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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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Commits
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b0d454ae9b |
@@ -275,17 +275,6 @@ static const struct config_setting config_settings[] =
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"clipboard) that lets whoever has it join over the internet; opening a\n"
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"link (or copying one before switching to the game) joins. Only people\n"
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"with the invite can join. Off keeps system link to the local network." },
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{ "voice.enabled", _config_boolean, "true", "HALO_VOICE_ENABLED", _environment_value, _platform_android,
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"Voice chat in multiplayer: hear the other players (teammates over the\n"
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"radio, the rest when near, from where they are)." },
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{ "voice.microphone", _config_boolean, "true", "HALO_VOICE_MICROPHONE", _environment_value, _platform_android,
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"Send your voice in multiplayer, whenever you speak (the headset's\n"
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"microphone; Android asks for it once). False only listens." },
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{ "voice.volume", _config_real, "1.0", "HALO_VOICE_VOLUME", _environment_value, _platform_android,
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"The other players' voices' volume (1 as they come)." },
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{ "voice.threshold", _config_real, "0.02", "HALO_VOICE_THRESHOLD", _environment_value, _platform_android,
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"How loud the microphone must be to send (0..1 of full scale): higher\n"
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"if it sends noise, lower if it cuts words off." },
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{ "network.public_game", _config_boolean, "false", "HALO_NET_PUBLIC_GAME", _environment_value, _platform_all,
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"Host games as public: listed for anyone among the online games (the\n"
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"system link screen's X), as Y in a hosted game's lobby makes them." },
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@@ -315,6 +304,17 @@ static const struct config_setting config_settings[] =
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"The Discord application internet play invites go through while the\n"
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"Discord desktop client runs; empty for none." },
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{ "voice.enabled", _config_boolean, "true", "HALO_VOICE_ENABLED", _environment_value, _platform_android,
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"Voice chat in multiplayer: hear the other players (teammates over the\n"
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"radio, the rest when near, from where they are)." },
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{ "voice.microphone", _config_boolean, "true", "HALO_VOICE_MICROPHONE", _environment_value, _platform_android,
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"Send your voice in multiplayer, whenever you speak (the headset's\n"
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"microphone; Android asks for it once). False only listens." },
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{ "voice.volume", _config_real, "1.0", "HALO_VOICE_VOLUME", _environment_value, _platform_android,
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"The other players' voices' volume (1 as they come)." },
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{ "voice.threshold", _config_real, "0.02", "HALO_VOICE_THRESHOLD", _environment_value, _platform_android,
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"How loud the microphone must be to send (0..1 of full scale): higher\n"
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"if it sends noise, lower if it cuts words off." },
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{ "update.auto", _config_boolean, "true", "HALO_UPDATE_AUTO", _environment_value, _platform_all,
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"Look for a new version when the game starts, and offer to update to it;\n"
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"false never looks (the game's \"Do not ask again\" writes false here)." },
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