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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-17 13:00:25 +02:00
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6
Commits
| Author | SHA1 | Date | |
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827eb0fc1d | ||
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a482a5f5bb | ||
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81f321f959 | ||
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f97ff9219f | ||
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85e79a067a | ||
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effeda1b7c |
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@@ -140,6 +140,12 @@ out (halo_vr_scope_pass). */
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int halo_vr_scope(short local_player_index, float magnification, float position[3], float forward[3], float up[3],
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float *vertical_field_of_view);
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int halo_vr_scope_pass(void);
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/* The menus' pointer (d3d8_gl.c's halo_ui_pointer_update): where a
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controller points on the menus' screen, in their 640x480, whether that
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moved since asked, and the trigger's clicks since (nonzero while it points
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at the screen); and where it points this frame, to draw it (render.c) */
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int halo_vr_menu_pointer(int *x, int *y, int *click_x, int *click_y, int *moved, int *clicks);
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int halo_vr_menu_pointer_at(int *x, int *y);
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/* Players' names over their heads (hud.c, render.c): whether they are drawn
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apart this frame; the slot a name is drawn into (left, top, right, bottom
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of the game's 640x480); a name's place (world units, over the head),
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@@ -1365,11 +1365,21 @@ HRESULT WINAPI Direct3D_CreateDevice(UINT adapter, D3DDEVTYPE device_type, void
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/* ---------- the menus' pointer */
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#ifdef HALO_ANDROID
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/* the controller pointing at the menus' screen in VR (halo_vr_menu_pointer) */
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int halo_ui_pointer_update(int menus_active, struct halo_ui_pointer *pointer)
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{
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(void)menus_active;
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(void)pointer;
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return 0;
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int x, y, click_x, click_y, moved, clicks;
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if (!menus_active || !halo_vr_menu_pointer(&x, &y, &click_x, &click_y, &moved, &clicks))
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return 0;
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memset(pointer, 0, sizeof(*pointer));
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pointer->x = (short)(x - (halo_screen_width() - 640) / 2);
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pointer->y = (short)y;
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pointer->click_x = (short)(click_x - (halo_screen_width() - 640) / 2);
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pointer->click_y = (short)click_y;
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pointer->moved = (unsigned char)(moved != 0);
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pointer->left_clicks = (unsigned char)(clicks < 255 ? clicks : 255);
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return 1;
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}
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#else
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/* a point in the window, as SDL reports it, in the menus' coordinates: the
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@@ -1969,6 +1969,133 @@ static int crosshair_pose(struct halo_xr_pose *pose, float *size)
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return 1;
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}
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/* ---------- the menus' pointer
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In the menus (the screen fixed in the room), a controller points at the
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screen and its trigger clicks, as the desktop builds' mouse does
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(halo_ui_pointer.h): where its aim's line meets the screen, in the menus'
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640x480. The hand whose trigger was pressed last points; a click gives a
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short tick of the hand's rumble. */
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static struct
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{
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int valid;
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float x, y;
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float reported_x, reported_y;
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int hand;
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int trigger_down[HALO_XR_HAND_COUNT];
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int clicks;
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/* a click is taken where it pointed as the trigger began to move
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(pulling it through tips the controller) */
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int pulling[HALO_XR_HAND_COUNT];
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float pull_x[HALO_XR_HAND_COUNT], pull_y[HALO_XR_HAND_COUNT];
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float click_x, click_y;
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} menu_pointer;
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static void menu_pointer_update(void)
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{
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static const float forward[3] = { 0.0f, 0.0f, -1.0f };
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const struct halo_xr_hand *hand;
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float direction[3], t, hit_x, hit_y, width, height;
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int index;
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menu_pointer.valid = 0;
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if (!vr.active || vr.last_overlay_mode != HALO_XR_OVERLAY_SCREEN || !vr.frame.focused)
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{
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menu_pointer.trigger_down[0] = menu_pointer.trigger_down[1] = 0;
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menu_pointer.pulling[0] = menu_pointer.pulling[1] = 0;
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return;
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}
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/* (the hand that clicked last points; a click counts as it goes down) */
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for (index = 0; index < HALO_XR_HAND_COUNT; index++)
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{
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int down = vr.frame.hands[index].active && (vr.frame.hands[index].buttons & HALO_XR_BUTTON_TRIGGER);
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if (down && !menu_pointer.trigger_down[index])
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{
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menu_pointer.hand = index;
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menu_pointer.clicks++;
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}
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menu_pointer.trigger_down[index] = down;
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}
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hand = &vr.frame.hands[menu_pointer.hand];
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if (!hand->active || !(hand->flags & HALO_XR_POSE_VALID))
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{
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hand = &vr.frame.hands[1 - menu_pointer.hand];
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if (!hand->active || !(hand->flags & HALO_XR_POSE_VALID))
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return;
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}
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quaternion_rotate(hand->aim.orientation, forward, direction);
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if (direction[2] > -1e-3f)
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return;
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t = (-vr.screen_distance - hand->aim.position[2]) / direction[2];
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if (t <= 0.0f)
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return;
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hit_x = hand->aim.position[0] + direction[0] * t;
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hit_y = hand->aim.position[1] + direction[1] * t;
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width = vr.screen_width;
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height = vr.screen_width * 0.75f;
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menu_pointer.x = (hit_x / width + 0.5f) * 640.0f;
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menu_pointer.y = (0.5f - hit_y / height) * 480.0f;
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menu_pointer.valid = menu_pointer.x >= 0.0f && menu_pointer.x < 640.0f && menu_pointer.y >= 0.0f &&
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menu_pointer.y < 480.0f;
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/* (the click where the trigger began to move, if it pointed then) */
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{
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int pulling = vr.frame.hands[menu_pointer.hand].trigger > 0.1f;
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if (pulling && !menu_pointer.pulling[menu_pointer.hand] && menu_pointer.valid)
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{
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menu_pointer.pull_x[menu_pointer.hand] = menu_pointer.x;
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menu_pointer.pull_y[menu_pointer.hand] = menu_pointer.y;
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}
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if (!pulling || !menu_pointer.pulling[menu_pointer.hand])
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{
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menu_pointer.click_x = menu_pointer.x;
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menu_pointer.click_y = menu_pointer.y;
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}
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else
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{
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menu_pointer.click_x = menu_pointer.pull_x[menu_pointer.hand];
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menu_pointer.click_y = menu_pointer.pull_y[menu_pointer.hand];
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}
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if (!pulling || menu_pointer.valid)
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menu_pointer.pulling[menu_pointer.hand] = pulling;
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}
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}
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int halo_vr_menu_pointer(int *x, int *y, int *click_x, int *click_y, int *moved, int *clicks)
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{
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menu_pointer_update();
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*click_x = (int)menu_pointer.click_x;
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*click_y = (int)menu_pointer.click_y;
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*clicks = menu_pointer.clicks;
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if (menu_pointer.clicks)
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host_xr_haptic(menu_pointer.hand, 0.3f, 0.02f);
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menu_pointer.clicks = 0;
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if (!menu_pointer.valid)
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return 0;
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*x = (int)menu_pointer.x;
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*y = (int)menu_pointer.y;
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/* (moved past a hand's tremor: a few pixels) */
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*moved = fabsf(menu_pointer.x - menu_pointer.reported_x) >= 3.0f ||
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fabsf(menu_pointer.y - menu_pointer.reported_y) >= 3.0f;
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if (*moved)
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{
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menu_pointer.reported_x = menu_pointer.x;
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menu_pointer.reported_y = menu_pointer.y;
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}
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return 1;
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}
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int halo_vr_menu_pointer_at(int *x, int *y)
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{
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if (!menu_pointer.valid)
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return 0;
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*x = (int)menu_pointer.x;
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*y = (int)menu_pointer.y;
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return 1;
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}
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/* ---------- players' names
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Names over the heads (hud.c) are drawn into slots of a region of the back
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@@ -2273,6 +2400,12 @@ int halo_vr_scope(short local_player_index, float magnification, float position[
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return 0;
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}
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int halo_vr_scope_pass(void) { return 0; }
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int halo_vr_menu_pointer(int *x, int *y, int *click_x, int *click_y, int *moved, int *clicks)
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{
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(void)x; (void)y; (void)click_x; (void)click_y; (void)moved; *clicks = 0;
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return 0;
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}
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int halo_vr_menu_pointer_at(int *x, int *y) { (void)x; (void)y; return 0; }
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int halo_vr_names_apart(void) { return 0; }
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void halo_vr_name_slot(int slot, short bounds[4]) { (void)slot; (void)bounds; }
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int halo_vr_add_name(const float point[3]) { (void)point; return -1; }
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@@ -573,9 +573,10 @@ static void vr_gamepad_state(XINPUT_GAMEPAD *pad)
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if (left->buttons & HALO_XR_BUTTON_MENU) pad->wButtons |= XINPUT_GAMEPAD_START;
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if (left->buttons & HALO_XR_BUTTON_THUMBSTICK) pad->wButtons |= XINPUT_GAMEPAD_LEFT_THUMB;
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if (right->buttons & HALO_XR_BUTTON_THUMBSTICK) pad->wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB;
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if ((BYTE)(right->trigger * 255.0f) > pad->bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER])
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/* (in the menus the triggers click the pointer: halo_vr_menu_pointer) */
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if (!menus && (BYTE)(right->trigger * 255.0f) > pad->bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER])
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pad->bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] = (BYTE)(right->trigger * 255.0f);
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if ((BYTE)(left->trigger * 255.0f) > pad->bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER])
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if (!menus && (BYTE)(left->trigger * 255.0f) > pad->bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER])
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pad->bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] = (BYTE)(left->trigger * 255.0f);
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if (menus)
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{
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@@ -677,6 +677,9 @@ struct widget_instance;
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#include "text/text_group.h"
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#include "text/unicode.h"
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#include "ui_widget.h"
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#ifdef HALO_ANDROID
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#include "halo_vr.h"
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#endif
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/* ---------- constants */
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@@ -5269,6 +5272,8 @@ struct ui_mouse_target
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rectangle2d bounds;
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short kind;
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short button_index;
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/* (a button's: where its icon begins) */
|
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short icon_x0;
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};
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static struct ui_mouse_target ui_mouse_targets[UI_MOUSE_MAXIMUM_TARGETS];
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@@ -5403,6 +5408,7 @@ static void ui_mouse_note_target(
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rectangle2d bounds = definition->bounds;
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short button_index;
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short kind;
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short icon_x0;
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if (!ui_mouse_noting_targets ||
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ui_mouse_target_count >= UI_MOUSE_MAXIMUM_TARGETS ||
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||||
@@ -5415,13 +5421,22 @@ static void ui_mouse_note_target(
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bounds.y0 += offset.y;
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bounds.y1 += offset.y;
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button_index = ui_mouse_key_button(widget);
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icon_x0 = bounds.x0;
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if (button_index != NONE)
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||||
{
|
||||
/* the icon and its label: the text beginning just right of it */
|
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struct widget_instance *sibling;
|
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rectangle2d label_bounds;
|
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short best_distance = 17;
|
||||
#ifdef HALO_ANDROID
|
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/* (VR: a controller points less steadily than a mouse: the label a
|
||||
little further off is the button's too) */
|
||||
short most_distance = halo_vr_active() ? 25 : 17;
|
||||
#else
|
||||
short most_distance = 17;
|
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#endif
|
||||
|
||||
best_distance = most_distance;
|
||||
kind = _ui_mouse_target_button;
|
||||
for (sibling = parent ? parent->child : NULL; sibling; sibling = sibling->next)
|
||||
{
|
||||
@@ -5445,12 +5460,23 @@ static void ui_mouse_note_target(
|
||||
label_bounds = sibling_bounds;
|
||||
}
|
||||
}
|
||||
if (best_distance < 17)
|
||||
if (best_distance < most_distance)
|
||||
{
|
||||
bounds.x1 = MAX(bounds.x1, label_bounds.x1);
|
||||
bounds.y0 = MIN(bounds.y0, label_bounds.y0);
|
||||
bounds.y1 = MAX(bounds.y1, label_bounds.y1);
|
||||
}
|
||||
#ifdef HALO_ANDROID
|
||||
/* (and a margin about it: above and below, little to the sides,
|
||||
where the next key is) */
|
||||
if (halo_vr_active())
|
||||
{
|
||||
bounds.x0 -= 2;
|
||||
bounds.x1 += 2;
|
||||
bounds.y0 -= 4;
|
||||
bounds.y1 += 4;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (parent && ui_mouse_list_shows_several(parent))
|
||||
{
|
||||
@@ -5482,6 +5508,7 @@ static void ui_mouse_note_target(
|
||||
target->bounds = bounds;
|
||||
target->kind = kind;
|
||||
target->button_index = button_index;
|
||||
target->icon_x0 = icon_x0;
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -5492,16 +5519,33 @@ static struct ui_mouse_target *ui_mouse_target_at(
|
||||
short y)
|
||||
{
|
||||
long index;
|
||||
struct ui_mouse_target *button = NULL;
|
||||
|
||||
for (index = ui_mouse_target_count - 1; index >= 0; index--)
|
||||
{
|
||||
rectangle2d const *bounds = &ui_mouse_targets[index].bounds;
|
||||
struct ui_mouse_target *target = &ui_mouse_targets[index];
|
||||
rectangle2d const *bounds = &target->bounds;
|
||||
|
||||
if (x >= bounds->x0 && x < bounds->x1 && y >= bounds->y0 && y < bounds->y1)
|
||||
return &ui_mouse_targets[index];
|
||||
if (!(x >= bounds->x0 && x < bounds->x1 && y >= bounds->y0 && y < bounds->y1))
|
||||
continue;
|
||||
/* port: a key's label's text box can be far wider than its text, over
|
||||
the next key: of keys under the point, the one whose icon is nearest
|
||||
on its left (each key from its icon to the next one's) */
|
||||
if (target->kind == _ui_mouse_target_button)
|
||||
{
|
||||
if (!button ||
|
||||
(target->icon_x0 <= x + 2 && (button->icon_x0 > x + 2 || target->icon_x0 > button->icon_x0)))
|
||||
{
|
||||
button = target;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (!button)
|
||||
return target;
|
||||
break;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return button;
|
||||
}
|
||||
|
||||
static boolean ui_mouse_widget_has_focus(
|
||||
@@ -5692,6 +5736,8 @@ enum
|
||||
MAXIMUM_SHOWN_PUBLIC_GAMES = 32,
|
||||
/* the online games panel's rows: "enter a code" and the games */
|
||||
ONLINE_PANEL_ROWS = 11,
|
||||
/* (the rows before the games: "enter a code") */
|
||||
ONLINE_PANEL_FIXED_ROWS = 1,
|
||||
};
|
||||
|
||||
static struct
|
||||
@@ -5932,6 +5978,48 @@ static boolean ui_join_code_take_event(
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* the pointer over the VR port's panels: the row under it chosen, and a
|
||||
click on it as A (TRUE: a panel is open and took it) */
|
||||
static boolean ui_join_code_take_pointer(
|
||||
struct halo_ui_pointer const *pointer)
|
||||
{
|
||||
struct event_record press;
|
||||
short row;
|
||||
/* (a click where it was clicked, which may be a moment before) */
|
||||
short x = pointer->left_clicks ? pointer->click_x : pointer->x;
|
||||
short y = pointer->left_clicks ? pointer->click_y : pointer->y;
|
||||
|
||||
csmemset(&press, 0, sizeof(press));
|
||||
press.type = _event_type_button;
|
||||
press.data.button.index = _gamepad_analog_button_a;
|
||||
press.data.button.value = 1;
|
||||
if (ui_join_code_globals.panel_open)
|
||||
{
|
||||
if (x >= 48 && x < 592 && y >= 128 && y < 128 + ONLINE_PANEL_ROWS * 22)
|
||||
{
|
||||
row = (short)(ui_join_code_globals.scroll + (y - 128) / 22);
|
||||
if (row < ui_join_code_globals.game_count + ONLINE_PANEL_FIXED_ROWS)
|
||||
{
|
||||
ui_join_code_globals.selection = row;
|
||||
if (pointer->left_clicks)
|
||||
ui_join_code_panel_event(&press);
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
if (ui_join_code_globals.host_panel_open)
|
||||
{
|
||||
if (x >= 148 && x < 492 && y >= 187 && y < 187 + HOST_PANEL_ROWS * 30)
|
||||
{
|
||||
ui_join_code_globals.host_selection = (short)((y - 187) / 30);
|
||||
if (pointer->left_clicks)
|
||||
ui_join_code_host_panel_event(&press);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* the keyboard closed: the code typed, looked up */
|
||||
static void ui_join_code_update(
|
||||
void)
|
||||
@@ -6186,8 +6274,9 @@ static void ui_widgets_process_mouse(
|
||||
struct ui_mouse_target *target;
|
||||
short controller_index = 0;
|
||||
|
||||
if (!halo_ui_pointer_update(ui_mouse_menus_active(), &pointer) ||
|
||||
virtual_keyboard_active())
|
||||
/* (the keyboard takes the pointer itself: virtual_keyboard.c) */
|
||||
if (virtual_keyboard_active() ||
|
||||
!halo_ui_pointer_update(ui_mouse_menus_active(), &pointer))
|
||||
{
|
||||
ui_mouse_press_count = 0;
|
||||
ui_mouse_hover_pending = FALSE;
|
||||
@@ -6195,6 +6284,11 @@ static void ui_widgets_process_mouse(
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HALO_ANDROID
|
||||
/* (the VR port's panels over the menus take the pointer themselves) */
|
||||
if (ui_join_code_take_pointer(&pointer))
|
||||
return;
|
||||
#endif
|
||||
if (pointer.moved)
|
||||
{
|
||||
ui_mouse_hover_pending = TRUE;
|
||||
|
||||
@@ -1166,6 +1166,25 @@ static boolean virtual_keyboard_select(
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* the key drawn at a point of the menus' 640x480, or NONE */
|
||||
static short virtual_keyboard_key_at(
|
||||
short x,
|
||||
short y)
|
||||
{
|
||||
short key;
|
||||
|
||||
for (key = 0; key < NUMBER_OF_VIRTUAL_KEYS; key++)
|
||||
{
|
||||
rectangle2d const *bounds = &keyboard_rect[key];
|
||||
|
||||
if (x >= bounds->x0 && x < bounds->x1 && y >= bounds->y0 && y < bounds->y1)
|
||||
return key;
|
||||
}
|
||||
return NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void virtual_keyboard_process_internal(
|
||||
void)
|
||||
{
|
||||
@@ -1304,6 +1323,56 @@ static void virtual_keyboard_process_internal(
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* the VR port's: the controller's pointer (halo_ui_pointer.h) picks the
|
||||
key under it, and its click types it */
|
||||
{
|
||||
struct halo_ui_pointer pointer;
|
||||
|
||||
if (halo_ui_pointer_update(TRUE, &pointer))
|
||||
{
|
||||
short x = pointer.left_clicks ? pointer.click_x : pointer.x;
|
||||
short y = pointer.left_clicks ? pointer.click_y : pointer.y;
|
||||
short key = virtual_keyboard_key_at(x, y);
|
||||
|
||||
if (key != NONE && (pointer.moved || pointer.left_clicks))
|
||||
{
|
||||
short row, column;
|
||||
boolean found = FALSE;
|
||||
|
||||
for (row = 0; row < VIRTUAL_KEYBOARD_ROW_COUNT && !found; row++)
|
||||
{
|
||||
for (column = 0; column < VIRTUAL_KEYBOARD_COLUMN_COUNT && !found; column++)
|
||||
{
|
||||
if (virtual_keyboard_layout_table[row][column] == key)
|
||||
{
|
||||
virtual_keyboard_globals.row = row;
|
||||
virtual_keyboard_globals.column = column;
|
||||
found = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pointer.left_clicks && key != NONE)
|
||||
action = _event_key_select;
|
||||
/* (the keys' hints under the keyboard, in its picture: B = BACK
|
||||
cancels, A = ENTER finishes, as Done does) */
|
||||
if (pointer.left_clicks && key == NONE && y >= 412 && y < 448)
|
||||
{
|
||||
if (x >= 380 && x < 480)
|
||||
{
|
||||
action = _event_cancel;
|
||||
}
|
||||
else if (x >= 488 && x < 600)
|
||||
{
|
||||
virtual_keyboard_globals.row = 0;
|
||||
virtual_keyboard_globals.column = 0;
|
||||
action = _event_key_select;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (action != NONE)
|
||||
{
|
||||
virtual_keyboard_globals.last_key = virtual_keyboard_layout_table[
|
||||
|
||||
@@ -874,6 +874,28 @@ static void render_vr_overlay(
|
||||
interface_draw_screen();
|
||||
halo_screen_ui_offset(TRUE);
|
||||
render_ui_widgets(window->local_player_index, &window->rasterizer_camera.viewport_bounds);
|
||||
if (menus_active)
|
||||
{
|
||||
/* the controller's pointer on the menus' screen: a dot, ringed */
|
||||
int pointer_x, pointer_y;
|
||||
|
||||
if (halo_vr_menu_pointer_at(&pointer_x, &pointer_y))
|
||||
{
|
||||
rectangle2d dot;
|
||||
|
||||
pointer_x -= (int)(halo_screen_width() - 640) / 2;
|
||||
dot.x0 = (short)(pointer_x - 5);
|
||||
dot.x1 = (short)(pointer_x + 5);
|
||||
dot.y0 = (short)(pointer_y - 5);
|
||||
dot.y1 = (short)(pointer_y + 5);
|
||||
draw_quad(&dot, 0xE0102030);
|
||||
dot.x0 += 2;
|
||||
dot.x1 -= 2;
|
||||
dot.y0 += 2;
|
||||
dot.y1 -= 2;
|
||||
draw_quad(&dot, 0xFF8FD3FF);
|
||||
}
|
||||
}
|
||||
halo_screen_ui_offset(FALSE);
|
||||
|
||||
rasterizer_window_end();
|
||||
|
||||
Reference in new issue
Block a user