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Author SHA1 Message Date
Stefan MaierandClaude Opus 5.5 f6c2322df9 Host options in the lobby: public, bots and their skill
Y in a hosted game's lobby opens a panel to make the game public, choose
how many bots join (none by default, up to 15) and how well they play
(bots.skill: easy, normal, hard; hard is the first bots' play, normal a
little slower to notice, turn and aim). Integer settings can now be
written to config.toml as booleans could.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:05:34 +02:00
Stefan MaierandClaude Opus 5.5 39fbaefaac Keep the new settings out of the network table
The settings file is written in the table's order, so settings of another
section between network.* entries wrote [network] twice, and the whole
file was then refused (defaults used). They now follow the network
settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:52:14 +02:00
Stefan MaierandClaude Opus 5.5 c6397cb515 Bots find their way with the game's pathfinding (phase 1)
A bot walks to its goal along a path from ai/path.c (the maps' pathfinding
surfaces, as the campaign's actors use them), found again every half
second: in a fight towards its target, weaving; out of sight hunting the
nearest enemy, or roaming near someone; looking where it goes. With no
path it walks straight at the goal, and when stuck picks another.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:05:12 +02:00
Stefan MaierandClaude Opus 5.5 5ba6c13097 Bots as players of the host (phase 0)
bots.count bots are added in the lobby as players of machines of the
host's own that nothing connects to (four a machine, from the top slot
down): new connections skip their slots, and they count as machines for
the countdown, so a game of the host and bots starts. Every machine sees
them as players; each tick the host thinks for them (bots.c) and takes
the result as their input through update_server_handle_distributed_input.
The first brain finds the nearest visible enemy, turns at a player's rate
with some aim error, walks at it weaving and fires on target, and else
wanders, jumping and turning when stuck. Every multiplayer map has
pathfinding surfaces for the next phase.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:08:09 +02:00
Stefan MaierandClaude Opus 5.5 66c0d33e34 List public online games and join them from a panel
A host can make its game public (Y in the lobby, or network.public_game):
it then announces name, map, game type, players and join code every 10 s,
retained, on hcvr/1/g<network version>/<id> through the signalling
brokers, and clears it when it stops. On the system link list, X opens an
online games panel listing the public games heard lately (stale ones
dropped after 45 s) and a row to type a code; A joins by the game's code.
Announcements carry no addresses.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:00:57 +02:00
Stefan MaierandClaude Opus 5.5 6b77fe428a Show how joining an online game goes on the system link list
p2p_join_state tells the menus whether the host is being reached, was
reached (its game is in the list), did not answer, could not be reached
(both routers too strict: allow UPnP) or was lost; the join screen shows
it under the code's status.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:37:25 +02:00
Stefan MaierandClaude Opus 5.5 0badc451cb Join online games with a short code in VR
A hosted game gets an 8-character join code (Crockford base 32) besides
its invite link, shown under the lobby's buttons. On the system link list,
X opens the game's keyboard to type a code in; the code's topic and key
come from a slow PBKDF2 derivation, the host answers an ask on that topic
through the signalling brokers with its invite sealed with the key, and
the joiner joins as with the link. Codes in join_link.txt work too.

Also: the clipboard text last seen is kept from run to run, so a run's
own invite is not joined again at the next start; in menus a held stick
repeats after 350 ms and then every 90 ms, and its threshold is 70%.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:32:50 +02:00
17 changed files with 2485 additions and 13 deletions

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@@ -0,0 +1,586 @@
/*
BOTS.C
Bots in multiplayer (the VR port's): players of the host that it drives
itself. They are the players of machines of the host's own that nothing
connects to (network_server_manager.c: bots.count of them, added in the
lobby), so every machine sees them as it sees any other machine's players,
and their input goes where a client's does: every tick, the host makes each
bot's player_action and takes it as a client's input
(update_server_handle_distributed_input).
A bot looks for the nearest enemy it can see, turns to it no faster than a
player would (and not quite right), closes on it weaving from side to side
and fires while it is on target. With none in sight it hunts the nearest
enemy, or else roams to a point picked at random near someone. It finds its
way with the game's own pathfinding (ai/path.c: the maps' pathfinding
surfaces), as the campaign's actors do: a path a few times a second, whose
next point it walks to, looking where it goes; where no path is found it
walks straight at the goal, jumping and turning off when it is stuck.
*/
#include "cseries.h"
#include "game/game.h"
#include "game/game_engine.h"
#include "game/players.h"
#include "game/player_queues_new.h"
#include "objects/objects.h"
#include "physics/collisions.h"
#include "ai/path.h"
#include "units/bipeds.h"
#include "scenario/scenario.h"
#include "structures/structure_bsp_definitions.h"
#include "units/units.h"
#include "network_distributed.h"
#include <math.h>
void platform_log(char const *format, ...);
long config_integer(char const *name);
boolean network_game_server_is_bot_machine(long machine_index);
/* ---------- constants */
enum
{
MAXIMUM_BOTS = 16,
/* how often a bot finds its path again (ticks) */
PATH_REFRESH_TICKS = 15,
};
/* how near a path's point counts as reached, and the goal (world units) */
#define BOT_STEP_RADIUS 0.4f
#define BOT_GOAL_RADIUS 1.0f
/* how far a bot sees and shoots (world units), and how near it closes */
#define BOT_FIRE_RANGE 30.0f
#define BOT_CLOSE_RANGE 3.0f
/* how far off target it still fires (radians) */
#define BOT_FIRE_CONE 0.08f
/* ---------- structures */
struct bot
{
long player_index;
long target_unit_index;
short target_seen_ticks;
real yaw;
real pitch;
real aim_error_yaw;
real aim_error_pitch;
short error_ticks;
real_point3d last_position;
short stuck_ticks;
real wander_yaw;
short weave_phase;
/* where it is going, and the way there */
boolean has_goal;
real_point3d goal;
long goal_time;
long path_time;
struct path_result path;
};
/* ---------- globals */
/* (one search at a time, shared: 80 kB) */
static struct path_state bot_path_state;
static struct
{
boolean map_logged;
struct bot bots[MAXIMUM_BOTS];
long seed;
long logged_time;
long paths_found;
long paths_failed;
/* how well they play (bots.skill, as the game began) */
short reaction_ticks;
real turn_rate;
real sight_range;
real aim_error;
} bots;
/* easy, normal, hard: the ticks a bot takes to notice an enemy, how fast it
turns (radians a tick), how far it sees and how far off its aim wanders */
static struct
{
short reaction_ticks;
real turn_rate;
real sight_range;
real aim_error;
} const bot_skills[] =
{
{ 20, 2.2f / 30.0f, 25.0f, 3.0f },
{ 13, 2.8f / 30.0f, 32.0f, 1.8f },
{ 9, 3.5f / 30.0f, 40.0f, 1.0f },
};
/* ---------- private code */
static real bot_random(
void)
{
bots.seed = bots.seed * 1103515245 + 12345;
return (real)((bots.seed >> 16) & 0x7FFF) / 32767.0f;
}
static real bot_angle_difference(
real to,
real from)
{
real difference = to - from;
while (difference > _pi)
difference -= 2.0f * _pi;
while (difference < -_pi)
difference += 2.0f * _pi;
return difference;
}
static boolean bot_can_see(
long unit_index,
real_point3d const *from,
real_point3d const *to)
{
struct collision_result collision;
real_vector3d vector;
vector.i = to->x - from->x;
vector.j = to->y - from->y;
vector.k = to->z - from->z;
return !collision_test_vector(FLAG(_collision_test_structure_bit) | FLAG(_collision_test_front_facing_surfaces_bit),
from, &vector, unit_index, &collision);
}
/* the nearest enemy unit the bot can see, or NONE */
static long bot_find_target(
struct player_datum const *player,
real_point3d const *eye)
{
boolean teams = game_engine_has_teams();
long best = NONE;
real best_distance = bots.sight_range;
short index;
for (index = 0; index < MAXIMUM_TRACKED_PLAYERS; index++)
{
struct player_datum *other = distributed_player(index);
long unit_index;
real_point3d head;
real distance;
if (!other || other == player || (teams && other->team_index == player->team_index))
continue;
unit_index = distributed_living_unit(other);
if (unit_index == NONE)
continue;
unit_get_camera_position(unit_index, &head);
distance = distance3d(eye, &head);
if (distance < best_distance && bot_can_see(player->unit_index, eye, &head))
{
best = unit_index;
best_distance = distance;
}
}
return best;
}
/* the way from where the bot's unit stands to the goal (FALSE: none) */
static boolean bot_find_path(
struct bot *bot,
long unit_index)
{
struct path_input input;
real_point3d start;
long start_surface = biped_find_pathfinding_surface_index(unit_index, &start);
real_point3d goal = bot->goal;
long goal_surface = NONE;
bot->path.valid = FALSE;
if (start_surface == NONE)
return FALSE;
/* (the goal's surface: under it, as a biped would stand there) */
{
struct collision_result collision;
real_vector3d down = { 0.0f, 0.0f, -3.0f };
real_point3d above = goal;
above.z += 0.5f;
if (collision_test_vector(FLAG(_collision_test_structure_bit) | FLAG(_collision_test_front_facing_surfaces_bit),
&above, &down, NONE, &collision))
{
goal = collision.point;
goal_surface = collision.surface_index;
}
}
if (goal_surface == NONE)
return FALSE;
path_input_new(&input, 0.25f, FALSE, unit_index);
path_input_set_start(&input, &start, start_surface);
path_state_new(&input, &bot_path_state, NULL);
path_state_destination(&bot_path_state, &goal, goal_surface, BOT_GOAL_RADIUS);
if (!path_state_find(&bot_path_state) || !path_state_build_path(&bot_path_state, &bot->path))
{
bot->path.valid = FALSE;
bots.paths_failed++;
return FALSE;
}
bots.paths_found += bot->path.valid != FALSE;
return bot->path.valid;
}
/* the point it walks to now: the path's next, or the goal itself */
static boolean bot_next_point(
struct bot *bot,
long unit_index,
real_point3d const *position,
real_point3d *point)
{
if (!bot->has_goal)
return FALSE;
if (game_time_get() - bot->path_time >= PATH_REFRESH_TICKS || game_time_get() < bot->path_time)
{
bot->path_time = game_time_get();
bot_find_path(bot, unit_index);
}
if (bot->path.valid)
{
while (bot->path.step_index < bot->path.step_count)
{
struct path_step const *step = &bot->path.steps[(short)bot->path.step_index];
real dx = step->point.x - position->x;
real dy = step->point.y - position->y;
if (dx * dx + dy * dy > BOT_STEP_RADIUS * BOT_STEP_RADIUS)
{
*point = step->point;
return TRUE;
}
bot->path.step_index++;
}
/* (the steps done: on to the end, or a path found anew soon) */
if (!bot->path.steps_finish_path && game_time_get() - bot->path_time > 5)
bot->path_time = game_time_get() - PATH_REFRESH_TICKS;
*point = bot->path.endpoint.point;
return TRUE;
}
*point = bot->goal;
return TRUE;
}
/* a goal when none is in sight: the nearest enemy, or somewhere near
someone at random */
static void bot_choose_goal(
struct bot *bot,
struct player_datum const *player,
real_point3d const *position)
{
boolean teams = game_engine_has_teams();
real best_distance = 1000000.0f;
short index;
boolean found = FALSE;
for (index = 0; index < MAXIMUM_TRACKED_PLAYERS; index++)
{
struct player_datum *other = distributed_player(index);
long unit_index;
real_point3d origin;
real distance;
if (!other || other == player || (teams && other->team_index == player->team_index))
continue;
unit_index = distributed_living_unit(other);
if (unit_index == NONE)
continue;
object_get_origin(unit_index, &origin);
distance = distance3d(position, &origin);
if (distance < best_distance)
{
best_distance = distance;
bot->goal = origin;
found = TRUE;
}
}
if (!found)
{
/* (no enemy alive: a few metres off, somewhere) */
real angle = bot_random() * 2.0f * _pi;
bot->goal = *position;
bot->goal.x += (real)cos(angle) * 5.0f;
bot->goal.y += (real)sin(angle) * 5.0f;
}
bot->has_goal = TRUE;
bot->goal_time = game_time_get();
bot->path_time = game_time_get() - PATH_REFRESH_TICKS;
}
/* the throttle that walks a unit facing yaw towards a point */
static void bot_walk_to(
struct player_action *action,
real yaw,
real_point3d const *position,
real_point3d const *point)
{
real dx = point->x - position->x;
real dy = point->y - position->y;
real length = (real)sqrt(dx * dx + dy * dy);
if (length < 0.001f)
return;
dx /= length;
dy /= length;
/* (forward along the facing; left, its strafe's positive) */
action->throttle.i = dx * (real)cos(yaw) + dy * (real)sin(yaw);
action->throttle.j = -dx * (real)sin(yaw) + dy * (real)cos(yaw);
}
static void bot_think(
struct bot *bot,
struct player_datum *player,
struct player_action *action)
{
struct unit_datum *unit = unit_try_and_get(player->unit_index);
real_point3d eye;
real_point3d position;
real wanted_yaw;
real wanted_pitch = 0.0f;
boolean firing = FALSE;
real moved;
csmemset(action, 0, sizeof(*action));
action->desired_weapon_index = NONE;
action->desired_grenade_index = NONE;
action->desired_zoom_level = NONE;
if (!unit || unit->object.parent_object_index != NONE)
{
bot->target_unit_index = NONE;
return;
}
action->desired_weapon_index = unit->unit.current_weapon_index;
action->desired_grenade_index = unit->unit.current_grenade_index;
unit_get_camera_position(player->unit_index, &eye);
object_get_origin(player->unit_index, &position);
/* (where it faces now, the first time) */
if (bot->error_ticks == 0 && bot->yaw == 0.0f && bot->pitch == 0.0f)
{
bot->yaw = (real)atan2(unit->unit.aiming_vector.j, unit->unit.aiming_vector.i);
bot->wander_yaw = bot->yaw;
}
/* the enemy: noticed after a moment, kept while in sight */
{
long target = bot_find_target(player, &eye);
if (target != bot->target_unit_index)
{
bot->target_unit_index = target;
bot->target_seen_ticks = 0;
}
else if (target != NONE && bot->target_seen_ticks < SHORT_MAX)
{
bot->target_seen_ticks++;
}
}
/* (its aim wanders a little, anew now and then) */
if (--bot->error_ticks <= 0)
{
bot->error_ticks = 10 + (short)(bot_random() * 20.0f);
bot->aim_error_yaw = (bot_random() - 0.5f) * 0.06f * bots.aim_error;
bot->aim_error_pitch = (bot_random() - 0.5f) * 0.04f * bots.aim_error;
}
if (bot->target_unit_index != NONE && bot->target_seen_ticks >= bots.reaction_ticks)
{
real_point3d head;
real dx, dy, dz, flat, distance;
unit_get_camera_position(bot->target_unit_index, &head);
/* (at the chest) */
head.z -= 0.15f;
dx = head.x - eye.x;
dy = head.y - eye.y;
dz = head.z - eye.z;
flat = (real)sqrt(dx * dx + dy * dy);
distance = (real)sqrt(dx * dx + dy * dy + dz * dz);
wanted_yaw = (real)atan2(dy, dx) + bot->aim_error_yaw;
wanted_pitch = (real)atan2(dz, flat) + bot->aim_error_pitch;
/* closes on it along its way, weaving, until near */
bot->weave_phase++;
if (distance > BOT_CLOSE_RANGE)
{
real_point3d point;
object_get_origin(bot->target_unit_index, &bot->goal);
bot->has_goal = TRUE;
if (bot_next_point(bot, player->unit_index, &position, &point))
bot_walk_to(action, bot->yaw, &position, &point);
}
action->throttle.j += (real)sin(bot->weave_phase * 0.08f) * 0.6f;
firing = distance < BOT_FIRE_RANGE &&
fabsf(bot_angle_difference(wanted_yaw, bot->yaw)) < BOT_FIRE_CONE &&
fabsf(wanted_pitch - bot->pitch) < BOT_FIRE_CONE;
/* (a melee blow when it is upon it) */
if (distance < 1.0f)
SET_FLAG(action->control_flags, _unit_control_use_equipment_bit, TRUE);
}
else
{
real_point3d point;
/* hunts, or roams: along its way, looking where it goes */
if (!bot->has_goal || game_time_get() - bot->goal_time > 90 ||
distance3d(&position, &bot->goal) < BOT_GOAL_RADIUS)
{
bot_choose_goal(bot, player, &position);
}
wanted_yaw = bot->wander_yaw;
if (bot_next_point(bot, player->unit_index, &position, &point))
{
real dx = point.x - position.x;
real dy = point.y - position.y;
if (dx * dx + dy * dy > 0.0001f)
bot->wander_yaw = wanted_yaw = (real)atan2(dy, dx);
bot_walk_to(action, bot->yaw, &position, &point);
}
if (bot->stuck_ticks > 20)
{
/* (stuck: somewhere else) */
bot_choose_goal(bot, player, &position);
bot->goal.x += (bot_random() - 0.5f) * 6.0f;
bot->goal.y += (bot_random() - 0.5f) * 6.0f;
bot->stuck_ticks = 0;
}
}
/* turned no faster than a player turns */
{
real turn = bot_angle_difference(wanted_yaw, bot->yaw);
bot->yaw += PIN(turn, -bots.turn_rate, bots.turn_rate);
bot->pitch += PIN(wanted_pitch - bot->pitch, -bots.turn_rate, bots.turn_rate);
bot->pitch = PIN(bot->pitch, -1.4f, 1.4f);
while (bot->yaw > _pi)
bot->yaw -= 2.0f * _pi;
while (bot->yaw < -_pi)
bot->yaw += 2.0f * _pi;
}
action->desired_facing.yaw = bot->yaw < 0.0f ? bot->yaw + 2.0f * _pi : bot->yaw;
action->desired_facing.pitch = bot->pitch;
if (firing)
{
action->primary_trigger = 1.0f;
SET_FLAG(action->control_flags, _unit_control_weapon_primary_trigger_bit, TRUE);
}
/* stuck: hardly moved while walking (it jumps, and then turns) */
moved = distance3d(&position, &bot->last_position);
bot->last_position = position;
action->throttle.i = PIN(action->throttle.i, -1.0f, 1.0f);
action->throttle.j = PIN(action->throttle.j, -1.0f, 1.0f);
if ((fabsf(action->throttle.i) > 0.5f || fabsf(action->throttle.j) > 0.5f) && moved < 0.02f)
{
bot->stuck_ticks++;
if (bot->stuck_ticks == 8)
SET_FLAG(action->control_flags, _unit_control_jump_bit, TRUE);
}
else
{
bot->stuck_ticks = 0;
}
}
/* the bot of a player, made when first needed */
static struct bot *bot_get(
long player_index)
{
short index;
struct bot *free_bot = NULL;
for (index = 0; index < MAXIMUM_BOTS; index++)
{
if (bots.bots[index].player_index == player_index)
return &bots.bots[index];
if (bots.bots[index].player_index == NONE && !free_bot)
free_bot = &bots.bots[index];
}
if (free_bot)
{
csmemset(free_bot, 0, sizeof(*free_bot));
free_bot->player_index = player_index;
free_bot->target_unit_index = NONE;
}
return free_bot;
}
/* ---------- public code */
void bots_new_game(
void)
{
short index;
bots.map_logged = FALSE;
for (index = 0; index < MAXIMUM_BOTS; index++)
bots.bots[index].player_index = NONE;
bots.seed = 12345;
bots.logged_time = 0;
{
long skill = PIN(config_integer("bots.skill"), 0, (long)NUMBEROF(bot_skills) - 1);
bots.reaction_ticks = bot_skills[skill].reaction_ticks;
bots.turn_rate = bot_skills[skill].turn_rate;
bots.sight_range = bot_skills[skill].sight_range;
bots.aim_error = bot_skills[skill].aim_error;
}
}
/* (the host) after each tick: each bot's input for the next */
void bots_tick(
void)
{
short index;
short count = 0;
if (!bots.map_logged)
{
struct structure_bsp *bsp = global_structure_bsp_get();
bots.map_logged = TRUE;
if (bsp)
{
platform_log("bots: the map's pathfinding: %ld surfaces, %ld edges",
bsp->pathfinding_surfaces.count, bsp->pathfinding_edges.count);
}
}
for (index = 0; index < MAXIMUM_TRACKED_PLAYERS; index++)
{
struct player_datum *player = distributed_player(index);
struct bot *bot;
struct player_action action;
unsigned short control_flags;
if (!player || player->local_player_index != NONE ||
!network_game_server_is_bot_machine(player->network_player_data.machine_index))
{
continue;
}
bot = bot_get(DATUM_INDEX_NEW(index, player->identifier));
if (!bot)
continue;
bot_think(bot, player, &action);
control_flags = (unsigned short)action.control_flags;
update_server_handle_distributed_input(DATUM_INDEX_NEW(index, player->identifier), game_time_get(), &action,
&control_flags, 1);
count++;
}
if (count && game_time_get() - bots.logged_time >= 300)
{
bots.logged_time = game_time_get();
platform_log("bots: driving %d; paths found %ld, not %ld", (int)count, bots.paths_found, bots.paths_failed);
bots.paths_found = bots.paths_failed = 0;
}
}
+2
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@@ -3051,6 +3051,7 @@ void network_distributed_new_game(
network_objects_new_game();
network_damage_new_game();
network_vr_new_game();
bots_new_game();
}
/* after each tick (game_time.c) */
@@ -3093,6 +3094,7 @@ void network_distributed_tick(
distributed_statistics_due = FALSE;
distributed_host_send_players();
network_vr_tick();
bots_tick();
distributed_send_pickups();
if (game_time_get() % GAME_STATE_INTERVAL_TICKS == 0)
distributed_send_game_state(NONE);
+4
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@@ -236,4 +236,8 @@ void network_vr_tick(void);
word network_vr_entry_size(void);
void network_vr_handle_poses(long machine_index, void const *entries, short count);
/* bots (bots.c) */
void bots_new_game(void);
void bots_tick(void);
#endif // __NETWORK_DISTRIBUTED_H
+107 -2
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@@ -331,6 +331,8 @@ static struct
unsigned char join_host_hash[P2P_KEY_HASH_SIZE];
unsigned char join_token[P2P_TOKEN_SIZE];
unsigned long join_time;
/* how the latest join goes, for the menus (p2p_join_state) */
int join_state;
char clipboard[P2P_LINK_SIZE];
int has_clipboard;
@@ -840,6 +842,12 @@ static void drop_peer(struct peer *peer, const char *reason)
struct retired_session *retired = &p2p.retired[p2p.retired_next++ % MAXIMUM_RETIRED_SESSIONS];
int ask_again = p2p.joining && peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE);
if (peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE) &&
p2p.join_state != P2P_JOIN_NONE)
{
p2p.join_state = peer->connected ? P2P_JOIN_LOST : P2P_JOIN_BLOCKED;
}
platform_log("Internet play: %s %s: %s", peer->is_host ? "host" : "player", peer->name, reason);
if (peer->connected)
{
@@ -1029,6 +1037,8 @@ static void peer_heard(struct peer *peer, unsigned long address, unsigned short
address_text(address, port, text));
if (peer->is_host)
{
if (!memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE) && p2p.join_state != P2P_JOIN_NONE)
p2p.join_state = P2P_JOIN_CONNECTED;
if (p2p.joining && !memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE))
{
p2p.joining = 0;
@@ -2298,6 +2308,7 @@ static int join_invite(const char *text)
memcpy(p2p.join_host_hash, hash, sizeof(hash));
memcpy(p2p.join_token, token, sizeof(token));
p2p.join_requested = 1;
p2p.join_state = P2P_JOIN_REACHING;
return 1;
}
@@ -2314,10 +2325,93 @@ int p2p_join_invite(const char *text)
return result > 0;
}
int p2p_join_code(char *text, int size)
{
int result;
pthread_mutex_lock(&p2p_lock);
result = p2p.running && p2p_code_hosted(text, size);
pthread_mutex_unlock(&p2p_lock);
return result;
}
int p2p_join_with_code(const char *typed)
{
int result;
pthread_mutex_lock(&p2p_lock);
result = p2p.running && p2p_code_look_up(typed);
pthread_mutex_unlock(&p2p_lock);
return result;
}
int p2p_join_code_status(void)
{
int status;
pthread_mutex_lock(&p2p_lock);
status = p2p.running ? p2p_code_status() : P2P_CODE_OFFLINE;
pthread_mutex_unlock(&p2p_lock);
return status;
}
void p2p_set_public_game(int public_game)
{
pthread_mutex_lock(&p2p_lock);
p2p_list_set_public(public_game);
pthread_mutex_unlock(&p2p_lock);
}
int p2p_public_game(void)
{
int result;
pthread_mutex_lock(&p2p_lock);
result = p2p_list_public();
pthread_mutex_unlock(&p2p_lock);
return result;
}
void p2p_set_game_description(const char *name, const char *map, const char *mode, int players,
int maximum_players)
{
pthread_mutex_lock(&p2p_lock);
p2p_list_set_description(name, map, mode, players, maximum_players);
pthread_mutex_unlock(&p2p_lock);
}
int p2p_public_games(struct p2p_public_game *games, int maximum)
{
int count;
pthread_mutex_lock(&p2p_lock);
count = p2p.running ? p2p_list_games(games, maximum) : 0;
pthread_mutex_unlock(&p2p_lock);
return count;
}
int p2p_join_state(void)
{
int state;
pthread_mutex_lock(&p2p_lock);
state = p2p.running ? p2p.join_state : P2P_JOIN_NONE;
pthread_mutex_unlock(&p2p_lock);
return state;
}
void p2p_join_code_clear_status(void)
{
pthread_mutex_lock(&p2p_lock);
p2p_code_clear_status();
pthread_mutex_unlock(&p2p_lock);
}
void p2p_invite_received(const char *text)
{
/* (an older version's is logged as such) */
if (!join_invite(text))
/* (an older version's is logged as such; a join code is looked up,
p2p_code.c) */
if (!join_invite(text) && !p2p_code_look_up(text))
platform_log("Internet play: that is not an invite");
}
@@ -2343,6 +2437,8 @@ static void update_joining(void)
{
p2p.joining = 0;
p2p_signal_stop_joining();
if (p2p.join_state == P2P_JOIN_REACHING)
p2p.join_state = P2P_JOIN_NO_ANSWER;
platform_log("Internet play: no answer from the invite's host; it may have stopped hosting or quit");
}
}
@@ -2382,6 +2478,14 @@ static void update_hosting(void)
p2p.stun_started = 1;
p2p_signal_start();
p2p_signal_host(p2p.token);
{
/* (and a join code for it, p2p_code.c) */
unsigned char bytes[P2P_KEY_HASH_SIZE + P2P_TOKEN_SIZE];
p2p_key_hash(p2p_public_key(), bytes);
memcpy(bytes + P2P_KEY_HASH_SIZE, p2p.token, P2P_TOKEN_SIZE);
p2p_code_host(bytes);
}
platform_log("Internet play: hosting. Invite players with this link (it only works while this "
"copy of the game runs): %s", p2p.invite);
if (!p2p.invite_copied)
@@ -2396,6 +2500,7 @@ static void update_hosting(void)
{
p2p.hosting = 0;
p2p_signal_stop_hosting();
p2p_code_stop_hosting();
p2p_discord_set_hosting(NULL, 0, 0);
}
if (p2p.hosting)
+55
View File
@@ -26,6 +26,61 @@ int p2p_hand_off_invite(void);
words around it. Returns nonzero if it held an invite */
int p2p_join_invite(const char *text);
/* Join codes (p2p_code.c): the hosted game's code as XXXX-XXXX (0 if
none); looking a typed one up, which then joins as its invite does (0 if
it is not a code, or internet play is off); and how the look up goes */
enum
{
P2P_CODE_IDLE,
P2P_CODE_LOOKING,
P2P_CODE_FOUND,
P2P_CODE_NOT_FOUND,
P2P_CODE_INVALID,
P2P_CODE_OWN,
P2P_CODE_OFFLINE,
};
int p2p_join_code(char *text, int size);
int p2p_join_with_code(const char *typed);
int p2p_join_code_status(void);
void p2p_join_code_clear_status(void);
/* how the latest join of an invite or code goes (the VR port's, for the
menus): reaching the host, connected (its game is in the system link list),
or why not */
enum
{
P2P_JOIN_NONE,
P2P_JOIN_REACHING,
P2P_JOIN_CONNECTED,
P2P_JOIN_NO_ANSWER,
P2P_JOIN_BLOCKED,
P2P_JOIN_LOST,
};
int p2p_join_state(void);
/* Public games (p2p_list.c): the hosted game listed for anyone or not, and
what it is (the game's server, as it changes); and the games others list,
joined by their codes (p2p_join_with_code) */
enum
{
P2P_PUBLIC_NAME_SIZE = 16,
P2P_PUBLIC_MAP_SIZE = 32,
P2P_PUBLIC_MODE_SIZE = 24,
};
struct p2p_public_game
{
char name[P2P_PUBLIC_NAME_SIZE];
char map[P2P_PUBLIC_MAP_SIZE];
char mode[P2P_PUBLIC_MODE_SIZE];
char code[12];
int players;
int maximum_players;
};
void p2p_set_public_game(int public_game);
int p2p_public_game(void);
void p2p_set_game_description(const char *name, const char *map, const char *mode, int players,
int maximum_players);
int p2p_public_games(struct p2p_public_game *games, int maximum);
/* this machine's identifier, which its XNADDR carries (6 bytes) */
const unsigned char *p2p_identifier(void);
/* the address the game reaches the machine with this identifier at, if it
+317
View File
@@ -0,0 +1,317 @@
/*
P2P_CODE.C
Join codes (the VR port's): a short code that stands for a hosted game's
invite (p2p.c), for a player who cannot pass a link on, as in a headset,
where a link is not copied out and 64 hex digits are not typed in.
- A host makes a code when it starts hosting: 8 characters of Crockford's
base 32 (40 bits), shown as XXXX-XXXX (ui_join_code.c draws it in the
lobby). It lasts while the host hosts.
- From the code come a topic and a key (PBKDF2-HMAC-SHA256, slow on
purpose: CODE_KDF_ITERATIONS). The host listens on the topic through the
signalling brokers (p2p_signal.c). A player who types the code asks
there (ASK: a nonce), and the host answers with its invite, sealed with
the key, with the nonce (INVITE); the asker opens it and joins as an
invite link would.
- The brokers, and anyone who watches them, see the topic, but cannot tell
the code from it, or open the answer, short of working the slow
derivation out for codes until one fits; a code is guessed at one in 2^40
of them. An asker who has the code has the invite, as one given the link
has: it joins as anyone invited does.
A build without this (another of the same network version) has no codes,
and its players join with the link (which the host still logs and copies).
*/
#include "platform.h"
#include "posix.h"
#include "p2p_internal.h"
#include <stdio.h>
#include <string.h>
enum
{
CODE_SYMBOLS = 8,
CODE_KDF_ITERATIONS = 20000,
CODE_NONCE_SIZE = 8,
CODE_INVITE_SIZE = P2P_KEY_HASH_SIZE + P2P_TOKEN_SIZE,
CODE_MESSAGE_VERSION = 1,
/* milliseconds */
ASK_INTERVAL = 1000,
LOOK_TIMEOUT = 20000,
/* the host's answers: this many at once, and one more each this often */
MAXIMUM_ANSWERS = 8,
ANSWER_INTERVAL = 250,
};
enum
{
_code_message_ask = 'Q',
_code_message_invite = 'I',
};
/* Crockford's base 32: no I, L, O or U */
static const char code_alphabet[] = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
static struct
{
/* hosting: the code, its topic and key, and the invite it stands for */
int hosting;
char host_code[CODE_SYMBOLS + 1];
char host_topic[P2P_CODE_TOPIC_SIZE];
unsigned char host_key[P2P_SHA256_SIZE];
unsigned char invite[CODE_INVITE_SIZE];
int answers_left;
unsigned long answers_time;
/* looking a code up */
int status;
char look_topic[P2P_CODE_TOPIC_SIZE];
unsigned char look_key[P2P_SHA256_SIZE];
unsigned char look_nonce[CODE_NONCE_SIZE];
unsigned long look_started_time;
unsigned long asked_time;
int asked;
} code;
static int code_elapsed(unsigned long since, unsigned long time)
{
return (unsigned int)(p2p_now() - since) >= (unsigned int)time;
}
/* the code's symbols from what was typed: letters and digits, read as
Crockford reads them (O as 0, I and L as 1), the rest (dashes, spaces)
left out; 0 unless they are exactly a code's */
static int code_normalize(const char *text, char *symbols)
{
int count = 0;
for (; *text; text++)
{
char character = *text;
if (character >= 'a' && character <= 'z')
character = (char)(character - 'a' + 'A');
if (character == 'O')
character = '0';
else if (character == 'I' || character == 'L')
character = '1';
if (!strchr(code_alphabet, character) || !character)
{
if (character == '-' || character == ' ' || character == '\t' || character == '\r' ||
character == '\n')
{
continue;
}
return 0;
}
if (count == CODE_SYMBOLS)
return 0;
symbols[count++] = character;
}
symbols[count] = 0;
return count == CODE_SYMBOLS;
}
/* the topic and key of a code (PBKDF2-HMAC-SHA256, one block) */
static void code_derive(const char *symbols, char *topic, unsigned char *key)
{
static const char salt[] = "halo-ce-vr join code 1";
unsigned char block[sizeof(salt) - 1 + 4];
unsigned char u[P2P_SHA256_SIZE];
unsigned char derived[P2P_SHA256_SIZE];
unsigned char digest[P2P_SHA256_SIZE];
char hex[2 * P2P_SHA256_SIZE + 1];
int iteration;
int index;
memcpy(block, salt, sizeof(salt) - 1);
block[sizeof(salt) - 1] = 0;
block[sizeof(salt)] = 0;
block[sizeof(salt) + 1] = 0;
block[sizeof(salt) + 2] = 1;
p2p_hmac_sha256((const unsigned char *)symbols, CODE_SYMBOLS, block, sizeof(block), u);
memcpy(derived, u, sizeof(derived));
for (iteration = 1; iteration < CODE_KDF_ITERATIONS; iteration++)
{
p2p_hmac_sha256((const unsigned char *)symbols, CODE_SYMBOLS, u, sizeof(u), u);
for (index = 0; index < P2P_SHA256_SIZE; index++)
derived[index] ^= u[index];
}
p2p_hmac_sha256(derived, sizeof(derived), "topic", 5, digest);
p2p_hex(digest, 16, hex);
snprintf(topic, P2P_CODE_TOPIC_SIZE, "hcvr/1/%s", hex);
p2p_hmac_sha256(derived, sizeof(derived), "seal", 4, key);
}
/* ---------- p2p.c's side (under p2p_lock) */
void p2p_code_host(const unsigned char *invite)
{
unsigned char random[CODE_SYMBOLS];
int index;
posix_random_bytes(random, sizeof(random));
for (index = 0; index < CODE_SYMBOLS; index++)
code.host_code[index] = code_alphabet[random[index] & 31];
code.host_code[CODE_SYMBOLS] = 0;
memcpy(code.invite, invite, CODE_INVITE_SIZE);
code_derive(code.host_code, code.host_topic, code.host_key);
code.answers_left = MAXIMUM_ANSWERS;
code.answers_time = p2p_now();
code.hosting = 1;
platform_log("Internet play: join code %.4s-%.4s", code.host_code, code.host_code + 4);
p2p_signal_sync_topics();
}
void p2p_code_stop_hosting(void)
{
code.hosting = 0;
code.host_code[0] = 0;
p2p_signal_sync_topics();
}
int p2p_code_hosted(char *text, int size)
{
if (!code.hosting || size < CODE_SYMBOLS + 2)
return 0;
snprintf(text, (size_t)size, "%.4s-%.4s", code.host_code, code.host_code + 4);
return 1;
}
int p2p_code_look_up(const char *typed)
{
char symbols[CODE_SYMBOLS + 1];
if (!code_normalize(typed, symbols))
{
code.status = P2P_CODE_INVALID;
return 0;
}
if (code.hosting && !strcmp(symbols, code.host_code))
{
code.status = P2P_CODE_OWN;
return 0;
}
code_derive(symbols, code.look_topic, code.look_key);
posix_random_bytes(code.look_nonce, sizeof(code.look_nonce));
code.look_started_time = p2p_now();
code.asked = 0;
code.status = P2P_CODE_LOOKING;
p2p_signal_sync_topics();
return 1;
}
int p2p_code_status(void)
{
return code.status;
}
void p2p_code_clear_status(void)
{
if (code.status != P2P_CODE_LOOKING)
code.status = P2P_CODE_IDLE;
}
/* ---------- p2p_signal.c's side (under p2p_lock) */
void p2p_code_topics(const char **host_topic, const char **look_topic)
{
*host_topic = code.hosting ? code.host_topic : "";
*look_topic = code.status == P2P_CODE_LOOKING ? code.look_topic : "";
}
static void code_answer(const unsigned char *nonce)
{
unsigned char message[2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE];
unsigned char sealed[2 + sizeof(message) + P2P_SEAL_OVERHEAD];
int sealed_size;
/* (anyone watching the brokers can ask, as often as they like) */
while (code.answers_left < MAXIMUM_ANSWERS && code_elapsed(code.answers_time, ANSWER_INTERVAL))
{
code.answers_left++;
code.answers_time += ANSWER_INTERVAL;
}
if (code.answers_left == MAXIMUM_ANSWERS)
code.answers_time = p2p_now();
if (code.answers_left <= 0)
return;
code.answers_left--;
message[0] = _code_message_invite;
message[1] = CODE_MESSAGE_VERSION;
memcpy(message + 2, nonce, CODE_NONCE_SIZE);
memcpy(message + 2 + CODE_NONCE_SIZE, code.invite, CODE_INVITE_SIZE);
sealed[0] = _code_message_invite;
sealed[1] = CODE_MESSAGE_VERSION;
sealed_size = p2p_seal(code.host_key, message, sizeof(message), sealed + 2);
p2p_signal_publish(code.host_topic, sealed, 2 + sealed_size);
}
static void code_invite_received(const unsigned char *payload, int size)
{
unsigned char message[2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE + 16];
int message_size;
char hex[2 * CODE_INVITE_SIZE + 1];
char link[P2P_LINK_SIZE];
if (size > (int)sizeof(message) + P2P_SEAL_OVERHEAD)
return;
message_size = p2p_open(code.look_key, payload, size, message);
if (message_size != 2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE || message[0] != _code_message_invite ||
message[1] != CODE_MESSAGE_VERSION || !p2p_equal(message + 2, code.look_nonce, CODE_NONCE_SIZE))
{
return;
}
code.status = P2P_CODE_FOUND;
p2p_signal_sync_topics();
p2p_hex(message + 2 + CODE_NONCE_SIZE, CODE_INVITE_SIZE, hex);
snprintf(link, sizeof(link), "halo://join/%s", hex);
platform_log("Internet play: the join code's host answered");
p2p_invite_received(link);
}
int p2p_code_received(const char *topic, const unsigned char *payload, int size)
{
if (size < 2 || payload[1] != CODE_MESSAGE_VERSION)
return 0;
if (code.hosting && !strcmp(topic, code.host_topic))
{
if (payload[0] == _code_message_ask && size == 2 + CODE_NONCE_SIZE)
code_answer(payload + 2);
return 1;
}
if (code.status == P2P_CODE_LOOKING && !strcmp(topic, code.look_topic))
{
if (payload[0] == _code_message_invite)
code_invite_received(payload + 2, size - 2);
return 1;
}
return 0;
}
void p2p_code_update(void)
{
unsigned char message[2 + CODE_NONCE_SIZE];
if (code.status != P2P_CODE_LOOKING)
return;
p2p_signal_start();
if (code_elapsed(code.look_started_time, LOOK_TIMEOUT))
{
code.status = P2P_CODE_NOT_FOUND;
p2p_signal_sync_topics();
platform_log("Internet play: no game answered the join code");
return;
}
if (!p2p_signal_connected() || (code.asked && !code_elapsed(code.asked_time, ASK_INTERVAL)))
return;
message[0] = _code_message_ask;
message[1] = CODE_MESSAGE_VERSION;
memcpy(message + 2, code.look_nonce, CODE_NONCE_SIZE);
p2p_signal_publish(code.look_topic, message, sizeof(message));
code.asked = 1;
code.asked_time = p2p_now();
}
+46
View File
@@ -107,6 +107,52 @@ void p2p_signal_join(const unsigned char *host_hash, const unsigned char *token)
void p2p_signal_stop_joining(void);
/* whether any broker is connected */
int p2p_signal_connected(void);
/* (for p2p_code.c) the topics every broker listens on, as they are now; and
a message to a topic through every broker */
void p2p_signal_sync_topics(void);
void p2p_signal_publish(const char *topic, const unsigned char *payload, int size);
/* the same, kept by the brokers for whoever listens later (empty: no
longer) */
void p2p_signal_publish_retained(const char *topic, const unsigned char *payload, int size);
/* ---------- p2p_code.c: join codes (under p2p_lock) */
enum
{
P2P_CODE_TOPIC_SIZE = 7 + 32 + 1,
};
/* hosting: a new code for the invite (its key hash and token), and none */
void p2p_code_host(const unsigned char *invite);
void p2p_code_stop_hosting(void);
/* the code hosted, as XXXX-XXXX; 0 if none */
int p2p_code_hosted(char *text, int size);
/* starts looking up a typed code (0: not a code, or this machine's own;
p2p_code_status says which) */
int p2p_code_look_up(const char *typed);
int p2p_code_status(void);
/* forgets a finished look up's result */
void p2p_code_clear_status(void);
/* (p2p_signal.c) the topics to listen on (empty: none); a message on a
topic, nonzero if it was a code's; and each pass of the p2p thread */
void p2p_code_topics(const char **host_topic, const char **look_topic);
int p2p_code_received(const char *topic, const unsigned char *payload, int size);
void p2p_code_update(void);
/* ---------- p2p_list.c: public games (under p2p_lock) */
/* hosting: whether the game is listed, and what it is */
void p2p_list_set_public(int public_game);
int p2p_list_public(void);
void p2p_list_set_description(const char *name, const char *map, const char *mode, int players,
int maximum_players);
/* the games listed lately; asking keeps this machine listening a while */
int p2p_list_games(struct p2p_public_game *games, int maximum);
/* (p2p_signal.c) the topic to listen on (empty: none); a message on one
(nonzero if it was a listing's); and each pass, whether hosting */
const char *p2p_list_topic(void);
int p2p_list_received(const char *topic, const unsigned char *payload, int size);
void p2p_list_update(int hosting);
/* ---------- p2p_crypto.c */
+335
View File
@@ -0,0 +1,335 @@
/*
P2P_LIST.C
Public games (the VR port's): a host may list its game for anyone, who
finds it in a list of online games and joins it by its join code
(p2p_code.c), without a server of this project's.
- A public game's host announces it through the signalling brokers
(p2p_signal.c) every ANNOUNCE_INTERVAL, retained, on a topic of its own
under hcvr/1/g<network version>/: its name, map, game type, players, its
join code, and the time. Retained, a machine that starts listening gets
every game's latest at once. A host that stops (it closes its game, or
makes it private) clears its topic; one that quits without that leaves
its last announcement, which listeners drop once it is older than
STALE_SECONDS (by the machines' clocks).
- A machine that shows the list listens on the topics of its network
version (a wildcard), and keeps the games heard of lately.
- An announcement carries no address: a machine reaches a public game's
host only by its code, as anyone given the code does. Anyone can announce
anything, so what is shown is checked to be printable and in bounds, and
a game that is not what it says is only a code that does not answer.
*/
#include "platform.h"
#include "posix.h"
#include "port_config.h"
#include "p2p_internal.h"
#include "halo_port_limits.h"
#include <stdio.h>
#include <string.h>
#include <time.h>
enum
{
ANNOUNCEMENT_VERSION = 1,
/* milliseconds */
ANNOUNCE_INTERVAL = 10000,
/* a listener's interest lapses this long after the menu last asked */
WATCH_TIME = 3000,
STALE_SECONDS = 45,
MAXIMUM_LISTED_GAMES = 32,
};
/* what goes to the brokers (byte for byte) */
struct announcement
{
char magic[4];
unsigned char version;
unsigned char players;
unsigned char maximum_players;
unsigned char flags;
unsigned char time[8];
char code[8];
char name[P2P_PUBLIC_NAME_SIZE];
char map[P2P_PUBLIC_MAP_SIZE];
char mode[P2P_PUBLIC_MODE_SIZE];
};
struct listed_game
{
int used;
char topic[P2P_CODE_TOPIC_SIZE];
unsigned long heard_time;
long long announced_time;
struct p2p_public_game game;
};
static struct
{
/* hosting (whether public: network.public_game, until Y changes it) */
int initialized;
int public_game;
char topic[P2P_CODE_TOPIC_SIZE];
int announced;
unsigned long announced_time;
char name[P2P_PUBLIC_NAME_SIZE];
char map[P2P_PUBLIC_MAP_SIZE];
char mode[P2P_PUBLIC_MODE_SIZE];
int players;
int maximum_players;
/* listening */
unsigned long watched_time;
int watching;
char watch_topic[P2P_CODE_TOPIC_SIZE];
struct listed_game games[MAXIMUM_LISTED_GAMES];
} list;
static int list_elapsed(unsigned long since, unsigned long time)
{
return (unsigned int)(p2p_now() - since) >= (unsigned int)time;
}
/* text as shown: printable ASCII only, ended */
static void list_text(char *destination, int size, const char *source, int source_size)
{
int index;
for (index = 0; index < size - 1 && index < source_size && source[index]; index++)
destination[index] = source[index] >= 32 && source[index] < 127 ? source[index] : '?';
destination[index] = 0;
}
static long long list_time_now(void)
{
return (long long)time(NULL);
}
static void list_topics_make(void)
{
if (!list.topic[0])
{
unsigned char random[8];
char hex[17];
posix_random_bytes(random, sizeof(random));
p2p_hex(random, sizeof(random), hex);
snprintf(list.topic, sizeof(list.topic), "hcvr/1/g%d/%s", HALO_PORT_NETWORK_VERSION, hex);
}
if (!list.watch_topic[0])
snprintf(list.watch_topic, sizeof(list.watch_topic), "hcvr/1/g%d/+", HALO_PORT_NETWORK_VERSION);
}
static void list_announce(void)
{
struct announcement announcement;
char code[16];
long long now = list_time_now();
int index;
if (!p2p_code_hosted(code, sizeof(code)))
return;
memset(&announcement, 0, sizeof(announcement));
memcpy(announcement.magic, "HCVR", 4);
announcement.version = ANNOUNCEMENT_VERSION;
announcement.players = (unsigned char)(list.players < 0 ? 0 : list.players > 255 ? 255 : list.players);
announcement.maximum_players =
(unsigned char)(list.maximum_players < 0 ? 0 : list.maximum_players > 255 ? 255 : list.maximum_players);
for (index = 0; index < 8; index++)
announcement.time[index] = (unsigned char)(now >> (8 * index));
/* (the code without its dash) */
memcpy(announcement.code, code, 4);
memcpy(announcement.code + 4, code + 5, 4);
memcpy(announcement.name, list.name, sizeof(announcement.name));
memcpy(announcement.map, list.map, sizeof(announcement.map));
memcpy(announcement.mode, list.mode, sizeof(announcement.mode));
p2p_signal_publish_retained(list.topic, (const unsigned char *)&announcement, sizeof(announcement));
if (!list.announced)
platform_log("Internet play: the game is listed as public (%s, %s, %s)", list.name, list.map, list.mode);
list.announced = 1;
list.announced_time = p2p_now();
}
static void list_withdraw(void)
{
if (!list.announced)
return;
p2p_signal_publish_retained(list.topic, NULL, 0);
platform_log("Internet play: the game is no longer listed as public");
list.announced = 0;
}
/* ---------- p2p.c's side (under p2p_lock) */
void p2p_list_set_public(int public_game)
{
if (public_game == list.public_game)
return;
list.public_game = public_game;
list_topics_make();
if (!public_game)
list_withdraw();
else
list.announced_time = p2p_now() - ANNOUNCE_INTERVAL;
}
int p2p_list_public(void)
{
return list.public_game;
}
void p2p_list_set_description(const char *name, const char *map, const char *mode, int players,
int maximum_players)
{
int changed = strncmp(list.name, name, sizeof(list.name) - 1) || strncmp(list.map, map, sizeof(list.map) - 1) ||
strncmp(list.mode, mode, sizeof(list.mode) - 1) || players != list.players ||
maximum_players != list.maximum_players;
list_text(list.name, sizeof(list.name), name, P2P_PUBLIC_NAME_SIZE);
list_text(list.map, sizeof(list.map), map, P2P_PUBLIC_MAP_SIZE);
list_text(list.mode, sizeof(list.mode), mode, P2P_PUBLIC_MODE_SIZE);
list.players = players;
list.maximum_players = maximum_players;
/* (a change goes out soon, not at the next interval) */
if (changed && list.announced && list_elapsed(list.announced_time, 1000))
list.announced_time = p2p_now() - ANNOUNCE_INTERVAL;
}
int p2p_list_games(struct p2p_public_game *games, int maximum)
{
int count = 0;
int index;
list.watched_time = p2p_now();
list.watching = 1;
for (index = 0; index < MAXIMUM_LISTED_GAMES && count < maximum; index++)
{
if (list.games[index].used)
games[count++] = list.games[index].game;
}
return count;
}
/* ---------- p2p_signal.c's side (under p2p_lock) */
const char *p2p_list_topic(void)
{
return list.watching ? list.watch_topic : "";
}
int p2p_list_received(const char *topic, const unsigned char *payload, int size)
{
struct announcement announcement;
struct listed_game *slot = NULL;
long long announced = 0;
char code[16];
int index;
if (!list.watch_topic[0] || strncmp(topic, list.watch_topic, strlen(list.watch_topic) - 1))
return 0;
/* (this machine's own, as the broker echoes it) */
if (!strcmp(topic, list.topic))
return 1;
for (index = 0; index < MAXIMUM_LISTED_GAMES; index++)
{
if (list.games[index].used && !strcmp(list.games[index].topic, topic))
slot = &list.games[index];
}
if (size != (int)sizeof(announcement))
{
/* (empty: withdrawn) */
if (slot && size == 0)
slot->used = 0;
return 1;
}
memcpy(&announcement, payload, sizeof(announcement));
if (memcmp(announcement.magic, "HCVR", 4) || announcement.version != ANNOUNCEMENT_VERSION ||
!announcement.maximum_players || announcement.players > announcement.maximum_players)
{
return 1;
}
for (index = 0; index < 8; index++)
announced |= (long long)announcement.time[index] << (8 * index);
if (announced < list_time_now() - STALE_SECONDS || announced > list_time_now() + STALE_SECONDS)
{
if (slot)
slot->used = 0;
return 1;
}
snprintf(code, sizeof(code), "%.4s-%.4s", announcement.code, announcement.code + 4);
for (index = 0; code[index]; index++)
{
if (index != 4 && !((code[index] >= '0' && code[index] <= '9') || (code[index] >= 'A' && code[index] <= 'Z')))
return 1;
}
if (!slot)
{
int oldest = -1;
for (index = 0; index < MAXIMUM_LISTED_GAMES && !slot; index++)
{
if (!list.games[index].used)
slot = &list.games[index];
else if (oldest < 0 || list.games[index].announced_time < list.games[oldest].announced_time)
oldest = index;
}
if (!slot)
slot = &list.games[oldest];
memset(slot, 0, sizeof(*slot));
snprintf(slot->topic, sizeof(slot->topic), "%s", topic);
}
slot->used = 1;
slot->heard_time = p2p_now();
slot->announced_time = announced;
list_text(slot->game.name, sizeof(slot->game.name), announcement.name, sizeof(announcement.name));
list_text(slot->game.map, sizeof(slot->game.map), announcement.map, sizeof(announcement.map));
list_text(slot->game.mode, sizeof(slot->game.mode), announcement.mode, sizeof(announcement.mode));
snprintf(slot->game.code, sizeof(slot->game.code), "%s", code);
slot->game.players = announcement.players;
slot->game.maximum_players = announcement.maximum_players;
return 1;
}
void p2p_list_update(int hosting)
{
int index;
if (!list.initialized)
{
list.initialized = 1;
if (!list.public_game)
list.public_game = config_boolean("network.public_game");
}
list_topics_make();
/* hosting a public game: announced every so often; withdrawn when it
is not */
if (hosting && list.public_game)
{
p2p_signal_start();
if (p2p_signal_connected() && list_elapsed(list.announced_time, ANNOUNCE_INTERVAL))
list_announce();
}
else if (list.announced)
{
list_withdraw();
}
/* listening while the menu asks */
if (list.watching && list_elapsed(list.watched_time, WATCH_TIME))
{
list.watching = 0;
memset(list.games, 0, sizeof(list.games));
p2p_signal_sync_topics();
}
else if (list.watching)
{
p2p_signal_start();
p2p_signal_sync_topics();
}
for (index = 0; index < MAXIMUM_LISTED_GAMES; index++)
{
if (list.games[index].used && list.games[index].announced_time < list_time_now() - STALE_SECONDS)
list.games[index].used = 0;
}
}
+55 -3
View File
@@ -82,6 +82,8 @@ enum
one is not forgotten while its host nonce lasts: USED_REQUEST_TIME) */
MAXIMUM_USED_REQUESTS = 1024,
TOPIC_SIZE = 7 + 32 + 1,
/* (p2p_code.c's are as long) */
TOPIC_SIZE_CHECK = 1 / (TOPIC_SIZE == P2P_CODE_TOPIC_SIZE),
NONCE_SIZE = 8,
/* an ACCEPT's or a proven JOIN's tag: the first half of an HMAC-SHA256 */
TAG_SIZE = 16,
@@ -152,6 +154,11 @@ struct broker
/* the topics it has been asked for */
char host_topic[TOPIC_SIZE];
char join_topic[TOPIC_SIZE];
/* (join codes' topics: p2p_code.c) */
char code_host_topic[TOPIC_SIZE];
char code_look_topic[TOPIC_SIZE];
/* (public games': p2p_list.c) */
char list_topic[TOPIC_SIZE];
unsigned char input[BUFFER_SIZE];
int input_size;
unsigned char output[BUFFER_SIZE];
@@ -321,6 +328,9 @@ static void broker_close(struct broker *broker, int failed)
broker->output_size = 0;
broker->host_topic[0] = 0;
broker->join_topic[0] = 0;
broker->code_host_topic[0] = 0;
broker->code_look_topic[0] = 0;
broker->list_topic[0] = 0;
if (failed)
broker->failures++;
}
@@ -410,17 +420,22 @@ static void broker_publish(struct broker *broker, const char *topic, const unsig
/* the topics a ready broker should be subscribed to */
static void broker_sync_topics(struct broker *broker)
{
const char *wanted[2];
char *had[2];
const char *wanted[5];
char *had[5];
int index;
if (broker->state != _broker_ready)
return;
wanted[0] = signalling.hosting ? signalling.host_topic : "";
wanted[1] = signalling.joining ? signalling.join_topic : "";
p2p_code_topics(&wanted[2], &wanted[3]);
wanted[4] = p2p_list_topic();
had[0] = broker->host_topic;
had[1] = broker->join_topic;
for (index = 0; index < 2; index++)
had[2] = broker->code_host_topic;
had[3] = broker->code_look_topic;
had[4] = broker->list_topic;
for (index = 0; index < 5; index++)
{
if (!strcmp(wanted[index], had[index]))
continue;
@@ -939,6 +954,8 @@ static void publish_received(struct broker *broker, const char *topic, const uns
if (size > MAXIMUM_MESSAGE_SIZE + P2P_SEAL_OVERHEAD)
return;
if (p2p_code_received(topic, payload, size) || p2p_list_received(topic, payload, size))
return;
if (signalling.hosting && !strcmp(topic, signalling.host_topic))
{
message_size = p2p_open(signalling.host_key, payload, size, message);
@@ -1190,6 +1207,8 @@ void p2p_signal_update(const int *read, int read_count, const int *write, int wr
}
if (signalling.joining && elapsed(signalling.join_sent_time, JOIN_INTERVAL))
send_join();
p2p_code_update();
p2p_list_update(signalling.hosting);
}
int p2p_signal_connected(void)
@@ -1212,6 +1231,39 @@ static void sync_all_topics(void)
broker_sync_topics(&signalling.brokers[index]);
}
void p2p_signal_sync_topics(void)
{
sync_all_topics();
}
void p2p_signal_publish(const char *topic, const unsigned char *payload, int size)
{
if (size <= MAXIMUM_MESSAGE_SIZE + P2P_SEAL_OVERHEAD)
publish_everywhere(topic, payload, size);
}
void p2p_signal_publish_retained(const char *topic, const unsigned char *payload, int size)
{
unsigned char body[2 + TOPIC_SIZE + MAXIMUM_MESSAGE_SIZE];
int index;
if (size > MAXIMUM_MESSAGE_SIZE)
return;
for (index = 0; index < signalling.broker_count; index++)
{
struct broker *broker = &signalling.brokers[index];
int body_size;
if (broker->state != _broker_ready)
continue;
body_size = put_string(body, topic);
if (size)
memcpy(body + body_size, payload, (size_t)size);
/* (PUBLISH, at most once, retained: an empty one clears it) */
broker_send(broker, 0x31, body, body_size + size);
}
}
void p2p_signal_host(const unsigned char *token)
{
if (!signalling.has_nonce_key)
+35 -5
View File
@@ -275,6 +275,9 @@ static const struct config_setting config_settings[] =
"clipboard) that lets whoever has it join over the internet; opening a\n"
"link (or copying one before switching to the game) joins. Only people\n"
"with the invite can join. Off keeps system link to the local network." },
{ "network.public_game", _config_boolean, "false", "HALO_NET_PUBLIC_GAME", _environment_value, _platform_all,
"Host games as public: listed for anyone among the online games (the\n"
"system link screen's X), as Y in a hosted game's lobby makes them." },
{ "network.join_from_clipboard", _config_boolean, "true", "HALO_NET_JOIN_FROM_CLIPBOARD", _environment_value,
_platform_all,
"Join the game of an invite link found on the clipboard when the game\n"
@@ -301,6 +304,12 @@ static const struct config_setting config_settings[] =
"The Discord application internet play invites go through while the\n"
"Discord desktop client runs; empty for none." },
{ "bots.count", _config_integer, "0", "HALO_BOTS_COUNT", _environment_value, _platform_android,
"Bots in the multiplayer games this machine hosts (0 to 15; 0: none):\n"
"players it drives itself, which every machine sees as players. Set in\n"
"the lobby's host options (Y)." },
{ "bots.skill", _config_integer, "1", "HALO_BOTS_SKILL", _environment_value, _platform_android,
"How well the bots play: 0 easy, 1 normal, 2 hard." },
{ "update.auto", _config_boolean, "true", "HALO_UPDATE_AUTO", _environment_value, _platform_all,
"Look for a new version when the game starts, and offer to update to it;\n"
"false never looks (the game's \"Do not ask again\" writes false here)." },
@@ -950,7 +959,9 @@ static int config_line_section(const char *line, const char *end, char *section,
/* sets a boolean setting, for now and in config.toml: its line there is
changed (or added), the rest of the file kept as it is */
int config_write_boolean(const char *name, int value)
/* a boolean's or an integer's new value, kept and written into the file
(the line of its key replaced, else added to its section) */
static int config_write_value(const char *name, int type, long value)
{
const char *dot = strchr(name, '.');
long index = config_setting_index(name);
@@ -961,15 +972,24 @@ int config_write_boolean(const char *name, int value)
const char *line;
int written = 0, in_section = 0, succeeded;
if (index < 0 || config_settings[index].type != _config_boolean || !dot || (size_t)(dot - name) >= sizeof(section))
if (index < 0 || config_settings[index].type != type || !dot || (size_t)(dot - name) >= sizeof(section))
return 0;
/* (the file read first, as the other settings are) */
config_boolean(name);
if (type == _config_boolean)
config_boolean(name);
else
config_integer(name);
pthread_mutex_lock(&config_lock);
config_values[index].boolean = value != 0;
if (type == _config_boolean)
config_values[index].boolean = value != 0;
else
config_values[index].integer = value;
snprintf(section, sizeof(section), "%.*s", (int)(dot - name), name);
snprintf(key, sizeof(key), "%s", dot + 1);
snprintf(line_text, sizeof(line_text), "%s = %s\n", key, value ? "true" : "false");
if (type == _config_boolean)
snprintf(line_text, sizeof(line_text), "%s = %s\n", key, value ? "true" : "false");
else
snprintf(line_text, sizeof(line_text), "%s = %ld\n", key, value);
snprintf(wanted, sizeof(wanted), "%s", section);
config_path(path, sizeof(path));
text = config_read_file(path, &size);
@@ -1026,6 +1046,16 @@ int config_write_boolean(const char *name, int value)
return succeeded;
}
int config_write_boolean(const char *name, int value)
{
return config_write_value(name, _config_boolean, value != 0);
}
int config_write_integer(const char *name, long value)
{
return config_write_value(name, _config_integer, value);
}
/* ---------- public code */
int config_boolean(const char *name)
+1
View File
@@ -21,5 +21,6 @@ const char *config_string(const char *name);
/* sets a boolean setting, and writes it into config.toml (only its line
changes); 1 on success */
int config_write_boolean(const char *name, int value);
int config_write_integer(const char *name, long value);
#endif
+39
View File
@@ -614,18 +614,56 @@ static BOOL platform_text_has_invite_link(const char *text)
return FALSE;
}
/* the last clipboard text looked at, kept beside the settings from run to
run (the VR port's): a run's own invite, still on the clipboard when the
game starts again, is not joined then (its host, the run before, is gone,
and the attempt held up a join for a minute and a half) */
static void platform_clipboard_seen(char *seen, int size, BOOL save)
{
char path[512];
FILE *file;
snprintf(path, sizeof(path), "%s/clipboard_seen.txt", platform_data_root());
if (save)
{
file = fopen(path, "wb");
if (file)
{
fputs(seen, file);
fclose(file);
}
return;
}
file = fopen(path, "rb");
if (!file)
return;
{
size_t length = fread(seen, 1, (size_t)size - 1, file);
seen[length] = 0;
}
fclose(file);
}
/* puts a new invite on the clipboard, and joins one found there when the
game comes to the front */
static void platform_invite_clipboard(BOOL look)
{
/* the last clipboard text looked at, so each invite is joined once */
static char seen[256];
static BOOL seen_loaded;
const char *invite = p2p_take_clipboard_text();
if (!seen_loaded)
{
seen_loaded = TRUE;
platform_clipboard_seen(seen, sizeof(seen), FALSE);
}
if (invite)
{
SDL_SetClipboardText(invite);
snprintf(seen, sizeof(seen), "%s", invite);
platform_clipboard_seen(seen, sizeof(seen), TRUE);
platform_log("Internet play: the invite link is on the clipboard");
#ifdef HALO_ANDROID
SDL_ShowAndroidToast("Hosting: the invite link is on the clipboard", 1, -1, 0, 0);
@@ -638,6 +676,7 @@ static void platform_invite_clipboard(BOOL look)
if (text && strcmp(text, seen) && strlen(text) < sizeof(seen))
{
snprintf(seen, sizeof(seen), "%s", text);
platform_clipboard_seen(seen, sizeof(seen), TRUE);
/* (a link, not a bare code: 64 hex digits alone are as often a
checksum copied for something else) */
if (platform_text_has_invite_link(text) && p2p_join_invite(text))
+58 -2
View File
@@ -42,7 +42,13 @@ enum
_event_type_right_stick,
_event_type_button,
#ifdef HALO_ANDROID
/* (the VR port's: a headset's controllers' thumbsticks are pushed as
far less readily than a gamepad's) */
STICK_EVENT_THRESHOLD = 22937,
#else
STICK_EVENT_THRESHOLD = 29490,
#endif
STICK_EVENT_REPEAT_MILLISECONDS = 250
};
@@ -71,6 +77,24 @@ typedef char verify_event_manager_state_size[
typedef char verify_event_manager_globals_size[
sizeof(struct event_manager_globals) == 0x168 ? 1 : -1];
#ifdef HALO_ANDROID
/* The VR port's: a stick held moves on once after a pause, then quickly,
as menus do now (the Xbox's moved on every quarter second, which in a
headset, with the keyboard's letters to cross, is slow going). */
enum
{
STICK_REPEAT_FIRST_MILLISECONDS = 350,
STICK_REPEAT_MILLISECONDS = 90,
};
static short stick_repeats[NUMBER_OF_GAMEPAD_STICKS][MAXIMUM_GAMEPADS];
#define STICK_REPEAT_INTERVAL(stick, controller_index) \
(stick_repeats[stick][controller_index] ? STICK_REPEAT_MILLISECONDS : STICK_REPEAT_FIRST_MILLISECONDS)
#else
#define STICK_REPEAT_INTERVAL(stick, controller_index) STICK_EVENT_REPEAT_MILLISECONDS
#endif
/* ---------- prototypes */
static void queue_event(
@@ -83,6 +107,30 @@ struct event_manager_globals event_manager_globals = { 0 };
/* ---------- public code */
#ifdef HALO_ANDROID
/* an event the stick posts: a fresh push (it was within the threshold on
that axis) starts the count of repeats again */
static void stick_note_event(
short stick,
short controller_index,
long x,
long y,
unsigned long time)
{
boolean fresh =
(ABS(x) >= STICK_EVENT_THRESHOLD &&
ABS(event_manager_globals.previous_stick_axes[stick][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
ABS(event_manager_globals.previous_stick_axes[stick][1][controller_index]) < STICK_EVENT_THRESHOLD);
(void)time;
if (fresh)
stick_repeats[stick][controller_index] = 0;
else if (stick_repeats[stick][controller_index] < SHORT_MAX)
stick_repeats[stick][controller_index]++;
}
#endif
void event_manager_initialize(
void)
{
@@ -209,12 +257,16 @@ static void queue_event(
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_left][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_left][1][controller_index]) < STICK_EVENT_THRESHOLD) ||
time - event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] >= STICK_EVENT_REPEAT_MILLISECONDS))
time - event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] >=
STICK_REPEAT_INTERVAL(_gamepad_stick_left, controller_index)))
{
post = FALSE;
}
else
{
#ifdef HALO_ANDROID
stick_note_event(_gamepad_stick_left, controller_index, x, y, time);
#endif
event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] = time;
post = TRUE;
@@ -260,12 +312,16 @@ static void queue_event(
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_right][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_right][1][controller_index]) < STICK_EVENT_THRESHOLD) ||
time - event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] >= STICK_EVENT_REPEAT_MILLISECONDS))
time - event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] >=
STICK_REPEAT_INTERVAL(_gamepad_stick_right, controller_index)))
{
post = FALSE;
}
else
{
#ifdef HALO_ANDROID
stick_note_event(_gamepad_stick_right, controller_index, x, y, time);
#endif
event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] = time;
post = TRUE;
+547
View File
@@ -5591,6 +5591,543 @@ static boolean ui_mouse_menus_active(
}
#ifdef HALO_ANDROID
/* ---------- join codes (the VR port's)
Internet play's join codes (port/linux/src/p2p_code.c) and public games
(p2p_list.c): the host's lobby shows its game's code, and Y there lists the
game for anyone or not; on the screen of games to join, X opens a panel of
the public games and a way to type a code in, either of which then joins as
an invite link does (the game shows up in the list once its host is
reached). */
int p2p_join_code(char *text, int size);
int p2p_join_with_code(char const *typed);
int p2p_join_code_status(void);
void p2p_join_code_clear_status(void);
int p2p_join_state(void);
enum
{
/* p2p.h's */
_join_code_idle,
_join_code_looking,
_join_code_found,
_join_code_not_found,
_join_code_invalid,
_join_code_own,
_join_code_offline,
};
enum
{
/* p2p.h's */
_join_state_none,
_join_state_reaching,
_join_state_connected,
_join_state_no_answer,
_join_state_blocked,
_join_state_lost,
};
struct ui_public_game
{
/* p2p.h's struct p2p_public_game */
char name[16];
char map[32];
char mode[24];
char code[12];
int players;
int maximum_players;
};
void p2p_set_public_game(int public_game);
int p2p_public_game(void);
int p2p_public_games(struct ui_public_game *games, int maximum);
long config_integer(char const *name);
int config_write_integer(char const *name, long value);
enum
{
MAXIMUM_SHOWN_PUBLIC_GAMES = 32,
/* the online games panel's rows: "enter a code" and the games */
ONLINE_PANEL_ROWS = 11,
};
static struct
{
boolean keyboard_launched;
wchar_t typed[12];
/* the panel of online games, over the screen of games to join */
boolean panel_open;
short selection;
short scroll;
short game_count;
struct ui_public_game games[MAXIMUM_SHOWN_PUBLIC_GAMES];
/* the host options panel, over a hosted game's lobby */
boolean host_panel_open;
short host_selection;
} ui_join_code_globals;
enum
{
/* the host options: public, bots, their skill */
HOST_PANEL_ROWS = 3,
MAXIMUM_BOTS_SHOWN = 15,
};
/* the multiplayer maps' names, as the menus show them */
static char const *ui_join_code_map_name(
char const *map)
{
static char const *const names[][2] = {
{ "beavercreek", "Battle Creek" }, { "bloodgulch", "Blood Gulch" }, { "boardingaction", "Boarding Action" },
{ "carousel", "Derelict" }, { "chillout", "Chill Out" }, { "damnation", "Damnation" },
{ "dangercanyon", "Danger Canyon" }, { "deathisland", "Death Island" }, { "gephyrophobia", "Gephyrophobia" },
{ "hangemhigh", "Hang 'Em High" }, { "icefields", "Ice Fields" }, { "infinity", "Infinity" },
{ "longest", "Longest" }, { "prisoner", "Prisoner" }, { "putput", "Chiron TL-34" },
{ "ratrace", "Rat Race" }, { "sidewinder", "Sidewinder" }, { "timberland", "Timberland" },
{ "wizard", "Wizard" },
};
short index;
for (index = 0; index < (short)NUMBEROF(names); index++)
{
if (!strcmp(map, names[index][0]))
return names[index][1];
}
return map;
}
static boolean ui_join_code_screen_active(
char const *name)
{
return widget_globals.active_widgets[0] && widget_globals.active_widgets[0]->name &&
strcmp(widget_globals.active_widgets[0]->name, name) == 0;
}
static void ui_join_code_launch_keyboard(
void)
{
ui_join_code_globals.typed[0] = 0;
virtual_keyboard_set_caption(L"Enter the join code of an online game");
if (!virtual_keyboard_launch(ui_join_code_globals.typed, sizeof(ui_join_code_globals.typed), 8))
{
virtual_keyboard_set_caption(NULL);
return;
}
p2p_join_code_clear_status();
ui_join_code_globals.keyboard_launched = TRUE;
}
/* the panel's input: the stick or the pad's arrows choose a row, A takes
it, B closes it */
static void ui_join_code_panel_event(
struct event_record const *event)
{
short rows = (short)(ui_join_code_globals.game_count + 1);
short move = 0;
if (event->type == _event_type_left_stick)
{
if (event->data.stick.y == SHORT_MAX)
move = -1;
else if (event->data.stick.y == SHORT_MIN)
move = 1;
}
else if (event->type == _event_type_button && event->data.button.value == 1)
{
switch (event->data.button.index)
{
case _gamepad_binary_button_dpad_up: move = -1; break;
case _gamepad_binary_button_dpad_down: move = 1; break;
case _gamepad_analog_button_b:
case _gamepad_binary_button_back:
ui_join_code_globals.panel_open = FALSE;
break;
case _gamepad_analog_button_x:
ui_join_code_globals.panel_open = FALSE;
ui_join_code_launch_keyboard();
break;
case _gamepad_analog_button_a:
case _gamepad_binary_button_start:
ui_join_code_globals.panel_open = FALSE;
if (ui_join_code_globals.selection == 0 ||
ui_join_code_globals.selection > ui_join_code_globals.game_count)
{
ui_join_code_launch_keyboard();
}
else
{
p2p_join_code_clear_status();
p2p_join_with_code(ui_join_code_globals.games[ui_join_code_globals.selection - 1].code);
}
break;
}
}
if (move)
{
ui_join_code_globals.selection = (short)PIN(ui_join_code_globals.selection + move, 0, rows - 1);
if (ui_join_code_globals.selection < ui_join_code_globals.scroll)
ui_join_code_globals.scroll = ui_join_code_globals.selection;
else if (ui_join_code_globals.selection >= ui_join_code_globals.scroll + ONLINE_PANEL_ROWS)
ui_join_code_globals.scroll = (short)(ui_join_code_globals.selection - ONLINE_PANEL_ROWS + 1);
}
}
/* the host options panel's input: the stick or the pad's arrows up and
down choose a row, left and right (or A) change it, B or Y closes it */
static void ui_join_code_host_panel_event(
struct event_record const *event)
{
short move = 0;
short change = 0;
if (event->type == _event_type_left_stick)
{
if (event->data.stick.y == SHORT_MAX)
move = -1;
else if (event->data.stick.y == SHORT_MIN)
move = 1;
else if (event->data.stick.x == SHORT_MAX)
change = 1;
else if (event->data.stick.x == SHORT_MIN)
change = -1;
}
else if (event->type == _event_type_button && event->data.button.value == 1)
{
switch (event->data.button.index)
{
case _gamepad_binary_button_dpad_up: move = -1; break;
case _gamepad_binary_button_dpad_down: move = 1; break;
case _gamepad_binary_button_dpad_right:
case _gamepad_analog_button_a:
change = 1;
break;
case _gamepad_binary_button_dpad_left: change = -1; break;
case _gamepad_analog_button_b:
case _gamepad_analog_button_y:
case _gamepad_binary_button_back:
ui_join_code_globals.host_panel_open = FALSE;
break;
}
}
if (move)
ui_join_code_globals.host_selection = (short)PIN(ui_join_code_globals.host_selection + move, 0, HOST_PANEL_ROWS - 1);
if (!change)
return;
switch (ui_join_code_globals.host_selection)
{
case 0:
p2p_set_public_game(!p2p_public_game());
break;
case 1:
{
/* (A goes round: past the most, none) */
long count = config_integer("bots.count") + change;
if (count > MAXIMUM_BOTS_SHOWN)
count = event->type == _event_type_button && event->data.button.index == _gamepad_analog_button_a ? 0 :
MAXIMUM_BOTS_SHOWN;
config_write_integer("bots.count", PIN(count, 0, MAXIMUM_BOTS_SHOWN));
break;
}
case 2:
{
long skill = config_integer("bots.skill") + change;
if (skill > 2)
skill = event->type == _event_type_button && event->data.button.index == _gamepad_analog_button_a ? 0 : 2;
config_write_integer("bots.skill", PIN(skill, 0, 2));
break;
}
}
}
/* X on the screen of games to join: the panel of online games (and in it,
everything); Y in a hosted game's lobby: the host options (public, bots).
TRUE: the event is taken. */
static boolean ui_join_code_take_event(
struct widget_instance *widget,
struct event_record const *event)
{
if (widget != widget_globals.active_widgets[0])
return FALSE;
if (ui_join_code_globals.host_panel_open)
{
if (!ui_join_code_screen_active("connected_pregame_screen") || !global_network_game_server_get())
{
ui_join_code_globals.host_panel_open = FALSE;
return FALSE;
}
ui_join_code_host_panel_event(event);
return TRUE;
}
if (ui_join_code_globals.panel_open)
{
if (!ui_join_code_screen_active("server_list_screen"))
{
ui_join_code_globals.panel_open = FALSE;
return FALSE;
}
ui_join_code_panel_event(event);
return TRUE;
}
if (event->type != _event_type_button || event->data.button.value != 1)
return FALSE;
if (event->data.button.index == _gamepad_analog_button_x && ui_join_code_screen_active("server_list_screen"))
{
ui_join_code_globals.panel_open = TRUE;
ui_join_code_globals.selection = 0;
ui_join_code_globals.scroll = 0;
return TRUE;
}
if (event->data.button.index == _gamepad_analog_button_y &&
ui_join_code_screen_active("connected_pregame_screen") && global_network_game_server_get())
{
ui_join_code_globals.host_panel_open = TRUE;
ui_join_code_globals.host_selection = 0;
return TRUE;
}
return FALSE;
}
/* the keyboard closed: the code typed, looked up */
static void ui_join_code_update(
void)
{
char text[sizeof(ui_join_code_globals.typed) / sizeof(wchar_t)];
short index;
if (!ui_join_code_globals.keyboard_launched || virtual_keyboard_active())
return;
ui_join_code_globals.keyboard_launched = FALSE;
virtual_keyboard_set_caption(NULL);
if (!virtual_keyboard_last_exit_saved_text())
return;
for (index = 0; index < (short)(NUMBEROF(text) - 1) && ui_join_code_globals.typed[index]; index++)
{
wchar_t character = ui_join_code_globals.typed[index];
text[index] = character < 128 ? (char)character : '?';
}
text[index] = 0;
p2p_join_with_code(text);
}
/* text in bounds, left, right or centred (0, 1, 2) */
static void ui_join_code_draw_text(
short x0,
short x1,
short y0,
char const *text,
boolean icons,
short justification,
real_argb_color const *color)
{
rectangle2d bounds;
wchar_t wide[96];
short index;
long font_index = tag_loaded(FONT_GROUP_TAG, "ui\\small_ui");
if (font_index == NONE)
return;
for (index = 0; index < (short)(NUMBEROF(wide) - 1) && text[index]; index++)
wide[index] = (wchar_t)(unsigned char)text[index];
wide[index] = 0;
bounds.y0 = y0;
bounds.y1 = (short)(y0 + 20);
bounds.x0 = x0;
bounds.x1 = x1;
draw_string_set_draw_mode(font_index, NONE, justification, 0, color);
if (icons)
draw_string_and_hack_in_icons(&bounds, &bounds, NULL, 0, wide, FALSE);
else
rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, wide);
}
static void ui_join_code_draw_line(
short y0,
char const *text,
boolean icons,
boolean centered)
{
real_argb_color color = { 1.0f, 0.85f, 0.85f, 0.85f };
ui_join_code_draw_text((short)(centered ? 0 : 48), (short)(centered ? 640 : 600), y0, text, icons,
(short)(centered ? 2 : 0), &color);
}
static void ui_join_code_draw_quad(
short x0,
short y0,
short x1,
short y1,
unsigned long color)
{
rectangle2d bounds;
bounds.x0 = x0;
bounds.y0 = y0;
bounds.x1 = x1;
bounds.y1 = y1;
draw_quad(&bounds, color);
}
/* the panel of online games: "enter a code", then the public games */
static void ui_join_code_render_panel(
void)
{
real_argb_color title_color = { 1.0f, 0.55f, 0.75f, 1.0f };
real_argb_color text_color = { 1.0f, 0.85f, 0.85f, 0.85f };
real_argb_color dim_color = { 1.0f, 0.6f, 0.6f, 0.6f };
char line[64];
short row;
ui_join_code_globals.game_count =
(short)p2p_public_games(ui_join_code_globals.games, MAXIMUM_SHOWN_PUBLIC_GAMES);
ui_join_code_globals.selection =
(short)PIN(ui_join_code_globals.selection, 0, ui_join_code_globals.game_count);
ui_join_code_draw_quad(40, 72, 600, 410, 0xF0050A18);
ui_join_code_draw_quad(40, 72, 600, 74, 0xFF3A6EA5);
ui_join_code_draw_quad(40, 408, 600, 410, 0xFF3A6EA5);
snprintf(line, sizeof(line), "ONLINE GAMES (%d public)", (int)ui_join_code_globals.game_count);
ui_join_code_draw_text(56, 584, 80, line, FALSE, 0, &title_color);
ui_join_code_draw_text(56, 216, 104, "Name", FALSE, 0, &dim_color);
ui_join_code_draw_text(216, 376, 104, "Map", FALSE, 0, &dim_color);
ui_join_code_draw_text(376, 516, 104, "Game", FALSE, 0, &dim_color);
ui_join_code_draw_text(516, 584, 104, "Players", FALSE, 1, &dim_color);
for (row = 0; row < ONLINE_PANEL_ROWS; row++)
{
short index = (short)(ui_join_code_globals.scroll + row);
short y = (short)(128 + row * 22);
if (index > ui_join_code_globals.game_count)
break;
if (index == ui_join_code_globals.selection)
ui_join_code_draw_quad(48, y, 592, (short)(y + 21), 0x803A6EA5);
if (index == 0)
{
ui_join_code_draw_text(56, 584, (short)(y + 1), "Enter a join code...", FALSE, 0, &text_color);
}
else
{
struct ui_public_game const *game = &ui_join_code_globals.games[index - 1];
ui_join_code_draw_text(56, 212, (short)(y + 1), game->name, FALSE, 0, &text_color);
ui_join_code_draw_text(216, 372, (short)(y + 1), ui_join_code_map_name(game->map), FALSE, 0,
&text_color);
ui_join_code_draw_text(376, 512, (short)(y + 1), game->mode, FALSE, 0, &text_color);
snprintf(line, sizeof(line), "%d/%d", game->players, game->maximum_players);
ui_join_code_draw_text(516, 584, (short)(y + 1), line, FALSE, 1, &text_color);
}
}
if (!ui_join_code_globals.game_count)
ui_join_code_draw_text(56, 584, 152, "No public games right now", FALSE, 0, &dim_color);
ui_join_code_draw_text(56, 584, 384, "%a-button Join %x-button Enter a code %b-button Back", TRUE, 0,
&text_color);
}
/* over the screens, as they are drawn */
static void ui_join_code_render(
void)
{
char code[16];
if (ui_join_code_screen_active("server_list_screen"))
{
char const *status = NULL;
if (ui_join_code_globals.panel_open)
{
ui_join_code_render_panel();
return;
}
ui_join_code_draw_line(372, "%x-button Online games: public ones, or join by a code", TRUE, FALSE);
switch (p2p_join_code_status())
{
case _join_code_looking: status = "Looking for the game of that code..."; break;
case _join_code_found: status = "Found it: the game shows up in the list once its host is reached"; break;
case _join_code_not_found: status = "No game answered that code"; break;
case _join_code_invalid: status = "That is not a join code (8 letters and digits)"; break;
case _join_code_own: status = "That is this game's own code"; break;
case _join_code_offline: status = "Online play is off (network.online in config.toml)"; break;
}
/* (the code found, or a link: how reaching its host goes) */
if (!status || p2p_join_code_status() == _join_code_found)
{
switch (p2p_join_state())
{
case _join_state_reaching: status = "Reaching the online game's host..."; break;
case _join_state_connected: status = "Connected: the online game is in the list above"; break;
case _join_state_no_answer: status = "The host did not answer: it may have stopped hosting"; break;
case _join_state_blocked: status = "Blocked by the routers: allow UPnP on yours or the host's"; break;
case _join_state_lost: status = "Lost the connection to the online game's host"; break;
}
}
if (status)
ui_join_code_draw_line(392, status, FALSE, FALSE);
}
else if (ui_join_code_screen_active("connected_pregame_screen") && global_network_game_server_get())
{
char line[128];
long bots = config_integer("bots.count");
char bots_text[24];
if (bots > 0)
snprintf(bots_text, sizeof(bots_text), "%ld bot%s", bots, bots == 1 ? "" : "s");
else
snprintf(bots_text, sizeof(bots_text), "no bots");
if (p2p_join_code(code, sizeof(code)))
{
snprintf(line, sizeof(line), "Online join code: %s %%y-button Host options (%s, %s)", code,
p2p_public_game() ? "public" : "private", bots_text);
}
else
{
snprintf(line, sizeof(line), "%%y-button Host options (%s)", bots_text);
}
/* (under the buttons' key) */
ui_join_code_draw_line(448, line, TRUE, TRUE);
if (ui_join_code_globals.host_panel_open)
{
static char const *const skills[] = { "Easy", "Normal", "Hard" };
real_argb_color title_color = { 1.0f, 0.55f, 0.75f, 1.0f };
real_argb_color text_color = { 1.0f, 0.85f, 0.85f, 0.85f };
short row;
ui_join_code_draw_quad(140, 150, 500, 330, 0xF0050A18);
ui_join_code_draw_quad(140, 150, 500, 152, 0xFF3A6EA5);
ui_join_code_draw_quad(140, 328, 500, 330, 0xFF3A6EA5);
ui_join_code_draw_text(156, 484, 158, "HOST OPTIONS", FALSE, 0, &title_color);
for (row = 0; row < HOST_PANEL_ROWS; row++)
{
short y = (short)(190 + row * 30);
if (row == ui_join_code_globals.host_selection)
ui_join_code_draw_quad(148, (short)(y - 3), 492, (short)(y + 21), 0x803A6EA5);
switch (row)
{
case 0:
snprintf(line, sizeof(line), "Public game: %s", p2p_public_game() ? "Yes (listed online)" : "No");
break;
case 1:
snprintf(line, sizeof(line), "Bots: %s", bots > 0 ? bots_text : "None");
break;
default:
{
long skill = PIN(config_integer("bots.skill"), 0, 2);
snprintf(line, sizeof(line), "Bot skill: %s", skills[skill]);
break;
}
}
ui_join_code_draw_text(160, 484, y, line, FALSE, 0, &text_color);
}
ui_join_code_draw_text(156, 484, 300, "%a-button Change %b-button Done", TRUE, 0, &text_color);
}
}
}
/* whether a menu is up (VR shows it on a screen in the room: render.c) */
boolean ui_widgets_menus_active(
void)
@@ -6045,6 +6582,9 @@ void render_ui_widgets(
}
}
}
#ifdef HALO_ANDROID
ui_join_code_render();
#endif
if (widget_globals.fade_to_black >= 0.0f &&
widget_globals.fade_to_black <= 1.0f)
{
@@ -6987,6 +7527,9 @@ void process_ui_widgets(
return;
}
#ifdef HALO_ANDROID
ui_join_code_update();
#endif
if (attract_mode_should_start())
{
attract_mode_start();
@@ -7088,6 +7631,10 @@ void process_ui_widgets(
{
do
{
#ifdef HALO_ANDROID
if (ui_join_code_take_event(widget, &event))
continue;
#endif
if (!pause_pressed)
{
widget_instance_process_one_event_recursive(
+16
View File
@@ -96,6 +96,18 @@ symbols in this file:
#include "text/text_group.h"
#include "text/unicode.h"
#ifdef HALO_ANDROID
/* the VR port's: a caption of its own instead of the string list's, for a
keyboard it launches (ui_widget.c's join codes); NULL for the list's */
static wchar_t const *virtual_keyboard_caption_override;
void virtual_keyboard_set_caption(
wchar_t const *caption)
{
virtual_keyboard_caption_override = caption;
}
#endif
/* ---------- constants */
enum
@@ -671,6 +683,10 @@ static void virtual_keyboard_render_internal(
wchar_t *caption = unicode_string_list_get_string(
virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index,
virtual_keyboard_globals.caption_index);
#ifdef HALO_ANDROID
if (virtual_keyboard_caption_override)
caption = (wchar_t *)virtual_keyboard_caption_override;
#endif
bounds.y0 = 78;
bounds.x0 = 114;
+4
View File
@@ -38,6 +38,10 @@ void virtual_keyboard_process(
void);
void virtual_keyboard_render(
void);
#ifdef HALO_ANDROID
void virtual_keyboard_set_caption(
wchar_t const *caption);
#endif
/* ---------- globals */
+278 -1
View File
@@ -475,6 +475,10 @@ symbols in this file:
/* port: internet play's Discord presence (port/linux/src/p2p.c) */
void p2p_set_game_player_counts(int count, int maximum);
#ifdef HALO_ANDROID
void p2p_set_game_description(char const *name, char const *map, char const *mode, int players,
int maximum_players);
#endif
/* ---------- constants */
@@ -692,6 +696,12 @@ typedef char network_game_server_countdown_state_offset_assert[
offsetof(struct network_game_server, countdown_state) ==
8 + HALO_PORT_NETWORK_GAME_SIZE + MAXIMUM_NETWORK_MACHINE_COUNT * 0x10 + 0xC ? 1 : -1];
#ifdef HALO_ANDROID
/* bots' machines (below: the VR port's bots) */
static boolean network_game_server_bot_machines[MAXIMUM_NETWORK_MACHINE_COUNT];
static short network_game_server_bot_machine_count(struct network_game_server *server);
#endif
/* ---------- prototypes */
void countdown_timer_increment(
@@ -1308,6 +1318,42 @@ boolean network_game_server_idle(
/* (what Discord shows of a game hosted for internet play) */
p2p_set_game_player_counts(server->game.player_count, server->game.maximum_players);
#ifdef HALO_ANDROID
/* (and what a public game's listing says: port/linux/src/p2p_list.c) */
{
char name[16], map[32], mode[24];
char const *map_name = server->game.map.name;
char const *separator;
short index;
for (index = 0; index < (short)(NUMBEROF(name) - 1) && server->game.name[index]; index++)
name[index] = server->game.name[index] < 128 ? (char)server->game.name[index] : '?';
name[index] = 0;
/* (the scenario's name, the last of its path) */
while ((separator = strpbrk(map_name, "\\/")) != NULL)
map_name = separator + 1;
csstrncpy(map, map_name, sizeof(map) - 1);
map[sizeof(map) - 1] = 0;
for (index = 0; index < (short)(NUMBEROF(mode) - 1) && index < 12 &&
server->game.variant.human_readable_game_description[index]; index++)
{
wchar_t character = server->game.variant.human_readable_game_description[index];
mode[index] = character < 128 ? (char)character : '?';
}
mode[index] = 0;
/* (a game type without a name of its own: its kind's) */
if (!mode[0])
{
static char const *const kinds[] = { "", "CTF", "Slayer", "Oddball", "King of the Hill", "Race" };
long kind = server->game.variant.game_engine_index;
csstrncpy(mode, kind > 0 && kind < (long)NUMBEROF(kinds) ? kinds[kind] : "Custom", sizeof(mode) - 1);
mode[sizeof(mode) - 1] = 0;
}
p2p_set_game_description(name, map, mode, server->game.player_count, server->game.maximum_players);
}
#endif
if (network_game_server_game_is_valid(server))
{
@@ -2855,6 +2901,10 @@ boolean server_has_enough_machines(
}
}
#ifdef HALO_ANDROID
/* (bots' machines count: the VR port's) */
machine_count += network_game_server_bot_machine_count(server);
#endif
has_enough_machines = machine_count >= minimum_machine_count;
return has_enough_machines;
@@ -3508,7 +3558,11 @@ void network_game_server_update_countdown(
else
{
if (network_game_should_accept_remote_connections() == FALSE ||
network_game_server_get_client_machine_count(server) > 1)
network_game_server_get_client_machine_count(server)
#ifdef HALO_ANDROID
+ network_game_server_bot_machine_count(server)
#endif
> 1)
{
unsigned long countdown;
@@ -3775,6 +3829,11 @@ static boolean network_game_server_add_new_client(
{
for (i = 0; i < MAXIMUM_NETWORK_MACHINE_COUNT; i++)
{
#ifdef HALO_ANDROID
/* (not a bot machine's slot) */
if (network_game_server_bot_machines[i] && server->game.machines[i].machine_index == i)
continue;
#endif
if (server->client_machines[i].machine_index == NONE)
{
struct transport_address client_address = { 0 };
@@ -4144,6 +4203,221 @@ static boolean network_game_server_have_all_machines_have_precached(
return all_machines_have_precached;
}
#ifdef HALO_ANDROID
/* ---------- bots (the VR port's: port/linux/game/bots.c)
Bots are the players of machines of the host's own that nothing connects
to: from the top slot down, four players each (a machine's most). The host
drives them (bots_tick); every other machine sees them as any other
machine's players. A new connection never takes a bot's slot, and in the
lobby they count as machines, so that a game of the host and bots starts. */
long config_integer(char const *name);
static void network_game_server_bot_copy_name(
wchar_t *destination,
wchar_t const *source,
short size)
{
short index;
for (index = 0; index < size - 1 && source[index]; index++)
destination[index] = source[index];
destination[index] = 0;
}
boolean network_game_server_is_bot_machine(
long machine_index)
{
struct network_game_server *server = global_network_game_server_get();
return server && VALID_INDEX(machine_index, MAXIMUM_NETWORK_MACHINE_COUNT) &&
network_game_server_bot_machines[machine_index] &&
server->game.machines[machine_index].machine_index == machine_index;
}
static short network_game_server_bot_machine_count(
struct network_game_server *server)
{
short count = 0;
long machine_index;
for (machine_index = 0; machine_index < MAXIMUM_NETWORK_MACHINE_COUNT; machine_index++)
{
if (network_game_server_bot_machines[machine_index] &&
server->game.machines[machine_index].machine_index == machine_index &&
network_game_server_machine_has_players(server, (short)machine_index))
{
count++;
}
}
return count;
}
static short network_game_server_bot_count(
struct network_game_server *server,
struct network_player **last)
{
short count = 0;
long player_index;
*last = NULL;
for (player_index = 0; player_index < MAXIMUM_NETWORK_PLAYER_COUNT; player_index++)
{
struct network_player *player = &server->game.players[player_index];
if (network_player_is_valid(player) && VALID_INDEX(player->machine_index, MAXIMUM_NETWORK_MACHINE_COUNT) &&
network_game_server_bot_machines[(long)player->machine_index])
{
count++;
*last = player;
}
}
return count;
}
static boolean network_game_server_add_bot(
struct network_game_server *server,
short number)
{
struct network_player bot;
long machine_index;
short controller_index;
if (!network_game_has_free_player_slot(&server->game))
return FALSE;
/* (a bot machine with room, else a new one from the top) */
for (machine_index = MAXIMUM_NETWORK_MACHINE_COUNT - 1; machine_index >= 0; machine_index--)
{
if (network_game_server_bot_machines[machine_index] &&
server->game.machines[machine_index].machine_index == machine_index)
{
for (controller_index = 0; controller_index < MAXIMUM_LOCAL_PLAYERS; controller_index++)
{
long player_index;
boolean taken = FALSE;
for (player_index = 0; player_index < MAXIMUM_NETWORK_PLAYER_COUNT && !taken; player_index++)
{
struct network_player *player = &server->game.players[player_index];
taken = network_player_is_valid(player) && player->machine_index == machine_index &&
player->controller_index == controller_index;
}
if (!taken)
goto found;
}
}
}
for (machine_index = MAXIMUM_NETWORK_MACHINE_COUNT - 1; machine_index >= 0; machine_index--)
{
if (!server->client_machines[machine_index].connection &&
server->client_machines[machine_index].machine_index == NONE &&
server->game.machines[machine_index].machine_index == NONE)
{
struct network_machine machine;
csmemset(&machine, 0, sizeof(machine));
network_game_server_bot_copy_name(machine.name, L"Bots", NUMBEROF(machine.name));
machine.machine_index = (char)machine_index;
if (!network_game_add_machine(&server->game, &machine))
return FALSE;
network_game_server_bot_machines[machine_index] = TRUE;
controller_index = 0;
goto found;
}
}
return FALSE;
found:
csmemset(&bot, 0, sizeof(bot));
{
wchar_t name[NETWORK_PLAYER_NAME_LENGTH];
short length = 0;
short digits = number < 10 ? 1 : number < 100 ? 2 : 3;
short digit;
network_game_server_bot_copy_name(name, L"Bot ", NUMBEROF(name));
while (name[length])
length++;
for (digit = digits - 1; digit >= 0 && length + digit < NETWORK_PLAYER_NAME_LENGTH - 1; digit--)
{
name[length + digit] = (wchar_t)(L'0' + number % 10);
number /= 10;
}
name[length + digits] = 0;
network_game_server_bot_copy_name(bot.name, name, NUMBEROF(bot.name));
}
bot.machine_index = (char)machine_index;
bot.controller_index = (char)controller_index;
bot.primary_color_index = NONE;
bot.icon_index = 0;
{
long player_count_by_team[NUMBER_OF_MULTIPLAYER_TEAMS] = { 0, 0 };
long player_index;
for (player_index = 0; player_index < MAXIMUM_NETWORK_PLAYER_COUNT; player_index++)
{
struct network_player *other_player = &server->game.players[player_index];
if (network_player_is_valid(other_player) && VALID_INDEX(other_player->team_index, NUMBER_OF_MULTIPLAYER_TEAMS))
player_count_by_team[other_player->team_index]++;
}
bot.team_index = player_count_by_team[1] < player_count_by_team[0] ? 1 : 0;
}
if (!player_name_is_unique(server, bot.name))
get_unique_random_name(server, &bot);
get_unique_random_color(server, &bot);
bot.player_list_index = NONE;
if (!network_game_add_player(&server->game, &bot))
return FALSE;
network_event("added a bot on machine %ld", machine_index);
return TRUE;
}
/* (the lobby) as many bots as bots.count asks for */
static void network_game_server_update_bots(
struct network_game_server *server)
{
long wanted = config_integer("bots.count");
struct network_player *last;
short count = network_game_server_bot_count(server, &last);
boolean changed = FALSE;
long machine_index;
/* (bot machines a new game no longer has) */
for (machine_index = 0; machine_index < MAXIMUM_NETWORK_MACHINE_COUNT; machine_index++)
{
if (network_game_server_bot_machines[machine_index] &&
server->game.machines[machine_index].machine_index != machine_index)
{
network_game_server_bot_machines[machine_index] = FALSE;
}
}
wanted = PIN(wanted, 0, 15);
while (count < wanted && network_game_server_add_bot(server, (short)(count + 1)))
{
count++;
changed = TRUE;
}
while (count > wanted && network_game_server_bot_count(server, &last) > 0 && last)
{
long bot_machine = last->machine_index;
network_game_remove_player(&server->game, last);
if (!network_game_server_machine_has_players(server, (short)bot_machine))
{
network_game_remove_machine(&server->game, &server->game.machines[bot_machine]);
network_game_server_bot_machines[bot_machine] = FALSE;
}
count--;
changed = TRUE;
}
if (changed)
network_game_server_send_game_data_pregame(server);
}
#endif
static boolean network_game_server_idle_pregame_tasks(
struct network_game_server *server)
{
@@ -4154,6 +4428,9 @@ static boolean network_game_server_idle_pregame_tasks(
{
long itr;
#ifdef HALO_ANDROID
network_game_server_update_bots(server);
#endif
/* send the lobby changes collected since the last settings update */
network_game_server_flush_game_data_pregame(server);