298,6 +2308,7 @@ static int join_invite(const char *text)
memcpy(p2p.join_host_hash, hash, sizeof(hash));
memcpy(p2p.join_token, token, sizeof(token));
p2p.join_requested = 1;
p2p.join_state = P2P_JOIN_REACHING;
return 1;
}
@@ -2344,6 +2355,16 @@ int p2p_join_code_status(void)
return status;
}
int p2p_join_state(void)
{
int state;
pthread_mutex_lock(&p2p_lock);
state = p2p.running ? p2p.join_state : P2P_JOIN_NONE;
pthread_mutex_unlock(&p2p_lock);
return state;
}
void p2p_join_code_clear_status(void)
{
pthread_mutex_lock(&p2p_lock);
@@ -2381,6 +2402,8 @@ static void update_joining(void)
{
p2p.joining = 0;
p2p_signal_stop_joining();
if (p2p.join_state == P2P_JOIN_REACHING)
p2p.join_state = P2P_JOIN_NO_ANSWER;
platform_log("Internet play: no answer from the invite's host; it may have stopped hosting or quit");
}
}
+13
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@@ -43,6 +43,19 @@ int p2p_join_code(char *text, int size);
int p2p_join_with_code(const char *typed);
int p2p_join_code_status(void);
void p2p_join_code_clear_status(void);
/* how the latest join of an invite or code goes (the VR port's, for the
menus): reaching the host, connected (its game is in the system link list),
or why not */
enum
{
P2P_JOIN_NONE,
P2P_JOIN_REACHING,
P2P_JOIN_CONNECTED,
P2P_JOIN_NO_ANSWER,
P2P_JOIN_BLOCKED,
P2P_JOIN_LOST,
};
int p2p_join_state(void);
/* this machine's identifier, which its XNADDR carries (6 bytes) */
const unsigned char *p2p_identifier(void);
+24
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@@ -5602,6 +5602,7 @@ int p2p_join_code(char *text, int size);
int p2p_join_with_code(char const *typed);
int p2p_join_code_status(void);
void p2p_join_code_clear_status(void);
int p2p_join_state(void);
enum
{
@@ -5615,6 +5616,17 @@ enum
_join_code_offline,
};
enum
{
/* p2p.h's */
_join_state_none,
_join_state_reaching,
_join_state_connected,
_join_state_no_answer,
_join_state_blocked,
_join_state_lost,
};
static struct
{
boolean keyboard_launched;
@@ -5723,6 +5735,18 @@ static void ui_join_code_render(
case _join_code_own: status = "That is this game's own code"; break;
case _join_code_offline: status = "Online play is off (network.online in config.toml)"; break;
}
/* (the code found, or a link: how reaching its host goes) */
if (!status || p2p_join_code_status() == _join_code_found)
{
switch (p2p_join_state())
{
case _join_state_reaching: status = "Reaching the online game's host..."; break;
case _join_state_connected: status = "Connected: the online game is in the list above"; break;
case _join_state_no_answer: status = "The host did not answer: it may have stopped hosting"; break;
case _join_state_blocked: status = "Blocked by the routers: allow UPnP on yours or the host's"; break;
case _join_state_lost: status = "Lost the connection to the online game's host"; break;
}
}
if (status)
ui_join_code_draw_line(392, status, FALSE, FALSE);
}