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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-17 13:00:25 +02:00
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4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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6b77fe428a | ||
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0badc451cb | ||
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39a6cc9794 | ||
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35b90f26fc |
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@@ -3050,6 +3050,7 @@ void network_distributed_new_game(
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update_queues_distributed_reset();
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network_objects_new_game();
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network_damage_new_game();
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network_vr_new_game();
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}
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/* after each tick (game_time.c) */
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@@ -3091,6 +3092,7 @@ void network_distributed_tick(
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distributed_send_statistics(game_time_get() % STATISTICS_REFRESH_TICKS == 0);
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distributed_statistics_due = FALSE;
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distributed_host_send_players();
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network_vr_tick();
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distributed_send_pickups();
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if (game_time_get() % GAME_STATE_INTERVAL_TICKS == 0)
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distributed_send_game_state(NONE);
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@@ -3099,6 +3101,7 @@ void network_distributed_tick(
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{
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distributed_note_own_positions();
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distributed_client_send_inputs();
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network_vr_tick();
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distributed_client_send_predictions();
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network_objects_client_tick();
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network_damage_client_tick();
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@@ -3128,6 +3131,7 @@ static boolean distributed_message_stale(
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case _distributed_message_player_inputs:
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case _distributed_message_relayed_actions:
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case _distributed_message_damage_events:
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case _distributed_message_vr_poses:
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break;
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default:
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return FALSE;
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@@ -3572,6 +3576,7 @@ void network_distributed_handle_message(
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case _distributed_message_notice:
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case _distributed_message_client_ready: entry_size = 0; break;
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case _distributed_message_client_identity: entry_size = sizeof(struct distributed_client_identity); break;
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case _distributed_message_vr_poses: entry_size = network_vr_entry_size(); break;
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case _distributed_message_damage_events:
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case _distributed_message_hit_reports: entry_size = network_damage_entry_size(header.type); break;
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default: entry_size = network_objects_entry_size(header.type); break;
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@@ -3583,7 +3588,19 @@ void network_distributed_handle_message(
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}
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distributed_statistics.received++;
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/* (each kind from the host, or from a client) */
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/* (each kind from the host, or from a client; a VR player's hands
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both ways) */
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if (header.type == _distributed_message_vr_poses)
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{
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if (machine_index == NONE ? game_connection() != _game_connection_network_client :
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game_connection() != _game_connection_network_server)
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{
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return;
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}
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if (!distributed_message_stale(machine_index, &header))
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network_vr_handle_poses(machine_index, entries, header.count);
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return;
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}
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switch (header.type)
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{
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case _distributed_message_player_prediction:
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@@ -62,6 +62,10 @@ enum
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/* a client's Discord user, as its Discord told it (reliable, with its
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ready: distributed_client_send_identity) */
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_distributed_message_client_identity,
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/* (the VR port's) a VR player's hands, every tick: a client's own to
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the host, the host's of the others to each client (unreliable;
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network_vr.c). Last, so that a build without it drops it. */
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_distributed_message_vr_poses,
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NUMBER_OF_DISTRIBUTED_MESSAGES
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};
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@@ -226,4 +230,10 @@ void network_damage_handle_events(void const *entries, short count);
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void network_damage_handle_reports(long machine_index, void const *entries, short count);
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word network_damage_entry_size(byte type);
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/* VR players' hands (network_vr.c) */
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void network_vr_new_game(void);
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void network_vr_tick(void);
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word network_vr_entry_size(void);
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void network_vr_handle_poses(long machine_index, void const *entries, short count);
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#endif // __NETWORK_DISTRIBUTED_H
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@@ -0,0 +1,506 @@
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/*
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NETWORK_VR.C
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VR players' hands for the other machines: an extension of the distributed
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netcode (port/linux/NETCODE.md, network_distributed.c). A VR player's
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weapon aims where the right controller points and fires from the hand, and
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the left hand holds a grenade and throws it its own way (port/linux/src/
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vr.c); the input the netcode relays has only where the head looks, so the
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other machines would show that player aiming and throwing where they look.
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Every tick, a machine with a VR player sends the host that player's hands
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(_distributed_message_vr_poses, unreliable): where the weapon aims, where
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its muzzle is from the unit's camera, whether the left hand holds a
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grenade, and the last throw (from where, which way, how hard) for a second
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after it. The host keeps them, its own VR players' too, and sends each
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client those of the players of other machines. A machine drives a VR
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player of another (players.c, weapons.c, units.c) as long as their hands
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keep coming, else as before.
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What the hands decide is only how the game looks: damage is the shooter's
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report, which the host checks as any other (network_damage.c).
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A machine that does not know the message (a build without this, of the same
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network version) drops it, as it drops any type past its own
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(network_distributed_handle_message): VR and other builds still play
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together, the others seeing a VR player aim where the head looks.
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||||
*/
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||||
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#include "cseries.h"
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#include "game/game.h"
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#include "game/players.h"
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#include "units/units.h"
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#include "network_distributed.h"
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#include "halo_vr.h"
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#include <math.h>
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void platform_log(char const *format, ...);
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/* ---------- constants */
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enum
|
||||
{
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_vr_pose_aim_bit,
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_vr_pose_weapon_offset_bit,
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||||
_vr_pose_grenade_held_bit,
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_vr_pose_throw_bit,
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||||
};
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/* how long a player's hands drive them after the last came (ticks): longer
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and they are driven as before (the hands stopped coming: the player left
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VR, or the network). Where the weapon aims and fires from is held a
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second, over the gaps of a network that delivers in bursts (as the input
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the netcode relays is); a grenade held, only a third of one, so that it
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does not hang in the hand after the hand let go. The host relays only
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hands as fresh as that. */
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#define VR_POSE_FRESH_TICKS 10
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#define VR_AIM_HOLD_TICKS 30
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/* how long a throw is sent after it (ticks), and taken after it came */
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#define VR_THROW_TICKS 30
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/* offsets from the unit's camera: in 1/4096 of a world unit, no further
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than a hand reaches */
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#define VR_OFFSET_SCALE 4096.0f
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#define VR_OFFSET_MAXIMUM 1.0f
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/* how often what was sent and heard is logged (ticks) */
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#define VR_LOG_TICKS 150
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/* ---------- structures */
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struct distributed_vr_pose
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{
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byte player_index;
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byte flags;
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byte throw_sequence;
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byte throw_strength;
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struct distributed_vector aim;
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struct distributed_vector weapon_offset;
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struct distributed_vector throw_offset;
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struct distributed_vector throw_direction;
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};
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typedef char distributed_vr_pose_size_assert[sizeof(struct distributed_vr_pose) == 28 ? 1 : -1];
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/* a player's hands, as last heard of (this machine's own VR players on the
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host too, to send) */
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struct network_vr_player
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{
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boolean valid;
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long received_time;
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struct distributed_vr_pose pose;
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/* the throw this machine has taken for the player's grenade */
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boolean throw_taken;
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byte throw_taken_sequence;
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long throw_received_time;
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byte throw_received_sequence;
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};
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/* a local VR player's last throw */
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struct network_vr_throw
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{
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boolean valid;
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long time;
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byte sequence;
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real_vector3d offset;
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real_vector3d direction;
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real strength;
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};
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/* ---------- globals */
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static struct network_vr_player network_vr_players[MAXIMUM_TRACKED_PLAYERS];
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static struct network_vr_throw network_vr_throws[MAXIMUM_LOCAL_PLAYERS];
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static byte network_vr_throw_sequences[MAXIMUM_LOCAL_PLAYERS];
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/* what was sent and heard since last logged */
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static struct
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{
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long sent;
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long heard;
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long aimed;
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} network_vr_counts;
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/* ---------- private code */
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static boolean network_vr_in_network_game(
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void)
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{
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short connection = game_connection();
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return connection == _game_connection_network_server || connection == _game_connection_network_client;
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}
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static void network_vr_offset_pack(
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real_vector3d const *offset,
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struct distributed_vector *result)
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{
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distributed_vector_pack(offset, VR_OFFSET_SCALE, result);
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}
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/* (FALSE: not a hand's offset) */
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static boolean network_vr_offset_unpack(
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struct distributed_vector const *packed,
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real_vector3d *offset)
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{
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distributed_vector_unpack(packed, VR_OFFSET_SCALE, offset);
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return fabsf(offset->i) <= VR_OFFSET_MAXIMUM && fabsf(offset->j) <= VR_OFFSET_MAXIMUM &&
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fabsf(offset->k) <= VR_OFFSET_MAXIMUM;
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}
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/* (FALSE: no direction) */
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static boolean network_vr_direction_unpack(
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struct distributed_vector const *packed,
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real_vector3d *direction)
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{
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distributed_unit_vector_unpack(packed, direction);
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return direction->i * direction->i + direction->j * direction->j + direction->k * direction->k > 0.5f;
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}
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/* a player of another machine whose hands came lately, or NULL */
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static struct network_vr_player *network_vr_remote_player(
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long player_index,
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long fresh_ticks)
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{
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struct network_vr_player *vr_player;
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long absolute_index;
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if (player_index == NONE || !network_vr_in_network_game() || distributed_player_is_local(player_index))
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return NULL;
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absolute_index = DATUM_INDEX_TO_ABSOLUTE_INDEX(player_index);
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if (absolute_index < 0 || absolute_index >= MAXIMUM_TRACKED_PLAYERS)
|
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return NULL;
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vr_player = &network_vr_players[absolute_index];
|
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if (!vr_player->valid || game_time_get() - vr_player->received_time > fresh_ticks ||
|
||||
game_time_get() < vr_player->received_time)
|
||||
{
|
||||
return NULL;
|
||||
}
|
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return vr_player;
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||||
}
|
||||
|
||||
/* what is said of a player's hands, kept (checked: a client's of its own) */
|
||||
static void network_vr_take_pose(
|
||||
struct distributed_vr_pose const *pose,
|
||||
boolean heard)
|
||||
{
|
||||
struct network_vr_player *vr_player;
|
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real_vector3d vector;
|
||||
|
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if (pose->player_index >= MAXIMUM_TRACKED_PLAYERS)
|
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return;
|
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vr_player = &network_vr_players[pose->player_index];
|
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vr_player->pose = *pose;
|
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if (TEST_FLAG(pose->flags, _vr_pose_aim_bit) && !network_vr_direction_unpack(&pose->aim, &vector))
|
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SET_FLAG(vr_player->pose.flags, _vr_pose_aim_bit, FALSE);
|
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if (TEST_FLAG(pose->flags, _vr_pose_weapon_offset_bit) && !network_vr_offset_unpack(&pose->weapon_offset, &vector))
|
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SET_FLAG(vr_player->pose.flags, _vr_pose_weapon_offset_bit, FALSE);
|
||||
if (TEST_FLAG(pose->flags, _vr_pose_throw_bit) &&
|
||||
(!network_vr_offset_unpack(&pose->throw_offset, &vector) ||
|
||||
!network_vr_direction_unpack(&pose->throw_direction, &vector)))
|
||||
{
|
||||
SET_FLAG(vr_player->pose.flags, _vr_pose_throw_bit, FALSE);
|
||||
}
|
||||
/* (a throw new to this machine: when it came) */
|
||||
if (TEST_FLAG(vr_player->pose.flags, _vr_pose_throw_bit) &&
|
||||
(!vr_player->valid || vr_player->throw_received_sequence != pose->throw_sequence ||
|
||||
vr_player->throw_received_time == NONE))
|
||||
{
|
||||
vr_player->throw_received_sequence = pose->throw_sequence;
|
||||
vr_player->throw_received_time = game_time_get();
|
||||
}
|
||||
vr_player->valid = TRUE;
|
||||
vr_player->received_time = game_time_get();
|
||||
if (heard)
|
||||
network_vr_counts.heard++;
|
||||
}
|
||||
|
||||
/* this machine's VR player's hands, to send; FALSE when it has none */
|
||||
static boolean network_vr_local_pose(
|
||||
short local_player_index,
|
||||
struct distributed_vr_pose *pose)
|
||||
{
|
||||
long player_index = local_player_get_player_index(local_player_index);
|
||||
struct player_datum *player = player_index != NONE ? player_try_and_get(player_index) : NULL;
|
||||
struct unit_datum *unit = player && player->unit_index != NONE ? unit_try_and_get(player->unit_index) : NULL;
|
||||
struct network_vr_throw *last_throw = &network_vr_throws[local_player_index];
|
||||
float vector[3];
|
||||
|
||||
if (!unit || !halo_vr_active())
|
||||
return FALSE;
|
||||
csmemset(pose, 0, sizeof(*pose));
|
||||
pose->player_index = distributed_player_to_byte(player_index);
|
||||
/* (on foot: seated, the seat aims, and the input says where) */
|
||||
if (unit->object.parent_object_index == NONE)
|
||||
{
|
||||
if (halo_vr_aim_vector(local_player_index, vector))
|
||||
{
|
||||
real_vector3d aim;
|
||||
|
||||
aim.i = vector[0];
|
||||
aim.j = vector[1];
|
||||
aim.k = vector[2];
|
||||
distributed_vector_pack(&aim, DISTRIBUTED_UNIT_SCALE, &pose->aim);
|
||||
SET_FLAG(pose->flags, _vr_pose_aim_bit, TRUE);
|
||||
}
|
||||
if (halo_vr_weapon_origin_offset(local_player_index, vector))
|
||||
{
|
||||
real_vector3d offset;
|
||||
|
||||
offset.i = vector[0];
|
||||
offset.j = vector[1];
|
||||
offset.k = vector[2];
|
||||
if (fabsf(offset.i) <= VR_OFFSET_MAXIMUM && fabsf(offset.j) <= VR_OFFSET_MAXIMUM &&
|
||||
fabsf(offset.k) <= VR_OFFSET_MAXIMUM)
|
||||
{
|
||||
network_vr_offset_pack(&offset, &pose->weapon_offset);
|
||||
SET_FLAG(pose->flags, _vr_pose_weapon_offset_bit, TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (halo_vr_grenade_held(local_player_index))
|
||||
SET_FLAG(pose->flags, _vr_pose_grenade_held_bit, TRUE);
|
||||
if (last_throw->valid && game_time_get() - last_throw->time <= VR_THROW_TICKS &&
|
||||
game_time_get() >= last_throw->time)
|
||||
{
|
||||
network_vr_offset_pack(&last_throw->offset, &pose->throw_offset);
|
||||
distributed_vector_pack(&last_throw->direction, DISTRIBUTED_UNIT_SCALE, &pose->throw_direction);
|
||||
pose->throw_sequence = last_throw->sequence;
|
||||
pose->throw_strength = (byte)(PIN(last_throw->strength, 0.0f, 1.0f) * 255.0f + 0.5f);
|
||||
SET_FLAG(pose->flags, _vr_pose_throw_bit, TRUE);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* ---------- public code */
|
||||
|
||||
void network_vr_new_game(
|
||||
void)
|
||||
{
|
||||
short index;
|
||||
|
||||
csmemset(network_vr_players, 0, sizeof(network_vr_players));
|
||||
for (index = 0; index < MAXIMUM_TRACKED_PLAYERS; index++)
|
||||
network_vr_players[index].throw_received_time = NONE;
|
||||
csmemset(network_vr_throws, 0, sizeof(network_vr_throws));
|
||||
csmemset(&network_vr_counts, 0, sizeof(network_vr_counts));
|
||||
}
|
||||
|
||||
word network_vr_entry_size(
|
||||
void)
|
||||
{
|
||||
return sizeof(struct distributed_vr_pose);
|
||||
}
|
||||
|
||||
/* after each tick (network_distributed_tick): a client its own VR players'
|
||||
hands to the host; the host its own and its clients' to each client */
|
||||
void network_vr_tick(
|
||||
void)
|
||||
{
|
||||
short connection = game_connection();
|
||||
short local_player_index;
|
||||
struct
|
||||
{
|
||||
struct distributed_message_header header;
|
||||
struct distributed_vr_pose poses[MAXIMUM_TRACKED_PLAYERS];
|
||||
} message;
|
||||
short count = 0;
|
||||
|
||||
if (game_time_get() % VR_LOG_TICKS == 0 &&
|
||||
(network_vr_counts.sent || network_vr_counts.heard || network_vr_counts.aimed))
|
||||
{
|
||||
platform_log("VR network: hands sent %ld, heard %ld, other players aimed by them %ld (in %d ticks)",
|
||||
network_vr_counts.sent, network_vr_counts.heard, network_vr_counts.aimed, VR_LOG_TICKS);
|
||||
csmemset(&network_vr_counts, 0, sizeof(network_vr_counts));
|
||||
}
|
||||
if (connection == _game_connection_network_client)
|
||||
{
|
||||
for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++)
|
||||
{
|
||||
if (network_vr_local_pose(local_player_index, &message.poses[count]))
|
||||
count++;
|
||||
}
|
||||
network_vr_counts.sent += count;
|
||||
if (count)
|
||||
{
|
||||
distributed_send(&message, _distributed_message_vr_poses, count,
|
||||
(word)(sizeof(message.header) + count * sizeof(struct distributed_vr_pose)), _distributed_to_host);
|
||||
}
|
||||
}
|
||||
else if (connection == _game_connection_network_server)
|
||||
{
|
||||
long machine_indices[HALO_PORT_MAXIMUM_NETWORK_MACHINES];
|
||||
short machine_count;
|
||||
short machine_number;
|
||||
short player_index;
|
||||
|
||||
for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++)
|
||||
{
|
||||
struct distributed_vr_pose pose;
|
||||
|
||||
if (network_vr_local_pose(local_player_index, &pose))
|
||||
network_vr_take_pose(&pose, FALSE);
|
||||
}
|
||||
machine_count = distributed_client_machines(machine_indices, HALO_PORT_MAXIMUM_NETWORK_MACHINES);
|
||||
for (machine_number = 0; machine_number < machine_count; machine_number++)
|
||||
{
|
||||
long machine_index = machine_indices[machine_number];
|
||||
|
||||
count = 0;
|
||||
for (player_index = 0; player_index < MAXIMUM_TRACKED_PLAYERS && count < 255; player_index++)
|
||||
{
|
||||
struct network_vr_player const *vr_player = &network_vr_players[player_index];
|
||||
|
||||
if (vr_player->valid && game_time_get() - vr_player->received_time <= VR_POSE_FRESH_TICKS &&
|
||||
game_time_get() >= vr_player->received_time &&
|
||||
distributed_player(player_index) &&
|
||||
!distributed_machine_has_player(machine_index, player_index))
|
||||
{
|
||||
message.poses[count++] = vr_player->pose;
|
||||
}
|
||||
}
|
||||
network_vr_counts.sent += count;
|
||||
if (count)
|
||||
{
|
||||
distributed_send_to_machine(machine_index, &message, _distributed_message_vr_poses, count,
|
||||
(word)(sizeof(message.header) + count * sizeof(struct distributed_vr_pose)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* the hands a machine sent: the host's of a client's players, a client's
|
||||
of the others */
|
||||
void network_vr_handle_poses(
|
||||
long machine_index,
|
||||
void const *entries,
|
||||
short count)
|
||||
{
|
||||
short index;
|
||||
|
||||
for (index = 0; index < count; index++)
|
||||
{
|
||||
struct distributed_vr_pose pose;
|
||||
|
||||
csmemcpy(&pose, (byte const *)entries + index * sizeof(pose), sizeof(pose));
|
||||
if (pose.player_index >= MAXIMUM_TRACKED_PLAYERS || !distributed_player(pose.player_index))
|
||||
continue;
|
||||
if (machine_index != NONE)
|
||||
{
|
||||
/* (the host: only of that client's own players) */
|
||||
if (!distributed_machine_has_player(machine_index, pose.player_index))
|
||||
continue;
|
||||
}
|
||||
else if (distributed_player_is_local(distributed_player_from_byte(pose.player_index)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
network_vr_take_pose(&pose, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
/* ---------- the game's side (halo_vr.h) */
|
||||
|
||||
int halo_vr_network_aim(long player_index, float vector[3])
|
||||
{
|
||||
struct network_vr_player *vr_player = network_vr_remote_player(player_index, VR_AIM_HOLD_TICKS);
|
||||
real_vector3d aim;
|
||||
|
||||
if (!vr_player || !TEST_FLAG(vr_player->pose.flags, _vr_pose_aim_bit) ||
|
||||
!network_vr_direction_unpack(&vr_player->pose.aim, &aim))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
vector[0] = aim.i;
|
||||
vector[1] = aim.j;
|
||||
vector[2] = aim.k;
|
||||
network_vr_counts.aimed++;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int halo_vr_network_weapon_origin(long player_index, long unit_index, float origin[3])
|
||||
{
|
||||
struct network_vr_player *vr_player = network_vr_remote_player(player_index, VR_AIM_HOLD_TICKS);
|
||||
real_vector3d offset;
|
||||
real_point3d camera;
|
||||
|
||||
if (!vr_player || unit_index == NONE || !TEST_FLAG(vr_player->pose.flags, _vr_pose_weapon_offset_bit) ||
|
||||
!network_vr_offset_unpack(&vr_player->pose.weapon_offset, &offset))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
unit_get_camera_position(unit_index, &camera);
|
||||
origin[0] = camera.x + offset.i;
|
||||
origin[1] = camera.y + offset.j;
|
||||
origin[2] = camera.z + offset.k;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int halo_vr_network_grenade_held(long player_index)
|
||||
{
|
||||
struct network_vr_player *vr_player = network_vr_remote_player(player_index, VR_POSE_FRESH_TICKS);
|
||||
|
||||
return vr_player && TEST_FLAG(vr_player->pose.flags, _vr_pose_grenade_held_bit);
|
||||
}
|
||||
|
||||
int halo_vr_network_grenade_throw(long player_index, long unit_index, float origin[3], float direction[3],
|
||||
float *strength)
|
||||
{
|
||||
struct network_vr_player *vr_player = network_vr_remote_player(player_index, VR_THROW_TICKS);
|
||||
real_vector3d offset;
|
||||
real_vector3d way;
|
||||
real_point3d camera;
|
||||
|
||||
if (!vr_player || unit_index == NONE || !TEST_FLAG(vr_player->pose.flags, _vr_pose_throw_bit) ||
|
||||
vr_player->throw_received_time == NONE || game_time_get() - vr_player->throw_received_time > VR_THROW_TICKS ||
|
||||
(vr_player->throw_taken && vr_player->throw_taken_sequence == vr_player->pose.throw_sequence) ||
|
||||
!network_vr_offset_unpack(&vr_player->pose.throw_offset, &offset) ||
|
||||
!network_vr_direction_unpack(&vr_player->pose.throw_direction, &way))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
vr_player->throw_taken = TRUE;
|
||||
vr_player->throw_taken_sequence = vr_player->pose.throw_sequence;
|
||||
unit_get_camera_position(unit_index, &camera);
|
||||
origin[0] = camera.x + offset.i;
|
||||
origin[1] = camera.y + offset.j;
|
||||
origin[2] = camera.z + offset.k;
|
||||
direction[0] = way.i;
|
||||
direction[1] = way.j;
|
||||
direction[2] = way.k;
|
||||
*strength = (float)vr_player->pose.throw_strength / 255.0f;
|
||||
platform_log("VR network: player %ld's grenade thrown as their hand threw it (%.2f)",
|
||||
DATUM_INDEX_TO_ABSOLUTE_INDEX(player_index), *strength);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void halo_vr_network_grenade_thrown(short local_player_index, long unit_index, const float origin[3],
|
||||
const float direction[3], float strength)
|
||||
{
|
||||
struct network_vr_throw *last_throw;
|
||||
real_point3d camera;
|
||||
|
||||
if (local_player_index < 0 || local_player_index >= MAXIMUM_LOCAL_PLAYERS || unit_index == NONE ||
|
||||
!network_vr_in_network_game())
|
||||
{
|
||||
return;
|
||||
}
|
||||
last_throw = &network_vr_throws[local_player_index];
|
||||
unit_get_camera_position(unit_index, &camera);
|
||||
last_throw->offset.i = origin[0] - camera.x;
|
||||
last_throw->offset.j = origin[1] - camera.y;
|
||||
last_throw->offset.k = origin[2] - camera.z;
|
||||
/* (a hand further off than it reaches: none sent) */
|
||||
if (fabsf(last_throw->offset.i) > VR_OFFSET_MAXIMUM || fabsf(last_throw->offset.j) > VR_OFFSET_MAXIMUM ||
|
||||
fabsf(last_throw->offset.k) > VR_OFFSET_MAXIMUM)
|
||||
{
|
||||
last_throw->valid = FALSE;
|
||||
return;
|
||||
}
|
||||
last_throw->direction.i = direction[0];
|
||||
last_throw->direction.j = direction[1];
|
||||
last_throw->direction.k = direction[2];
|
||||
last_throw->strength = strength;
|
||||
last_throw->time = game_time_get();
|
||||
last_throw->sequence = ++network_vr_throw_sequences[local_player_index];
|
||||
last_throw->valid = TRUE;
|
||||
platform_log("VR network: grenade throw #%d sent (%.2f)", last_throw->sequence, strength);
|
||||
}
|
||||
@@ -201,6 +201,23 @@ float halo_vr_enclosed_seat_raise(int hull);
|
||||
/* how strongly glass tints and reflects (1 as the game has it) */
|
||||
float halo_vr_glass_strength(void);
|
||||
|
||||
/* VR players of other machines in a network game (port/linux/game/
|
||||
network_vr.c): their hands, as their machines send them, while they keep
|
||||
coming (each returns 0 otherwise, and for this machine's own players, and
|
||||
the game does as before):
|
||||
- where the weapon aims, on foot;
|
||||
- where its shots start (world units), from the unit's camera;
|
||||
- whether the left hand holds the grenade;
|
||||
- the hand's throw, once, as the grenade goes (as halo_vr_grenade_throw);
|
||||
and this machine's own VR player's throw, to send (units.c). */
|
||||
int halo_vr_network_aim(long player_index, float vector[3]);
|
||||
int halo_vr_network_weapon_origin(long player_index, long unit_index, float origin[3]);
|
||||
int halo_vr_network_grenade_held(long player_index);
|
||||
int halo_vr_network_grenade_throw(long player_index, long unit_index, float origin[3], float direction[3],
|
||||
float *strength);
|
||||
void halo_vr_network_grenade_thrown(short local_player_index, long unit_index, const float origin[3],
|
||||
const float direction[3], float strength);
|
||||
|
||||
/* the platform layer's side (vr.c) */
|
||||
void halo_vr_initialize(void);
|
||||
void halo_vr_frame_begin(void);
|
||||
|
||||
+72
-2
@@ -331,6 +331,8 @@ static struct
|
||||
unsigned char join_host_hash[P2P_KEY_HASH_SIZE];
|
||||
unsigned char join_token[P2P_TOKEN_SIZE];
|
||||
unsigned long join_time;
|
||||
/* how the latest join goes, for the menus (p2p_join_state) */
|
||||
int join_state;
|
||||
|
||||
char clipboard[P2P_LINK_SIZE];
|
||||
int has_clipboard;
|
||||
@@ -840,6 +842,12 @@ static void drop_peer(struct peer *peer, const char *reason)
|
||||
struct retired_session *retired = &p2p.retired[p2p.retired_next++ % MAXIMUM_RETIRED_SESSIONS];
|
||||
int ask_again = p2p.joining && peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE);
|
||||
|
||||
if (peer->is_host && !memcmp(peer->identifier, p2p.join_host, P2P_IDENTIFIER_SIZE) &&
|
||||
p2p.join_state != P2P_JOIN_NONE)
|
||||
{
|
||||
p2p.join_state = peer->connected ? P2P_JOIN_LOST : P2P_JOIN_BLOCKED;
|
||||
}
|
||||
|
||||
platform_log("Internet play: %s %s: %s", peer->is_host ? "host" : "player", peer->name, reason);
|
||||
if (peer->connected)
|
||||
{
|
||||
@@ -1029,6 +1037,8 @@ static void peer_heard(struct peer *peer, unsigned long address, unsigned short
|
||||
address_text(address, port, text));
|
||||
if (peer->is_host)
|
||||
{
|
||||
if (!memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE) && p2p.join_state != P2P_JOIN_NONE)
|
||||
p2p.join_state = P2P_JOIN_CONNECTED;
|
||||
if (p2p.joining && !memcmp(p2p.join_host, peer->identifier, P2P_IDENTIFIER_SIZE))
|
||||
{
|
||||
p2p.joining = 0;
|
||||
@@ -2298,6 +2308,7 @@ static int join_invite(const char *text)
|
||||
memcpy(p2p.join_host_hash, hash, sizeof(hash));
|
||||
memcpy(p2p.join_token, token, sizeof(token));
|
||||
p2p.join_requested = 1;
|
||||
p2p.join_state = P2P_JOIN_REACHING;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -2314,10 +2325,58 @@ int p2p_join_invite(const char *text)
|
||||
return result > 0;
|
||||
}
|
||||
|
||||
int p2p_join_code(char *text, int size)
|
||||
{
|
||||
int result;
|
||||
|
||||
pthread_mutex_lock(&p2p_lock);
|
||||
result = p2p.running && p2p_code_hosted(text, size);
|
||||
pthread_mutex_unlock(&p2p_lock);
|
||||
return result;
|
||||
}
|
||||
|
||||
int p2p_join_with_code(const char *typed)
|
||||
{
|
||||
int result;
|
||||
|
||||
pthread_mutex_lock(&p2p_lock);
|
||||
result = p2p.running && p2p_code_look_up(typed);
|
||||
pthread_mutex_unlock(&p2p_lock);
|
||||
return result;
|
||||
}
|
||||
|
||||
int p2p_join_code_status(void)
|
||||
{
|
||||
int status;
|
||||
|
||||
pthread_mutex_lock(&p2p_lock);
|
||||
status = p2p.running ? p2p_code_status() : P2P_CODE_OFFLINE;
|
||||
pthread_mutex_unlock(&p2p_lock);
|
||||
return status;
|
||||
}
|
||||
|
||||
int p2p_join_state(void)
|
||||
{
|
||||
int state;
|
||||
|
||||
pthread_mutex_lock(&p2p_lock);
|
||||
state = p2p.running ? p2p.join_state : P2P_JOIN_NONE;
|
||||
pthread_mutex_unlock(&p2p_lock);
|
||||
return state;
|
||||
}
|
||||
|
||||
void p2p_join_code_clear_status(void)
|
||||
{
|
||||
pthread_mutex_lock(&p2p_lock);
|
||||
p2p_code_clear_status();
|
||||
pthread_mutex_unlock(&p2p_lock);
|
||||
}
|
||||
|
||||
void p2p_invite_received(const char *text)
|
||||
{
|
||||
/* (an older version's is logged as such) */
|
||||
if (!join_invite(text))
|
||||
/* (an older version's is logged as such; a join code is looked up,
|
||||
p2p_code.c) */
|
||||
if (!join_invite(text) && !p2p_code_look_up(text))
|
||||
platform_log("Internet play: that is not an invite");
|
||||
}
|
||||
|
||||
@@ -2343,6 +2402,8 @@ static void update_joining(void)
|
||||
{
|
||||
p2p.joining = 0;
|
||||
p2p_signal_stop_joining();
|
||||
if (p2p.join_state == P2P_JOIN_REACHING)
|
||||
p2p.join_state = P2P_JOIN_NO_ANSWER;
|
||||
platform_log("Internet play: no answer from the invite's host; it may have stopped hosting or quit");
|
||||
}
|
||||
}
|
||||
@@ -2382,6 +2443,14 @@ static void update_hosting(void)
|
||||
p2p.stun_started = 1;
|
||||
p2p_signal_start();
|
||||
p2p_signal_host(p2p.token);
|
||||
{
|
||||
/* (and a join code for it, p2p_code.c) */
|
||||
unsigned char bytes[P2P_KEY_HASH_SIZE + P2P_TOKEN_SIZE];
|
||||
|
||||
p2p_key_hash(p2p_public_key(), bytes);
|
||||
memcpy(bytes + P2P_KEY_HASH_SIZE, p2p.token, P2P_TOKEN_SIZE);
|
||||
p2p_code_host(bytes);
|
||||
}
|
||||
platform_log("Internet play: hosting. Invite players with this link (it only works while this "
|
||||
"copy of the game runs): %s", p2p.invite);
|
||||
if (!p2p.invite_copied)
|
||||
@@ -2396,6 +2465,7 @@ static void update_hosting(void)
|
||||
{
|
||||
p2p.hosting = 0;
|
||||
p2p_signal_stop_hosting();
|
||||
p2p_code_stop_hosting();
|
||||
p2p_discord_set_hosting(NULL, 0, 0);
|
||||
}
|
||||
if (p2p.hosting)
|
||||
|
||||
@@ -26,6 +26,37 @@ int p2p_hand_off_invite(void);
|
||||
words around it. Returns nonzero if it held an invite */
|
||||
int p2p_join_invite(const char *text);
|
||||
|
||||
/* Join codes (p2p_code.c): the hosted game's code as XXXX-XXXX (0 if
|
||||
none); looking a typed one up, which then joins as its invite does (0 if
|
||||
it is not a code, or internet play is off); and how the look up goes */
|
||||
enum
|
||||
{
|
||||
P2P_CODE_IDLE,
|
||||
P2P_CODE_LOOKING,
|
||||
P2P_CODE_FOUND,
|
||||
P2P_CODE_NOT_FOUND,
|
||||
P2P_CODE_INVALID,
|
||||
P2P_CODE_OWN,
|
||||
P2P_CODE_OFFLINE,
|
||||
};
|
||||
int p2p_join_code(char *text, int size);
|
||||
int p2p_join_with_code(const char *typed);
|
||||
int p2p_join_code_status(void);
|
||||
void p2p_join_code_clear_status(void);
|
||||
/* how the latest join of an invite or code goes (the VR port's, for the
|
||||
menus): reaching the host, connected (its game is in the system link list),
|
||||
or why not */
|
||||
enum
|
||||
{
|
||||
P2P_JOIN_NONE,
|
||||
P2P_JOIN_REACHING,
|
||||
P2P_JOIN_CONNECTED,
|
||||
P2P_JOIN_NO_ANSWER,
|
||||
P2P_JOIN_BLOCKED,
|
||||
P2P_JOIN_LOST,
|
||||
};
|
||||
int p2p_join_state(void);
|
||||
|
||||
/* this machine's identifier, which its XNADDR carries (6 bytes) */
|
||||
const unsigned char *p2p_identifier(void);
|
||||
/* the address the game reaches the machine with this identifier at, if it
|
||||
|
||||
@@ -0,0 +1,317 @@
|
||||
/*
|
||||
P2P_CODE.C
|
||||
|
||||
Join codes (the VR port's): a short code that stands for a hosted game's
|
||||
invite (p2p.c), for a player who cannot pass a link on, as in a headset,
|
||||
where a link is not copied out and 64 hex digits are not typed in.
|
||||
|
||||
- A host makes a code when it starts hosting: 8 characters of Crockford's
|
||||
base 32 (40 bits), shown as XXXX-XXXX (ui_join_code.c draws it in the
|
||||
lobby). It lasts while the host hosts.
|
||||
- From the code come a topic and a key (PBKDF2-HMAC-SHA256, slow on
|
||||
purpose: CODE_KDF_ITERATIONS). The host listens on the topic through the
|
||||
signalling brokers (p2p_signal.c). A player who types the code asks
|
||||
there (ASK: a nonce), and the host answers with its invite, sealed with
|
||||
the key, with the nonce (INVITE); the asker opens it and joins as an
|
||||
invite link would.
|
||||
- The brokers, and anyone who watches them, see the topic, but cannot tell
|
||||
the code from it, or open the answer, short of working the slow
|
||||
derivation out for codes until one fits; a code is guessed at one in 2^40
|
||||
of them. An asker who has the code has the invite, as one given the link
|
||||
has: it joins as anyone invited does.
|
||||
|
||||
A build without this (another of the same network version) has no codes,
|
||||
and its players join with the link (which the host still logs and copies).
|
||||
*/
|
||||
|
||||
#include "platform.h"
|
||||
#include "posix.h"
|
||||
#include "p2p_internal.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
enum
|
||||
{
|
||||
CODE_SYMBOLS = 8,
|
||||
CODE_KDF_ITERATIONS = 20000,
|
||||
CODE_NONCE_SIZE = 8,
|
||||
CODE_INVITE_SIZE = P2P_KEY_HASH_SIZE + P2P_TOKEN_SIZE,
|
||||
CODE_MESSAGE_VERSION = 1,
|
||||
/* milliseconds */
|
||||
ASK_INTERVAL = 1000,
|
||||
LOOK_TIMEOUT = 20000,
|
||||
/* the host's answers: this many at once, and one more each this often */
|
||||
MAXIMUM_ANSWERS = 8,
|
||||
ANSWER_INTERVAL = 250,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
_code_message_ask = 'Q',
|
||||
_code_message_invite = 'I',
|
||||
};
|
||||
|
||||
/* Crockford's base 32: no I, L, O or U */
|
||||
static const char code_alphabet[] = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
|
||||
|
||||
static struct
|
||||
{
|
||||
/* hosting: the code, its topic and key, and the invite it stands for */
|
||||
int hosting;
|
||||
char host_code[CODE_SYMBOLS + 1];
|
||||
char host_topic[P2P_CODE_TOPIC_SIZE];
|
||||
unsigned char host_key[P2P_SHA256_SIZE];
|
||||
unsigned char invite[CODE_INVITE_SIZE];
|
||||
int answers_left;
|
||||
unsigned long answers_time;
|
||||
|
||||
/* looking a code up */
|
||||
int status;
|
||||
char look_topic[P2P_CODE_TOPIC_SIZE];
|
||||
unsigned char look_key[P2P_SHA256_SIZE];
|
||||
unsigned char look_nonce[CODE_NONCE_SIZE];
|
||||
unsigned long look_started_time;
|
||||
unsigned long asked_time;
|
||||
int asked;
|
||||
} code;
|
||||
|
||||
static int code_elapsed(unsigned long since, unsigned long time)
|
||||
{
|
||||
return (unsigned int)(p2p_now() - since) >= (unsigned int)time;
|
||||
}
|
||||
|
||||
/* the code's symbols from what was typed: letters and digits, read as
|
||||
Crockford reads them (O as 0, I and L as 1), the rest (dashes, spaces)
|
||||
left out; 0 unless they are exactly a code's */
|
||||
static int code_normalize(const char *text, char *symbols)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (; *text; text++)
|
||||
{
|
||||
char character = *text;
|
||||
|
||||
if (character >= 'a' && character <= 'z')
|
||||
character = (char)(character - 'a' + 'A');
|
||||
if (character == 'O')
|
||||
character = '0';
|
||||
else if (character == 'I' || character == 'L')
|
||||
character = '1';
|
||||
if (!strchr(code_alphabet, character) || !character)
|
||||
{
|
||||
if (character == '-' || character == ' ' || character == '\t' || character == '\r' ||
|
||||
character == '\n')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if (count == CODE_SYMBOLS)
|
||||
return 0;
|
||||
symbols[count++] = character;
|
||||
}
|
||||
symbols[count] = 0;
|
||||
return count == CODE_SYMBOLS;
|
||||
}
|
||||
|
||||
/* the topic and key of a code (PBKDF2-HMAC-SHA256, one block) */
|
||||
static void code_derive(const char *symbols, char *topic, unsigned char *key)
|
||||
{
|
||||
static const char salt[] = "halo-ce-vr join code 1";
|
||||
unsigned char block[sizeof(salt) - 1 + 4];
|
||||
unsigned char u[P2P_SHA256_SIZE];
|
||||
unsigned char derived[P2P_SHA256_SIZE];
|
||||
unsigned char digest[P2P_SHA256_SIZE];
|
||||
char hex[2 * P2P_SHA256_SIZE + 1];
|
||||
int iteration;
|
||||
int index;
|
||||
|
||||
memcpy(block, salt, sizeof(salt) - 1);
|
||||
block[sizeof(salt) - 1] = 0;
|
||||
block[sizeof(salt)] = 0;
|
||||
block[sizeof(salt) + 1] = 0;
|
||||
block[sizeof(salt) + 2] = 1;
|
||||
p2p_hmac_sha256((const unsigned char *)symbols, CODE_SYMBOLS, block, sizeof(block), u);
|
||||
memcpy(derived, u, sizeof(derived));
|
||||
for (iteration = 1; iteration < CODE_KDF_ITERATIONS; iteration++)
|
||||
{
|
||||
p2p_hmac_sha256((const unsigned char *)symbols, CODE_SYMBOLS, u, sizeof(u), u);
|
||||
for (index = 0; index < P2P_SHA256_SIZE; index++)
|
||||
derived[index] ^= u[index];
|
||||
}
|
||||
p2p_hmac_sha256(derived, sizeof(derived), "topic", 5, digest);
|
||||
p2p_hex(digest, 16, hex);
|
||||
snprintf(topic, P2P_CODE_TOPIC_SIZE, "hcvr/1/%s", hex);
|
||||
p2p_hmac_sha256(derived, sizeof(derived), "seal", 4, key);
|
||||
}
|
||||
|
||||
/* ---------- p2p.c's side (under p2p_lock) */
|
||||
|
||||
void p2p_code_host(const unsigned char *invite)
|
||||
{
|
||||
unsigned char random[CODE_SYMBOLS];
|
||||
int index;
|
||||
|
||||
posix_random_bytes(random, sizeof(random));
|
||||
for (index = 0; index < CODE_SYMBOLS; index++)
|
||||
code.host_code[index] = code_alphabet[random[index] & 31];
|
||||
code.host_code[CODE_SYMBOLS] = 0;
|
||||
memcpy(code.invite, invite, CODE_INVITE_SIZE);
|
||||
code_derive(code.host_code, code.host_topic, code.host_key);
|
||||
code.answers_left = MAXIMUM_ANSWERS;
|
||||
code.answers_time = p2p_now();
|
||||
code.hosting = 1;
|
||||
platform_log("Internet play: join code %.4s-%.4s", code.host_code, code.host_code + 4);
|
||||
p2p_signal_sync_topics();
|
||||
}
|
||||
|
||||
void p2p_code_stop_hosting(void)
|
||||
{
|
||||
code.hosting = 0;
|
||||
code.host_code[0] = 0;
|
||||
p2p_signal_sync_topics();
|
||||
}
|
||||
|
||||
int p2p_code_hosted(char *text, int size)
|
||||
{
|
||||
if (!code.hosting || size < CODE_SYMBOLS + 2)
|
||||
return 0;
|
||||
snprintf(text, (size_t)size, "%.4s-%.4s", code.host_code, code.host_code + 4);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int p2p_code_look_up(const char *typed)
|
||||
{
|
||||
char symbols[CODE_SYMBOLS + 1];
|
||||
|
||||
if (!code_normalize(typed, symbols))
|
||||
{
|
||||
code.status = P2P_CODE_INVALID;
|
||||
return 0;
|
||||
}
|
||||
if (code.hosting && !strcmp(symbols, code.host_code))
|
||||
{
|
||||
code.status = P2P_CODE_OWN;
|
||||
return 0;
|
||||
}
|
||||
code_derive(symbols, code.look_topic, code.look_key);
|
||||
posix_random_bytes(code.look_nonce, sizeof(code.look_nonce));
|
||||
code.look_started_time = p2p_now();
|
||||
code.asked = 0;
|
||||
code.status = P2P_CODE_LOOKING;
|
||||
p2p_signal_sync_topics();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int p2p_code_status(void)
|
||||
{
|
||||
return code.status;
|
||||
}
|
||||
|
||||
void p2p_code_clear_status(void)
|
||||
{
|
||||
if (code.status != P2P_CODE_LOOKING)
|
||||
code.status = P2P_CODE_IDLE;
|
||||
}
|
||||
|
||||
/* ---------- p2p_signal.c's side (under p2p_lock) */
|
||||
|
||||
void p2p_code_topics(const char **host_topic, const char **look_topic)
|
||||
{
|
||||
*host_topic = code.hosting ? code.host_topic : "";
|
||||
*look_topic = code.status == P2P_CODE_LOOKING ? code.look_topic : "";
|
||||
}
|
||||
|
||||
static void code_answer(const unsigned char *nonce)
|
||||
{
|
||||
unsigned char message[2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE];
|
||||
unsigned char sealed[2 + sizeof(message) + P2P_SEAL_OVERHEAD];
|
||||
int sealed_size;
|
||||
|
||||
/* (anyone watching the brokers can ask, as often as they like) */
|
||||
while (code.answers_left < MAXIMUM_ANSWERS && code_elapsed(code.answers_time, ANSWER_INTERVAL))
|
||||
{
|
||||
code.answers_left++;
|
||||
code.answers_time += ANSWER_INTERVAL;
|
||||
}
|
||||
if (code.answers_left == MAXIMUM_ANSWERS)
|
||||
code.answers_time = p2p_now();
|
||||
if (code.answers_left <= 0)
|
||||
return;
|
||||
code.answers_left--;
|
||||
message[0] = _code_message_invite;
|
||||
message[1] = CODE_MESSAGE_VERSION;
|
||||
memcpy(message + 2, nonce, CODE_NONCE_SIZE);
|
||||
memcpy(message + 2 + CODE_NONCE_SIZE, code.invite, CODE_INVITE_SIZE);
|
||||
sealed[0] = _code_message_invite;
|
||||
sealed[1] = CODE_MESSAGE_VERSION;
|
||||
sealed_size = p2p_seal(code.host_key, message, sizeof(message), sealed + 2);
|
||||
p2p_signal_publish(code.host_topic, sealed, 2 + sealed_size);
|
||||
}
|
||||
|
||||
static void code_invite_received(const unsigned char *payload, int size)
|
||||
{
|
||||
unsigned char message[2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE + 16];
|
||||
int message_size;
|
||||
char hex[2 * CODE_INVITE_SIZE + 1];
|
||||
char link[P2P_LINK_SIZE];
|
||||
|
||||
if (size > (int)sizeof(message) + P2P_SEAL_OVERHEAD)
|
||||
return;
|
||||
message_size = p2p_open(code.look_key, payload, size, message);
|
||||
if (message_size != 2 + CODE_NONCE_SIZE + CODE_INVITE_SIZE || message[0] != _code_message_invite ||
|
||||
message[1] != CODE_MESSAGE_VERSION || !p2p_equal(message + 2, code.look_nonce, CODE_NONCE_SIZE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
code.status = P2P_CODE_FOUND;
|
||||
p2p_signal_sync_topics();
|
||||
p2p_hex(message + 2 + CODE_NONCE_SIZE, CODE_INVITE_SIZE, hex);
|
||||
snprintf(link, sizeof(link), "halo://join/%s", hex);
|
||||
platform_log("Internet play: the join code's host answered");
|
||||
p2p_invite_received(link);
|
||||
}
|
||||
|
||||
int p2p_code_received(const char *topic, const unsigned char *payload, int size)
|
||||
{
|
||||
if (size < 2 || payload[1] != CODE_MESSAGE_VERSION)
|
||||
return 0;
|
||||
if (code.hosting && !strcmp(topic, code.host_topic))
|
||||
{
|
||||
if (payload[0] == _code_message_ask && size == 2 + CODE_NONCE_SIZE)
|
||||
code_answer(payload + 2);
|
||||
return 1;
|
||||
}
|
||||
if (code.status == P2P_CODE_LOOKING && !strcmp(topic, code.look_topic))
|
||||
{
|
||||
if (payload[0] == _code_message_invite)
|
||||
code_invite_received(payload + 2, size - 2);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void p2p_code_update(void)
|
||||
{
|
||||
unsigned char message[2 + CODE_NONCE_SIZE];
|
||||
|
||||
if (code.status != P2P_CODE_LOOKING)
|
||||
return;
|
||||
p2p_signal_start();
|
||||
if (code_elapsed(code.look_started_time, LOOK_TIMEOUT))
|
||||
{
|
||||
code.status = P2P_CODE_NOT_FOUND;
|
||||
p2p_signal_sync_topics();
|
||||
platform_log("Internet play: no game answered the join code");
|
||||
return;
|
||||
}
|
||||
if (!p2p_signal_connected() || (code.asked && !code_elapsed(code.asked_time, ASK_INTERVAL)))
|
||||
return;
|
||||
message[0] = _code_message_ask;
|
||||
message[1] = CODE_MESSAGE_VERSION;
|
||||
memcpy(message + 2, code.look_nonce, CODE_NONCE_SIZE);
|
||||
p2p_signal_publish(code.look_topic, message, sizeof(message));
|
||||
code.asked = 1;
|
||||
code.asked_time = p2p_now();
|
||||
}
|
||||
@@ -107,6 +107,34 @@ void p2p_signal_join(const unsigned char *host_hash, const unsigned char *token)
|
||||
void p2p_signal_stop_joining(void);
|
||||
/* whether any broker is connected */
|
||||
int p2p_signal_connected(void);
|
||||
/* (for p2p_code.c) the topics every broker listens on, as they are now; and
|
||||
a message to a topic through every broker */
|
||||
void p2p_signal_sync_topics(void);
|
||||
void p2p_signal_publish(const char *topic, const unsigned char *payload, int size);
|
||||
|
||||
/* ---------- p2p_code.c: join codes (under p2p_lock) */
|
||||
|
||||
enum
|
||||
{
|
||||
P2P_CODE_TOPIC_SIZE = 7 + 32 + 1,
|
||||
};
|
||||
|
||||
/* hosting: a new code for the invite (its key hash and token), and none */
|
||||
void p2p_code_host(const unsigned char *invite);
|
||||
void p2p_code_stop_hosting(void);
|
||||
/* the code hosted, as XXXX-XXXX; 0 if none */
|
||||
int p2p_code_hosted(char *text, int size);
|
||||
/* starts looking up a typed code (0: not a code, or this machine's own;
|
||||
p2p_code_status says which) */
|
||||
int p2p_code_look_up(const char *typed);
|
||||
int p2p_code_status(void);
|
||||
/* forgets a finished look up's result */
|
||||
void p2p_code_clear_status(void);
|
||||
/* (p2p_signal.c) the topics to listen on (empty: none); a message on a
|
||||
topic, nonzero if it was a code's; and each pass of the p2p thread */
|
||||
void p2p_code_topics(const char **host_topic, const char **look_topic);
|
||||
int p2p_code_received(const char *topic, const unsigned char *payload, int size);
|
||||
void p2p_code_update(void);
|
||||
|
||||
/* ---------- p2p_crypto.c */
|
||||
|
||||
|
||||
@@ -82,6 +82,8 @@ enum
|
||||
one is not forgotten while its host nonce lasts: USED_REQUEST_TIME) */
|
||||
MAXIMUM_USED_REQUESTS = 1024,
|
||||
TOPIC_SIZE = 7 + 32 + 1,
|
||||
/* (p2p_code.c's are as long) */
|
||||
TOPIC_SIZE_CHECK = 1 / (TOPIC_SIZE == P2P_CODE_TOPIC_SIZE),
|
||||
NONCE_SIZE = 8,
|
||||
/* an ACCEPT's or a proven JOIN's tag: the first half of an HMAC-SHA256 */
|
||||
TAG_SIZE = 16,
|
||||
@@ -152,6 +154,9 @@ struct broker
|
||||
/* the topics it has been asked for */
|
||||
char host_topic[TOPIC_SIZE];
|
||||
char join_topic[TOPIC_SIZE];
|
||||
/* (join codes' topics: p2p_code.c) */
|
||||
char code_host_topic[TOPIC_SIZE];
|
||||
char code_look_topic[TOPIC_SIZE];
|
||||
unsigned char input[BUFFER_SIZE];
|
||||
int input_size;
|
||||
unsigned char output[BUFFER_SIZE];
|
||||
@@ -321,6 +326,8 @@ static void broker_close(struct broker *broker, int failed)
|
||||
broker->output_size = 0;
|
||||
broker->host_topic[0] = 0;
|
||||
broker->join_topic[0] = 0;
|
||||
broker->code_host_topic[0] = 0;
|
||||
broker->code_look_topic[0] = 0;
|
||||
if (failed)
|
||||
broker->failures++;
|
||||
}
|
||||
@@ -410,17 +417,20 @@ static void broker_publish(struct broker *broker, const char *topic, const unsig
|
||||
/* the topics a ready broker should be subscribed to */
|
||||
static void broker_sync_topics(struct broker *broker)
|
||||
{
|
||||
const char *wanted[2];
|
||||
char *had[2];
|
||||
const char *wanted[4];
|
||||
char *had[4];
|
||||
int index;
|
||||
|
||||
if (broker->state != _broker_ready)
|
||||
return;
|
||||
wanted[0] = signalling.hosting ? signalling.host_topic : "";
|
||||
wanted[1] = signalling.joining ? signalling.join_topic : "";
|
||||
p2p_code_topics(&wanted[2], &wanted[3]);
|
||||
had[0] = broker->host_topic;
|
||||
had[1] = broker->join_topic;
|
||||
for (index = 0; index < 2; index++)
|
||||
had[2] = broker->code_host_topic;
|
||||
had[3] = broker->code_look_topic;
|
||||
for (index = 0; index < 4; index++)
|
||||
{
|
||||
if (!strcmp(wanted[index], had[index]))
|
||||
continue;
|
||||
@@ -939,6 +949,8 @@ static void publish_received(struct broker *broker, const char *topic, const uns
|
||||
|
||||
if (size > MAXIMUM_MESSAGE_SIZE + P2P_SEAL_OVERHEAD)
|
||||
return;
|
||||
if (p2p_code_received(topic, payload, size))
|
||||
return;
|
||||
if (signalling.hosting && !strcmp(topic, signalling.host_topic))
|
||||
{
|
||||
message_size = p2p_open(signalling.host_key, payload, size, message);
|
||||
@@ -1190,6 +1202,7 @@ void p2p_signal_update(const int *read, int read_count, const int *write, int wr
|
||||
}
|
||||
if (signalling.joining && elapsed(signalling.join_sent_time, JOIN_INTERVAL))
|
||||
send_join();
|
||||
p2p_code_update();
|
||||
}
|
||||
|
||||
int p2p_signal_connected(void)
|
||||
@@ -1212,6 +1225,17 @@ static void sync_all_topics(void)
|
||||
broker_sync_topics(&signalling.brokers[index]);
|
||||
}
|
||||
|
||||
void p2p_signal_sync_topics(void)
|
||||
{
|
||||
sync_all_topics();
|
||||
}
|
||||
|
||||
void p2p_signal_publish(const char *topic, const unsigned char *payload, int size)
|
||||
{
|
||||
if (size <= MAXIMUM_MESSAGE_SIZE + P2P_SEAL_OVERHEAD)
|
||||
publish_everywhere(topic, payload, size);
|
||||
}
|
||||
|
||||
void p2p_signal_host(const unsigned char *token)
|
||||
{
|
||||
if (!signalling.has_nonce_key)
|
||||
|
||||
@@ -614,18 +614,56 @@ static BOOL platform_text_has_invite_link(const char *text)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* the last clipboard text looked at, kept beside the settings from run to
|
||||
run (the VR port's): a run's own invite, still on the clipboard when the
|
||||
game starts again, is not joined then (its host, the run before, is gone,
|
||||
and the attempt held up a join for a minute and a half) */
|
||||
static void platform_clipboard_seen(char *seen, int size, BOOL save)
|
||||
{
|
||||
char path[512];
|
||||
FILE *file;
|
||||
|
||||
snprintf(path, sizeof(path), "%s/clipboard_seen.txt", platform_data_root());
|
||||
if (save)
|
||||
{
|
||||
file = fopen(path, "wb");
|
||||
if (file)
|
||||
{
|
||||
fputs(seen, file);
|
||||
fclose(file);
|
||||
}
|
||||
return;
|
||||
}
|
||||
file = fopen(path, "rb");
|
||||
if (!file)
|
||||
return;
|
||||
{
|
||||
size_t length = fread(seen, 1, (size_t)size - 1, file);
|
||||
|
||||
seen[length] = 0;
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
/* puts a new invite on the clipboard, and joins one found there when the
|
||||
game comes to the front */
|
||||
static void platform_invite_clipboard(BOOL look)
|
||||
{
|
||||
/* the last clipboard text looked at, so each invite is joined once */
|
||||
static char seen[256];
|
||||
static BOOL seen_loaded;
|
||||
const char *invite = p2p_take_clipboard_text();
|
||||
|
||||
if (!seen_loaded)
|
||||
{
|
||||
seen_loaded = TRUE;
|
||||
platform_clipboard_seen(seen, sizeof(seen), FALSE);
|
||||
}
|
||||
if (invite)
|
||||
{
|
||||
SDL_SetClipboardText(invite);
|
||||
snprintf(seen, sizeof(seen), "%s", invite);
|
||||
platform_clipboard_seen(seen, sizeof(seen), TRUE);
|
||||
platform_log("Internet play: the invite link is on the clipboard");
|
||||
#ifdef HALO_ANDROID
|
||||
SDL_ShowAndroidToast("Hosting: the invite link is on the clipboard", 1, -1, 0, 0);
|
||||
@@ -638,6 +676,7 @@ static void platform_invite_clipboard(BOOL look)
|
||||
if (text && strcmp(text, seen) && strlen(text) < sizeof(seen))
|
||||
{
|
||||
snprintf(seen, sizeof(seen), "%s", text);
|
||||
platform_clipboard_seen(seen, sizeof(seen), TRUE);
|
||||
/* (a link, not a bare code: 64 hex digits alone are as often a
|
||||
checksum copied for something else) */
|
||||
if (platform_text_has_invite_link(text) && p2p_join_invite(text))
|
||||
|
||||
@@ -3771,7 +3771,11 @@ void players_update_before_game(
|
||||
control_data.looking_vector.j = vr_look[1];
|
||||
control_data.looking_vector.k = vr_look[2];
|
||||
}
|
||||
if (halo_vr_aim_vector(player->local_player_index, vr_aim))
|
||||
/* (a VR player of another machine: where their
|
||||
machine says their weapon aims, network_vr.c) */
|
||||
if (player->local_player_index != NONE ?
|
||||
halo_vr_aim_vector(player->local_player_index, vr_aim) :
|
||||
halo_vr_network_aim(iterator.datum_index, vr_aim))
|
||||
{
|
||||
control_data.aiming_vector.i = vr_aim[0];
|
||||
control_data.aiming_vector.j = vr_aim[1];
|
||||
|
||||
@@ -42,7 +42,13 @@ enum
|
||||
_event_type_right_stick,
|
||||
_event_type_button,
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* (the VR port's: a headset's controllers' thumbsticks are pushed as
|
||||
far less readily than a gamepad's) */
|
||||
STICK_EVENT_THRESHOLD = 22937,
|
||||
#else
|
||||
STICK_EVENT_THRESHOLD = 29490,
|
||||
#endif
|
||||
STICK_EVENT_REPEAT_MILLISECONDS = 250
|
||||
};
|
||||
|
||||
@@ -71,6 +77,24 @@ typedef char verify_event_manager_state_size[
|
||||
typedef char verify_event_manager_globals_size[
|
||||
sizeof(struct event_manager_globals) == 0x168 ? 1 : -1];
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* The VR port's: a stick held moves on once after a pause, then quickly,
|
||||
as menus do now (the Xbox's moved on every quarter second, which in a
|
||||
headset, with the keyboard's letters to cross, is slow going). */
|
||||
enum
|
||||
{
|
||||
STICK_REPEAT_FIRST_MILLISECONDS = 350,
|
||||
STICK_REPEAT_MILLISECONDS = 90,
|
||||
};
|
||||
|
||||
static short stick_repeats[NUMBER_OF_GAMEPAD_STICKS][MAXIMUM_GAMEPADS];
|
||||
|
||||
#define STICK_REPEAT_INTERVAL(stick, controller_index) \
|
||||
(stick_repeats[stick][controller_index] ? STICK_REPEAT_MILLISECONDS : STICK_REPEAT_FIRST_MILLISECONDS)
|
||||
#else
|
||||
#define STICK_REPEAT_INTERVAL(stick, controller_index) STICK_EVENT_REPEAT_MILLISECONDS
|
||||
#endif
|
||||
|
||||
/* ---------- prototypes */
|
||||
|
||||
static void queue_event(
|
||||
@@ -83,6 +107,30 @@ struct event_manager_globals event_manager_globals = { 0 };
|
||||
|
||||
/* ---------- public code */
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* an event the stick posts: a fresh push (it was within the threshold on
|
||||
that axis) starts the count of repeats again */
|
||||
static void stick_note_event(
|
||||
short stick,
|
||||
short controller_index,
|
||||
long x,
|
||||
long y,
|
||||
unsigned long time)
|
||||
{
|
||||
boolean fresh =
|
||||
(ABS(x) >= STICK_EVENT_THRESHOLD &&
|
||||
ABS(event_manager_globals.previous_stick_axes[stick][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
|
||||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
|
||||
ABS(event_manager_globals.previous_stick_axes[stick][1][controller_index]) < STICK_EVENT_THRESHOLD);
|
||||
|
||||
(void)time;
|
||||
if (fresh)
|
||||
stick_repeats[stick][controller_index] = 0;
|
||||
else if (stick_repeats[stick][controller_index] < SHORT_MAX)
|
||||
stick_repeats[stick][controller_index]++;
|
||||
}
|
||||
|
||||
#endif
|
||||
void event_manager_initialize(
|
||||
void)
|
||||
{
|
||||
@@ -209,12 +257,16 @@ static void queue_event(
|
||||
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_left][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
|
||||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
|
||||
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_left][1][controller_index]) < STICK_EVENT_THRESHOLD) ||
|
||||
time - event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] >= STICK_EVENT_REPEAT_MILLISECONDS))
|
||||
time - event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] >=
|
||||
STICK_REPEAT_INTERVAL(_gamepad_stick_left, controller_index)))
|
||||
{
|
||||
post = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HALO_ANDROID
|
||||
stick_note_event(_gamepad_stick_left, controller_index, x, y, time);
|
||||
#endif
|
||||
event_manager_globals.stick_event_times[_gamepad_stick_left][controller_index] = time;
|
||||
post = TRUE;
|
||||
|
||||
@@ -260,12 +312,16 @@ static void queue_event(
|
||||
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_right][0][controller_index]) < STICK_EVENT_THRESHOLD) ||
|
||||
(ABS(y) >= STICK_EVENT_THRESHOLD &&
|
||||
ABS(event_manager_globals.previous_stick_axes[_gamepad_stick_right][1][controller_index]) < STICK_EVENT_THRESHOLD) ||
|
||||
time - event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] >= STICK_EVENT_REPEAT_MILLISECONDS))
|
||||
time - event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] >=
|
||||
STICK_REPEAT_INTERVAL(_gamepad_stick_right, controller_index)))
|
||||
{
|
||||
post = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HALO_ANDROID
|
||||
stick_note_event(_gamepad_stick_right, controller_index, x, y, time);
|
||||
#endif
|
||||
event_manager_globals.stick_event_times[_gamepad_stick_right][controller_index] = time;
|
||||
post = TRUE;
|
||||
|
||||
|
||||
@@ -5591,6 +5591,176 @@ static boolean ui_mouse_menus_active(
|
||||
}
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* ---------- join codes (the VR port's)
|
||||
|
||||
Internet play's join codes (port/linux/src/p2p_code.c): the host's lobby
|
||||
shows its game's code, and on the screen of games to join, X opens the
|
||||
keyboard to type one in, which then joins as an invite link does (the game
|
||||
shows up in the list once its host is reached). */
|
||||
|
||||
int p2p_join_code(char *text, int size);
|
||||
int p2p_join_with_code(char const *typed);
|
||||
int p2p_join_code_status(void);
|
||||
void p2p_join_code_clear_status(void);
|
||||
int p2p_join_state(void);
|
||||
|
||||
enum
|
||||
{
|
||||
/* p2p.h's */
|
||||
_join_code_idle,
|
||||
_join_code_looking,
|
||||
_join_code_found,
|
||||
_join_code_not_found,
|
||||
_join_code_invalid,
|
||||
_join_code_own,
|
||||
_join_code_offline,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
/* p2p.h's */
|
||||
_join_state_none,
|
||||
_join_state_reaching,
|
||||
_join_state_connected,
|
||||
_join_state_no_answer,
|
||||
_join_state_blocked,
|
||||
_join_state_lost,
|
||||
};
|
||||
|
||||
static struct
|
||||
{
|
||||
boolean keyboard_launched;
|
||||
wchar_t typed[12];
|
||||
} ui_join_code_globals;
|
||||
|
||||
static boolean ui_join_code_screen_active(
|
||||
char const *name)
|
||||
{
|
||||
return widget_globals.active_widgets[0] && widget_globals.active_widgets[0]->name &&
|
||||
strcmp(widget_globals.active_widgets[0]->name, name) == 0;
|
||||
}
|
||||
|
||||
/* X on the screen of games to join: the keyboard, for a code (TRUE: the
|
||||
event is taken) */
|
||||
static boolean ui_join_code_take_event(
|
||||
struct widget_instance *widget,
|
||||
struct event_record const *event)
|
||||
{
|
||||
if (event->type != _event_type_button || event->data.button.value != 1 ||
|
||||
event->data.button.index != _gamepad_analog_button_x || widget != widget_globals.active_widgets[0] ||
|
||||
!ui_join_code_screen_active("server_list_screen"))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
ui_join_code_globals.typed[0] = 0;
|
||||
virtual_keyboard_set_caption(L"Enter the join code of an online game");
|
||||
if (!virtual_keyboard_launch(ui_join_code_globals.typed, sizeof(ui_join_code_globals.typed), 8))
|
||||
{
|
||||
virtual_keyboard_set_caption(NULL);
|
||||
return FALSE;
|
||||
}
|
||||
p2p_join_code_clear_status();
|
||||
ui_join_code_globals.keyboard_launched = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* the keyboard closed: the code typed, looked up */
|
||||
static void ui_join_code_update(
|
||||
void)
|
||||
{
|
||||
char text[sizeof(ui_join_code_globals.typed) / sizeof(wchar_t)];
|
||||
short index;
|
||||
|
||||
if (!ui_join_code_globals.keyboard_launched || virtual_keyboard_active())
|
||||
return;
|
||||
ui_join_code_globals.keyboard_launched = FALSE;
|
||||
virtual_keyboard_set_caption(NULL);
|
||||
if (!virtual_keyboard_last_exit_saved_text())
|
||||
return;
|
||||
for (index = 0; index < (short)(NUMBEROF(text) - 1) && ui_join_code_globals.typed[index]; index++)
|
||||
{
|
||||
wchar_t character = ui_join_code_globals.typed[index];
|
||||
|
||||
text[index] = character < 128 ? (char)character : '?';
|
||||
}
|
||||
text[index] = 0;
|
||||
p2p_join_with_code(text);
|
||||
}
|
||||
|
||||
static void ui_join_code_draw_line(
|
||||
short y0,
|
||||
char const *text,
|
||||
boolean icons,
|
||||
boolean centered)
|
||||
{
|
||||
rectangle2d bounds;
|
||||
wchar_t wide[96];
|
||||
short index;
|
||||
long font_index = tag_loaded(FONT_GROUP_TAG, "ui\\small_ui");
|
||||
real_argb_color color = { 1.0f, 0.85f, 0.85f, 0.85f };
|
||||
|
||||
if (font_index == NONE)
|
||||
return;
|
||||
for (index = 0; index < (short)(NUMBEROF(wide) - 1) && text[index]; index++)
|
||||
wide[index] = (wchar_t)(unsigned char)text[index];
|
||||
wide[index] = 0;
|
||||
bounds.y0 = y0;
|
||||
bounds.y1 = (short)(y0 + 20);
|
||||
bounds.x0 = centered ? 0 : 48;
|
||||
bounds.x1 = centered ? 640 : 600;
|
||||
draw_string_set_draw_mode(font_index, NONE, centered ? 2 : 0, 0, &color);
|
||||
if (icons)
|
||||
draw_string_and_hack_in_icons(&bounds, &bounds, NULL, 0, wide, FALSE);
|
||||
else
|
||||
rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, wide);
|
||||
}
|
||||
|
||||
/* over the screens, as they are drawn */
|
||||
static void ui_join_code_render(
|
||||
void)
|
||||
{
|
||||
char code[16];
|
||||
|
||||
if (ui_join_code_screen_active("server_list_screen"))
|
||||
{
|
||||
char const *status = NULL;
|
||||
|
||||
ui_join_code_draw_line(372, "%x-button Join an online game with its code", TRUE, FALSE);
|
||||
switch (p2p_join_code_status())
|
||||
{
|
||||
case _join_code_looking: status = "Looking for the game of that code..."; break;
|
||||
case _join_code_found: status = "Found it: the game shows up in the list once its host is reached"; break;
|
||||
case _join_code_not_found: status = "No game answered that code"; break;
|
||||
case _join_code_invalid: status = "That is not a join code (8 letters and digits)"; break;
|
||||
case _join_code_own: status = "That is this game's own code"; break;
|
||||
case _join_code_offline: status = "Online play is off (network.online in config.toml)"; break;
|
||||
}
|
||||
/* (the code found, or a link: how reaching its host goes) */
|
||||
if (!status || p2p_join_code_status() == _join_code_found)
|
||||
{
|
||||
switch (p2p_join_state())
|
||||
{
|
||||
case _join_state_reaching: status = "Reaching the online game's host..."; break;
|
||||
case _join_state_connected: status = "Connected: the online game is in the list above"; break;
|
||||
case _join_state_no_answer: status = "The host did not answer: it may have stopped hosting"; break;
|
||||
case _join_state_blocked: status = "Blocked by the routers: allow UPnP on yours or the host's"; break;
|
||||
case _join_state_lost: status = "Lost the connection to the online game's host"; break;
|
||||
}
|
||||
}
|
||||
if (status)
|
||||
ui_join_code_draw_line(392, status, FALSE, FALSE);
|
||||
}
|
||||
else if (ui_join_code_screen_active("connected_pregame_screen") && global_network_game_server_get() &&
|
||||
p2p_join_code(code, sizeof(code)))
|
||||
{
|
||||
char line[48];
|
||||
|
||||
snprintf(line, sizeof(line), "Online join code: %s", code);
|
||||
/* (under the buttons' key) */
|
||||
ui_join_code_draw_line(448, line, FALSE, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
/* whether a menu is up (VR shows it on a screen in the room: render.c) */
|
||||
boolean ui_widgets_menus_active(
|
||||
void)
|
||||
@@ -6045,6 +6215,9 @@ void render_ui_widgets(
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef HALO_ANDROID
|
||||
ui_join_code_render();
|
||||
#endif
|
||||
if (widget_globals.fade_to_black >= 0.0f &&
|
||||
widget_globals.fade_to_black <= 1.0f)
|
||||
{
|
||||
@@ -6987,6 +7160,9 @@ void process_ui_widgets(
|
||||
|
||||
return;
|
||||
}
|
||||
#ifdef HALO_ANDROID
|
||||
ui_join_code_update();
|
||||
#endif
|
||||
if (attract_mode_should_start())
|
||||
{
|
||||
attract_mode_start();
|
||||
@@ -7088,6 +7264,10 @@ void process_ui_widgets(
|
||||
{
|
||||
do
|
||||
{
|
||||
#ifdef HALO_ANDROID
|
||||
if (ui_join_code_take_event(widget, &event))
|
||||
continue;
|
||||
#endif
|
||||
if (!pause_pressed)
|
||||
{
|
||||
widget_instance_process_one_event_recursive(
|
||||
|
||||
@@ -96,6 +96,18 @@ symbols in this file:
|
||||
#include "text/text_group.h"
|
||||
#include "text/unicode.h"
|
||||
|
||||
#ifdef HALO_ANDROID
|
||||
/* the VR port's: a caption of its own instead of the string list's, for a
|
||||
keyboard it launches (ui_widget.c's join codes); NULL for the list's */
|
||||
static wchar_t const *virtual_keyboard_caption_override;
|
||||
|
||||
void virtual_keyboard_set_caption(
|
||||
wchar_t const *caption)
|
||||
{
|
||||
virtual_keyboard_caption_override = caption;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* ---------- constants */
|
||||
|
||||
enum
|
||||
@@ -671,6 +683,10 @@ static void virtual_keyboard_render_internal(
|
||||
wchar_t *caption = unicode_string_list_get_string(
|
||||
virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index,
|
||||
virtual_keyboard_globals.caption_index);
|
||||
#ifdef HALO_ANDROID
|
||||
if (virtual_keyboard_caption_override)
|
||||
caption = (wchar_t *)virtual_keyboard_caption_override;
|
||||
#endif
|
||||
|
||||
bounds.y0 = 78;
|
||||
bounds.x0 = 114;
|
||||
|
||||
@@ -38,6 +38,10 @@ void virtual_keyboard_process(
|
||||
void);
|
||||
void virtual_keyboard_render(
|
||||
void);
|
||||
#ifdef HALO_ANDROID
|
||||
void virtual_keyboard_set_caption(
|
||||
wchar_t const *caption);
|
||||
#endif
|
||||
|
||||
/* ---------- globals */
|
||||
|
||||
|
||||
@@ -2272,8 +2272,12 @@ static void trigger_create_projectiles(
|
||||
projectile is kept inside the level from the camera below,
|
||||
so a hand through a wall does not fire through it */
|
||||
real vr_origin[3];
|
||||
short vr_local_player_index = player_get(player_index)->local_player_index;
|
||||
|
||||
if (halo_vr_weapon_origin(player_get(player_index)->local_player_index, vr_origin))
|
||||
/* (a VR player of another machine: from the hand
|
||||
their machine says, network_vr.c) */
|
||||
if (vr_local_player_index != NONE ? halo_vr_weapon_origin(vr_local_player_index, vr_origin) :
|
||||
halo_vr_network_weapon_origin(player_index, owner_object_index, vr_origin))
|
||||
{
|
||||
origin.x = vr_origin[0];
|
||||
origin.y = vr_origin[1];
|
||||
|
||||
+18
-3
@@ -5732,6 +5732,10 @@ boolean unit_update(
|
||||
unit_throw_grenade_release(unit_index, FALSE);
|
||||
break;
|
||||
}
|
||||
/* (a VR player of another machine: held while their
|
||||
machine says, network_vr.c) */
|
||||
if (halo_vr_network_grenade_held(unit->unit.player_index))
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
if (unit->unit.animation.state!=_unit_state_throw_grenade)
|
||||
@@ -11065,8 +11069,11 @@ static void unit_throw_grenade_release(
|
||||
boolean vr_thrown = FALSE;
|
||||
|
||||
/* VR: the grenade stays in the hand while the trigger holds it */
|
||||
if (vr_local_player_index != NONE && halo_vr_grenade_held(vr_local_player_index))
|
||||
if (vr_local_player_index != NONE ? halo_vr_grenade_held(vr_local_player_index) :
|
||||
halo_vr_network_grenade_held(unit->unit.player_index))
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (unit->unit.grenade_throw_state==_unit_grenade_throw_in_hand)
|
||||
@@ -11126,8 +11133,10 @@ static void unit_throw_grenade_release(
|
||||
float vr_origin[3], vr_direction[3], vr_strength;
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||||
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||||
/* VR: thrown by the hand, from it, its way and as hard */
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||||
if (vr_local_player_index != NONE &&
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||||
halo_vr_grenade_throw(vr_local_player_index, vr_origin, vr_direction, &vr_strength))
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if (vr_local_player_index != NONE ?
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||||
halo_vr_grenade_throw(vr_local_player_index, vr_origin, vr_direction, &vr_strength) :
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||||
halo_vr_network_grenade_throw(unit->unit.player_index, unit_index, vr_origin, vr_direction,
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||||
&vr_strength))
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||||
{
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||||
real_point3d origin;
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||||
real_vector3d direction;
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||||
@@ -11141,6 +11150,12 @@ static void unit_throw_grenade_release(
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||||
object_translate(grenade_index, &origin, NULL);
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||||
scale_vector3d(&direction, scale * vr_strength, &initial_velocity);
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||||
vr_thrown = TRUE;
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||||
/* (and the other machines throw it so too) */
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||||
if (vr_local_player_index != NONE)
|
||||
{
|
||||
halo_vr_network_grenade_thrown(vr_local_player_index, unit_index, vr_origin,
|
||||
vr_direction, vr_strength);
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
Reference in new issue
Block a user