Files
xshxdex98 c875cbda5d Sound: play a Custom Edition sound louder than a channel at full gain
Some maps' sounds have gain modifiers above 1 (foundation's Reach sniper
rifle fire, 1.5; ten on Hornet's Nest). The game asserted on them (a halt
in a debug build; in a release build the volume went on to assert again in
dsound_volume_from_gain); it now clamps the gain to 1, as Halo PC plays
them.

Written for OpenCE's dsound_channel_set_properties: the original change
only joined a 32-bit build to its 64-bit build's clamp, which OpenCE does
not have.

(cherry picked from commit 312960464ca0868746bfea19eb004635a5acbb8e)
2026-10-10 13:59:03 +13:00
..
2026-10-07 00:01:28 +13:00
2025-11-27 02:27:27 +00:00